<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wiki.mafiareturns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LFP</id>
		<title>Mafia Returns Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.mafiareturns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LFP"/>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/wiki/Special:Contributions/LFP"/>
		<updated>2026-10-28T13:22:21Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Talk:Editing_the_Wiki&amp;diff=1179</id>
		<title>Talk:Editing the Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Talk:Editing_the_Wiki&amp;diff=1179"/>
				<updated>2022-01-19T04:53:48Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==== Want to volunteer? ====&lt;br /&gt;
Reach out to Mike[MR] on Lounge or Mike on MR via MM. &lt;br /&gt;
&lt;br /&gt;
==== Format of the Wiki ====&lt;br /&gt;
* '''(Tab)''' - Documentation of the tabs ingame. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''(Gameplay)''' - Documentation of the game mechanics not covered / can't be covered in Tab. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''(Lore)''' - Documentation of the player history of the game.&lt;br /&gt;
&lt;br /&gt;
==== Roadmap ====&lt;br /&gt;
# Create new pages with the format established, rewrite old content and create missing ones. (''ongoing'')&lt;br /&gt;
# Review all new pages for wrong or missing information.&lt;br /&gt;
# Hyperlink pages.&lt;br /&gt;
# Add additional references (from News &amp;amp; Announcements, and Help forums - staff posts) to all pages. &lt;br /&gt;
# Address the grammatical issues and sentence structure within the content.&lt;br /&gt;
&lt;br /&gt;
==== General Rules ====&lt;br /&gt;
tba&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Talk:Editing_the_Wiki&amp;diff=1178</id>
		<title>Talk:Editing the Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Talk:Editing_the_Wiki&amp;diff=1178"/>
				<updated>2022-01-19T04:53:40Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__ &lt;br /&gt;
&lt;br /&gt;
==== Want to volunteer? ====&lt;br /&gt;
Reach out to Mike[MR] on Lounge or Mike on MR via MM. &lt;br /&gt;
&lt;br /&gt;
==== Format of the Wiki ====&lt;br /&gt;
* '''(Tab)''' - Documentation of the tabs ingame. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''(Gameplay)''' - Documentation of the game mechanics not covered / can't be covered in Tab. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''(Lore)''' - Documentation of the player history of the game.&lt;br /&gt;
&lt;br /&gt;
==== Roadmap ====&lt;br /&gt;
# Create new pages with the format established, rewrite old content and create missing ones. (''ongoing'')&lt;br /&gt;
# Review all new pages for wrong or missing information.&lt;br /&gt;
# Hyperlink pages.&lt;br /&gt;
# Add additional references (from News &amp;amp; Announcements, and Help forums - staff posts) to all pages. &lt;br /&gt;
# Address the grammatical issues and sentence structure within the content.&lt;br /&gt;
&lt;br /&gt;
==== General Rules ====&lt;br /&gt;
tba&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Talk:Editing_the_Wiki&amp;diff=1177</id>
		<title>Talk:Editing the Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Talk:Editing_the_Wiki&amp;diff=1177"/>
				<updated>2022-01-19T04:53:15Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==== Want to volunteer? ====&lt;br /&gt;
Reach out to Mike[MR] on Lounge or Mike on MR via MM. &lt;br /&gt;
&lt;br /&gt;
==== Format of the Wiki ====&lt;br /&gt;
* '''(Tab)''' - Documentation of the tabs ingame. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''(Gameplay)''' - Documentation of the game mechanics not covered / can't be covered in Tab. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''(Lore)''' - Documentation of the player history of the game.&lt;br /&gt;
&lt;br /&gt;
==== Roadmap ====&lt;br /&gt;
# Create new pages with the format established, rewrite old content and create missing ones. (''ongoing'')&lt;br /&gt;
# Review all new pages for wrong or missing information.&lt;br /&gt;
# Hyperlink pages.&lt;br /&gt;
# Add additional references (from News &amp;amp; Announcements, and Help forums - staff posts) to all pages. &lt;br /&gt;
# Address the grammatical issues and sentence structure within the content.&lt;br /&gt;
&lt;br /&gt;
==== General Rules ====&lt;br /&gt;
tba&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Talk:Editing_the_Wiki&amp;diff=1176</id>
		<title>Talk:Editing the Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Talk:Editing_the_Wiki&amp;diff=1176"/>
				<updated>2022-01-19T04:53:07Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Want to volunteer? ====&lt;br /&gt;
Reach out to Mike[MR] on Lounge or Mike on MR via MM. &lt;br /&gt;
&lt;br /&gt;
==== Format of the Wiki ====&lt;br /&gt;
* '''(Tab)''' - Documentation of the tabs ingame. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''(Gameplay)''' - Documentation of the game mechanics not covered / can't be covered in Tab. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''(Lore)''' - Documentation of the player history of the game.&lt;br /&gt;
&lt;br /&gt;
==== Roadmap ====&lt;br /&gt;
# Create new pages with the format established, rewrite old content and create missing ones. (''ongoing'')&lt;br /&gt;
# Review all new pages for wrong or missing information.&lt;br /&gt;
# Hyperlink pages.&lt;br /&gt;
# Add additional references (from News &amp;amp; Announcements, and Help forums - staff posts) to all pages. &lt;br /&gt;
# Address the grammatical issues and sentence structure within the content.&lt;br /&gt;
&lt;br /&gt;
==== General Rules ====&lt;br /&gt;
tba&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Comm_(Tab)&amp;diff=1175</id>
		<title>Comm (Tab)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Comm_(Tab)&amp;diff=1175"/>
				<updated>2022-01-19T04:42:48Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: /* Forums */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Comm = &lt;br /&gt;
== Forums ==&lt;br /&gt;
=== Latest Threads ===&lt;br /&gt;
&lt;br /&gt;
=== 100% 1930's Role Play (Streets) ===&lt;br /&gt;
&lt;br /&gt;
=== Non RP Talk About The Game (OOC) ===&lt;br /&gt;
&lt;br /&gt;
=== Topics Other Than The Game (Outside) ===&lt;br /&gt;
&lt;br /&gt;
=== 100% RP City Based Business District ===&lt;br /&gt;
&lt;br /&gt;
=== Help Forum ===&lt;br /&gt;
&lt;br /&gt;
=== Game Suggestions ===&lt;br /&gt;
&lt;br /&gt;
=== News &amp;amp; Announcements ===&lt;br /&gt;
&lt;br /&gt;
== My Comms == &lt;br /&gt;
=== Mail ===&lt;br /&gt;
&lt;br /&gt;
=== Watched Threads ===&lt;br /&gt;
&lt;br /&gt;
=== Back Alley (Private) ===&lt;br /&gt;
&lt;br /&gt;
=== HQ Crew Forums ===&lt;br /&gt;
&lt;br /&gt;
== IRC Chat ==&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Comm_(Tab)&amp;diff=1174</id>
		<title>Comm (Tab)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Comm_(Tab)&amp;diff=1174"/>
				<updated>2022-01-19T04:39:58Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Comm = &lt;br /&gt;
== Forums == &lt;br /&gt;
&lt;br /&gt;
== My Comms == &lt;br /&gt;
=== Mail ===&lt;br /&gt;
&lt;br /&gt;
=== Watched Threads ===&lt;br /&gt;
&lt;br /&gt;
=== Back Alley (Private) ===&lt;br /&gt;
&lt;br /&gt;
=== HQ Crew Forums ===&lt;br /&gt;
&lt;br /&gt;
== IRC Chat ==&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Actions_(Tab)&amp;diff=1173</id>
		<title>Actions (Tab)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Actions_(Tab)&amp;diff=1173"/>
				<updated>2022-01-18T10:15:06Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: /* WACK! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Actions=&lt;br /&gt;
WIP, obv.&lt;br /&gt;
==Attack==&lt;br /&gt;
===WACK!===&lt;br /&gt;
Players can attempt to kill other players, Non Player Characters (Durdens), Made Inactives (MIA), and Required Inactives (RIA) in this page. Rules regarding shooting other players are player made and enforced, and all new players are strongly advised to seek guidance of their crew leadership before using their gun to attempt a wack. &lt;br /&gt;
&lt;br /&gt;
Players can attempt to wack three ranks above or below their current rank unless they received Authorization (Request Auth) from their crew leadership.&lt;br /&gt;
&lt;br /&gt;
The attempt pits the attackers Wack Skill against the targets Defense Skill and Bodyguards. There are three possible outcomes; (a) Success, (b) Failure, (c) Wackback. All wack attempts have a small chance of wackback, where a player can lose their gun, be jailed, or get killed.&lt;br /&gt;
&lt;br /&gt;
===Your Pro Time===&lt;br /&gt;
Players are unable to be shot at when under Protection or Protected, also called '''Pro-ed'''. Time left under protection can be checked in this page.&lt;br /&gt;
&lt;br /&gt;
{{BA}} Pro Time will be voided if a player; (a) attempts to wack another player, NPC, MIA or RIA, (b) shoots at Bodyguards, or (c) attacks a HQ Fort via Stick of Dynamite. &lt;br /&gt;
&lt;br /&gt;
Shooting Rogue/ttes {{maybe}} do not void the players pro timer.&lt;br /&gt;
&lt;br /&gt;
===BG WACK!===&lt;br /&gt;
Players can attempt to kill or injure Bodyguards of other players and Non Player Characters (Durdens), both dead and alive, either to lower the defense stat of their target or to increase their own wack stat. Similar to wacking players, rules regarding shooting bodyguards are player made and enforced, and all new players are advised to seek guidance from their crew leadership.&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Chat_(Tab)&amp;diff=1172</id>
		<title>Chat (Tab)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Chat_(Tab)&amp;diff=1172"/>
				<updated>2022-01-18T10:10:41Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Help_(Tab)&amp;diff=1171</id>
		<title>Help (Tab)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Help_(Tab)&amp;diff=1171"/>
				<updated>2022-01-18T10:10:30Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Manage_(Tab)&amp;diff=1170</id>
		<title>Manage (Tab)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Manage_(Tab)&amp;diff=1170"/>
				<updated>2022-01-18T10:10:18Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=News_%26_Info_(Tab)&amp;diff=1169</id>
		<title>News &amp; Info (Tab)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=News_%26_Info_(Tab)&amp;diff=1169"/>
				<updated>2022-01-18T10:10:02Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Comm_(Tab)&amp;diff=1168</id>
		<title>Comm (Tab)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Comm_(Tab)&amp;diff=1168"/>
				<updated>2022-01-18T10:09:38Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Actions_(Tab)&amp;diff=1167</id>
		<title>Actions (Tab)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Actions_(Tab)&amp;diff=1167"/>
				<updated>2022-01-18T06:52:25Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: /* WACK! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Actions=&lt;br /&gt;
WIP, obv.&lt;br /&gt;
==Attack==&lt;br /&gt;
===WACK!===&lt;br /&gt;
Players can attempt to kill other players, Non Player Characters (Durdens), Made Inactives (MIA), and Required Inactives (RIA) in this page. Rules regarding shooting other players are player made and enforced, and all new players are strongly advised to seek guidance of their crew leadership before using their gun to attempt a wack. &lt;br /&gt;
&lt;br /&gt;
Players can attempt to wack three ranks above or below their current rank unless they received Authorization (Request Auth) from their crew leadership.&lt;br /&gt;
&lt;br /&gt;
The attempt pits the attackers Wack Skill against the targets Defense Skill and Bodyguards. There are three possible outcomes. &lt;br /&gt;
* &amp;quot;Success!&amp;quot; (Kill)&lt;br /&gt;
* &amp;quot;Falure!&amp;quot; (Miss)&lt;br /&gt;
* &amp;quot;Wackback!&amp;quot; (Miss + Bad Consequences)&lt;br /&gt;
** Gun Loss&lt;br /&gt;
** Jail Time &lt;br /&gt;
** Death &lt;br /&gt;
All wack attempts have a small chance of wackback.&lt;br /&gt;
&lt;br /&gt;
===Your Pro Time===&lt;br /&gt;
Players are unable to be shot at when under Protection or Protected, also called '''Pro-ed'''. Time left under protection can be checked in this page.&lt;br /&gt;
&lt;br /&gt;
{{BA}} Pro Time will be voided if a player; (a) attempts to wack another player, NPC, MIA or RIA, (b) shoots at Bodyguards, or (c) attacks a HQ Fort via Stick of Dynamite. &lt;br /&gt;
&lt;br /&gt;
Shooting Rogue/ttes {{maybe}} do not void the players pro timer.&lt;br /&gt;
&lt;br /&gt;
===BG WACK!===&lt;br /&gt;
Players can attempt to kill or injure Bodyguards of other players and Non Player Characters (Durdens), both dead and alive, either to lower the defense stat of their target or to increase their own wack stat. Similar to wacking players, rules regarding shooting bodyguards are player made and enforced, and all new players are advised to seek guidance from their crew leadership.&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Actions_(Tab)&amp;diff=1166</id>
		<title>Actions (Tab)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Actions_(Tab)&amp;diff=1166"/>
				<updated>2022-01-18T06:20:44Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: /* Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Actions=&lt;br /&gt;
WIP, obv.&lt;br /&gt;
==Attack==&lt;br /&gt;
===WACK!===&lt;br /&gt;
Players can attempt to kill other players, Non Player Characters (Durdens), Made Inactives (MIA), and Required Inactives (RIA) in this page. Rules regarding shooting other players are player made and enforced, and all new players are strongly advised to seek guidance of their crew leadership before using their gun to attempt a wack. &lt;br /&gt;
&lt;br /&gt;
Players may attempt to wack three ranks above or below their current rank unless they received Authorization (Request Auth) from their crew leadership.&lt;br /&gt;
&lt;br /&gt;
The attempt pits the attackers Wack Skill against the targets Defense Skill and Bodyguards. There are three possible outcomes. &lt;br /&gt;
* &amp;quot;Success!&amp;quot; (Kill)&lt;br /&gt;
* &amp;quot;Falure!&amp;quot; (Miss)&lt;br /&gt;
* &amp;quot;Wackback!&amp;quot; (Miss + Bad Consequences)&lt;br /&gt;
** Gun Loss&lt;br /&gt;
** Jail Time &lt;br /&gt;
** Death &lt;br /&gt;
All wack attempts have a small chance of wackback.&lt;br /&gt;
&lt;br /&gt;
===Your Pro Time===&lt;br /&gt;
Players are unable to be shot at when under Protection or Protected, also called '''Pro-ed'''. Time left under protection can be checked in this page.&lt;br /&gt;
&lt;br /&gt;
{{BA}} Pro Time will be voided if a player; (a) attempts to wack another player, NPC, MIA or RIA, (b) shoots at Bodyguards, or (c) attacks a HQ Fort via Stick of Dynamite. &lt;br /&gt;
&lt;br /&gt;
Shooting Rogue/ttes {{maybe}} do not void the players pro timer.&lt;br /&gt;
&lt;br /&gt;
===BG WACK!===&lt;br /&gt;
Players can attempt to kill or injure Bodyguards of other players and Non Player Characters (Durdens), both dead and alive, either to lower the defense stat of their target or to increase their own wack stat. Similar to wacking players, rules regarding shooting bodyguards are player made and enforced, and all new players are advised to seek guidance from their crew leadership.&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Talk:Editing_the_Wiki&amp;diff=1165</id>
		<title>Talk:Editing the Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Talk:Editing_the_Wiki&amp;diff=1165"/>
				<updated>2022-01-18T06:16:40Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Format of the Wiki ====&lt;br /&gt;
* '''(Tab)''' - Documentation of the tabs ingame. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''(Gameplay)''' - Documentation of the game mechanics not covered / can't be covered in Tab. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''(Lore)''' - Documentation of the player history of the game.&lt;br /&gt;
&lt;br /&gt;
==== Roadmap ====&lt;br /&gt;
# Create new pages with the format established, rewrite old content and create missing ones. (''ongoing'')&lt;br /&gt;
# Review all new pages for wrong or missing information.&lt;br /&gt;
# Hyperlink pages.&lt;br /&gt;
# Add additional references (from News &amp;amp; Announcements, and Help forums - staff posts) to all pages. &lt;br /&gt;
# Address the grammatical issues and sentence structure within the content.&lt;br /&gt;
&lt;br /&gt;
==== General Rules ====&lt;br /&gt;
tba&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Actions_(Tab)&amp;diff=1164</id>
		<title>Actions (Tab)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Actions_(Tab)&amp;diff=1164"/>
				<updated>2022-01-18T06:07:31Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: /* What timer does attacking a HQ affect and for how long? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Actions=&lt;br /&gt;
WIP, obv.&lt;br /&gt;
==Attack==&lt;br /&gt;
===WACK!===&lt;br /&gt;
Players can attempt to kill other players, Non Player Characters (Durdens), Made Inactives (MIA), and Required Inactives (RIA) in this page. Rules regarding shooting other players are player made and enforced, and all new players are strongly advised to seek guidance of their crew leadership before using their gun to attempt a wack. &lt;br /&gt;
&lt;br /&gt;
Players may attempt to wack three ranks above or below their current rank unless they received Authorization (Request Auth) from their crew leadership.&lt;br /&gt;
&lt;br /&gt;
The attempt pits the attackers Wack Skill against the targets Defense Skill and Bodyguards. There are three possible outcomes. &lt;br /&gt;
* &amp;quot;Success!&amp;quot; (Kill)&lt;br /&gt;
* &amp;quot;Falure!&amp;quot; (Miss)&lt;br /&gt;
* &amp;quot;Wackback!&amp;quot; (Miss + Bad Consequences)&lt;br /&gt;
** Gun Loss&lt;br /&gt;
** Jail Time &lt;br /&gt;
** Death &lt;br /&gt;
All wack attempts have a small chance of wackback.&lt;br /&gt;
&lt;br /&gt;
===Your Pro Time===&lt;br /&gt;
Players are unable to be shot at when under Protection or Protected, also called '''Pro-ed'''. Time left under protection can be checked in this page.&lt;br /&gt;
&lt;br /&gt;
{{BA}} Pro Time will be voided if a player; (a) attempts to wack another player, NPC, MIA or RIA, (b) shoots at Bodyguards, or (c) attacks a HQ Fort via Stick of Dynamite. &lt;br /&gt;
&lt;br /&gt;
Shooting Rogue/ttes {{maybe}} do not void the players pro timer.&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Actions_(Tab)&amp;diff=1163</id>
		<title>Actions (Tab)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Actions_(Tab)&amp;diff=1163"/>
				<updated>2022-01-18T06:07:24Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: /* Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Actions=&lt;br /&gt;
WIP, obv.&lt;br /&gt;
==Attack==&lt;br /&gt;
===WACK!===&lt;br /&gt;
Players can attempt to kill other players, Non Player Characters (Durdens), Made Inactives (MIA), and Required Inactives (RIA) in this page. Rules regarding shooting other players are player made and enforced, and all new players are strongly advised to seek guidance of their crew leadership before using their gun to attempt a wack. &lt;br /&gt;
&lt;br /&gt;
Players may attempt to wack three ranks above or below their current rank unless they received Authorization (Request Auth) from their crew leadership.&lt;br /&gt;
&lt;br /&gt;
The attempt pits the attackers Wack Skill against the targets Defense Skill and Bodyguards. There are three possible outcomes. &lt;br /&gt;
* &amp;quot;Success!&amp;quot; (Kill)&lt;br /&gt;
* &amp;quot;Falure!&amp;quot; (Miss)&lt;br /&gt;
* &amp;quot;Wackback!&amp;quot; (Miss + Bad Consequences)&lt;br /&gt;
** Gun Loss&lt;br /&gt;
** Jail Time &lt;br /&gt;
** Death &lt;br /&gt;
All wack attempts have a small chance of wackback.&lt;br /&gt;
&lt;br /&gt;
===Your Pro Time===&lt;br /&gt;
Players are unable to be shot at when under Protection or Protected, also called '''Pro-ed'''. Time left under protection can be checked in this page.&lt;br /&gt;
&lt;br /&gt;
{{BA}} Pro Time will be voided if a player; (a) attempts to wack another player, NPC, MIA or RIA, (b) shoots at Bodyguards, or (c) attacks a HQ Fort via Stick of Dynamite. &lt;br /&gt;
&lt;br /&gt;
Shooting Rogue/ttes {{maybe}} do not void the players pro timer.&lt;br /&gt;
&lt;br /&gt;
=='''What timer does attacking a HQ affect and for how long?'''==&lt;br /&gt;
When you attempt to attack a HQ you will use up your wack [[Timer_Package#Timers_Package|timer]]. This will prevent you from using any actions linked to that timer for 30 minutes!&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Actions_(Tab)&amp;diff=1162</id>
		<title>Actions (Tab)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Actions_(Tab)&amp;diff=1162"/>
				<updated>2022-01-18T06:06:35Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: /* Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Actions=&lt;br /&gt;
WIP, obv.&lt;br /&gt;
==Attack==&lt;br /&gt;
===WACK!===&lt;br /&gt;
Players can attempt to kill other players, Non Player Characters (Durdens), Made Inactives (MIA), and Required Inactives (RIA) in this page. Rules regarding shooting other players are player made and enforced, and all new players are strongly advised to seek guidance of their crew leadership before using their gun to attempt a wack. &lt;br /&gt;
&lt;br /&gt;
Players may attempt to wack three ranks above or below their current rank unless they received Authorization (Request Auth) from their crew leadership.&lt;br /&gt;
&lt;br /&gt;
The attempt pits the attackers Wack Skill against the targets Defense Skill and Bodyguards. There are three possible outcomes. &lt;br /&gt;
* &amp;quot;Success!&amp;quot; (Kill)&lt;br /&gt;
* &amp;quot;Falure!&amp;quot; (Miss)&lt;br /&gt;
* &amp;quot;Wackback!&amp;quot; (Miss + Bad Consequences)&lt;br /&gt;
** Gun Loss&lt;br /&gt;
** Jail Time &lt;br /&gt;
** Death &lt;br /&gt;
All wack attempts have a small chance of wackback.&lt;br /&gt;
&lt;br /&gt;
===Your Pro Time===&lt;br /&gt;
Players are unable to be shot at when under Protection or Protected, also called '''Pro-ed'''. Time left under protection can be checked in this page.&lt;br /&gt;
&lt;br /&gt;
{{BA}} Pro Time will be voided if a player; (a) attempts to wack another player, NPC, MIA or RIA, (b) shoots at Bodyguards, or (c) attacks a HQ Fort via Stick of Dynamite. &lt;br /&gt;
&lt;br /&gt;
Shooting Rogue/ttes {{maybe}} do not void the players pro timer.&lt;br /&gt;
&lt;br /&gt;
=='''What timer does attacking a HQ affect and for how long?'''==&lt;br /&gt;
When you attempt to attack a HQ you will use up your wack [[Timer_Package#Timers_Package|timer]]. This will prevent you from using any actions linked to that timer for 30 minutes!&lt;br /&gt;
&lt;br /&gt;
===Dueling===&lt;br /&gt;
The issuer picks between the following options:&lt;br /&gt;
&lt;br /&gt;
1) Let a coin flip decide. (It randomly picks who gets the first shot)&lt;br /&gt;
2) I want to shoot first. &lt;br /&gt;
3) Let them shoot first.&lt;br /&gt;
4) We both shoot at the same time. &lt;br /&gt;
&lt;br /&gt;
You do not need open [[Spend_Credits#Timers_Package|timers]] to issue or an accept a duel. After the duel is over, your previous timers are restored.&lt;br /&gt;
&lt;br /&gt;
You must be in the same city and have a gun to issue a challenge.&lt;br /&gt;
&lt;br /&gt;
Once the duel is issued, all stats are recorded. It uses these stats, so anything you do after that point will not change the math. Buying 89013 bodyguards mid duel will not do anything. Having people shoot your opponents bodyguards mid duel will not do anything.&lt;br /&gt;
&lt;br /&gt;
Since you are facing each other in the middle of the street, both knowing what is going to happen - there is no city bonuses or fort bonuses. &lt;br /&gt;
&lt;br /&gt;
With the 4 different starting styles, 1 person will always die. If you choose to shoot at the same time, there is a chance that both of you are successful, and you will both die.&lt;br /&gt;
&lt;br /&gt;
The challenge invitation will last 5 minutes, then time out. If it is not accepted in 5 minutes it will be automatically deleted. You do not need to respond to the invitation. When you accept the invitation, the duel will start within the next minute, shooting back and forth at ten second intervals until someone is dead.&lt;br /&gt;
&lt;br /&gt;
In the event that both people have a 1% or less chance of hitting the other, that 1% will slowly increase on a per round basis to avoid excessive yawns.&lt;br /&gt;
&lt;br /&gt;
If you wackback while dueling, it will just show as a fail with no other consequences. &lt;br /&gt;
&lt;br /&gt;
====First Duel in MR History====&lt;br /&gt;
The first duel in MR history was between ClownShoes (better known as Goodfellas) and Tricky_Dick. The shot was decided by coin toss, Tricky_Dick won the toss and ClownShoes fell, forever being remembered for his bravery in being the first person in MR history to accept a duel invitation.&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Actions_(Tab)&amp;diff=1161</id>
		<title>Actions (Tab)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Actions_(Tab)&amp;diff=1161"/>
				<updated>2022-01-17T13:24:57Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: /* Your Pro Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Actions=&lt;br /&gt;
WIP, obv.&lt;br /&gt;
==Attack==&lt;br /&gt;
===WACK!===&lt;br /&gt;
Players can attempt to kill other players, Non Player Characters (Durdens), Made Inactives (MIA), and Required Inactives (RIA) in this page. Rules regarding shooting other players are player made and enforced, and all new players are strongly advised to seek guidance of their crew leadership before using their gun to attempt a wack. &lt;br /&gt;
&lt;br /&gt;
Players may attempt to wack three ranks above or below their current rank unless they received Authorization (Request Auth) from their crew leadership.&lt;br /&gt;
&lt;br /&gt;
The attempt pits the attackers Wack Skill against the targets Defense Skill and Bodyguards. There are three possible outcomes. &lt;br /&gt;
* &amp;quot;Success!&amp;quot; (Kill)&lt;br /&gt;
* &amp;quot;Falure!&amp;quot; (Miss)&lt;br /&gt;
* &amp;quot;Wackback!&amp;quot; (Miss + Bad Consequences)&lt;br /&gt;
** Gun Loss&lt;br /&gt;
** Jail Time &lt;br /&gt;
** Death &lt;br /&gt;
All wack attempts have a small chance of wackback.&lt;br /&gt;
&lt;br /&gt;
===Your Pro Time===&lt;br /&gt;
Players are unable to be shot at when under Protection or Protected, also called '''Pro-ed'''. Time left under protection can be checked in this page.&lt;br /&gt;
&lt;br /&gt;
{{BA}} Pro Time will be voided if a player; (a) attempts to wack another player, NPC, MIA or RIA, (b) shoots at Bodyguards, or (c) attacks a HQ Fort via Stick of Dynamite. &lt;br /&gt;
&lt;br /&gt;
Shooting Rogue/ttes {{maybe}} do not void the players pro timer.&lt;br /&gt;
&lt;br /&gt;
===BG WACK!===&lt;br /&gt;
This form of attack is used to reduce the effect of [[BG_Management|bodyguards]] on a player. Bodyguards make it difficult to [[Wack]] a player, but players can work together to BG Wack another player until their Bodyguard count is low enough for a successful [[Wack]]. The strength of your [[Skills#Wack|Wack Skill]] dictates how much damage you deal to your target's BGs. A highly skilled marksman may be capable of killing multiple bodyguards in a single bodyguard wack. &lt;br /&gt;
&lt;br /&gt;
Rules regarding shooting are player made and enforced. New players are strongly advised to seek guidance from their crew leaders regarding the use of their gun before attempting to bodyguard wack. It is extremely likely that &amp;quot;wrongful&amp;quot; shootings will be punished by death.&lt;br /&gt;
&lt;br /&gt;
===Hit List===&lt;br /&gt;
The Hit List is where players may place bounties on the death of another [[Wack|character]] or that character's [[bodyguards]]. Another player that kills the target of a hit will automatically be credited with the posted reward. &lt;br /&gt;
&lt;br /&gt;
Hits can be placed for any reason or for no reason. The person placing the hit may choose to remain Anonymous, or to have his name posted as the one who issued the hit. It may also be necessary to use the hit list when attempting to [[Wack|kill]] an offline character; the potential victim cannot be &amp;quot;found&amp;quot; without a hit being placed on the victim.&lt;br /&gt;
&lt;br /&gt;
''Note: To place an anonymous hit on another player, you will pay 25% of the hit's cost as a fee for anonymous, or 100k, whichever is greater. You must have done enough petties to earn a gun before you can post a hit on the hitlist.''&lt;br /&gt;
&lt;br /&gt;
====Player Hits====&lt;br /&gt;
A hit may be placed on another player. The base price of $10,000 plus $1,000 per rank of the victim is automatically added to whatever number a player enters in the &amp;quot;reward offered&amp;quot; field. To place a hit on another player, you must be in a crew and gangster+.&lt;br /&gt;
&lt;br /&gt;
An additional $50k per rank will be automatically added if you wish to appear anonymous.&lt;br /&gt;
&lt;br /&gt;
====Bodyguard Hits====&lt;br /&gt;
A hit may also be placed on another player's bodyguards. The base price of a bodyguard hit is calculated the same as a player hit. The base price is automatically deducted from the player's cash in addition to the reward posted.&lt;br /&gt;
&lt;br /&gt;
A bodyguard hit is automatically credited to the account of another player when they shoot and kill a bodyguard owned by the target. &lt;br /&gt;
&lt;br /&gt;
====Hit List Costs====&lt;br /&gt;
The base price of $10,000 plus $1,000 per rank of the victim is automatically added to whatever number a player enters in the &amp;quot;reward offered&amp;quot; field.&lt;br /&gt;
&lt;br /&gt;
====Additional Options====&lt;br /&gt;
A player will often wish to appear anonymous -- that is, to have his name withheld from the &amp;quot;posted by&amp;quot; field of the hitlist. This prevents the hit from expiring by reprisal against the player that posted the hit. &lt;br /&gt;
&lt;br /&gt;
An additional $50k per rank will be automatically added to the price of listing the hit if you wish to appear anonymous.&lt;br /&gt;
&lt;br /&gt;
===Get Auth===&lt;br /&gt;
Authorization is where you request the authorization to shoot a person, or their bodyguards, from your crew leader.&lt;br /&gt;
====Regular Authorization====&lt;br /&gt;
This is when you are requesting permission to [[wack]] a specific person in game. This does not allow you to [[wack]] just anyone. If you wish to [[wack]] another target you must request &amp;quot;auth&amp;quot; for them as well. This is not the same as &amp;quot;Permanent Authorization&amp;quot;. It may help to give a reason if you have not already communicated with your boss in regards to the shot. There is no guarantee that the shot will be approved. You will receive a personal news message informing you of whether or not your auth has been approved. &lt;br /&gt;
&lt;br /&gt;
Note: If you leave the crew that gives you authorization for your shots you lose that authorization after leaving.&lt;br /&gt;
&lt;br /&gt;
====Permanent Authorization====&lt;br /&gt;
&amp;quot;Perm Auth&amp;quot; is requested by you, the player. When you have received &amp;quot;Perm Auth&amp;quot; you will receive a personal news message and you will have the authorization to [[wack]] any target regardless of rank. This is usually given to those that the leader trusts not to abuse.&lt;br /&gt;
&lt;br /&gt;
Permanent Authorization can be revoked at any time by your leader. If your leader removes your gun while having &amp;quot;Perm Auth&amp;quot;, this also results in the loss of your auth. You will have to earn your gun back doing [[Petty Crime|Petty Crimes]] just as you did the first time you earned it. The removal of your permanent authorization has no effect on your [[wack]] skill.&lt;br /&gt;
&lt;br /&gt;
When using permanent authorization to shoot at someone more than three ranks difference from you your crew leader will get a notification that you took this shot, therefore, it is suggested that you take great care in how you use this. &lt;br /&gt;
&lt;br /&gt;
Permanent [[Wack]] Authorization and Permanent [[BG Wack|Bodyguard Wack]] Authorization are separate requests, so if you want to be able to do both you must request both.&lt;br /&gt;
&lt;br /&gt;
Note: If you leave the crew that gives you authorization for your shots you lose that authorization after leaving.&lt;br /&gt;
&lt;br /&gt;
====Bodyguard Wack Authorization====&lt;br /&gt;
Permanent Bodyguard Wack Auth means you can shoot anyone's bodyguards, regardless of rank, any time. &lt;br /&gt;
&lt;br /&gt;
Bodyguard Auth can also be requested on an individual target basis. Your boss will receive a message when you take a shot on a bodyguard so use this carefully. &lt;br /&gt;
&lt;br /&gt;
The removal of your permanent Bodyguard [[Wack]] Authorization has no effect on your [[wack]] skill. Permanent [[Wack]] Authorization and Permanent [[BG Wack|Bodyguard Wack]] Authorization are separate requests, so if you want to be able to do both you must request both.&lt;br /&gt;
&lt;br /&gt;
Note: If you leave the crew that gives you authorization for your shots you lose that authorization after leaving.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attack HQ===&lt;br /&gt;
===='''What does Attacking a Head Quarters(HQ) do?'''====&lt;br /&gt;
A HQ is bought by the Crew Leader of a crew and increases the defense stats of all crew members in their home district. Attacking it destroys parts of the HQ, lowering the defense.&lt;br /&gt;
&lt;br /&gt;
===='''Does the owner of HQ have to be dead before I attack?'''====&lt;br /&gt;
The owner of the HQ does not have to be dead for you to attack a HQ although since this is an action that is considered hostile and may cause war, it is recommended that you talk to your CL before attacking someones HQ.&lt;br /&gt;
&lt;br /&gt;
===='''What stat's do I gain from attacking a HQ?'''====&lt;br /&gt;
If you successfully attack a HQ you will gain a sufficient amount of exp (Experience) which will go towards helping you level up.&lt;br /&gt;
&lt;br /&gt;
===='''What notification do you get when you successfully attack a HQ?'''====&lt;br /&gt;
When you successfully attack a HQ you will receive a notification notifying you of what you have achieved:&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;You attacked [Crewleader name]'s HQ fort, and damaged [insert any part of the defense]&amp;quot;'' &amp;lt;br /&amp;gt;&lt;br /&gt;
OR &amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;You attacked [Crewleader name]'s HQ fort, and destroyed [insert any part of the defense]&amp;quot;'' &lt;br /&gt;
(If you happen to destroy that certain part.)&lt;br /&gt;
&lt;br /&gt;
=='''What timer does attacking a HQ affect and for how long?'''==&lt;br /&gt;
When you attempt to attack a HQ you will use up your wack [[Timer_Package#Timers_Package|timer]]. This will prevent you from using any actions linked to that timer for 30 minutes!&lt;br /&gt;
&lt;br /&gt;
===Dueling===&lt;br /&gt;
The issuer picks between the following options:&lt;br /&gt;
&lt;br /&gt;
1) Let a coin flip decide. (It randomly picks who gets the first shot)&lt;br /&gt;
2) I want to shoot first. &lt;br /&gt;
3) Let them shoot first.&lt;br /&gt;
4) We both shoot at the same time. &lt;br /&gt;
&lt;br /&gt;
You do not need open [[Spend_Credits#Timers_Package|timers]] to issue or an accept a duel. After the duel is over, your previous timers are restored.&lt;br /&gt;
&lt;br /&gt;
You must be in the same city and have a gun to issue a challenge.&lt;br /&gt;
&lt;br /&gt;
Once the duel is issued, all stats are recorded. It uses these stats, so anything you do after that point will not change the math. Buying 89013 bodyguards mid duel will not do anything. Having people shoot your opponents bodyguards mid duel will not do anything.&lt;br /&gt;
&lt;br /&gt;
Since you are facing each other in the middle of the street, both knowing what is going to happen - there is no city bonuses or fort bonuses. &lt;br /&gt;
&lt;br /&gt;
With the 4 different starting styles, 1 person will always die. If you choose to shoot at the same time, there is a chance that both of you are successful, and you will both die.&lt;br /&gt;
&lt;br /&gt;
The challenge invitation will last 5 minutes, then time out. If it is not accepted in 5 minutes it will be automatically deleted. You do not need to respond to the invitation. When you accept the invitation, the duel will start within the next minute, shooting back and forth at ten second intervals until someone is dead.&lt;br /&gt;
&lt;br /&gt;
In the event that both people have a 1% or less chance of hitting the other, that 1% will slowly increase on a per round basis to avoid excessive yawns.&lt;br /&gt;
&lt;br /&gt;
If you wackback while dueling, it will just show as a fail with no other consequences. &lt;br /&gt;
&lt;br /&gt;
====First Duel in MR History====&lt;br /&gt;
The first duel in MR history was between ClownShoes (better known as Goodfellas) and Tricky_Dick. The shot was decided by coin toss, Tricky_Dick won the toss and ClownShoes fell, forever being remembered for his bravery in being the first person in MR history to accept a duel invitation.&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Actions_(Tab)&amp;diff=1160</id>
		<title>Actions (Tab)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Actions_(Tab)&amp;diff=1160"/>
				<updated>2022-01-17T12:11:55Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: /* WACK! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Actions=&lt;br /&gt;
WIP, obv.&lt;br /&gt;
==Attack==&lt;br /&gt;
===WACK!===&lt;br /&gt;
Players can attempt to kill other players, Non Player Characters (Durdens), Made Inactives (MIA), and Required Inactives (RIA) in this page. Rules regarding shooting other players are player made and enforced, and all new players are strongly advised to seek guidance of their crew leadership before using their gun to attempt a wack. &lt;br /&gt;
&lt;br /&gt;
Players may attempt to wack three ranks above or below their current rank unless they received Authorization (Request Auth) from their crew leadership.&lt;br /&gt;
&lt;br /&gt;
The attempt pits the attackers Wack Skill against the targets Defense Skill and Bodyguards. There are three possible outcomes. &lt;br /&gt;
* &amp;quot;Success!&amp;quot; (Kill)&lt;br /&gt;
* &amp;quot;Falure!&amp;quot; (Miss)&lt;br /&gt;
* &amp;quot;Wackback!&amp;quot; (Miss + Bad Consequences)&lt;br /&gt;
** Gun Loss&lt;br /&gt;
** Jail Time &lt;br /&gt;
** Death &lt;br /&gt;
All wack attempts have a small chance of wackback.&lt;br /&gt;
&lt;br /&gt;
===Your Pro Time===&lt;br /&gt;
Players are unable to be shot at when under Protection or Protected, also called '''Pro-ed'''. Time left under protection can be checked in this page.&lt;br /&gt;
&lt;br /&gt;
{{BA}} Pro Time will be voided if a player; attempts to wack another player, NPC, MIA or RIA, shoots at Bodyguards, or attacks a HQ Fort via Stick of Dynamite. &lt;br /&gt;
&lt;br /&gt;
Shooting Rogue/ttes {{maybe}} do not void the players pro timer.&lt;br /&gt;
&lt;br /&gt;
===BG WACK!===&lt;br /&gt;
This form of attack is used to reduce the effect of [[BG_Management|bodyguards]] on a player. Bodyguards make it difficult to [[Wack]] a player, but players can work together to BG Wack another player until their Bodyguard count is low enough for a successful [[Wack]]. The strength of your [[Skills#Wack|Wack Skill]] dictates how much damage you deal to your target's BGs. A highly skilled marksman may be capable of killing multiple bodyguards in a single bodyguard wack. &lt;br /&gt;
&lt;br /&gt;
Rules regarding shooting are player made and enforced. New players are strongly advised to seek guidance from their crew leaders regarding the use of their gun before attempting to bodyguard wack. It is extremely likely that &amp;quot;wrongful&amp;quot; shootings will be punished by death.&lt;br /&gt;
&lt;br /&gt;
===Hit List===&lt;br /&gt;
The Hit List is where players may place bounties on the death of another [[Wack|character]] or that character's [[bodyguards]]. Another player that kills the target of a hit will automatically be credited with the posted reward. &lt;br /&gt;
&lt;br /&gt;
Hits can be placed for any reason or for no reason. The person placing the hit may choose to remain Anonymous, or to have his name posted as the one who issued the hit. It may also be necessary to use the hit list when attempting to [[Wack|kill]] an offline character; the potential victim cannot be &amp;quot;found&amp;quot; without a hit being placed on the victim.&lt;br /&gt;
&lt;br /&gt;
''Note: To place an anonymous hit on another player, you will pay 25% of the hit's cost as a fee for anonymous, or 100k, whichever is greater. You must have done enough petties to earn a gun before you can post a hit on the hitlist.''&lt;br /&gt;
&lt;br /&gt;
====Player Hits====&lt;br /&gt;
A hit may be placed on another player. The base price of $10,000 plus $1,000 per rank of the victim is automatically added to whatever number a player enters in the &amp;quot;reward offered&amp;quot; field. To place a hit on another player, you must be in a crew and gangster+.&lt;br /&gt;
&lt;br /&gt;
An additional $50k per rank will be automatically added if you wish to appear anonymous.&lt;br /&gt;
&lt;br /&gt;
====Bodyguard Hits====&lt;br /&gt;
A hit may also be placed on another player's bodyguards. The base price of a bodyguard hit is calculated the same as a player hit. The base price is automatically deducted from the player's cash in addition to the reward posted.&lt;br /&gt;
&lt;br /&gt;
A bodyguard hit is automatically credited to the account of another player when they shoot and kill a bodyguard owned by the target. &lt;br /&gt;
&lt;br /&gt;
====Hit List Costs====&lt;br /&gt;
The base price of $10,000 plus $1,000 per rank of the victim is automatically added to whatever number a player enters in the &amp;quot;reward offered&amp;quot; field.&lt;br /&gt;
&lt;br /&gt;
====Additional Options====&lt;br /&gt;
A player will often wish to appear anonymous -- that is, to have his name withheld from the &amp;quot;posted by&amp;quot; field of the hitlist. This prevents the hit from expiring by reprisal against the player that posted the hit. &lt;br /&gt;
&lt;br /&gt;
An additional $50k per rank will be automatically added to the price of listing the hit if you wish to appear anonymous.&lt;br /&gt;
&lt;br /&gt;
===Get Auth===&lt;br /&gt;
Authorization is where you request the authorization to shoot a person, or their bodyguards, from your crew leader.&lt;br /&gt;
====Regular Authorization====&lt;br /&gt;
This is when you are requesting permission to [[wack]] a specific person in game. This does not allow you to [[wack]] just anyone. If you wish to [[wack]] another target you must request &amp;quot;auth&amp;quot; for them as well. This is not the same as &amp;quot;Permanent Authorization&amp;quot;. It may help to give a reason if you have not already communicated with your boss in regards to the shot. There is no guarantee that the shot will be approved. You will receive a personal news message informing you of whether or not your auth has been approved. &lt;br /&gt;
&lt;br /&gt;
Note: If you leave the crew that gives you authorization for your shots you lose that authorization after leaving.&lt;br /&gt;
&lt;br /&gt;
====Permanent Authorization====&lt;br /&gt;
&amp;quot;Perm Auth&amp;quot; is requested by you, the player. When you have received &amp;quot;Perm Auth&amp;quot; you will receive a personal news message and you will have the authorization to [[wack]] any target regardless of rank. This is usually given to those that the leader trusts not to abuse.&lt;br /&gt;
&lt;br /&gt;
Permanent Authorization can be revoked at any time by your leader. If your leader removes your gun while having &amp;quot;Perm Auth&amp;quot;, this also results in the loss of your auth. You will have to earn your gun back doing [[Petty Crime|Petty Crimes]] just as you did the first time you earned it. The removal of your permanent authorization has no effect on your [[wack]] skill.&lt;br /&gt;
&lt;br /&gt;
When using permanent authorization to shoot at someone more than three ranks difference from you your crew leader will get a notification that you took this shot, therefore, it is suggested that you take great care in how you use this. &lt;br /&gt;
&lt;br /&gt;
Permanent [[Wack]] Authorization and Permanent [[BG Wack|Bodyguard Wack]] Authorization are separate requests, so if you want to be able to do both you must request both.&lt;br /&gt;
&lt;br /&gt;
Note: If you leave the crew that gives you authorization for your shots you lose that authorization after leaving.&lt;br /&gt;
&lt;br /&gt;
====Bodyguard Wack Authorization====&lt;br /&gt;
Permanent Bodyguard Wack Auth means you can shoot anyone's bodyguards, regardless of rank, any time. &lt;br /&gt;
&lt;br /&gt;
Bodyguard Auth can also be requested on an individual target basis. Your boss will receive a message when you take a shot on a bodyguard so use this carefully. &lt;br /&gt;
&lt;br /&gt;
The removal of your permanent Bodyguard [[Wack]] Authorization has no effect on your [[wack]] skill. Permanent [[Wack]] Authorization and Permanent [[BG Wack|Bodyguard Wack]] Authorization are separate requests, so if you want to be able to do both you must request both.&lt;br /&gt;
&lt;br /&gt;
Note: If you leave the crew that gives you authorization for your shots you lose that authorization after leaving.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attack HQ===&lt;br /&gt;
===='''What does Attacking a Head Quarters(HQ) do?'''====&lt;br /&gt;
A HQ is bought by the Crew Leader of a crew and increases the defense stats of all crew members in their home district. Attacking it destroys parts of the HQ, lowering the defense.&lt;br /&gt;
&lt;br /&gt;
===='''Does the owner of HQ have to be dead before I attack?'''====&lt;br /&gt;
The owner of the HQ does not have to be dead for you to attack a HQ although since this is an action that is considered hostile and may cause war, it is recommended that you talk to your CL before attacking someones HQ.&lt;br /&gt;
&lt;br /&gt;
===='''What stat's do I gain from attacking a HQ?'''====&lt;br /&gt;
If you successfully attack a HQ you will gain a sufficient amount of exp (Experience) which will go towards helping you level up.&lt;br /&gt;
&lt;br /&gt;
===='''What notification do you get when you successfully attack a HQ?'''====&lt;br /&gt;
When you successfully attack a HQ you will receive a notification notifying you of what you have achieved:&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;You attacked [Crewleader name]'s HQ fort, and damaged [insert any part of the defense]&amp;quot;'' &amp;lt;br /&amp;gt;&lt;br /&gt;
OR &amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;You attacked [Crewleader name]'s HQ fort, and destroyed [insert any part of the defense]&amp;quot;'' &lt;br /&gt;
(If you happen to destroy that certain part.)&lt;br /&gt;
&lt;br /&gt;
=='''What timer does attacking a HQ affect and for how long?'''==&lt;br /&gt;
When you attempt to attack a HQ you will use up your wack [[Timer_Package#Timers_Package|timer]]. This will prevent you from using any actions linked to that timer for 30 minutes!&lt;br /&gt;
&lt;br /&gt;
===Dueling===&lt;br /&gt;
The issuer picks between the following options:&lt;br /&gt;
&lt;br /&gt;
1) Let a coin flip decide. (It randomly picks who gets the first shot)&lt;br /&gt;
2) I want to shoot first. &lt;br /&gt;
3) Let them shoot first.&lt;br /&gt;
4) We both shoot at the same time. &lt;br /&gt;
&lt;br /&gt;
You do not need open [[Spend_Credits#Timers_Package|timers]] to issue or an accept a duel. After the duel is over, your previous timers are restored.&lt;br /&gt;
&lt;br /&gt;
You must be in the same city and have a gun to issue a challenge.&lt;br /&gt;
&lt;br /&gt;
Once the duel is issued, all stats are recorded. It uses these stats, so anything you do after that point will not change the math. Buying 89013 bodyguards mid duel will not do anything. Having people shoot your opponents bodyguards mid duel will not do anything.&lt;br /&gt;
&lt;br /&gt;
Since you are facing each other in the middle of the street, both knowing what is going to happen - there is no city bonuses or fort bonuses. &lt;br /&gt;
&lt;br /&gt;
With the 4 different starting styles, 1 person will always die. If you choose to shoot at the same time, there is a chance that both of you are successful, and you will both die.&lt;br /&gt;
&lt;br /&gt;
The challenge invitation will last 5 minutes, then time out. If it is not accepted in 5 minutes it will be automatically deleted. You do not need to respond to the invitation. When you accept the invitation, the duel will start within the next minute, shooting back and forth at ten second intervals until someone is dead.&lt;br /&gt;
&lt;br /&gt;
In the event that both people have a 1% or less chance of hitting the other, that 1% will slowly increase on a per round basis to avoid excessive yawns.&lt;br /&gt;
&lt;br /&gt;
If you wackback while dueling, it will just show as a fail with no other consequences. &lt;br /&gt;
&lt;br /&gt;
====First Duel in MR History====&lt;br /&gt;
The first duel in MR history was between ClownShoes (better known as Goodfellas) and Tricky_Dick. The shot was decided by coin toss, Tricky_Dick won the toss and ClownShoes fell, forever being remembered for his bravery in being the first person in MR history to accept a duel invitation.&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Actions_(Tab)&amp;diff=1159</id>
		<title>Actions (Tab)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Actions_(Tab)&amp;diff=1159"/>
				<updated>2022-01-17T10:51:05Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: /* Your Pro Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Actions=&lt;br /&gt;
WIP, obv.&lt;br /&gt;
==Attack==&lt;br /&gt;
===WACK!===&lt;br /&gt;
Players can attempt to kill other players, Non Player Characters (Durdens), Made Inactives (MIA), and Required Inactives (RIA) in this page. Rules regarding shooting other players are player made and enforced, and all new players are strongly advised to seek guidance of their crew leadership before using their gun to attempt a wack. &lt;br /&gt;
&lt;br /&gt;
Players may attempt to wack three ranks above or below their current rank unless they received Authorization (Request Auth) from their crew leadership.&lt;br /&gt;
&lt;br /&gt;
The attempt pits the attackers Wack Skill against the targets Defense Skill and Bodyguards. There are three distinct possibilities in it. &lt;br /&gt;
* &amp;quot;Success!&amp;quot; (Kill)&lt;br /&gt;
* &amp;quot;Falure!&amp;quot; (Miss)&lt;br /&gt;
* &amp;quot;Wackback!&amp;quot; (Miss + Bad Consequences)&lt;br /&gt;
** Gun Loss&lt;br /&gt;
** Jail Time &lt;br /&gt;
** Death &lt;br /&gt;
All wack attempts have a small chance of wackback.&lt;br /&gt;
&lt;br /&gt;
===Your Pro Time===&lt;br /&gt;
Players are unable to be shot at when under Protection or Protected, also called '''Pro-ed'''. Time left under protection can be checked in this page.&lt;br /&gt;
&lt;br /&gt;
{{BA}} Pro Time will be voided if a player; attempts to wack another player, NPC, MIA or RIA, shoots at Bodyguards, or attacks a HQ Fort via Stick of Dynamite. &lt;br /&gt;
&lt;br /&gt;
Shooting Rogue/ttes {{maybe}} do not void the players pro timer.&lt;br /&gt;
&lt;br /&gt;
===BG WACK!===&lt;br /&gt;
This form of attack is used to reduce the effect of [[BG_Management|bodyguards]] on a player. Bodyguards make it difficult to [[Wack]] a player, but players can work together to BG Wack another player until their Bodyguard count is low enough for a successful [[Wack]]. The strength of your [[Skills#Wack|Wack Skill]] dictates how much damage you deal to your target's BGs. A highly skilled marksman may be capable of killing multiple bodyguards in a single bodyguard wack. &lt;br /&gt;
&lt;br /&gt;
Rules regarding shooting are player made and enforced. New players are strongly advised to seek guidance from their crew leaders regarding the use of their gun before attempting to bodyguard wack. It is extremely likely that &amp;quot;wrongful&amp;quot; shootings will be punished by death.&lt;br /&gt;
&lt;br /&gt;
===Hit List===&lt;br /&gt;
The Hit List is where players may place bounties on the death of another [[Wack|character]] or that character's [[bodyguards]]. Another player that kills the target of a hit will automatically be credited with the posted reward. &lt;br /&gt;
&lt;br /&gt;
Hits can be placed for any reason or for no reason. The person placing the hit may choose to remain Anonymous, or to have his name posted as the one who issued the hit. It may also be necessary to use the hit list when attempting to [[Wack|kill]] an offline character; the potential victim cannot be &amp;quot;found&amp;quot; without a hit being placed on the victim.&lt;br /&gt;
&lt;br /&gt;
''Note: To place an anonymous hit on another player, you will pay 25% of the hit's cost as a fee for anonymous, or 100k, whichever is greater. You must have done enough petties to earn a gun before you can post a hit on the hitlist.''&lt;br /&gt;
&lt;br /&gt;
====Player Hits====&lt;br /&gt;
A hit may be placed on another player. The base price of $10,000 plus $1,000 per rank of the victim is automatically added to whatever number a player enters in the &amp;quot;reward offered&amp;quot; field. To place a hit on another player, you must be in a crew and gangster+.&lt;br /&gt;
&lt;br /&gt;
An additional $50k per rank will be automatically added if you wish to appear anonymous.&lt;br /&gt;
&lt;br /&gt;
====Bodyguard Hits====&lt;br /&gt;
A hit may also be placed on another player's bodyguards. The base price of a bodyguard hit is calculated the same as a player hit. The base price is automatically deducted from the player's cash in addition to the reward posted.&lt;br /&gt;
&lt;br /&gt;
A bodyguard hit is automatically credited to the account of another player when they shoot and kill a bodyguard owned by the target. &lt;br /&gt;
&lt;br /&gt;
====Hit List Costs====&lt;br /&gt;
The base price of $10,000 plus $1,000 per rank of the victim is automatically added to whatever number a player enters in the &amp;quot;reward offered&amp;quot; field.&lt;br /&gt;
&lt;br /&gt;
====Additional Options====&lt;br /&gt;
A player will often wish to appear anonymous -- that is, to have his name withheld from the &amp;quot;posted by&amp;quot; field of the hitlist. This prevents the hit from expiring by reprisal against the player that posted the hit. &lt;br /&gt;
&lt;br /&gt;
An additional $50k per rank will be automatically added to the price of listing the hit if you wish to appear anonymous.&lt;br /&gt;
&lt;br /&gt;
===Get Auth===&lt;br /&gt;
Authorization is where you request the authorization to shoot a person, or their bodyguards, from your crew leader.&lt;br /&gt;
====Regular Authorization====&lt;br /&gt;
This is when you are requesting permission to [[wack]] a specific person in game. This does not allow you to [[wack]] just anyone. If you wish to [[wack]] another target you must request &amp;quot;auth&amp;quot; for them as well. This is not the same as &amp;quot;Permanent Authorization&amp;quot;. It may help to give a reason if you have not already communicated with your boss in regards to the shot. There is no guarantee that the shot will be approved. You will receive a personal news message informing you of whether or not your auth has been approved. &lt;br /&gt;
&lt;br /&gt;
Note: If you leave the crew that gives you authorization for your shots you lose that authorization after leaving.&lt;br /&gt;
&lt;br /&gt;
====Permanent Authorization====&lt;br /&gt;
&amp;quot;Perm Auth&amp;quot; is requested by you, the player. When you have received &amp;quot;Perm Auth&amp;quot; you will receive a personal news message and you will have the authorization to [[wack]] any target regardless of rank. This is usually given to those that the leader trusts not to abuse.&lt;br /&gt;
&lt;br /&gt;
Permanent Authorization can be revoked at any time by your leader. If your leader removes your gun while having &amp;quot;Perm Auth&amp;quot;, this also results in the loss of your auth. You will have to earn your gun back doing [[Petty Crime|Petty Crimes]] just as you did the first time you earned it. The removal of your permanent authorization has no effect on your [[wack]] skill.&lt;br /&gt;
&lt;br /&gt;
When using permanent authorization to shoot at someone more than three ranks difference from you your crew leader will get a notification that you took this shot, therefore, it is suggested that you take great care in how you use this. &lt;br /&gt;
&lt;br /&gt;
Permanent [[Wack]] Authorization and Permanent [[BG Wack|Bodyguard Wack]] Authorization are separate requests, so if you want to be able to do both you must request both.&lt;br /&gt;
&lt;br /&gt;
Note: If you leave the crew that gives you authorization for your shots you lose that authorization after leaving.&lt;br /&gt;
&lt;br /&gt;
====Bodyguard Wack Authorization====&lt;br /&gt;
Permanent Bodyguard Wack Auth means you can shoot anyone's bodyguards, regardless of rank, any time. &lt;br /&gt;
&lt;br /&gt;
Bodyguard Auth can also be requested on an individual target basis. Your boss will receive a message when you take a shot on a bodyguard so use this carefully. &lt;br /&gt;
&lt;br /&gt;
The removal of your permanent Bodyguard [[Wack]] Authorization has no effect on your [[wack]] skill. Permanent [[Wack]] Authorization and Permanent [[BG Wack|Bodyguard Wack]] Authorization are separate requests, so if you want to be able to do both you must request both.&lt;br /&gt;
&lt;br /&gt;
Note: If you leave the crew that gives you authorization for your shots you lose that authorization after leaving.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attack HQ===&lt;br /&gt;
===='''What does Attacking a Head Quarters(HQ) do?'''====&lt;br /&gt;
A HQ is bought by the Crew Leader of a crew and increases the defense stats of all crew members in their home district. Attacking it destroys parts of the HQ, lowering the defense.&lt;br /&gt;
&lt;br /&gt;
===='''Does the owner of HQ have to be dead before I attack?'''====&lt;br /&gt;
The owner of the HQ does not have to be dead for you to attack a HQ although since this is an action that is considered hostile and may cause war, it is recommended that you talk to your CL before attacking someones HQ.&lt;br /&gt;
&lt;br /&gt;
===='''What stat's do I gain from attacking a HQ?'''====&lt;br /&gt;
If you successfully attack a HQ you will gain a sufficient amount of exp (Experience) which will go towards helping you level up.&lt;br /&gt;
&lt;br /&gt;
===='''What notification do you get when you successfully attack a HQ?'''====&lt;br /&gt;
When you successfully attack a HQ you will receive a notification notifying you of what you have achieved:&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;You attacked [Crewleader name]'s HQ fort, and damaged [insert any part of the defense]&amp;quot;'' &amp;lt;br /&amp;gt;&lt;br /&gt;
OR &amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;You attacked [Crewleader name]'s HQ fort, and destroyed [insert any part of the defense]&amp;quot;'' &lt;br /&gt;
(If you happen to destroy that certain part.)&lt;br /&gt;
&lt;br /&gt;
=='''What timer does attacking a HQ affect and for how long?'''==&lt;br /&gt;
When you attempt to attack a HQ you will use up your wack [[Timer_Package#Timers_Package|timer]]. This will prevent you from using any actions linked to that timer for 30 minutes!&lt;br /&gt;
&lt;br /&gt;
===Dueling===&lt;br /&gt;
The issuer picks between the following options:&lt;br /&gt;
&lt;br /&gt;
1) Let a coin flip decide. (It randomly picks who gets the first shot)&lt;br /&gt;
2) I want to shoot first. &lt;br /&gt;
3) Let them shoot first.&lt;br /&gt;
4) We both shoot at the same time. &lt;br /&gt;
&lt;br /&gt;
You do not need open [[Spend_Credits#Timers_Package|timers]] to issue or an accept a duel. After the duel is over, your previous timers are restored.&lt;br /&gt;
&lt;br /&gt;
You must be in the same city and have a gun to issue a challenge.&lt;br /&gt;
&lt;br /&gt;
Once the duel is issued, all stats are recorded. It uses these stats, so anything you do after that point will not change the math. Buying 89013 bodyguards mid duel will not do anything. Having people shoot your opponents bodyguards mid duel will not do anything.&lt;br /&gt;
&lt;br /&gt;
Since you are facing each other in the middle of the street, both knowing what is going to happen - there is no city bonuses or fort bonuses. &lt;br /&gt;
&lt;br /&gt;
With the 4 different starting styles, 1 person will always die. If you choose to shoot at the same time, there is a chance that both of you are successful, and you will both die.&lt;br /&gt;
&lt;br /&gt;
The challenge invitation will last 5 minutes, then time out. If it is not accepted in 5 minutes it will be automatically deleted. You do not need to respond to the invitation. When you accept the invitation, the duel will start within the next minute, shooting back and forth at ten second intervals until someone is dead.&lt;br /&gt;
&lt;br /&gt;
In the event that both people have a 1% or less chance of hitting the other, that 1% will slowly increase on a per round basis to avoid excessive yawns.&lt;br /&gt;
&lt;br /&gt;
If you wackback while dueling, it will just show as a fail with no other consequences. &lt;br /&gt;
&lt;br /&gt;
====First Duel in MR History====&lt;br /&gt;
The first duel in MR history was between ClownShoes (better known as Goodfellas) and Tricky_Dick. The shot was decided by coin toss, Tricky_Dick won the toss and ClownShoes fell, forever being remembered for his bravery in being the first person in MR history to accept a duel invitation.&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Actions_(Tab)&amp;diff=1158</id>
		<title>Actions (Tab)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Actions_(Tab)&amp;diff=1158"/>
				<updated>2022-01-17T10:24:44Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: /* Your Pro Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Actions=&lt;br /&gt;
WIP, obv.&lt;br /&gt;
==Attack==&lt;br /&gt;
===WACK!===&lt;br /&gt;
Players can attempt to kill other players, Non Player Characters (Durdens), Made Inactives (MIA), and Required Inactives (RIA) in this page. Rules regarding shooting other players are player made and enforced, and all new players are strongly advised to seek guidance of their crew leadership before using their gun to attempt a wack. &lt;br /&gt;
&lt;br /&gt;
Players may attempt to wack three ranks above or below their current rank unless they received Authorization (Request Auth) from their crew leadership.&lt;br /&gt;
&lt;br /&gt;
The attempt pits the attackers Wack Skill against the targets Defense Skill and Bodyguards. There are three distinct possibilities in it. &lt;br /&gt;
* &amp;quot;Success!&amp;quot; (Kill)&lt;br /&gt;
* &amp;quot;Falure!&amp;quot; (Miss)&lt;br /&gt;
* &amp;quot;Wackback!&amp;quot; (Miss + Bad Consequences)&lt;br /&gt;
** Gun Loss&lt;br /&gt;
** Jail Time &lt;br /&gt;
** Death &lt;br /&gt;
All wack attempts have a small chance of wackback.&lt;br /&gt;
&lt;br /&gt;
===Your Pro Time===&lt;br /&gt;
Players are unable to be shot at when under Protection or Protected, also called '''Pro-ed'''. Time left under protection can be checked in this page.&lt;br /&gt;
&lt;br /&gt;
{{BA}} Pro Time will be voided if a player attempts to wack another player, NPC, MIA or RIA, or attacks a HQ Fort via Stick of Dynamite. &lt;br /&gt;
&lt;br /&gt;
Shooting Rogue/ttes {{maybe}} do not void the players pro timer.&lt;br /&gt;
&lt;br /&gt;
===BG WACK!===&lt;br /&gt;
This form of attack is used to reduce the effect of [[BG_Management|bodyguards]] on a player. Bodyguards make it difficult to [[Wack]] a player, but players can work together to BG Wack another player until their Bodyguard count is low enough for a successful [[Wack]]. The strength of your [[Skills#Wack|Wack Skill]] dictates how much damage you deal to your target's BGs. A highly skilled marksman may be capable of killing multiple bodyguards in a single bodyguard wack. &lt;br /&gt;
&lt;br /&gt;
Rules regarding shooting are player made and enforced. New players are strongly advised to seek guidance from their crew leaders regarding the use of their gun before attempting to bodyguard wack. It is extremely likely that &amp;quot;wrongful&amp;quot; shootings will be punished by death.&lt;br /&gt;
&lt;br /&gt;
===Hit List===&lt;br /&gt;
The Hit List is where players may place bounties on the death of another [[Wack|character]] or that character's [[bodyguards]]. Another player that kills the target of a hit will automatically be credited with the posted reward. &lt;br /&gt;
&lt;br /&gt;
Hits can be placed for any reason or for no reason. The person placing the hit may choose to remain Anonymous, or to have his name posted as the one who issued the hit. It may also be necessary to use the hit list when attempting to [[Wack|kill]] an offline character; the potential victim cannot be &amp;quot;found&amp;quot; without a hit being placed on the victim.&lt;br /&gt;
&lt;br /&gt;
''Note: To place an anonymous hit on another player, you will pay 25% of the hit's cost as a fee for anonymous, or 100k, whichever is greater. You must have done enough petties to earn a gun before you can post a hit on the hitlist.''&lt;br /&gt;
&lt;br /&gt;
====Player Hits====&lt;br /&gt;
A hit may be placed on another player. The base price of $10,000 plus $1,000 per rank of the victim is automatically added to whatever number a player enters in the &amp;quot;reward offered&amp;quot; field. To place a hit on another player, you must be in a crew and gangster+.&lt;br /&gt;
&lt;br /&gt;
An additional $50k per rank will be automatically added if you wish to appear anonymous.&lt;br /&gt;
&lt;br /&gt;
====Bodyguard Hits====&lt;br /&gt;
A hit may also be placed on another player's bodyguards. The base price of a bodyguard hit is calculated the same as a player hit. The base price is automatically deducted from the player's cash in addition to the reward posted.&lt;br /&gt;
&lt;br /&gt;
A bodyguard hit is automatically credited to the account of another player when they shoot and kill a bodyguard owned by the target. &lt;br /&gt;
&lt;br /&gt;
====Hit List Costs====&lt;br /&gt;
The base price of $10,000 plus $1,000 per rank of the victim is automatically added to whatever number a player enters in the &amp;quot;reward offered&amp;quot; field.&lt;br /&gt;
&lt;br /&gt;
====Additional Options====&lt;br /&gt;
A player will often wish to appear anonymous -- that is, to have his name withheld from the &amp;quot;posted by&amp;quot; field of the hitlist. This prevents the hit from expiring by reprisal against the player that posted the hit. &lt;br /&gt;
&lt;br /&gt;
An additional $50k per rank will be automatically added to the price of listing the hit if you wish to appear anonymous.&lt;br /&gt;
&lt;br /&gt;
===Get Auth===&lt;br /&gt;
Authorization is where you request the authorization to shoot a person, or their bodyguards, from your crew leader.&lt;br /&gt;
====Regular Authorization====&lt;br /&gt;
This is when you are requesting permission to [[wack]] a specific person in game. This does not allow you to [[wack]] just anyone. If you wish to [[wack]] another target you must request &amp;quot;auth&amp;quot; for them as well. This is not the same as &amp;quot;Permanent Authorization&amp;quot;. It may help to give a reason if you have not already communicated with your boss in regards to the shot. There is no guarantee that the shot will be approved. You will receive a personal news message informing you of whether or not your auth has been approved. &lt;br /&gt;
&lt;br /&gt;
Note: If you leave the crew that gives you authorization for your shots you lose that authorization after leaving.&lt;br /&gt;
&lt;br /&gt;
====Permanent Authorization====&lt;br /&gt;
&amp;quot;Perm Auth&amp;quot; is requested by you, the player. When you have received &amp;quot;Perm Auth&amp;quot; you will receive a personal news message and you will have the authorization to [[wack]] any target regardless of rank. This is usually given to those that the leader trusts not to abuse.&lt;br /&gt;
&lt;br /&gt;
Permanent Authorization can be revoked at any time by your leader. If your leader removes your gun while having &amp;quot;Perm Auth&amp;quot;, this also results in the loss of your auth. You will have to earn your gun back doing [[Petty Crime|Petty Crimes]] just as you did the first time you earned it. The removal of your permanent authorization has no effect on your [[wack]] skill.&lt;br /&gt;
&lt;br /&gt;
When using permanent authorization to shoot at someone more than three ranks difference from you your crew leader will get a notification that you took this shot, therefore, it is suggested that you take great care in how you use this. &lt;br /&gt;
&lt;br /&gt;
Permanent [[Wack]] Authorization and Permanent [[BG Wack|Bodyguard Wack]] Authorization are separate requests, so if you want to be able to do both you must request both.&lt;br /&gt;
&lt;br /&gt;
Note: If you leave the crew that gives you authorization for your shots you lose that authorization after leaving.&lt;br /&gt;
&lt;br /&gt;
====Bodyguard Wack Authorization====&lt;br /&gt;
Permanent Bodyguard Wack Auth means you can shoot anyone's bodyguards, regardless of rank, any time. &lt;br /&gt;
&lt;br /&gt;
Bodyguard Auth can also be requested on an individual target basis. Your boss will receive a message when you take a shot on a bodyguard so use this carefully. &lt;br /&gt;
&lt;br /&gt;
The removal of your permanent Bodyguard [[Wack]] Authorization has no effect on your [[wack]] skill. Permanent [[Wack]] Authorization and Permanent [[BG Wack|Bodyguard Wack]] Authorization are separate requests, so if you want to be able to do both you must request both.&lt;br /&gt;
&lt;br /&gt;
Note: If you leave the crew that gives you authorization for your shots you lose that authorization after leaving.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attack HQ===&lt;br /&gt;
===='''What does Attacking a Head Quarters(HQ) do?'''====&lt;br /&gt;
A HQ is bought by the Crew Leader of a crew and increases the defense stats of all crew members in their home district. Attacking it destroys parts of the HQ, lowering the defense.&lt;br /&gt;
&lt;br /&gt;
===='''Does the owner of HQ have to be dead before I attack?'''====&lt;br /&gt;
The owner of the HQ does not have to be dead for you to attack a HQ although since this is an action that is considered hostile and may cause war, it is recommended that you talk to your CL before attacking someones HQ.&lt;br /&gt;
&lt;br /&gt;
===='''What stat's do I gain from attacking a HQ?'''====&lt;br /&gt;
If you successfully attack a HQ you will gain a sufficient amount of exp (Experience) which will go towards helping you level up.&lt;br /&gt;
&lt;br /&gt;
===='''What notification do you get when you successfully attack a HQ?'''====&lt;br /&gt;
When you successfully attack a HQ you will receive a notification notifying you of what you have achieved:&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;You attacked [Crewleader name]'s HQ fort, and damaged [insert any part of the defense]&amp;quot;'' &amp;lt;br /&amp;gt;&lt;br /&gt;
OR &amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;You attacked [Crewleader name]'s HQ fort, and destroyed [insert any part of the defense]&amp;quot;'' &lt;br /&gt;
(If you happen to destroy that certain part.)&lt;br /&gt;
&lt;br /&gt;
=='''What timer does attacking a HQ affect and for how long?'''==&lt;br /&gt;
When you attempt to attack a HQ you will use up your wack [[Timer_Package#Timers_Package|timer]]. This will prevent you from using any actions linked to that timer for 30 minutes!&lt;br /&gt;
&lt;br /&gt;
===Dueling===&lt;br /&gt;
The issuer picks between the following options:&lt;br /&gt;
&lt;br /&gt;
1) Let a coin flip decide. (It randomly picks who gets the first shot)&lt;br /&gt;
2) I want to shoot first. &lt;br /&gt;
3) Let them shoot first.&lt;br /&gt;
4) We both shoot at the same time. &lt;br /&gt;
&lt;br /&gt;
You do not need open [[Spend_Credits#Timers_Package|timers]] to issue or an accept a duel. After the duel is over, your previous timers are restored.&lt;br /&gt;
&lt;br /&gt;
You must be in the same city and have a gun to issue a challenge.&lt;br /&gt;
&lt;br /&gt;
Once the duel is issued, all stats are recorded. It uses these stats, so anything you do after that point will not change the math. Buying 89013 bodyguards mid duel will not do anything. Having people shoot your opponents bodyguards mid duel will not do anything.&lt;br /&gt;
&lt;br /&gt;
Since you are facing each other in the middle of the street, both knowing what is going to happen - there is no city bonuses or fort bonuses. &lt;br /&gt;
&lt;br /&gt;
With the 4 different starting styles, 1 person will always die. If you choose to shoot at the same time, there is a chance that both of you are successful, and you will both die.&lt;br /&gt;
&lt;br /&gt;
The challenge invitation will last 5 minutes, then time out. If it is not accepted in 5 minutes it will be automatically deleted. You do not need to respond to the invitation. When you accept the invitation, the duel will start within the next minute, shooting back and forth at ten second intervals until someone is dead.&lt;br /&gt;
&lt;br /&gt;
In the event that both people have a 1% or less chance of hitting the other, that 1% will slowly increase on a per round basis to avoid excessive yawns.&lt;br /&gt;
&lt;br /&gt;
If you wackback while dueling, it will just show as a fail with no other consequences. &lt;br /&gt;
&lt;br /&gt;
====First Duel in MR History====&lt;br /&gt;
The first duel in MR history was between ClownShoes (better known as Goodfellas) and Tricky_Dick. The shot was decided by coin toss, Tricky_Dick won the toss and ClownShoes fell, forever being remembered for his bravery in being the first person in MR history to accept a duel invitation.&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Actions_(Tab)&amp;diff=1157</id>
		<title>Actions (Tab)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Actions_(Tab)&amp;diff=1157"/>
				<updated>2022-01-17T10:22:36Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: /* Your Pro Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Actions=&lt;br /&gt;
WIP, obv.&lt;br /&gt;
==Attack==&lt;br /&gt;
===WACK!===&lt;br /&gt;
Players can attempt to kill other players, Non Player Characters (Durdens), Made Inactives (MIA), and Required Inactives (RIA) in this page. Rules regarding shooting other players are player made and enforced, and all new players are strongly advised to seek guidance of their crew leadership before using their gun to attempt a wack. &lt;br /&gt;
&lt;br /&gt;
Players may attempt to wack three ranks above or below their current rank unless they received Authorization (Request Auth) from their crew leadership.&lt;br /&gt;
&lt;br /&gt;
The attempt pits the attackers Wack Skill against the targets Defense Skill and Bodyguards. There are three distinct possibilities in it. &lt;br /&gt;
* &amp;quot;Success!&amp;quot; (Kill)&lt;br /&gt;
* &amp;quot;Falure!&amp;quot; (Miss)&lt;br /&gt;
* &amp;quot;Wackback!&amp;quot; (Miss + Bad Consequences)&lt;br /&gt;
** Gun Loss&lt;br /&gt;
** Jail Time &lt;br /&gt;
** Death &lt;br /&gt;
All wack attempts have a small chance of wackback.&lt;br /&gt;
&lt;br /&gt;
===Your Pro Time===&lt;br /&gt;
Players are unable to be shot at when under Protection or Protected, also called '''Pro-ed'''. Time left under protection can be checked in this page.&lt;br /&gt;
&lt;br /&gt;
{{BA}} Pro Time will be voided if a player attempts to wack another player, NPC, MIA or RIA, or attacks a HQ Fort via Stick of Dynamite. Shooting Rogue/ttes {{maybe}} do not void the players pro timer.&lt;br /&gt;
&lt;br /&gt;
===BG WACK!===&lt;br /&gt;
This form of attack is used to reduce the effect of [[BG_Management|bodyguards]] on a player. Bodyguards make it difficult to [[Wack]] a player, but players can work together to BG Wack another player until their Bodyguard count is low enough for a successful [[Wack]]. The strength of your [[Skills#Wack|Wack Skill]] dictates how much damage you deal to your target's BGs. A highly skilled marksman may be capable of killing multiple bodyguards in a single bodyguard wack. &lt;br /&gt;
&lt;br /&gt;
Rules regarding shooting are player made and enforced. New players are strongly advised to seek guidance from their crew leaders regarding the use of their gun before attempting to bodyguard wack. It is extremely likely that &amp;quot;wrongful&amp;quot; shootings will be punished by death.&lt;br /&gt;
&lt;br /&gt;
===Hit List===&lt;br /&gt;
The Hit List is where players may place bounties on the death of another [[Wack|character]] or that character's [[bodyguards]]. Another player that kills the target of a hit will automatically be credited with the posted reward. &lt;br /&gt;
&lt;br /&gt;
Hits can be placed for any reason or for no reason. The person placing the hit may choose to remain Anonymous, or to have his name posted as the one who issued the hit. It may also be necessary to use the hit list when attempting to [[Wack|kill]] an offline character; the potential victim cannot be &amp;quot;found&amp;quot; without a hit being placed on the victim.&lt;br /&gt;
&lt;br /&gt;
''Note: To place an anonymous hit on another player, you will pay 25% of the hit's cost as a fee for anonymous, or 100k, whichever is greater. You must have done enough petties to earn a gun before you can post a hit on the hitlist.''&lt;br /&gt;
&lt;br /&gt;
====Player Hits====&lt;br /&gt;
A hit may be placed on another player. The base price of $10,000 plus $1,000 per rank of the victim is automatically added to whatever number a player enters in the &amp;quot;reward offered&amp;quot; field. To place a hit on another player, you must be in a crew and gangster+.&lt;br /&gt;
&lt;br /&gt;
An additional $50k per rank will be automatically added if you wish to appear anonymous.&lt;br /&gt;
&lt;br /&gt;
====Bodyguard Hits====&lt;br /&gt;
A hit may also be placed on another player's bodyguards. The base price of a bodyguard hit is calculated the same as a player hit. The base price is automatically deducted from the player's cash in addition to the reward posted.&lt;br /&gt;
&lt;br /&gt;
A bodyguard hit is automatically credited to the account of another player when they shoot and kill a bodyguard owned by the target. &lt;br /&gt;
&lt;br /&gt;
====Hit List Costs====&lt;br /&gt;
The base price of $10,000 plus $1,000 per rank of the victim is automatically added to whatever number a player enters in the &amp;quot;reward offered&amp;quot; field.&lt;br /&gt;
&lt;br /&gt;
====Additional Options====&lt;br /&gt;
A player will often wish to appear anonymous -- that is, to have his name withheld from the &amp;quot;posted by&amp;quot; field of the hitlist. This prevents the hit from expiring by reprisal against the player that posted the hit. &lt;br /&gt;
&lt;br /&gt;
An additional $50k per rank will be automatically added to the price of listing the hit if you wish to appear anonymous.&lt;br /&gt;
&lt;br /&gt;
===Get Auth===&lt;br /&gt;
Authorization is where you request the authorization to shoot a person, or their bodyguards, from your crew leader.&lt;br /&gt;
====Regular Authorization====&lt;br /&gt;
This is when you are requesting permission to [[wack]] a specific person in game. This does not allow you to [[wack]] just anyone. If you wish to [[wack]] another target you must request &amp;quot;auth&amp;quot; for them as well. This is not the same as &amp;quot;Permanent Authorization&amp;quot;. It may help to give a reason if you have not already communicated with your boss in regards to the shot. There is no guarantee that the shot will be approved. You will receive a personal news message informing you of whether or not your auth has been approved. &lt;br /&gt;
&lt;br /&gt;
Note: If you leave the crew that gives you authorization for your shots you lose that authorization after leaving.&lt;br /&gt;
&lt;br /&gt;
====Permanent Authorization====&lt;br /&gt;
&amp;quot;Perm Auth&amp;quot; is requested by you, the player. When you have received &amp;quot;Perm Auth&amp;quot; you will receive a personal news message and you will have the authorization to [[wack]] any target regardless of rank. This is usually given to those that the leader trusts not to abuse.&lt;br /&gt;
&lt;br /&gt;
Permanent Authorization can be revoked at any time by your leader. If your leader removes your gun while having &amp;quot;Perm Auth&amp;quot;, this also results in the loss of your auth. You will have to earn your gun back doing [[Petty Crime|Petty Crimes]] just as you did the first time you earned it. The removal of your permanent authorization has no effect on your [[wack]] skill.&lt;br /&gt;
&lt;br /&gt;
When using permanent authorization to shoot at someone more than three ranks difference from you your crew leader will get a notification that you took this shot, therefore, it is suggested that you take great care in how you use this. &lt;br /&gt;
&lt;br /&gt;
Permanent [[Wack]] Authorization and Permanent [[BG Wack|Bodyguard Wack]] Authorization are separate requests, so if you want to be able to do both you must request both.&lt;br /&gt;
&lt;br /&gt;
Note: If you leave the crew that gives you authorization for your shots you lose that authorization after leaving.&lt;br /&gt;
&lt;br /&gt;
====Bodyguard Wack Authorization====&lt;br /&gt;
Permanent Bodyguard Wack Auth means you can shoot anyone's bodyguards, regardless of rank, any time. &lt;br /&gt;
&lt;br /&gt;
Bodyguard Auth can also be requested on an individual target basis. Your boss will receive a message when you take a shot on a bodyguard so use this carefully. &lt;br /&gt;
&lt;br /&gt;
The removal of your permanent Bodyguard [[Wack]] Authorization has no effect on your [[wack]] skill. Permanent [[Wack]] Authorization and Permanent [[BG Wack|Bodyguard Wack]] Authorization are separate requests, so if you want to be able to do both you must request both.&lt;br /&gt;
&lt;br /&gt;
Note: If you leave the crew that gives you authorization for your shots you lose that authorization after leaving.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attack HQ===&lt;br /&gt;
===='''What does Attacking a Head Quarters(HQ) do?'''====&lt;br /&gt;
A HQ is bought by the Crew Leader of a crew and increases the defense stats of all crew members in their home district. Attacking it destroys parts of the HQ, lowering the defense.&lt;br /&gt;
&lt;br /&gt;
===='''Does the owner of HQ have to be dead before I attack?'''====&lt;br /&gt;
The owner of the HQ does not have to be dead for you to attack a HQ although since this is an action that is considered hostile and may cause war, it is recommended that you talk to your CL before attacking someones HQ.&lt;br /&gt;
&lt;br /&gt;
===='''What stat's do I gain from attacking a HQ?'''====&lt;br /&gt;
If you successfully attack a HQ you will gain a sufficient amount of exp (Experience) which will go towards helping you level up.&lt;br /&gt;
&lt;br /&gt;
===='''What notification do you get when you successfully attack a HQ?'''====&lt;br /&gt;
When you successfully attack a HQ you will receive a notification notifying you of what you have achieved:&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;You attacked [Crewleader name]'s HQ fort, and damaged [insert any part of the defense]&amp;quot;'' &amp;lt;br /&amp;gt;&lt;br /&gt;
OR &amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;You attacked [Crewleader name]'s HQ fort, and destroyed [insert any part of the defense]&amp;quot;'' &lt;br /&gt;
(If you happen to destroy that certain part.)&lt;br /&gt;
&lt;br /&gt;
=='''What timer does attacking a HQ affect and for how long?'''==&lt;br /&gt;
When you attempt to attack a HQ you will use up your wack [[Timer_Package#Timers_Package|timer]]. This will prevent you from using any actions linked to that timer for 30 minutes!&lt;br /&gt;
&lt;br /&gt;
===Dueling===&lt;br /&gt;
The issuer picks between the following options:&lt;br /&gt;
&lt;br /&gt;
1) Let a coin flip decide. (It randomly picks who gets the first shot)&lt;br /&gt;
2) I want to shoot first. &lt;br /&gt;
3) Let them shoot first.&lt;br /&gt;
4) We both shoot at the same time. &lt;br /&gt;
&lt;br /&gt;
You do not need open [[Spend_Credits#Timers_Package|timers]] to issue or an accept a duel. After the duel is over, your previous timers are restored.&lt;br /&gt;
&lt;br /&gt;
You must be in the same city and have a gun to issue a challenge.&lt;br /&gt;
&lt;br /&gt;
Once the duel is issued, all stats are recorded. It uses these stats, so anything you do after that point will not change the math. Buying 89013 bodyguards mid duel will not do anything. Having people shoot your opponents bodyguards mid duel will not do anything.&lt;br /&gt;
&lt;br /&gt;
Since you are facing each other in the middle of the street, both knowing what is going to happen - there is no city bonuses or fort bonuses. &lt;br /&gt;
&lt;br /&gt;
With the 4 different starting styles, 1 person will always die. If you choose to shoot at the same time, there is a chance that both of you are successful, and you will both die.&lt;br /&gt;
&lt;br /&gt;
The challenge invitation will last 5 minutes, then time out. If it is not accepted in 5 minutes it will be automatically deleted. You do not need to respond to the invitation. When you accept the invitation, the duel will start within the next minute, shooting back and forth at ten second intervals until someone is dead.&lt;br /&gt;
&lt;br /&gt;
In the event that both people have a 1% or less chance of hitting the other, that 1% will slowly increase on a per round basis to avoid excessive yawns.&lt;br /&gt;
&lt;br /&gt;
If you wackback while dueling, it will just show as a fail with no other consequences. &lt;br /&gt;
&lt;br /&gt;
====First Duel in MR History====&lt;br /&gt;
The first duel in MR history was between ClownShoes (better known as Goodfellas) and Tricky_Dick. The shot was decided by coin toss, Tricky_Dick won the toss and ClownShoes fell, forever being remembered for his bravery in being the first person in MR history to accept a duel invitation.&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Actions_(Tab)&amp;diff=1156</id>
		<title>Actions (Tab)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Actions_(Tab)&amp;diff=1156"/>
				<updated>2022-01-17T10:19:05Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: /* Your Pro Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Actions=&lt;br /&gt;
WIP, obv.&lt;br /&gt;
==Attack==&lt;br /&gt;
===WACK!===&lt;br /&gt;
Players can attempt to kill other players, Non Player Characters (Durdens), Made Inactives (MIA), and Required Inactives (RIA) in this page. Rules regarding shooting other players are player made and enforced, and all new players are strongly advised to seek guidance of their crew leadership before using their gun to attempt a wack. &lt;br /&gt;
&lt;br /&gt;
Players may attempt to wack three ranks above or below their current rank unless they received Authorization (Request Auth) from their crew leadership.&lt;br /&gt;
&lt;br /&gt;
The attempt pits the attackers Wack Skill against the targets Defense Skill and Bodyguards. There are three distinct possibilities in it. &lt;br /&gt;
* &amp;quot;Success!&amp;quot; (Kill)&lt;br /&gt;
* &amp;quot;Falure!&amp;quot; (Miss)&lt;br /&gt;
* &amp;quot;Wackback!&amp;quot; (Miss + Bad Consequences)&lt;br /&gt;
** Gun Loss&lt;br /&gt;
** Jail Time &lt;br /&gt;
** Death &lt;br /&gt;
All wack attempts have a small chance of wackback.&lt;br /&gt;
&lt;br /&gt;
===Your Pro Time===&lt;br /&gt;
Players are unable to be shot at when under Protection or Protected, also called '''Pro-ed'''. Time left under protection can be checked in this page.&lt;br /&gt;
&lt;br /&gt;
===BG WACK!===&lt;br /&gt;
This form of attack is used to reduce the effect of [[BG_Management|bodyguards]] on a player. Bodyguards make it difficult to [[Wack]] a player, but players can work together to BG Wack another player until their Bodyguard count is low enough for a successful [[Wack]]. The strength of your [[Skills#Wack|Wack Skill]] dictates how much damage you deal to your target's BGs. A highly skilled marksman may be capable of killing multiple bodyguards in a single bodyguard wack. &lt;br /&gt;
&lt;br /&gt;
Rules regarding shooting are player made and enforced. New players are strongly advised to seek guidance from their crew leaders regarding the use of their gun before attempting to bodyguard wack. It is extremely likely that &amp;quot;wrongful&amp;quot; shootings will be punished by death.&lt;br /&gt;
&lt;br /&gt;
===Hit List===&lt;br /&gt;
The Hit List is where players may place bounties on the death of another [[Wack|character]] or that character's [[bodyguards]]. Another player that kills the target of a hit will automatically be credited with the posted reward. &lt;br /&gt;
&lt;br /&gt;
Hits can be placed for any reason or for no reason. The person placing the hit may choose to remain Anonymous, or to have his name posted as the one who issued the hit. It may also be necessary to use the hit list when attempting to [[Wack|kill]] an offline character; the potential victim cannot be &amp;quot;found&amp;quot; without a hit being placed on the victim.&lt;br /&gt;
&lt;br /&gt;
''Note: To place an anonymous hit on another player, you will pay 25% of the hit's cost as a fee for anonymous, or 100k, whichever is greater. You must have done enough petties to earn a gun before you can post a hit on the hitlist.''&lt;br /&gt;
&lt;br /&gt;
====Player Hits====&lt;br /&gt;
A hit may be placed on another player. The base price of $10,000 plus $1,000 per rank of the victim is automatically added to whatever number a player enters in the &amp;quot;reward offered&amp;quot; field. To place a hit on another player, you must be in a crew and gangster+.&lt;br /&gt;
&lt;br /&gt;
An additional $50k per rank will be automatically added if you wish to appear anonymous.&lt;br /&gt;
&lt;br /&gt;
====Bodyguard Hits====&lt;br /&gt;
A hit may also be placed on another player's bodyguards. The base price of a bodyguard hit is calculated the same as a player hit. The base price is automatically deducted from the player's cash in addition to the reward posted.&lt;br /&gt;
&lt;br /&gt;
A bodyguard hit is automatically credited to the account of another player when they shoot and kill a bodyguard owned by the target. &lt;br /&gt;
&lt;br /&gt;
====Hit List Costs====&lt;br /&gt;
The base price of $10,000 plus $1,000 per rank of the victim is automatically added to whatever number a player enters in the &amp;quot;reward offered&amp;quot; field.&lt;br /&gt;
&lt;br /&gt;
====Additional Options====&lt;br /&gt;
A player will often wish to appear anonymous -- that is, to have his name withheld from the &amp;quot;posted by&amp;quot; field of the hitlist. This prevents the hit from expiring by reprisal against the player that posted the hit. &lt;br /&gt;
&lt;br /&gt;
An additional $50k per rank will be automatically added to the price of listing the hit if you wish to appear anonymous.&lt;br /&gt;
&lt;br /&gt;
===Get Auth===&lt;br /&gt;
Authorization is where you request the authorization to shoot a person, or their bodyguards, from your crew leader.&lt;br /&gt;
====Regular Authorization====&lt;br /&gt;
This is when you are requesting permission to [[wack]] a specific person in game. This does not allow you to [[wack]] just anyone. If you wish to [[wack]] another target you must request &amp;quot;auth&amp;quot; for them as well. This is not the same as &amp;quot;Permanent Authorization&amp;quot;. It may help to give a reason if you have not already communicated with your boss in regards to the shot. There is no guarantee that the shot will be approved. You will receive a personal news message informing you of whether or not your auth has been approved. &lt;br /&gt;
&lt;br /&gt;
Note: If you leave the crew that gives you authorization for your shots you lose that authorization after leaving.&lt;br /&gt;
&lt;br /&gt;
====Permanent Authorization====&lt;br /&gt;
&amp;quot;Perm Auth&amp;quot; is requested by you, the player. When you have received &amp;quot;Perm Auth&amp;quot; you will receive a personal news message and you will have the authorization to [[wack]] any target regardless of rank. This is usually given to those that the leader trusts not to abuse.&lt;br /&gt;
&lt;br /&gt;
Permanent Authorization can be revoked at any time by your leader. If your leader removes your gun while having &amp;quot;Perm Auth&amp;quot;, this also results in the loss of your auth. You will have to earn your gun back doing [[Petty Crime|Petty Crimes]] just as you did the first time you earned it. The removal of your permanent authorization has no effect on your [[wack]] skill.&lt;br /&gt;
&lt;br /&gt;
When using permanent authorization to shoot at someone more than three ranks difference from you your crew leader will get a notification that you took this shot, therefore, it is suggested that you take great care in how you use this. &lt;br /&gt;
&lt;br /&gt;
Permanent [[Wack]] Authorization and Permanent [[BG Wack|Bodyguard Wack]] Authorization are separate requests, so if you want to be able to do both you must request both.&lt;br /&gt;
&lt;br /&gt;
Note: If you leave the crew that gives you authorization for your shots you lose that authorization after leaving.&lt;br /&gt;
&lt;br /&gt;
====Bodyguard Wack Authorization====&lt;br /&gt;
Permanent Bodyguard Wack Auth means you can shoot anyone's bodyguards, regardless of rank, any time. &lt;br /&gt;
&lt;br /&gt;
Bodyguard Auth can also be requested on an individual target basis. Your boss will receive a message when you take a shot on a bodyguard so use this carefully. &lt;br /&gt;
&lt;br /&gt;
The removal of your permanent Bodyguard [[Wack]] Authorization has no effect on your [[wack]] skill. Permanent [[Wack]] Authorization and Permanent [[BG Wack|Bodyguard Wack]] Authorization are separate requests, so if you want to be able to do both you must request both.&lt;br /&gt;
&lt;br /&gt;
Note: If you leave the crew that gives you authorization for your shots you lose that authorization after leaving.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attack HQ===&lt;br /&gt;
===='''What does Attacking a Head Quarters(HQ) do?'''====&lt;br /&gt;
A HQ is bought by the Crew Leader of a crew and increases the defense stats of all crew members in their home district. Attacking it destroys parts of the HQ, lowering the defense.&lt;br /&gt;
&lt;br /&gt;
===='''Does the owner of HQ have to be dead before I attack?'''====&lt;br /&gt;
The owner of the HQ does not have to be dead for you to attack a HQ although since this is an action that is considered hostile and may cause war, it is recommended that you talk to your CL before attacking someones HQ.&lt;br /&gt;
&lt;br /&gt;
===='''What stat's do I gain from attacking a HQ?'''====&lt;br /&gt;
If you successfully attack a HQ you will gain a sufficient amount of exp (Experience) which will go towards helping you level up.&lt;br /&gt;
&lt;br /&gt;
===='''What notification do you get when you successfully attack a HQ?'''====&lt;br /&gt;
When you successfully attack a HQ you will receive a notification notifying you of what you have achieved:&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;You attacked [Crewleader name]'s HQ fort, and damaged [insert any part of the defense]&amp;quot;'' &amp;lt;br /&amp;gt;&lt;br /&gt;
OR &amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;You attacked [Crewleader name]'s HQ fort, and destroyed [insert any part of the defense]&amp;quot;'' &lt;br /&gt;
(If you happen to destroy that certain part.)&lt;br /&gt;
&lt;br /&gt;
=='''What timer does attacking a HQ affect and for how long?'''==&lt;br /&gt;
When you attempt to attack a HQ you will use up your wack [[Timer_Package#Timers_Package|timer]]. This will prevent you from using any actions linked to that timer for 30 minutes!&lt;br /&gt;
&lt;br /&gt;
===Dueling===&lt;br /&gt;
The issuer picks between the following options:&lt;br /&gt;
&lt;br /&gt;
1) Let a coin flip decide. (It randomly picks who gets the first shot)&lt;br /&gt;
2) I want to shoot first. &lt;br /&gt;
3) Let them shoot first.&lt;br /&gt;
4) We both shoot at the same time. &lt;br /&gt;
&lt;br /&gt;
You do not need open [[Spend_Credits#Timers_Package|timers]] to issue or an accept a duel. After the duel is over, your previous timers are restored.&lt;br /&gt;
&lt;br /&gt;
You must be in the same city and have a gun to issue a challenge.&lt;br /&gt;
&lt;br /&gt;
Once the duel is issued, all stats are recorded. It uses these stats, so anything you do after that point will not change the math. Buying 89013 bodyguards mid duel will not do anything. Having people shoot your opponents bodyguards mid duel will not do anything.&lt;br /&gt;
&lt;br /&gt;
Since you are facing each other in the middle of the street, both knowing what is going to happen - there is no city bonuses or fort bonuses. &lt;br /&gt;
&lt;br /&gt;
With the 4 different starting styles, 1 person will always die. If you choose to shoot at the same time, there is a chance that both of you are successful, and you will both die.&lt;br /&gt;
&lt;br /&gt;
The challenge invitation will last 5 minutes, then time out. If it is not accepted in 5 minutes it will be automatically deleted. You do not need to respond to the invitation. When you accept the invitation, the duel will start within the next minute, shooting back and forth at ten second intervals until someone is dead.&lt;br /&gt;
&lt;br /&gt;
In the event that both people have a 1% or less chance of hitting the other, that 1% will slowly increase on a per round basis to avoid excessive yawns.&lt;br /&gt;
&lt;br /&gt;
If you wackback while dueling, it will just show as a fail with no other consequences. &lt;br /&gt;
&lt;br /&gt;
====First Duel in MR History====&lt;br /&gt;
The first duel in MR history was between ClownShoes (better known as Goodfellas) and Tricky_Dick. The shot was decided by coin toss, Tricky_Dick won the toss and ClownShoes fell, forever being remembered for his bravery in being the first person in MR history to accept a duel invitation.&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Actions_(Tab)&amp;diff=1155</id>
		<title>Actions (Tab)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Actions_(Tab)&amp;diff=1155"/>
				<updated>2022-01-17T09:41:22Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: /* WACK! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Actions=&lt;br /&gt;
WIP, obv.&lt;br /&gt;
==Attack==&lt;br /&gt;
===WACK!===&lt;br /&gt;
Players can attempt to kill other players, Non Player Characters (Durdens), Made Inactives (MIA), and Required Inactives (RIA) in this page. Rules regarding shooting other players are player made and enforced, and all new players are strongly advised to seek guidance of their crew leadership before using their gun to attempt a wack. &lt;br /&gt;
&lt;br /&gt;
Players may attempt to wack three ranks above or below their current rank unless they received Authorization (Request Auth) from their crew leadership.&lt;br /&gt;
&lt;br /&gt;
The attempt pits the attackers Wack Skill against the targets Defense Skill and Bodyguards. There are three distinct possibilities in it. &lt;br /&gt;
* &amp;quot;Success!&amp;quot; (Kill)&lt;br /&gt;
* &amp;quot;Falure!&amp;quot; (Miss)&lt;br /&gt;
* &amp;quot;Wackback!&amp;quot; (Miss + Bad Consequences)&lt;br /&gt;
** Gun Loss&lt;br /&gt;
** Jail Time &lt;br /&gt;
** Death &lt;br /&gt;
All wack attempts have a small chance of wackback.&lt;br /&gt;
&lt;br /&gt;
===Your Pro Time===&lt;br /&gt;
add&lt;br /&gt;
&lt;br /&gt;
===BG WACK!===&lt;br /&gt;
This form of attack is used to reduce the effect of [[BG_Management|bodyguards]] on a player. Bodyguards make it difficult to [[Wack]] a player, but players can work together to BG Wack another player until their Bodyguard count is low enough for a successful [[Wack]]. The strength of your [[Skills#Wack|Wack Skill]] dictates how much damage you deal to your target's BGs. A highly skilled marksman may be capable of killing multiple bodyguards in a single bodyguard wack. &lt;br /&gt;
&lt;br /&gt;
Rules regarding shooting are player made and enforced. New players are strongly advised to seek guidance from their crew leaders regarding the use of their gun before attempting to bodyguard wack. It is extremely likely that &amp;quot;wrongful&amp;quot; shootings will be punished by death.&lt;br /&gt;
&lt;br /&gt;
===Hit List===&lt;br /&gt;
The Hit List is where players may place bounties on the death of another [[Wack|character]] or that character's [[bodyguards]]. Another player that kills the target of a hit will automatically be credited with the posted reward. &lt;br /&gt;
&lt;br /&gt;
Hits can be placed for any reason or for no reason. The person placing the hit may choose to remain Anonymous, or to have his name posted as the one who issued the hit. It may also be necessary to use the hit list when attempting to [[Wack|kill]] an offline character; the potential victim cannot be &amp;quot;found&amp;quot; without a hit being placed on the victim.&lt;br /&gt;
&lt;br /&gt;
''Note: To place an anonymous hit on another player, you will pay 25% of the hit's cost as a fee for anonymous, or 100k, whichever is greater. You must have done enough petties to earn a gun before you can post a hit on the hitlist.''&lt;br /&gt;
&lt;br /&gt;
====Player Hits====&lt;br /&gt;
A hit may be placed on another player. The base price of $10,000 plus $1,000 per rank of the victim is automatically added to whatever number a player enters in the &amp;quot;reward offered&amp;quot; field. To place a hit on another player, you must be in a crew and gangster+.&lt;br /&gt;
&lt;br /&gt;
An additional $50k per rank will be automatically added if you wish to appear anonymous.&lt;br /&gt;
&lt;br /&gt;
====Bodyguard Hits====&lt;br /&gt;
A hit may also be placed on another player's bodyguards. The base price of a bodyguard hit is calculated the same as a player hit. The base price is automatically deducted from the player's cash in addition to the reward posted.&lt;br /&gt;
&lt;br /&gt;
A bodyguard hit is automatically credited to the account of another player when they shoot and kill a bodyguard owned by the target. &lt;br /&gt;
&lt;br /&gt;
====Hit List Costs====&lt;br /&gt;
The base price of $10,000 plus $1,000 per rank of the victim is automatically added to whatever number a player enters in the &amp;quot;reward offered&amp;quot; field.&lt;br /&gt;
&lt;br /&gt;
====Additional Options====&lt;br /&gt;
A player will often wish to appear anonymous -- that is, to have his name withheld from the &amp;quot;posted by&amp;quot; field of the hitlist. This prevents the hit from expiring by reprisal against the player that posted the hit. &lt;br /&gt;
&lt;br /&gt;
An additional $50k per rank will be automatically added to the price of listing the hit if you wish to appear anonymous.&lt;br /&gt;
&lt;br /&gt;
===Get Auth===&lt;br /&gt;
Authorization is where you request the authorization to shoot a person, or their bodyguards, from your crew leader.&lt;br /&gt;
====Regular Authorization====&lt;br /&gt;
This is when you are requesting permission to [[wack]] a specific person in game. This does not allow you to [[wack]] just anyone. If you wish to [[wack]] another target you must request &amp;quot;auth&amp;quot; for them as well. This is not the same as &amp;quot;Permanent Authorization&amp;quot;. It may help to give a reason if you have not already communicated with your boss in regards to the shot. There is no guarantee that the shot will be approved. You will receive a personal news message informing you of whether or not your auth has been approved. &lt;br /&gt;
&lt;br /&gt;
Note: If you leave the crew that gives you authorization for your shots you lose that authorization after leaving.&lt;br /&gt;
&lt;br /&gt;
====Permanent Authorization====&lt;br /&gt;
&amp;quot;Perm Auth&amp;quot; is requested by you, the player. When you have received &amp;quot;Perm Auth&amp;quot; you will receive a personal news message and you will have the authorization to [[wack]] any target regardless of rank. This is usually given to those that the leader trusts not to abuse.&lt;br /&gt;
&lt;br /&gt;
Permanent Authorization can be revoked at any time by your leader. If your leader removes your gun while having &amp;quot;Perm Auth&amp;quot;, this also results in the loss of your auth. You will have to earn your gun back doing [[Petty Crime|Petty Crimes]] just as you did the first time you earned it. The removal of your permanent authorization has no effect on your [[wack]] skill.&lt;br /&gt;
&lt;br /&gt;
When using permanent authorization to shoot at someone more than three ranks difference from you your crew leader will get a notification that you took this shot, therefore, it is suggested that you take great care in how you use this. &lt;br /&gt;
&lt;br /&gt;
Permanent [[Wack]] Authorization and Permanent [[BG Wack|Bodyguard Wack]] Authorization are separate requests, so if you want to be able to do both you must request both.&lt;br /&gt;
&lt;br /&gt;
Note: If you leave the crew that gives you authorization for your shots you lose that authorization after leaving.&lt;br /&gt;
&lt;br /&gt;
====Bodyguard Wack Authorization====&lt;br /&gt;
Permanent Bodyguard Wack Auth means you can shoot anyone's bodyguards, regardless of rank, any time. &lt;br /&gt;
&lt;br /&gt;
Bodyguard Auth can also be requested on an individual target basis. Your boss will receive a message when you take a shot on a bodyguard so use this carefully. &lt;br /&gt;
&lt;br /&gt;
The removal of your permanent Bodyguard [[Wack]] Authorization has no effect on your [[wack]] skill. Permanent [[Wack]] Authorization and Permanent [[BG Wack|Bodyguard Wack]] Authorization are separate requests, so if you want to be able to do both you must request both.&lt;br /&gt;
&lt;br /&gt;
Note: If you leave the crew that gives you authorization for your shots you lose that authorization after leaving.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attack HQ===&lt;br /&gt;
===='''What does Attacking a Head Quarters(HQ) do?'''====&lt;br /&gt;
A HQ is bought by the Crew Leader of a crew and increases the defense stats of all crew members in their home district. Attacking it destroys parts of the HQ, lowering the defense.&lt;br /&gt;
&lt;br /&gt;
===='''Does the owner of HQ have to be dead before I attack?'''====&lt;br /&gt;
The owner of the HQ does not have to be dead for you to attack a HQ although since this is an action that is considered hostile and may cause war, it is recommended that you talk to your CL before attacking someones HQ.&lt;br /&gt;
&lt;br /&gt;
===='''What stat's do I gain from attacking a HQ?'''====&lt;br /&gt;
If you successfully attack a HQ you will gain a sufficient amount of exp (Experience) which will go towards helping you level up.&lt;br /&gt;
&lt;br /&gt;
===='''What notification do you get when you successfully attack a HQ?'''====&lt;br /&gt;
When you successfully attack a HQ you will receive a notification notifying you of what you have achieved:&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;You attacked [Crewleader name]'s HQ fort, and damaged [insert any part of the defense]&amp;quot;'' &amp;lt;br /&amp;gt;&lt;br /&gt;
OR &amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;You attacked [Crewleader name]'s HQ fort, and destroyed [insert any part of the defense]&amp;quot;'' &lt;br /&gt;
(If you happen to destroy that certain part.)&lt;br /&gt;
&lt;br /&gt;
=='''What timer does attacking a HQ affect and for how long?'''==&lt;br /&gt;
When you attempt to attack a HQ you will use up your wack [[Timer_Package#Timers_Package|timer]]. This will prevent you from using any actions linked to that timer for 30 minutes!&lt;br /&gt;
&lt;br /&gt;
===Dueling===&lt;br /&gt;
The issuer picks between the following options:&lt;br /&gt;
&lt;br /&gt;
1) Let a coin flip decide. (It randomly picks who gets the first shot)&lt;br /&gt;
2) I want to shoot first. &lt;br /&gt;
3) Let them shoot first.&lt;br /&gt;
4) We both shoot at the same time. &lt;br /&gt;
&lt;br /&gt;
You do not need open [[Spend_Credits#Timers_Package|timers]] to issue or an accept a duel. After the duel is over, your previous timers are restored.&lt;br /&gt;
&lt;br /&gt;
You must be in the same city and have a gun to issue a challenge.&lt;br /&gt;
&lt;br /&gt;
Once the duel is issued, all stats are recorded. It uses these stats, so anything you do after that point will not change the math. Buying 89013 bodyguards mid duel will not do anything. Having people shoot your opponents bodyguards mid duel will not do anything.&lt;br /&gt;
&lt;br /&gt;
Since you are facing each other in the middle of the street, both knowing what is going to happen - there is no city bonuses or fort bonuses. &lt;br /&gt;
&lt;br /&gt;
With the 4 different starting styles, 1 person will always die. If you choose to shoot at the same time, there is a chance that both of you are successful, and you will both die.&lt;br /&gt;
&lt;br /&gt;
The challenge invitation will last 5 minutes, then time out. If it is not accepted in 5 minutes it will be automatically deleted. You do not need to respond to the invitation. When you accept the invitation, the duel will start within the next minute, shooting back and forth at ten second intervals until someone is dead.&lt;br /&gt;
&lt;br /&gt;
In the event that both people have a 1% or less chance of hitting the other, that 1% will slowly increase on a per round basis to avoid excessive yawns.&lt;br /&gt;
&lt;br /&gt;
If you wackback while dueling, it will just show as a fail with no other consequences. &lt;br /&gt;
&lt;br /&gt;
====First Duel in MR History====&lt;br /&gt;
The first duel in MR history was between ClownShoes (better known as Goodfellas) and Tricky_Dick. The shot was decided by coin toss, Tricky_Dick won the toss and ClownShoes fell, forever being remembered for his bravery in being the first person in MR history to accept a duel invitation.&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Actions_(Tab)&amp;diff=1154</id>
		<title>Actions (Tab)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Actions_(Tab)&amp;diff=1154"/>
				<updated>2022-01-17T09:41:15Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: /* WACK! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Actions=&lt;br /&gt;
WIP, obv.&lt;br /&gt;
==Attack==&lt;br /&gt;
===WACK!===&lt;br /&gt;
Players can attempt to wack other players, Non Player Characters (Durdens), Made Inactives (MIA), and Required Inactives (RIA) in this page. Rules regarding shooting other players are player made and enforced, and all new players are strongly advised to seek guidance of their crew leadership before using their gun to attempt a wack. &lt;br /&gt;
&lt;br /&gt;
Players may attempt to wack three ranks above or below their current rank unless they received Authorization (Request Auth) from their crew leadership.&lt;br /&gt;
&lt;br /&gt;
The attempt pits the attackers Wack Skill against the targets Defense Skill and Bodyguards. There are three distinct possibilities in it. &lt;br /&gt;
* &amp;quot;Success!&amp;quot; (Kill)&lt;br /&gt;
* &amp;quot;Falure!&amp;quot; (Miss)&lt;br /&gt;
* &amp;quot;Wackback!&amp;quot; (Miss + Bad Consequences)&lt;br /&gt;
** Gun Loss&lt;br /&gt;
** Jail Time &lt;br /&gt;
** Death &lt;br /&gt;
All wack attempts have a small chance of wackback.&lt;br /&gt;
&lt;br /&gt;
===Your Pro Time===&lt;br /&gt;
add&lt;br /&gt;
&lt;br /&gt;
===BG WACK!===&lt;br /&gt;
This form of attack is used to reduce the effect of [[BG_Management|bodyguards]] on a player. Bodyguards make it difficult to [[Wack]] a player, but players can work together to BG Wack another player until their Bodyguard count is low enough for a successful [[Wack]]. The strength of your [[Skills#Wack|Wack Skill]] dictates how much damage you deal to your target's BGs. A highly skilled marksman may be capable of killing multiple bodyguards in a single bodyguard wack. &lt;br /&gt;
&lt;br /&gt;
Rules regarding shooting are player made and enforced. New players are strongly advised to seek guidance from their crew leaders regarding the use of their gun before attempting to bodyguard wack. It is extremely likely that &amp;quot;wrongful&amp;quot; shootings will be punished by death.&lt;br /&gt;
&lt;br /&gt;
===Hit List===&lt;br /&gt;
The Hit List is where players may place bounties on the death of another [[Wack|character]] or that character's [[bodyguards]]. Another player that kills the target of a hit will automatically be credited with the posted reward. &lt;br /&gt;
&lt;br /&gt;
Hits can be placed for any reason or for no reason. The person placing the hit may choose to remain Anonymous, or to have his name posted as the one who issued the hit. It may also be necessary to use the hit list when attempting to [[Wack|kill]] an offline character; the potential victim cannot be &amp;quot;found&amp;quot; without a hit being placed on the victim.&lt;br /&gt;
&lt;br /&gt;
''Note: To place an anonymous hit on another player, you will pay 25% of the hit's cost as a fee for anonymous, or 100k, whichever is greater. You must have done enough petties to earn a gun before you can post a hit on the hitlist.''&lt;br /&gt;
&lt;br /&gt;
====Player Hits====&lt;br /&gt;
A hit may be placed on another player. The base price of $10,000 plus $1,000 per rank of the victim is automatically added to whatever number a player enters in the &amp;quot;reward offered&amp;quot; field. To place a hit on another player, you must be in a crew and gangster+.&lt;br /&gt;
&lt;br /&gt;
An additional $50k per rank will be automatically added if you wish to appear anonymous.&lt;br /&gt;
&lt;br /&gt;
====Bodyguard Hits====&lt;br /&gt;
A hit may also be placed on another player's bodyguards. The base price of a bodyguard hit is calculated the same as a player hit. The base price is automatically deducted from the player's cash in addition to the reward posted.&lt;br /&gt;
&lt;br /&gt;
A bodyguard hit is automatically credited to the account of another player when they shoot and kill a bodyguard owned by the target. &lt;br /&gt;
&lt;br /&gt;
====Hit List Costs====&lt;br /&gt;
The base price of $10,000 plus $1,000 per rank of the victim is automatically added to whatever number a player enters in the &amp;quot;reward offered&amp;quot; field.&lt;br /&gt;
&lt;br /&gt;
====Additional Options====&lt;br /&gt;
A player will often wish to appear anonymous -- that is, to have his name withheld from the &amp;quot;posted by&amp;quot; field of the hitlist. This prevents the hit from expiring by reprisal against the player that posted the hit. &lt;br /&gt;
&lt;br /&gt;
An additional $50k per rank will be automatically added to the price of listing the hit if you wish to appear anonymous.&lt;br /&gt;
&lt;br /&gt;
===Get Auth===&lt;br /&gt;
Authorization is where you request the authorization to shoot a person, or their bodyguards, from your crew leader.&lt;br /&gt;
====Regular Authorization====&lt;br /&gt;
This is when you are requesting permission to [[wack]] a specific person in game. This does not allow you to [[wack]] just anyone. If you wish to [[wack]] another target you must request &amp;quot;auth&amp;quot; for them as well. This is not the same as &amp;quot;Permanent Authorization&amp;quot;. It may help to give a reason if you have not already communicated with your boss in regards to the shot. There is no guarantee that the shot will be approved. You will receive a personal news message informing you of whether or not your auth has been approved. &lt;br /&gt;
&lt;br /&gt;
Note: If you leave the crew that gives you authorization for your shots you lose that authorization after leaving.&lt;br /&gt;
&lt;br /&gt;
====Permanent Authorization====&lt;br /&gt;
&amp;quot;Perm Auth&amp;quot; is requested by you, the player. When you have received &amp;quot;Perm Auth&amp;quot; you will receive a personal news message and you will have the authorization to [[wack]] any target regardless of rank. This is usually given to those that the leader trusts not to abuse.&lt;br /&gt;
&lt;br /&gt;
Permanent Authorization can be revoked at any time by your leader. If your leader removes your gun while having &amp;quot;Perm Auth&amp;quot;, this also results in the loss of your auth. You will have to earn your gun back doing [[Petty Crime|Petty Crimes]] just as you did the first time you earned it. The removal of your permanent authorization has no effect on your [[wack]] skill.&lt;br /&gt;
&lt;br /&gt;
When using permanent authorization to shoot at someone more than three ranks difference from you your crew leader will get a notification that you took this shot, therefore, it is suggested that you take great care in how you use this. &lt;br /&gt;
&lt;br /&gt;
Permanent [[Wack]] Authorization and Permanent [[BG Wack|Bodyguard Wack]] Authorization are separate requests, so if you want to be able to do both you must request both.&lt;br /&gt;
&lt;br /&gt;
Note: If you leave the crew that gives you authorization for your shots you lose that authorization after leaving.&lt;br /&gt;
&lt;br /&gt;
====Bodyguard Wack Authorization====&lt;br /&gt;
Permanent Bodyguard Wack Auth means you can shoot anyone's bodyguards, regardless of rank, any time. &lt;br /&gt;
&lt;br /&gt;
Bodyguard Auth can also be requested on an individual target basis. Your boss will receive a message when you take a shot on a bodyguard so use this carefully. &lt;br /&gt;
&lt;br /&gt;
The removal of your permanent Bodyguard [[Wack]] Authorization has no effect on your [[wack]] skill. Permanent [[Wack]] Authorization and Permanent [[BG Wack|Bodyguard Wack]] Authorization are separate requests, so if you want to be able to do both you must request both.&lt;br /&gt;
&lt;br /&gt;
Note: If you leave the crew that gives you authorization for your shots you lose that authorization after leaving.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attack HQ===&lt;br /&gt;
===='''What does Attacking a Head Quarters(HQ) do?'''====&lt;br /&gt;
A HQ is bought by the Crew Leader of a crew and increases the defense stats of all crew members in their home district. Attacking it destroys parts of the HQ, lowering the defense.&lt;br /&gt;
&lt;br /&gt;
===='''Does the owner of HQ have to be dead before I attack?'''====&lt;br /&gt;
The owner of the HQ does not have to be dead for you to attack a HQ although since this is an action that is considered hostile and may cause war, it is recommended that you talk to your CL before attacking someones HQ.&lt;br /&gt;
&lt;br /&gt;
===='''What stat's do I gain from attacking a HQ?'''====&lt;br /&gt;
If you successfully attack a HQ you will gain a sufficient amount of exp (Experience) which will go towards helping you level up.&lt;br /&gt;
&lt;br /&gt;
===='''What notification do you get when you successfully attack a HQ?'''====&lt;br /&gt;
When you successfully attack a HQ you will receive a notification notifying you of what you have achieved:&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;You attacked [Crewleader name]'s HQ fort, and damaged [insert any part of the defense]&amp;quot;'' &amp;lt;br /&amp;gt;&lt;br /&gt;
OR &amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;You attacked [Crewleader name]'s HQ fort, and destroyed [insert any part of the defense]&amp;quot;'' &lt;br /&gt;
(If you happen to destroy that certain part.)&lt;br /&gt;
&lt;br /&gt;
=='''What timer does attacking a HQ affect and for how long?'''==&lt;br /&gt;
When you attempt to attack a HQ you will use up your wack [[Timer_Package#Timers_Package|timer]]. This will prevent you from using any actions linked to that timer for 30 minutes!&lt;br /&gt;
&lt;br /&gt;
===Dueling===&lt;br /&gt;
The issuer picks between the following options:&lt;br /&gt;
&lt;br /&gt;
1) Let a coin flip decide. (It randomly picks who gets the first shot)&lt;br /&gt;
2) I want to shoot first. &lt;br /&gt;
3) Let them shoot first.&lt;br /&gt;
4) We both shoot at the same time. &lt;br /&gt;
&lt;br /&gt;
You do not need open [[Spend_Credits#Timers_Package|timers]] to issue or an accept a duel. After the duel is over, your previous timers are restored.&lt;br /&gt;
&lt;br /&gt;
You must be in the same city and have a gun to issue a challenge.&lt;br /&gt;
&lt;br /&gt;
Once the duel is issued, all stats are recorded. It uses these stats, so anything you do after that point will not change the math. Buying 89013 bodyguards mid duel will not do anything. Having people shoot your opponents bodyguards mid duel will not do anything.&lt;br /&gt;
&lt;br /&gt;
Since you are facing each other in the middle of the street, both knowing what is going to happen - there is no city bonuses or fort bonuses. &lt;br /&gt;
&lt;br /&gt;
With the 4 different starting styles, 1 person will always die. If you choose to shoot at the same time, there is a chance that both of you are successful, and you will both die.&lt;br /&gt;
&lt;br /&gt;
The challenge invitation will last 5 minutes, then time out. If it is not accepted in 5 minutes it will be automatically deleted. You do not need to respond to the invitation. When you accept the invitation, the duel will start within the next minute, shooting back and forth at ten second intervals until someone is dead.&lt;br /&gt;
&lt;br /&gt;
In the event that both people have a 1% or less chance of hitting the other, that 1% will slowly increase on a per round basis to avoid excessive yawns.&lt;br /&gt;
&lt;br /&gt;
If you wackback while dueling, it will just show as a fail with no other consequences. &lt;br /&gt;
&lt;br /&gt;
====First Duel in MR History====&lt;br /&gt;
The first duel in MR history was between ClownShoes (better known as Goodfellas) and Tricky_Dick. The shot was decided by coin toss, Tricky_Dick won the toss and ClownShoes fell, forever being remembered for his bravery in being the first person in MR history to accept a duel invitation.&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Actions_(Tab)&amp;diff=1153</id>
		<title>Actions (Tab)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Actions_(Tab)&amp;diff=1153"/>
				<updated>2022-01-17T09:39:46Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Actions=&lt;br /&gt;
WIP, obv.&lt;br /&gt;
==Attack==&lt;br /&gt;
===WACK!===&lt;br /&gt;
Players can kill other players, Non Player Characters (Durdens), Made Inactives (MIA), and Required Inactives (RIA) in this page. Rules regarding shooting other players are player made and enforced, and all new players are strongly advised to seek guidance of their crew leadership before using their gun to attempt a wack. &lt;br /&gt;
&lt;br /&gt;
Players may attempt to wack three ranks above or below their current rank unless they received Authorization (Request Auth) from their crew leadership.&lt;br /&gt;
&lt;br /&gt;
The attempt pits the attackers Wack Skill against the targets Defense Skill and Bodyguards. There are three distinct possibilities in it. &lt;br /&gt;
* &amp;quot;Success!&amp;quot; (Kill)&lt;br /&gt;
* &amp;quot;Falure!&amp;quot; (Miss)&lt;br /&gt;
* &amp;quot;Wackback!&amp;quot; (Miss + Bad Consequences)&lt;br /&gt;
** Gun Loss&lt;br /&gt;
** Jail Time &lt;br /&gt;
** Death &lt;br /&gt;
All wack attempts have a small chance of wackback. &lt;br /&gt;
&lt;br /&gt;
===Your Pro Time===&lt;br /&gt;
add&lt;br /&gt;
&lt;br /&gt;
===BG WACK!===&lt;br /&gt;
This form of attack is used to reduce the effect of [[BG_Management|bodyguards]] on a player. Bodyguards make it difficult to [[Wack]] a player, but players can work together to BG Wack another player until their Bodyguard count is low enough for a successful [[Wack]]. The strength of your [[Skills#Wack|Wack Skill]] dictates how much damage you deal to your target's BGs. A highly skilled marksman may be capable of killing multiple bodyguards in a single bodyguard wack. &lt;br /&gt;
&lt;br /&gt;
Rules regarding shooting are player made and enforced. New players are strongly advised to seek guidance from their crew leaders regarding the use of their gun before attempting to bodyguard wack. It is extremely likely that &amp;quot;wrongful&amp;quot; shootings will be punished by death.&lt;br /&gt;
&lt;br /&gt;
===Hit List===&lt;br /&gt;
The Hit List is where players may place bounties on the death of another [[Wack|character]] or that character's [[bodyguards]]. Another player that kills the target of a hit will automatically be credited with the posted reward. &lt;br /&gt;
&lt;br /&gt;
Hits can be placed for any reason or for no reason. The person placing the hit may choose to remain Anonymous, or to have his name posted as the one who issued the hit. It may also be necessary to use the hit list when attempting to [[Wack|kill]] an offline character; the potential victim cannot be &amp;quot;found&amp;quot; without a hit being placed on the victim.&lt;br /&gt;
&lt;br /&gt;
''Note: To place an anonymous hit on another player, you will pay 25% of the hit's cost as a fee for anonymous, or 100k, whichever is greater. You must have done enough petties to earn a gun before you can post a hit on the hitlist.''&lt;br /&gt;
&lt;br /&gt;
====Player Hits====&lt;br /&gt;
A hit may be placed on another player. The base price of $10,000 plus $1,000 per rank of the victim is automatically added to whatever number a player enters in the &amp;quot;reward offered&amp;quot; field. To place a hit on another player, you must be in a crew and gangster+.&lt;br /&gt;
&lt;br /&gt;
An additional $50k per rank will be automatically added if you wish to appear anonymous.&lt;br /&gt;
&lt;br /&gt;
====Bodyguard Hits====&lt;br /&gt;
A hit may also be placed on another player's bodyguards. The base price of a bodyguard hit is calculated the same as a player hit. The base price is automatically deducted from the player's cash in addition to the reward posted.&lt;br /&gt;
&lt;br /&gt;
A bodyguard hit is automatically credited to the account of another player when they shoot and kill a bodyguard owned by the target. &lt;br /&gt;
&lt;br /&gt;
====Hit List Costs====&lt;br /&gt;
The base price of $10,000 plus $1,000 per rank of the victim is automatically added to whatever number a player enters in the &amp;quot;reward offered&amp;quot; field.&lt;br /&gt;
&lt;br /&gt;
====Additional Options====&lt;br /&gt;
A player will often wish to appear anonymous -- that is, to have his name withheld from the &amp;quot;posted by&amp;quot; field of the hitlist. This prevents the hit from expiring by reprisal against the player that posted the hit. &lt;br /&gt;
&lt;br /&gt;
An additional $50k per rank will be automatically added to the price of listing the hit if you wish to appear anonymous.&lt;br /&gt;
&lt;br /&gt;
===Get Auth===&lt;br /&gt;
Authorization is where you request the authorization to shoot a person, or their bodyguards, from your crew leader.&lt;br /&gt;
====Regular Authorization====&lt;br /&gt;
This is when you are requesting permission to [[wack]] a specific person in game. This does not allow you to [[wack]] just anyone. If you wish to [[wack]] another target you must request &amp;quot;auth&amp;quot; for them as well. This is not the same as &amp;quot;Permanent Authorization&amp;quot;. It may help to give a reason if you have not already communicated with your boss in regards to the shot. There is no guarantee that the shot will be approved. You will receive a personal news message informing you of whether or not your auth has been approved. &lt;br /&gt;
&lt;br /&gt;
Note: If you leave the crew that gives you authorization for your shots you lose that authorization after leaving.&lt;br /&gt;
&lt;br /&gt;
====Permanent Authorization====&lt;br /&gt;
&amp;quot;Perm Auth&amp;quot; is requested by you, the player. When you have received &amp;quot;Perm Auth&amp;quot; you will receive a personal news message and you will have the authorization to [[wack]] any target regardless of rank. This is usually given to those that the leader trusts not to abuse.&lt;br /&gt;
&lt;br /&gt;
Permanent Authorization can be revoked at any time by your leader. If your leader removes your gun while having &amp;quot;Perm Auth&amp;quot;, this also results in the loss of your auth. You will have to earn your gun back doing [[Petty Crime|Petty Crimes]] just as you did the first time you earned it. The removal of your permanent authorization has no effect on your [[wack]] skill.&lt;br /&gt;
&lt;br /&gt;
When using permanent authorization to shoot at someone more than three ranks difference from you your crew leader will get a notification that you took this shot, therefore, it is suggested that you take great care in how you use this. &lt;br /&gt;
&lt;br /&gt;
Permanent [[Wack]] Authorization and Permanent [[BG Wack|Bodyguard Wack]] Authorization are separate requests, so if you want to be able to do both you must request both.&lt;br /&gt;
&lt;br /&gt;
Note: If you leave the crew that gives you authorization for your shots you lose that authorization after leaving.&lt;br /&gt;
&lt;br /&gt;
====Bodyguard Wack Authorization====&lt;br /&gt;
Permanent Bodyguard Wack Auth means you can shoot anyone's bodyguards, regardless of rank, any time. &lt;br /&gt;
&lt;br /&gt;
Bodyguard Auth can also be requested on an individual target basis. Your boss will receive a message when you take a shot on a bodyguard so use this carefully. &lt;br /&gt;
&lt;br /&gt;
The removal of your permanent Bodyguard [[Wack]] Authorization has no effect on your [[wack]] skill. Permanent [[Wack]] Authorization and Permanent [[BG Wack|Bodyguard Wack]] Authorization are separate requests, so if you want to be able to do both you must request both.&lt;br /&gt;
&lt;br /&gt;
Note: If you leave the crew that gives you authorization for your shots you lose that authorization after leaving.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attack HQ===&lt;br /&gt;
===='''What does Attacking a Head Quarters(HQ) do?'''====&lt;br /&gt;
A HQ is bought by the Crew Leader of a crew and increases the defense stats of all crew members in their home district. Attacking it destroys parts of the HQ, lowering the defense.&lt;br /&gt;
&lt;br /&gt;
===='''Does the owner of HQ have to be dead before I attack?'''====&lt;br /&gt;
The owner of the HQ does not have to be dead for you to attack a HQ although since this is an action that is considered hostile and may cause war, it is recommended that you talk to your CL before attacking someones HQ.&lt;br /&gt;
&lt;br /&gt;
===='''What stat's do I gain from attacking a HQ?'''====&lt;br /&gt;
If you successfully attack a HQ you will gain a sufficient amount of exp (Experience) which will go towards helping you level up.&lt;br /&gt;
&lt;br /&gt;
===='''What notification do you get when you successfully attack a HQ?'''====&lt;br /&gt;
When you successfully attack a HQ you will receive a notification notifying you of what you have achieved:&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;You attacked [Crewleader name]'s HQ fort, and damaged [insert any part of the defense]&amp;quot;'' &amp;lt;br /&amp;gt;&lt;br /&gt;
OR &amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;You attacked [Crewleader name]'s HQ fort, and destroyed [insert any part of the defense]&amp;quot;'' &lt;br /&gt;
(If you happen to destroy that certain part.)&lt;br /&gt;
&lt;br /&gt;
=='''What timer does attacking a HQ affect and for how long?'''==&lt;br /&gt;
When you attempt to attack a HQ you will use up your wack [[Timer_Package#Timers_Package|timer]]. This will prevent you from using any actions linked to that timer for 30 minutes!&lt;br /&gt;
&lt;br /&gt;
===Dueling===&lt;br /&gt;
The issuer picks between the following options:&lt;br /&gt;
&lt;br /&gt;
1) Let a coin flip decide. (It randomly picks who gets the first shot)&lt;br /&gt;
2) I want to shoot first. &lt;br /&gt;
3) Let them shoot first.&lt;br /&gt;
4) We both shoot at the same time. &lt;br /&gt;
&lt;br /&gt;
You do not need open [[Spend_Credits#Timers_Package|timers]] to issue or an accept a duel. After the duel is over, your previous timers are restored.&lt;br /&gt;
&lt;br /&gt;
You must be in the same city and have a gun to issue a challenge.&lt;br /&gt;
&lt;br /&gt;
Once the duel is issued, all stats are recorded. It uses these stats, so anything you do after that point will not change the math. Buying 89013 bodyguards mid duel will not do anything. Having people shoot your opponents bodyguards mid duel will not do anything.&lt;br /&gt;
&lt;br /&gt;
Since you are facing each other in the middle of the street, both knowing what is going to happen - there is no city bonuses or fort bonuses. &lt;br /&gt;
&lt;br /&gt;
With the 4 different starting styles, 1 person will always die. If you choose to shoot at the same time, there is a chance that both of you are successful, and you will both die.&lt;br /&gt;
&lt;br /&gt;
The challenge invitation will last 5 minutes, then time out. If it is not accepted in 5 minutes it will be automatically deleted. You do not need to respond to the invitation. When you accept the invitation, the duel will start within the next minute, shooting back and forth at ten second intervals until someone is dead.&lt;br /&gt;
&lt;br /&gt;
In the event that both people have a 1% or less chance of hitting the other, that 1% will slowly increase on a per round basis to avoid excessive yawns.&lt;br /&gt;
&lt;br /&gt;
If you wackback while dueling, it will just show as a fail with no other consequences. &lt;br /&gt;
&lt;br /&gt;
====First Duel in MR History====&lt;br /&gt;
The first duel in MR history was between ClownShoes (better known as Goodfellas) and Tricky_Dick. The shot was decided by coin toss, Tricky_Dick won the toss and ClownShoes fell, forever being remembered for his bravery in being the first person in MR history to accept a duel invitation.&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Talk:Editing_the_Wiki&amp;diff=1152</id>
		<title>Talk:Editing the Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Talk:Editing_the_Wiki&amp;diff=1152"/>
				<updated>2022-01-17T09:21:48Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: /* Roadmap */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Format of the Wiki ====&lt;br /&gt;
* '''(Tab)''' - Documentation of the tabs ingame. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''(Gameplay)''' - Documentation of the game mechanics not covered / can't be covered in Tab. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''(Lore)''' - Documentation of the player history of the game.&lt;br /&gt;
&lt;br /&gt;
==== Roadmap ====&lt;br /&gt;
# Create new pages with the format established, rewrite old content and create missing ones. (''ongoing'')&lt;br /&gt;
# Review all new pages for wrong or missing information.&lt;br /&gt;
# Hyperlink pages.&lt;br /&gt;
# Add additional references (from News &amp;amp; Announcements, and Help forums - staff posts) to all pages. &lt;br /&gt;
# Address the grammatical issues and sentence structure within the content.&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Talk:Editing_the_Wiki&amp;diff=1151</id>
		<title>Talk:Editing the Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Talk:Editing_the_Wiki&amp;diff=1151"/>
				<updated>2022-01-17T09:01:42Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Format of the Wiki ====&lt;br /&gt;
* '''(Tab)''' - Documentation of the tabs ingame. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''(Gameplay)''' - Documentation of the game mechanics not covered / can't be covered in Tab. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''(Lore)''' - Documentation of the player history of the game.&lt;br /&gt;
&lt;br /&gt;
==== Roadmap ====&lt;br /&gt;
# Create new pages with the format established, rewrite old content and create missing ones. (''ongoing'')&lt;br /&gt;
# Review all new pages for wrong or missing information.&lt;br /&gt;
# Hyperlink pages.&lt;br /&gt;
# Add additional references (from News &amp;amp; Announcements, and Help forums - posted by staff) to all pages. &lt;br /&gt;
# Address the grammatical issues and sentence structure within the content.&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Talk:Editing_the_Wiki&amp;diff=1150</id>
		<title>Talk:Editing the Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Talk:Editing_the_Wiki&amp;diff=1150"/>
				<updated>2022-01-17T08:57:10Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Format of the Wiki ====&lt;br /&gt;
* '''(Tab)''' - Documentation of the tabs ingame. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''(Gameplay)''' - Documentation of the game mechanics not covered / can't be covered in Tab. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''(Lore)''' - Documentation of the player history of the game.&lt;br /&gt;
&lt;br /&gt;
==== Roadmap ====&lt;br /&gt;
# Create new pages with the format established, rewrite old content and create missing ones. (''ongoing'')&lt;br /&gt;
# Review all new pages for wrong or missing information.&lt;br /&gt;
# Add additional references (from News &amp;amp; Announcements, and Help forums - posted by staff) to all pages. &lt;br /&gt;
# Address the grammatical issues and sentence structure within the content.&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Profit_(Tab)&amp;diff=1149</id>
		<title>Profit (Tab)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Profit_(Tab)&amp;diff=1149"/>
				<updated>2022-01-16T23:27:43Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: Protected &amp;quot;Profit (Tab)&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Profit=&lt;br /&gt;
==Work==&lt;br /&gt;
===Petty Crime===&lt;br /&gt;
&lt;br /&gt;
Players can attempt a Petty Crime every 3 minutes and 20 seconds,&amp;lt;ref name=&amp;quot;tutorial1&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1026866/tpass/46a8a9063a1352a95a3247a7a9be7bd0&amp;lt;/ref&amp;gt; and it is the easiest way to make money and gain experience in the game. With four Petty Crimes to chose from, each has an increased difficulty and a better payout than the last. Intimidation skill is improved by, and effects the outcome of, all Petty Crime attempts &amp;lt;ref name=&amp;quot;theft&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/948108#15434505&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Petty Proficiency Perk grants a 10% chance to not have the timer triggered when a player attempts a petty crime.&lt;br /&gt;
{{BA}}&lt;br /&gt;
Petty Crimes are not available in tutorial mode, and are replaced with Jobs. Jobs are created by player crews that are actively recruiting, and doing these Jobs alert crews to contact the player. Jobs and tutorial mode can be turned off. '''Doing so is irreversible.''' Players must reach out to crews via mobmail if they turn off Jobs to be recruited into a crew. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 250px;&amp;quot; | Petty Crime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 1150px;&amp;quot; | Information&lt;br /&gt;
|-&lt;br /&gt;
| Snatch A Purse || &lt;br /&gt;
* You will typically gain between $50 and $300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes as soon as you make an account, provided jobs are turned off.&lt;br /&gt;
|-&lt;br /&gt;
| Con A Poor Schlub ||&lt;br /&gt;
* You will typically gain between $150 and $400 for each successful crime.&lt;br /&gt;
* You are able to do these crimes almost as soon as you make an account, provided jobs are turned off.&lt;br /&gt;
|-&lt;br /&gt;
| Extort A Shop Owner || &lt;br /&gt;
* You will typically gain between $300 and $500 for each successful crime.&lt;br /&gt;
* You are able to do these crimes after a few attempts at an easier Petty Crime.&lt;br /&gt;
|-&lt;br /&gt;
| Knock Over A Post Office ||&lt;br /&gt;
* You will typically gain between $300 and $500 for each successful crime.&lt;br /&gt;
* You are able to do these crimes after a few attempts at an easier Petty Crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Felony Crime===&lt;br /&gt;
Players can attempt a Felony Crime every 12 minutes &amp;lt;ref name=&amp;quot;tutorial1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;tutorial2&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1026867/tpass/e3aa4185e5100b74fc30927dab321432&amp;lt;/ref&amp;gt;, and it is an another easy way to make money and gain experience in the game. Fifteen total felony crimes are available in the game, with the first felony crime available to players at 15 units &amp;lt;ref name=&amp;quot;tutorial2&amp;quot; /&amp;gt;, and each additional felonies opening with five unit increments until 60. Similar to [[Profit_(Tab)#Petty Crime | Petty Crimes]], each unlocked crime yields more money and experience than the last. Intimidation skill is improved by, and effects the outcome of, all Felony Crime attempts &amp;lt;ref name=&amp;quot;theft&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Felony Proficiency Perk grants a 10% chance to not have the timer triggered when a player attempts a felony crime.&lt;br /&gt;
{{BA}}&lt;br /&gt;
Felony Crime uses the same timer as the [[Profit_(Tab)#Organized Crime | Organized Crime]]. Players can not be invited to Organized Crimes if their Felony Crime timer is open &amp;lt;ref name=&amp;quot;tutorial2&amp;quot; /&amp;gt;. If a player attempts a Felony Crime after accepting an Organized Crime invitation, the time from the Organized Crime will be added on top of Felony Crime timer. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 250px;&amp;quot; | Felony Crime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 1150px;&amp;quot; | Information&lt;br /&gt;
|-&lt;br /&gt;
| Run A Prostitution Ring || &lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
|-&lt;br /&gt;
| Pick a Hartmann lock || &lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Victor safe || &lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 20.&lt;br /&gt;
|-&lt;br /&gt;
| Rob A Bank || &lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
|-&lt;br /&gt;
| Pick a Deluxe lock || &lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Yale safe || &lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 30.&lt;br /&gt;
|-&lt;br /&gt;
| Do A Truck Heist || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
|-&lt;br /&gt;
| Pick an Independent lock || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a National safe || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 40.&lt;br /&gt;
|-&lt;br /&gt;
| Blackmail the Mayor || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
|-&lt;br /&gt;
| Pick an Everlasting lock || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Schwab safe || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 50.&lt;br /&gt;
|-&lt;br /&gt;
| Kidnap and ransom || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
|-&lt;br /&gt;
| Pick a Zephyr lock || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Morris safe ||&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 60.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Organized Crime===&lt;br /&gt;
Players can attempt Organized Crimes every 7 hours and 40 minutes &amp;lt;ref name=&amp;quot;tutorial2&amp;quot; /&amp;gt;, and it is the most complex crime in the game while giving out the best monetary reward. Four Organized Crimes are available in the game, with the first Organized Crime available to players at the Made Man rank &amp;lt;ref name=&amp;quot;tutorial3&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1026868/tpass/2c042fe44bf52f8ed5878599604cf901&amp;lt;/ref&amp;gt;, and each additional organized crime becoming available with promotions until Consigliere. Similar to both [[Profit_(Tab)#Petty Crime | Petty Crimes]] and [[Profit_(Tab)#Felony Crime | Felony Crimes]], each unlocked crime yields more money and experience than the last. Intimidation skill &amp;lt;ref name=&amp;quot;theft&amp;quot; /&amp;gt; and rank {{maybe}} effects the outcome of all Organized Crime attempts.&lt;br /&gt;
&lt;br /&gt;
Organized Crime attempts require at least two participants and may include up to eight players. Players can only invite those from the masterminds own home city and the residents of the city of which the Organized Crime is being planned at. Payout is divided among all participants according to their rank. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 250px;&amp;quot; | Organized Crime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 1150px;&amp;quot; | Information&lt;br /&gt;
|-&lt;br /&gt;
| Steal From An Art Gallery || &lt;br /&gt;
* You need a minimum of two people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Made Man [[Ranks|rank]].&lt;br /&gt;
* You will earn $132,000 from this crime, split between all participants.&lt;br /&gt;
|-&lt;br /&gt;
| Run A Loansharking Operation ||&lt;br /&gt;
* You need a minimum of three people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Capo [[Ranks|rank]].&lt;br /&gt;
* You will typically earn between $231,000 and $235,000 from this crime, split between all participants.&lt;br /&gt;
|-&lt;br /&gt;
| Torch A Rival's Business || &lt;br /&gt;
* You need a minimum of four people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Boss [[Ranks|rank]].&lt;br /&gt;
* You will typically earn between $350,000 and $355,000 from this crime, split between all participants.&lt;br /&gt;
|-&lt;br /&gt;
| Raid A Trucking Depot ||&lt;br /&gt;
* You need a minimum of five people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at Consigliere [[Ranks|rank]].&lt;br /&gt;
* You will typically earn between $545,000 and $550,000 from this crime, split between all participants.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Train Bodyguards===&lt;br /&gt;
Using [[Profit_(Tab)#Felony Crime | Felony]] timer, players can attempt to train Wack, Defense, Stealth, Info, and Rage stats of Named Bodyguards that are owned by their crew members, to allow them to fight in [[Profit_(Tab)#Durden Raid | Durden Raids]]. Offering a better payout than Felony Crime, and increased in difficulty higher the stat the bodyguard is being trained for, Train Bodyguards do not improve the Intimidation skill of a player. &lt;br /&gt;
&lt;br /&gt;
Success rate of an attempt in training a named bodyguard is dependent on the players skill in that particular stat &amp;lt;ref name=&amp;quot;durdenraid&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/882296#164852949&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Durden Raid===&lt;br /&gt;
A minigame within the game, and with its associated bonuses (King of the Hill) that effect the player stats for the top crew &amp;lt;ref name=&amp;quot;koh&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1735776#295493&amp;lt;/ref&amp;gt;, Durden Raid allows players to battle their Named Bodyguards against Durden bodyguards. &lt;br /&gt;
&lt;br /&gt;
Each player can select only five Named Bodyguards to fight in Durden Raid per day regardless of total Named Bodyguards they have. Each attack pits the Named Bodyguard skills (Wack, Defense, Stealth, and Info) against the selected Durdens, and to complete the raid successfully, all of the Durden skills must be lowered to 0. &lt;br /&gt;
&lt;br /&gt;
Number of Durdens available and their skill points are dependent upon the size of the Crew {{maybe}} and the Raid Difficulty set by the Crew Leader.&lt;br /&gt;
&lt;br /&gt;
===The Daily Hustle===&lt;br /&gt;
Players are assigned between three to five daily tasks randomly everyday &amp;lt;ref name=&amp;quot;hustle1&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1015789#169885561&amp;lt;/ref&amp;gt; &amp;lt;ref name=&amp;quot;hustle2&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1087568#16948705&amp;lt;/ref&amp;gt; to be completed before midnight server time &amp;lt;ref name=&amp;quot;hustle2&amp;quot; /&amp;gt;. Hustle Points collected can be spent on improving player skills &amp;lt;ref name=&amp;quot;hustle1&amp;quot; /&amp;gt;, and are carried over to the new character created, if the players character is killed &amp;lt;ref name=&amp;quot;hustle2&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Players earn one Hustle Point per day, for their first seven day streak, and it is increased by another point every seven days until the player reaches to four points earned. Missing one Daily Hustle resets the points earned points back down to one, and players may use Hustle Hangover Cure to avoid the streak resetting.&lt;br /&gt;
&lt;br /&gt;
Hustle Points are the only way to improve Stealth, and improve it to 101%. Hustle Points also allow a player to improve their Defense skill to 103%. Points spent to improve these skills increase higher the current skill that is being improved is.&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
&lt;br /&gt;
===Visit Drug Dealer===&lt;br /&gt;
With ten different drugs available, main source of income for players are drug deals through the process of buying low and selling high. This can be done between districts, the process of which is called microtrading, or between cities via Airport, which is more profitable but is limited by the travel timer. &lt;br /&gt;
&lt;br /&gt;
Prices vary between districts, where each individual drug carries it own +/-% &amp;lt;ref name=&amp;quot;drug1&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/332376#295491&amp;lt;/ref&amp;gt; &amp;lt;ref name=&amp;quot;drug2&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/331203#4333772&amp;lt;/ref&amp;gt;, and between cities. Base prices of the city the player current is in can be seen in the Visit Drug Dealer page if the player has an active Timers Package &amp;lt;ref name=&amp;quot;drug2&amp;quot; /&amp;gt;. Historical prices of all cities can be seen in the Visit Drug Dealer page, and City or/and Drug specific information can be acquired through buying Tips.&lt;br /&gt;
&lt;br /&gt;
===Search for Drug Deals===&lt;br /&gt;
Drugs produced by player-owned Drug Front Properties are found in Search for Drug Deals, allowing players to buy drugs off to resell them at the Visit Drug Dealer page. Prices of drugs found in this page are set by the owners of Drug Front Properties, and it is generally set towards the high end of the highest prices seen for that particular drug in that City.&lt;br /&gt;
&lt;br /&gt;
Players must purchase the maximum amount of units that they can hold when buying drugs from DFPs. No transaction will take place if the player can not afford to do so. The only exception to this is if a player can hold more units than what is available in the DFP where they can buy all the remaining inventory without issue.&lt;br /&gt;
&lt;br /&gt;
== Gamble ==&lt;br /&gt;
No subcats. Just add.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Profit_(Tab)&amp;diff=1148</id>
		<title>Profit (Tab)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Profit_(Tab)&amp;diff=1148"/>
				<updated>2022-01-16T22:26:25Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: /* Profit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Profit=&lt;br /&gt;
==Work==&lt;br /&gt;
===Petty Crime===&lt;br /&gt;
&lt;br /&gt;
Players can attempt a Petty Crime every 3 minutes and 20 seconds,&amp;lt;ref name=&amp;quot;tutorial1&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1026866/tpass/46a8a9063a1352a95a3247a7a9be7bd0&amp;lt;/ref&amp;gt; and it is the easiest way to make money and gain experience in the game. With four Petty Crimes to chose from, each has an increased difficulty and a better payout than the last. Intimidation skill is improved by, and effects the outcome of, all Petty Crime attempts &amp;lt;ref name=&amp;quot;theft&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/948108#15434505&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Petty Proficiency Perk grants a 10% chance to not have the timer triggered when a player attempts a petty crime.&lt;br /&gt;
{{BA}}&lt;br /&gt;
Petty Crimes are not available in tutorial mode, and are replaced with Jobs. Jobs are created by player crews that are actively recruiting, and doing these Jobs alert crews to contact the player. Jobs and tutorial mode can be turned off. '''Doing so is irreversible.''' Players must reach out to crews via mobmail if they turn off Jobs to be recruited into a crew. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 250px;&amp;quot; | Petty Crime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 1150px;&amp;quot; | Information&lt;br /&gt;
|-&lt;br /&gt;
| Snatch A Purse || &lt;br /&gt;
* You will typically gain between $50 and $300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes as soon as you make an account, provided jobs are turned off.&lt;br /&gt;
|-&lt;br /&gt;
| Con A Poor Schlub ||&lt;br /&gt;
* You will typically gain between $150 and $400 for each successful crime.&lt;br /&gt;
* You are able to do these crimes almost as soon as you make an account, provided jobs are turned off.&lt;br /&gt;
|-&lt;br /&gt;
| Extort A Shop Owner || &lt;br /&gt;
* You will typically gain between $300 and $500 for each successful crime.&lt;br /&gt;
* You are able to do these crimes after a few attempts at an easier Petty Crime.&lt;br /&gt;
|-&lt;br /&gt;
| Knock Over A Post Office ||&lt;br /&gt;
* You will typically gain between $300 and $500 for each successful crime.&lt;br /&gt;
* You are able to do these crimes after a few attempts at an easier Petty Crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Felony Crime===&lt;br /&gt;
Players can attempt a Felony Crime every 12 minutes &amp;lt;ref name=&amp;quot;tutorial1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;tutorial2&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1026867/tpass/e3aa4185e5100b74fc30927dab321432&amp;lt;/ref&amp;gt;, and it is an another easy way to make money and gain experience in the game. Fifteen total felony crimes are available in the game, with the first felony crime available to players at 15 units &amp;lt;ref name=&amp;quot;tutorial2&amp;quot; /&amp;gt;, and each additional felonies opening with five unit increments until 60. Similar to [[Profit_(Tab)#Petty Crime | Petty Crimes]], each unlocked crime yields more money and experience than the last. Intimidation skill is improved by, and effects the outcome of, all Felony Crime attempts &amp;lt;ref name=&amp;quot;theft&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Felony Proficiency Perk grants a 10% chance to not have the timer triggered when a player attempts a felony crime.&lt;br /&gt;
{{BA}}&lt;br /&gt;
Felony Crime uses the same timer as the [[Profit_(Tab)#Organized Crime | Organized Crime]]. Players can not be invited to Organized Crimes if their Felony Crime timer is open &amp;lt;ref name=&amp;quot;tutorial2&amp;quot; /&amp;gt;. If a player attempts a Felony Crime after accepting an Organized Crime invitation, the time from the Organized Crime will be added on top of Felony Crime timer. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 250px;&amp;quot; | Felony Crime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 1150px;&amp;quot; | Information&lt;br /&gt;
|-&lt;br /&gt;
| Run A Prostitution Ring || &lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
|-&lt;br /&gt;
| Pick a Hartmann lock || &lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Victor safe || &lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 20.&lt;br /&gt;
|-&lt;br /&gt;
| Rob A Bank || &lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
|-&lt;br /&gt;
| Pick a Deluxe lock || &lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Yale safe || &lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 30.&lt;br /&gt;
|-&lt;br /&gt;
| Do A Truck Heist || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
|-&lt;br /&gt;
| Pick an Independent lock || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a National safe || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 40.&lt;br /&gt;
|-&lt;br /&gt;
| Blackmail the Mayor || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
|-&lt;br /&gt;
| Pick an Everlasting lock || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Schwab safe || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 50.&lt;br /&gt;
|-&lt;br /&gt;
| Kidnap and ransom || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
|-&lt;br /&gt;
| Pick a Zephyr lock || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Morris safe ||&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 60.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Organized Crime===&lt;br /&gt;
Players can attempt Organized Crimes every 7 hours and 40 minutes &amp;lt;ref name=&amp;quot;tutorial2&amp;quot; /&amp;gt;, and it is the most complex crime in the game while giving out the best monetary reward. Four Organized Crimes are available in the game, with the first Organized Crime available to players at the Made Man rank &amp;lt;ref name=&amp;quot;tutorial3&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1026868/tpass/2c042fe44bf52f8ed5878599604cf901&amp;lt;/ref&amp;gt;, and each additional organized crime becoming available with promotions until Consigliere. Similar to both [[Profit_(Tab)#Petty Crime | Petty Crimes]] and [[Profit_(Tab)#Felony Crime | Felony Crimes]], each unlocked crime yields more money and experience than the last. Intimidation skill &amp;lt;ref name=&amp;quot;theft&amp;quot; /&amp;gt; and rank {{maybe}} effects the outcome of all Organized Crime attempts.&lt;br /&gt;
&lt;br /&gt;
Organized Crime attempts require at least two participants and may include up to eight players. Players can only invite those from the masterminds own home city and the residents of the city of which the Organized Crime is being planned at. Payout is divided among all participants according to their rank. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 250px;&amp;quot; | Organized Crime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 1150px;&amp;quot; | Information&lt;br /&gt;
|-&lt;br /&gt;
| Steal From An Art Gallery || &lt;br /&gt;
* You need a minimum of two people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Made Man [[Ranks|rank]].&lt;br /&gt;
* You will earn $132,000 from this crime, split between all participants.&lt;br /&gt;
|-&lt;br /&gt;
| Run A Loansharking Operation ||&lt;br /&gt;
* You need a minimum of three people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Capo [[Ranks|rank]].&lt;br /&gt;
* You will typically earn between $231,000 and $235,000 from this crime, split between all participants.&lt;br /&gt;
|-&lt;br /&gt;
| Torch A Rival's Business || &lt;br /&gt;
* You need a minimum of four people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Boss [[Ranks|rank]].&lt;br /&gt;
* You will typically earn between $350,000 and $355,000 from this crime, split between all participants.&lt;br /&gt;
|-&lt;br /&gt;
| Raid A Trucking Depot ||&lt;br /&gt;
* You need a minimum of five people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at Consigliere [[Ranks|rank]].&lt;br /&gt;
* You will typically earn between $545,000 and $550,000 from this crime, split between all participants.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Train Bodyguards===&lt;br /&gt;
Using [[Profit_(Tab)#Felony Crime | Felony]] timer, players can attempt to train Wack, Defense, Stealth, Info, and Rage stats of Named Bodyguards that are owned by their crew members, to allow them to fight in [[Profit_(Tab)#Durden Raid | Durden Raids]]. Offering a better payout than Felony Crime, and increased in difficulty higher the stat the bodyguard is being trained for, Train Bodyguards do not improve the Intimidation skill of a player. &lt;br /&gt;
&lt;br /&gt;
Success rate of an attempt in training a named bodyguard is dependent on the players skill in that particular stat &amp;lt;ref name=&amp;quot;durdenraid&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/882296#164852949&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Durden Raid===&lt;br /&gt;
A minigame within the game, and with its associated bonuses (King of the Hill) that effect the player stats for the top crew &amp;lt;ref name=&amp;quot;koh&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1735776#295493&amp;lt;/ref&amp;gt;, Durden Raid allows players to battle their Named Bodyguards against Durden bodyguards. &lt;br /&gt;
&lt;br /&gt;
Each player can select only five Named Bodyguards to fight in Durden Raid per day regardless of total Named Bodyguards they have. Each attack pits the Named Bodyguard skills (Wack, Defense, Stealth, and Info) against the selected Durdens, and to complete the raid successfully, all of the Durden skills must be lowered to 0. &lt;br /&gt;
&lt;br /&gt;
Number of Durdens available and their skill points are dependent upon the size of the Crew {{maybe}} and the Raid Difficulty set by the Crew Leader.&lt;br /&gt;
&lt;br /&gt;
===The Daily Hustle===&lt;br /&gt;
Players are assigned between three to five daily tasks randomly everyday &amp;lt;ref name=&amp;quot;hustle1&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1015789#169885561&amp;lt;/ref&amp;gt; &amp;lt;ref name=&amp;quot;hustle2&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1087568#16948705&amp;lt;/ref&amp;gt; to be completed before midnight server time &amp;lt;ref name=&amp;quot;hustle2&amp;quot; /&amp;gt;. Hustle Points collected can be spent on improving player skills &amp;lt;ref name=&amp;quot;hustle1&amp;quot; /&amp;gt;, and are carried over to the new character created, if the players character is killed &amp;lt;ref name=&amp;quot;hustle2&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Players earn one Hustle Point per day, for their first seven day streak, and it is increased by another point every seven days until the player reaches to four points earned. Missing one Daily Hustle resets the points earned points back down to one, and players may use Hustle Hangover Cure to avoid the streak resetting.&lt;br /&gt;
&lt;br /&gt;
Hustle Points are the only way to improve Stealth, and improve it to 101%. Hustle Points also allow a player to improve their Defense skill to 103%. Points spent to improve these skills increase higher the current skill that is being improved is.&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
&lt;br /&gt;
===Visit Drug Dealer===&lt;br /&gt;
With ten different drugs available, main source of income for players are drug deals through the process of buying low and selling high. This can be done between districts, the process of which is called microtrading, or between cities via Airport, which is more profitable but is limited by the travel timer. &lt;br /&gt;
&lt;br /&gt;
Prices vary between districts, where each individual drug carries it own +/-% &amp;lt;ref name=&amp;quot;drug1&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/332376#295491&amp;lt;/ref&amp;gt; &amp;lt;ref name=&amp;quot;drug2&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/331203#4333772&amp;lt;/ref&amp;gt;, and between cities. Base prices of the city the player current is in can be seen in the Visit Drug Dealer page if the player has an active Timers Package &amp;lt;ref name=&amp;quot;drug2&amp;quot; /&amp;gt;. Historical prices of all cities can be seen in the Visit Drug Dealer page, and City or/and Drug specific information can be acquired through buying Tips.&lt;br /&gt;
&lt;br /&gt;
===Search for Drug Deals===&lt;br /&gt;
Drugs produced by player-owned Drug Front Properties are found in Search for Drug Deals, allowing players to buy drugs off to resell them at the Visit Drug Dealer page. Prices of drugs found in this page are set by the owners of Drug Front Properties, and it is generally set towards the high end of the highest prices seen for that particular drug in that City.&lt;br /&gt;
&lt;br /&gt;
Players must purchase the maximum amount of units that they can hold when buying drugs from DFPs. No transaction will take place if the player can not afford to do so. The only exception to this is if a player can hold more units than what is available in the DFP where they can buy all the remaining inventory without issue.&lt;br /&gt;
&lt;br /&gt;
== Gamble ==&lt;br /&gt;
No subcats. Just add.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Profit_(Tab)&amp;diff=1147</id>
		<title>Profit (Tab)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Profit_(Tab)&amp;diff=1147"/>
				<updated>2022-01-16T22:22:24Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: /* Search for Drug Deals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Profit=&lt;br /&gt;
WIP, obv.&lt;br /&gt;
==Work==&lt;br /&gt;
===Petty Crime===&lt;br /&gt;
&lt;br /&gt;
Players can attempt a Petty Crime every 3 minutes and 20 seconds,&amp;lt;ref name=&amp;quot;tutorial1&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1026866/tpass/46a8a9063a1352a95a3247a7a9be7bd0&amp;lt;/ref&amp;gt; and it is the easiest way to make money and gain experience in the game. With four Petty Crimes to chose from, each has an increased difficulty and a better payout than the last. Intimidation skill is improved by, and effects the outcome of, all Petty Crime attempts &amp;lt;ref name=&amp;quot;theft&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/948108#15434505&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Petty Proficiency Perk grants a 10% chance to not have the timer triggered when a player attempts a petty crime.&lt;br /&gt;
{{BA}}&lt;br /&gt;
Petty Crimes are not available in tutorial mode, and are replaced with Jobs. Jobs are created by player crews that are actively recruiting, and doing these Jobs alert crews to contact the player. Jobs and tutorial mode can be turned off. '''Doing so is irreversible.''' Players must reach out to crews via mobmail if they turn off Jobs to be recruited into a crew. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 250px;&amp;quot; | Petty Crime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 1150px;&amp;quot; | Information&lt;br /&gt;
|-&lt;br /&gt;
| Snatch A Purse || &lt;br /&gt;
* You will typically gain between $50 and $300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes as soon as you make an account, provided jobs are turned off.&lt;br /&gt;
|-&lt;br /&gt;
| Con A Poor Schlub ||&lt;br /&gt;
* You will typically gain between $150 and $400 for each successful crime.&lt;br /&gt;
* You are able to do these crimes almost as soon as you make an account, provided jobs are turned off.&lt;br /&gt;
|-&lt;br /&gt;
| Extort A Shop Owner || &lt;br /&gt;
* You will typically gain between $300 and $500 for each successful crime.&lt;br /&gt;
* You are able to do these crimes after a few attempts at an easier Petty Crime.&lt;br /&gt;
|-&lt;br /&gt;
| Knock Over A Post Office ||&lt;br /&gt;
* You will typically gain between $300 and $500 for each successful crime.&lt;br /&gt;
* You are able to do these crimes after a few attempts at an easier Petty Crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Felony Crime===&lt;br /&gt;
Players can attempt a Felony Crime every 12 minutes &amp;lt;ref name=&amp;quot;tutorial1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;tutorial2&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1026867/tpass/e3aa4185e5100b74fc30927dab321432&amp;lt;/ref&amp;gt;, and it is an another easy way to make money and gain experience in the game. Fifteen total felony crimes are available in the game, with the first felony crime available to players at 15 units &amp;lt;ref name=&amp;quot;tutorial2&amp;quot; /&amp;gt;, and each additional felonies opening with five unit increments until 60. Similar to [[Profit_(Tab)#Petty Crime | Petty Crimes]], each unlocked crime yields more money and experience than the last. Intimidation skill is improved by, and effects the outcome of, all Felony Crime attempts &amp;lt;ref name=&amp;quot;theft&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Felony Proficiency Perk grants a 10% chance to not have the timer triggered when a player attempts a felony crime.&lt;br /&gt;
{{BA}}&lt;br /&gt;
Felony Crime uses the same timer as the [[Profit_(Tab)#Organized Crime | Organized Crime]]. Players can not be invited to Organized Crimes if their Felony Crime timer is open &amp;lt;ref name=&amp;quot;tutorial2&amp;quot; /&amp;gt;. If a player attempts a Felony Crime after accepting an Organized Crime invitation, the time from the Organized Crime will be added on top of Felony Crime timer. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 250px;&amp;quot; | Felony Crime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 1150px;&amp;quot; | Information&lt;br /&gt;
|-&lt;br /&gt;
| Run A Prostitution Ring || &lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
|-&lt;br /&gt;
| Pick a Hartmann lock || &lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Victor safe || &lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 20.&lt;br /&gt;
|-&lt;br /&gt;
| Rob A Bank || &lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
|-&lt;br /&gt;
| Pick a Deluxe lock || &lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Yale safe || &lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 30.&lt;br /&gt;
|-&lt;br /&gt;
| Do A Truck Heist || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
|-&lt;br /&gt;
| Pick an Independent lock || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a National safe || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 40.&lt;br /&gt;
|-&lt;br /&gt;
| Blackmail the Mayor || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
|-&lt;br /&gt;
| Pick an Everlasting lock || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Schwab safe || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 50.&lt;br /&gt;
|-&lt;br /&gt;
| Kidnap and ransom || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
|-&lt;br /&gt;
| Pick a Zephyr lock || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Morris safe ||&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 60.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Organized Crime===&lt;br /&gt;
Players can attempt Organized Crimes every 7 hours and 40 minutes &amp;lt;ref name=&amp;quot;tutorial2&amp;quot; /&amp;gt;, and it is the most complex crime in the game while giving out the best monetary reward. Four Organized Crimes are available in the game, with the first Organized Crime available to players at the Made Man rank &amp;lt;ref name=&amp;quot;tutorial3&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1026868/tpass/2c042fe44bf52f8ed5878599604cf901&amp;lt;/ref&amp;gt;, and each additional organized crime becoming available with promotions until Consigliere. Similar to both [[Profit_(Tab)#Petty Crime | Petty Crimes]] and [[Profit_(Tab)#Felony Crime | Felony Crimes]], each unlocked crime yields more money and experience than the last. Intimidation skill &amp;lt;ref name=&amp;quot;theft&amp;quot; /&amp;gt; and rank {{maybe}} effects the outcome of all Organized Crime attempts.&lt;br /&gt;
&lt;br /&gt;
Organized Crime attempts require at least two participants and may include up to eight players. Players can only invite those from the masterminds own home city and the residents of the city of which the Organized Crime is being planned at. Payout is divided among all participants according to their rank. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 250px;&amp;quot; | Organized Crime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 1150px;&amp;quot; | Information&lt;br /&gt;
|-&lt;br /&gt;
| Steal From An Art Gallery || &lt;br /&gt;
* You need a minimum of two people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Made Man [[Ranks|rank]].&lt;br /&gt;
* You will earn $132,000 from this crime, split between all participants.&lt;br /&gt;
|-&lt;br /&gt;
| Run A Loansharking Operation ||&lt;br /&gt;
* You need a minimum of three people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Capo [[Ranks|rank]].&lt;br /&gt;
* You will typically earn between $231,000 and $235,000 from this crime, split between all participants.&lt;br /&gt;
|-&lt;br /&gt;
| Torch A Rival's Business || &lt;br /&gt;
* You need a minimum of four people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Boss [[Ranks|rank]].&lt;br /&gt;
* You will typically earn between $350,000 and $355,000 from this crime, split between all participants.&lt;br /&gt;
|-&lt;br /&gt;
| Raid A Trucking Depot ||&lt;br /&gt;
* You need a minimum of five people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at Consigliere [[Ranks|rank]].&lt;br /&gt;
* You will typically earn between $545,000 and $550,000 from this crime, split between all participants.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Train Bodyguards===&lt;br /&gt;
Using [[Profit_(Tab)#Felony Crime | Felony]] timer, players can attempt to train Wack, Defense, Stealth, Info, and Rage stats of Named Bodyguards that are owned by their crew members, to allow them to fight in [[Profit_(Tab)#Durden Raid | Durden Raids]]. Offering a better payout than Felony Crime, and increased in difficulty higher the stat the bodyguard is being trained for, Train Bodyguards do not improve the Intimidation skill of a player. &lt;br /&gt;
&lt;br /&gt;
Success rate of an attempt in training a named bodyguard is dependent on the players skill in that particular stat &amp;lt;ref name=&amp;quot;durdenraid&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/882296#164852949&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Durden Raid===&lt;br /&gt;
A minigame within the game, and with its associated bonuses (King of the Hill) that effect the player stats for the top crew &amp;lt;ref name=&amp;quot;koh&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1735776#295493&amp;lt;/ref&amp;gt;, Durden Raid allows players to battle their Named Bodyguards against Durden bodyguards. &lt;br /&gt;
&lt;br /&gt;
Each player can select only five Named Bodyguards to fight in Durden Raid per day regardless of total Named Bodyguards they have. Each attack pits the Named Bodyguard skills (Wack, Defense, Stealth, and Info) against the selected Durdens, and to complete the raid successfully, all of the Durden skills must be lowered to 0. &lt;br /&gt;
&lt;br /&gt;
Number of Durdens available and their skill points are dependent upon the size of the Crew {{maybe}} and the Raid Difficulty set by the Crew Leader.&lt;br /&gt;
&lt;br /&gt;
===The Daily Hustle===&lt;br /&gt;
Players are assigned between three to five daily tasks randomly everyday &amp;lt;ref name=&amp;quot;hustle1&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1015789#169885561&amp;lt;/ref&amp;gt; &amp;lt;ref name=&amp;quot;hustle2&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1087568#16948705&amp;lt;/ref&amp;gt; to be completed before midnight server time &amp;lt;ref name=&amp;quot;hustle2&amp;quot; /&amp;gt;. Hustle Points collected can be spent on improving player skills &amp;lt;ref name=&amp;quot;hustle1&amp;quot; /&amp;gt;, and are carried over to the new character created, if the players character is killed &amp;lt;ref name=&amp;quot;hustle2&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Players earn one Hustle Point per day, for their first seven day streak, and it is increased by another point every seven days until the player reaches to four points earned. Missing one Daily Hustle resets the points earned points back down to one, and players may use Hustle Hangover Cure to avoid the streak resetting.&lt;br /&gt;
&lt;br /&gt;
Hustle Points are the only way to improve Stealth, and improve it to 101%. Hustle Points also allow a player to improve their Defense skill to 103%. Points spent to improve these skills increase higher the current skill that is being improved is.&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
&lt;br /&gt;
===Visit Drug Dealer===&lt;br /&gt;
With ten different drugs available, main source of income for players are drug deals through the process of buying low and selling high. This can be done between districts, the process of which is called microtrading, or between cities via Airport, which is more profitable but is limited by the travel timer. &lt;br /&gt;
&lt;br /&gt;
Prices vary between districts, where each individual drug carries it own +/-% &amp;lt;ref name=&amp;quot;drug1&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/332376#295491&amp;lt;/ref&amp;gt; &amp;lt;ref name=&amp;quot;drug2&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/331203#4333772&amp;lt;/ref&amp;gt;, and between cities. Base prices of the city the player current is in can be seen in the Visit Drug Dealer page if the player has an active Timers Package &amp;lt;ref name=&amp;quot;drug2&amp;quot; /&amp;gt;. Historical prices of all cities can be seen in the Visit Drug Dealer page, and City or/and Drug specific information can be acquired through buying Tips.&lt;br /&gt;
&lt;br /&gt;
===Search for Drug Deals===&lt;br /&gt;
Drugs produced by player-owned Drug Front Properties are found in Search for Drug Deals, allowing players to buy drugs off to resell them at the Visit Drug Dealer page. Prices of drugs found in this page are set by the owners of Drug Front Properties, and it is generally set towards the high end of the highest prices seen for that particular drug in that City.&lt;br /&gt;
&lt;br /&gt;
Players must purchase the maximum amount of units that they can hold when buying drugs from DFPs. No transaction will take place if the player can not afford to do so. The only exception to this is if a player can hold more units than what is available in the DFP where they can buy all the remaining inventory without issue.&lt;br /&gt;
&lt;br /&gt;
== Gamble ==&lt;br /&gt;
No subcats. Just add.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Profit_(Tab)&amp;diff=1146</id>
		<title>Profit (Tab)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Profit_(Tab)&amp;diff=1146"/>
				<updated>2022-01-16T22:21:53Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: /* Search for Drug Deals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Profit=&lt;br /&gt;
WIP, obv.&lt;br /&gt;
==Work==&lt;br /&gt;
===Petty Crime===&lt;br /&gt;
&lt;br /&gt;
Players can attempt a Petty Crime every 3 minutes and 20 seconds,&amp;lt;ref name=&amp;quot;tutorial1&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1026866/tpass/46a8a9063a1352a95a3247a7a9be7bd0&amp;lt;/ref&amp;gt; and it is the easiest way to make money and gain experience in the game. With four Petty Crimes to chose from, each has an increased difficulty and a better payout than the last. Intimidation skill is improved by, and effects the outcome of, all Petty Crime attempts &amp;lt;ref name=&amp;quot;theft&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/948108#15434505&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Petty Proficiency Perk grants a 10% chance to not have the timer triggered when a player attempts a petty crime.&lt;br /&gt;
{{BA}}&lt;br /&gt;
Petty Crimes are not available in tutorial mode, and are replaced with Jobs. Jobs are created by player crews that are actively recruiting, and doing these Jobs alert crews to contact the player. Jobs and tutorial mode can be turned off. '''Doing so is irreversible.''' Players must reach out to crews via mobmail if they turn off Jobs to be recruited into a crew. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 250px;&amp;quot; | Petty Crime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 1150px;&amp;quot; | Information&lt;br /&gt;
|-&lt;br /&gt;
| Snatch A Purse || &lt;br /&gt;
* You will typically gain between $50 and $300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes as soon as you make an account, provided jobs are turned off.&lt;br /&gt;
|-&lt;br /&gt;
| Con A Poor Schlub ||&lt;br /&gt;
* You will typically gain between $150 and $400 for each successful crime.&lt;br /&gt;
* You are able to do these crimes almost as soon as you make an account, provided jobs are turned off.&lt;br /&gt;
|-&lt;br /&gt;
| Extort A Shop Owner || &lt;br /&gt;
* You will typically gain between $300 and $500 for each successful crime.&lt;br /&gt;
* You are able to do these crimes after a few attempts at an easier Petty Crime.&lt;br /&gt;
|-&lt;br /&gt;
| Knock Over A Post Office ||&lt;br /&gt;
* You will typically gain between $300 and $500 for each successful crime.&lt;br /&gt;
* You are able to do these crimes after a few attempts at an easier Petty Crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Felony Crime===&lt;br /&gt;
Players can attempt a Felony Crime every 12 minutes &amp;lt;ref name=&amp;quot;tutorial1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;tutorial2&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1026867/tpass/e3aa4185e5100b74fc30927dab321432&amp;lt;/ref&amp;gt;, and it is an another easy way to make money and gain experience in the game. Fifteen total felony crimes are available in the game, with the first felony crime available to players at 15 units &amp;lt;ref name=&amp;quot;tutorial2&amp;quot; /&amp;gt;, and each additional felonies opening with five unit increments until 60. Similar to [[Profit_(Tab)#Petty Crime | Petty Crimes]], each unlocked crime yields more money and experience than the last. Intimidation skill is improved by, and effects the outcome of, all Felony Crime attempts &amp;lt;ref name=&amp;quot;theft&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Felony Proficiency Perk grants a 10% chance to not have the timer triggered when a player attempts a felony crime.&lt;br /&gt;
{{BA}}&lt;br /&gt;
Felony Crime uses the same timer as the [[Profit_(Tab)#Organized Crime | Organized Crime]]. Players can not be invited to Organized Crimes if their Felony Crime timer is open &amp;lt;ref name=&amp;quot;tutorial2&amp;quot; /&amp;gt;. If a player attempts a Felony Crime after accepting an Organized Crime invitation, the time from the Organized Crime will be added on top of Felony Crime timer. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 250px;&amp;quot; | Felony Crime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 1150px;&amp;quot; | Information&lt;br /&gt;
|-&lt;br /&gt;
| Run A Prostitution Ring || &lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
|-&lt;br /&gt;
| Pick a Hartmann lock || &lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Victor safe || &lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 20.&lt;br /&gt;
|-&lt;br /&gt;
| Rob A Bank || &lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
|-&lt;br /&gt;
| Pick a Deluxe lock || &lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Yale safe || &lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 30.&lt;br /&gt;
|-&lt;br /&gt;
| Do A Truck Heist || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
|-&lt;br /&gt;
| Pick an Independent lock || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a National safe || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 40.&lt;br /&gt;
|-&lt;br /&gt;
| Blackmail the Mayor || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
|-&lt;br /&gt;
| Pick an Everlasting lock || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Schwab safe || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 50.&lt;br /&gt;
|-&lt;br /&gt;
| Kidnap and ransom || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
|-&lt;br /&gt;
| Pick a Zephyr lock || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Morris safe ||&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 60.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Organized Crime===&lt;br /&gt;
Players can attempt Organized Crimes every 7 hours and 40 minutes &amp;lt;ref name=&amp;quot;tutorial2&amp;quot; /&amp;gt;, and it is the most complex crime in the game while giving out the best monetary reward. Four Organized Crimes are available in the game, with the first Organized Crime available to players at the Made Man rank &amp;lt;ref name=&amp;quot;tutorial3&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1026868/tpass/2c042fe44bf52f8ed5878599604cf901&amp;lt;/ref&amp;gt;, and each additional organized crime becoming available with promotions until Consigliere. Similar to both [[Profit_(Tab)#Petty Crime | Petty Crimes]] and [[Profit_(Tab)#Felony Crime | Felony Crimes]], each unlocked crime yields more money and experience than the last. Intimidation skill &amp;lt;ref name=&amp;quot;theft&amp;quot; /&amp;gt; and rank {{maybe}} effects the outcome of all Organized Crime attempts.&lt;br /&gt;
&lt;br /&gt;
Organized Crime attempts require at least two participants and may include up to eight players. Players can only invite those from the masterminds own home city and the residents of the city of which the Organized Crime is being planned at. Payout is divided among all participants according to their rank. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 250px;&amp;quot; | Organized Crime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 1150px;&amp;quot; | Information&lt;br /&gt;
|-&lt;br /&gt;
| Steal From An Art Gallery || &lt;br /&gt;
* You need a minimum of two people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Made Man [[Ranks|rank]].&lt;br /&gt;
* You will earn $132,000 from this crime, split between all participants.&lt;br /&gt;
|-&lt;br /&gt;
| Run A Loansharking Operation ||&lt;br /&gt;
* You need a minimum of three people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Capo [[Ranks|rank]].&lt;br /&gt;
* You will typically earn between $231,000 and $235,000 from this crime, split between all participants.&lt;br /&gt;
|-&lt;br /&gt;
| Torch A Rival's Business || &lt;br /&gt;
* You need a minimum of four people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Boss [[Ranks|rank]].&lt;br /&gt;
* You will typically earn between $350,000 and $355,000 from this crime, split between all participants.&lt;br /&gt;
|-&lt;br /&gt;
| Raid A Trucking Depot ||&lt;br /&gt;
* You need a minimum of five people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at Consigliere [[Ranks|rank]].&lt;br /&gt;
* You will typically earn between $545,000 and $550,000 from this crime, split between all participants.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Train Bodyguards===&lt;br /&gt;
Using [[Profit_(Tab)#Felony Crime | Felony]] timer, players can attempt to train Wack, Defense, Stealth, Info, and Rage stats of Named Bodyguards that are owned by their crew members, to allow them to fight in [[Profit_(Tab)#Durden Raid | Durden Raids]]. Offering a better payout than Felony Crime, and increased in difficulty higher the stat the bodyguard is being trained for, Train Bodyguards do not improve the Intimidation skill of a player. &lt;br /&gt;
&lt;br /&gt;
Success rate of an attempt in training a named bodyguard is dependent on the players skill in that particular stat &amp;lt;ref name=&amp;quot;durdenraid&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/882296#164852949&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Durden Raid===&lt;br /&gt;
A minigame within the game, and with its associated bonuses (King of the Hill) that effect the player stats for the top crew &amp;lt;ref name=&amp;quot;koh&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1735776#295493&amp;lt;/ref&amp;gt;, Durden Raid allows players to battle their Named Bodyguards against Durden bodyguards. &lt;br /&gt;
&lt;br /&gt;
Each player can select only five Named Bodyguards to fight in Durden Raid per day regardless of total Named Bodyguards they have. Each attack pits the Named Bodyguard skills (Wack, Defense, Stealth, and Info) against the selected Durdens, and to complete the raid successfully, all of the Durden skills must be lowered to 0. &lt;br /&gt;
&lt;br /&gt;
Number of Durdens available and their skill points are dependent upon the size of the Crew {{maybe}} and the Raid Difficulty set by the Crew Leader.&lt;br /&gt;
&lt;br /&gt;
===The Daily Hustle===&lt;br /&gt;
Players are assigned between three to five daily tasks randomly everyday &amp;lt;ref name=&amp;quot;hustle1&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1015789#169885561&amp;lt;/ref&amp;gt; &amp;lt;ref name=&amp;quot;hustle2&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1087568#16948705&amp;lt;/ref&amp;gt; to be completed before midnight server time &amp;lt;ref name=&amp;quot;hustle2&amp;quot; /&amp;gt;. Hustle Points collected can be spent on improving player skills &amp;lt;ref name=&amp;quot;hustle1&amp;quot; /&amp;gt;, and are carried over to the new character created, if the players character is killed &amp;lt;ref name=&amp;quot;hustle2&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Players earn one Hustle Point per day, for their first seven day streak, and it is increased by another point every seven days until the player reaches to four points earned. Missing one Daily Hustle resets the points earned points back down to one, and players may use Hustle Hangover Cure to avoid the streak resetting.&lt;br /&gt;
&lt;br /&gt;
Hustle Points are the only way to improve Stealth, and improve it to 101%. Hustle Points also allow a player to improve their Defense skill to 103%. Points spent to improve these skills increase higher the current skill that is being improved is.&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
&lt;br /&gt;
===Visit Drug Dealer===&lt;br /&gt;
With ten different drugs available, main source of income for players are drug deals through the process of buying low and selling high. This can be done between districts, the process of which is called microtrading, or between cities via Airport, which is more profitable but is limited by the travel timer. &lt;br /&gt;
&lt;br /&gt;
Prices vary between districts, where each individual drug carries it own +/-% &amp;lt;ref name=&amp;quot;drug1&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/332376#295491&amp;lt;/ref&amp;gt; &amp;lt;ref name=&amp;quot;drug2&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/331203#4333772&amp;lt;/ref&amp;gt;, and between cities. Base prices of the city the player current is in can be seen in the Visit Drug Dealer page if the player has an active Timers Package &amp;lt;ref name=&amp;quot;drug2&amp;quot; /&amp;gt;. Historical prices of all cities can be seen in the Visit Drug Dealer page, and City or/and Drug specific information can be acquired through buying Tips.&lt;br /&gt;
&lt;br /&gt;
===Search for Drug Deals===&lt;br /&gt;
Drugs produced by player-owned Drug Front Properties are found in Search for Drug Deals, allowing players to buy drugs off to resell them at the Visit Drug Dealer page. Prices of drugs found in this page are set by the owners of Drug Front Properties, and it is generally set towards the high end of the highest prices seen for that particular drug in that City.&lt;br /&gt;
&lt;br /&gt;
Players must purchase the maximum amount of units that they can hold when buying drugs from DFPs. No transaction will take place if the player can not afford to do so. The only exception to this is if a player can hold more units than what is available in the DFP, where the player can buy all the remaining inventory without issue.&lt;br /&gt;
&lt;br /&gt;
== Gamble ==&lt;br /&gt;
No subcats. Just add.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Profit_(Tab)&amp;diff=1145</id>
		<title>Profit (Tab)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Profit_(Tab)&amp;diff=1145"/>
				<updated>2022-01-16T22:21:33Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: /* Search for Drug Deals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Profit=&lt;br /&gt;
WIP, obv.&lt;br /&gt;
==Work==&lt;br /&gt;
===Petty Crime===&lt;br /&gt;
&lt;br /&gt;
Players can attempt a Petty Crime every 3 minutes and 20 seconds,&amp;lt;ref name=&amp;quot;tutorial1&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1026866/tpass/46a8a9063a1352a95a3247a7a9be7bd0&amp;lt;/ref&amp;gt; and it is the easiest way to make money and gain experience in the game. With four Petty Crimes to chose from, each has an increased difficulty and a better payout than the last. Intimidation skill is improved by, and effects the outcome of, all Petty Crime attempts &amp;lt;ref name=&amp;quot;theft&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/948108#15434505&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Petty Proficiency Perk grants a 10% chance to not have the timer triggered when a player attempts a petty crime.&lt;br /&gt;
{{BA}}&lt;br /&gt;
Petty Crimes are not available in tutorial mode, and are replaced with Jobs. Jobs are created by player crews that are actively recruiting, and doing these Jobs alert crews to contact the player. Jobs and tutorial mode can be turned off. '''Doing so is irreversible.''' Players must reach out to crews via mobmail if they turn off Jobs to be recruited into a crew. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 250px;&amp;quot; | Petty Crime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 1150px;&amp;quot; | Information&lt;br /&gt;
|-&lt;br /&gt;
| Snatch A Purse || &lt;br /&gt;
* You will typically gain between $50 and $300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes as soon as you make an account, provided jobs are turned off.&lt;br /&gt;
|-&lt;br /&gt;
| Con A Poor Schlub ||&lt;br /&gt;
* You will typically gain between $150 and $400 for each successful crime.&lt;br /&gt;
* You are able to do these crimes almost as soon as you make an account, provided jobs are turned off.&lt;br /&gt;
|-&lt;br /&gt;
| Extort A Shop Owner || &lt;br /&gt;
* You will typically gain between $300 and $500 for each successful crime.&lt;br /&gt;
* You are able to do these crimes after a few attempts at an easier Petty Crime.&lt;br /&gt;
|-&lt;br /&gt;
| Knock Over A Post Office ||&lt;br /&gt;
* You will typically gain between $300 and $500 for each successful crime.&lt;br /&gt;
* You are able to do these crimes after a few attempts at an easier Petty Crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Felony Crime===&lt;br /&gt;
Players can attempt a Felony Crime every 12 minutes &amp;lt;ref name=&amp;quot;tutorial1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;tutorial2&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1026867/tpass/e3aa4185e5100b74fc30927dab321432&amp;lt;/ref&amp;gt;, and it is an another easy way to make money and gain experience in the game. Fifteen total felony crimes are available in the game, with the first felony crime available to players at 15 units &amp;lt;ref name=&amp;quot;tutorial2&amp;quot; /&amp;gt;, and each additional felonies opening with five unit increments until 60. Similar to [[Profit_(Tab)#Petty Crime | Petty Crimes]], each unlocked crime yields more money and experience than the last. Intimidation skill is improved by, and effects the outcome of, all Felony Crime attempts &amp;lt;ref name=&amp;quot;theft&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Felony Proficiency Perk grants a 10% chance to not have the timer triggered when a player attempts a felony crime.&lt;br /&gt;
{{BA}}&lt;br /&gt;
Felony Crime uses the same timer as the [[Profit_(Tab)#Organized Crime | Organized Crime]]. Players can not be invited to Organized Crimes if their Felony Crime timer is open &amp;lt;ref name=&amp;quot;tutorial2&amp;quot; /&amp;gt;. If a player attempts a Felony Crime after accepting an Organized Crime invitation, the time from the Organized Crime will be added on top of Felony Crime timer. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 250px;&amp;quot; | Felony Crime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 1150px;&amp;quot; | Information&lt;br /&gt;
|-&lt;br /&gt;
| Run A Prostitution Ring || &lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
|-&lt;br /&gt;
| Pick a Hartmann lock || &lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Victor safe || &lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 20.&lt;br /&gt;
|-&lt;br /&gt;
| Rob A Bank || &lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
|-&lt;br /&gt;
| Pick a Deluxe lock || &lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Yale safe || &lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 30.&lt;br /&gt;
|-&lt;br /&gt;
| Do A Truck Heist || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
|-&lt;br /&gt;
| Pick an Independent lock || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a National safe || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 40.&lt;br /&gt;
|-&lt;br /&gt;
| Blackmail the Mayor || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
|-&lt;br /&gt;
| Pick an Everlasting lock || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Schwab safe || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 50.&lt;br /&gt;
|-&lt;br /&gt;
| Kidnap and ransom || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
|-&lt;br /&gt;
| Pick a Zephyr lock || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Morris safe ||&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 60.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Organized Crime===&lt;br /&gt;
Players can attempt Organized Crimes every 7 hours and 40 minutes &amp;lt;ref name=&amp;quot;tutorial2&amp;quot; /&amp;gt;, and it is the most complex crime in the game while giving out the best monetary reward. Four Organized Crimes are available in the game, with the first Organized Crime available to players at the Made Man rank &amp;lt;ref name=&amp;quot;tutorial3&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1026868/tpass/2c042fe44bf52f8ed5878599604cf901&amp;lt;/ref&amp;gt;, and each additional organized crime becoming available with promotions until Consigliere. Similar to both [[Profit_(Tab)#Petty Crime | Petty Crimes]] and [[Profit_(Tab)#Felony Crime | Felony Crimes]], each unlocked crime yields more money and experience than the last. Intimidation skill &amp;lt;ref name=&amp;quot;theft&amp;quot; /&amp;gt; and rank {{maybe}} effects the outcome of all Organized Crime attempts.&lt;br /&gt;
&lt;br /&gt;
Organized Crime attempts require at least two participants and may include up to eight players. Players can only invite those from the masterminds own home city and the residents of the city of which the Organized Crime is being planned at. Payout is divided among all participants according to their rank. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 250px;&amp;quot; | Organized Crime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 1150px;&amp;quot; | Information&lt;br /&gt;
|-&lt;br /&gt;
| Steal From An Art Gallery || &lt;br /&gt;
* You need a minimum of two people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Made Man [[Ranks|rank]].&lt;br /&gt;
* You will earn $132,000 from this crime, split between all participants.&lt;br /&gt;
|-&lt;br /&gt;
| Run A Loansharking Operation ||&lt;br /&gt;
* You need a minimum of three people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Capo [[Ranks|rank]].&lt;br /&gt;
* You will typically earn between $231,000 and $235,000 from this crime, split between all participants.&lt;br /&gt;
|-&lt;br /&gt;
| Torch A Rival's Business || &lt;br /&gt;
* You need a minimum of four people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Boss [[Ranks|rank]].&lt;br /&gt;
* You will typically earn between $350,000 and $355,000 from this crime, split between all participants.&lt;br /&gt;
|-&lt;br /&gt;
| Raid A Trucking Depot ||&lt;br /&gt;
* You need a minimum of five people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at Consigliere [[Ranks|rank]].&lt;br /&gt;
* You will typically earn between $545,000 and $550,000 from this crime, split between all participants.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Train Bodyguards===&lt;br /&gt;
Using [[Profit_(Tab)#Felony Crime | Felony]] timer, players can attempt to train Wack, Defense, Stealth, Info, and Rage stats of Named Bodyguards that are owned by their crew members, to allow them to fight in [[Profit_(Tab)#Durden Raid | Durden Raids]]. Offering a better payout than Felony Crime, and increased in difficulty higher the stat the bodyguard is being trained for, Train Bodyguards do not improve the Intimidation skill of a player. &lt;br /&gt;
&lt;br /&gt;
Success rate of an attempt in training a named bodyguard is dependent on the players skill in that particular stat &amp;lt;ref name=&amp;quot;durdenraid&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/882296#164852949&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Durden Raid===&lt;br /&gt;
A minigame within the game, and with its associated bonuses (King of the Hill) that effect the player stats for the top crew &amp;lt;ref name=&amp;quot;koh&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1735776#295493&amp;lt;/ref&amp;gt;, Durden Raid allows players to battle their Named Bodyguards against Durden bodyguards. &lt;br /&gt;
&lt;br /&gt;
Each player can select only five Named Bodyguards to fight in Durden Raid per day regardless of total Named Bodyguards they have. Each attack pits the Named Bodyguard skills (Wack, Defense, Stealth, and Info) against the selected Durdens, and to complete the raid successfully, all of the Durden skills must be lowered to 0. &lt;br /&gt;
&lt;br /&gt;
Number of Durdens available and their skill points are dependent upon the size of the Crew {{maybe}} and the Raid Difficulty set by the Crew Leader.&lt;br /&gt;
&lt;br /&gt;
===The Daily Hustle===&lt;br /&gt;
Players are assigned between three to five daily tasks randomly everyday &amp;lt;ref name=&amp;quot;hustle1&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1015789#169885561&amp;lt;/ref&amp;gt; &amp;lt;ref name=&amp;quot;hustle2&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1087568#16948705&amp;lt;/ref&amp;gt; to be completed before midnight server time &amp;lt;ref name=&amp;quot;hustle2&amp;quot; /&amp;gt;. Hustle Points collected can be spent on improving player skills &amp;lt;ref name=&amp;quot;hustle1&amp;quot; /&amp;gt;, and are carried over to the new character created, if the players character is killed &amp;lt;ref name=&amp;quot;hustle2&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Players earn one Hustle Point per day, for their first seven day streak, and it is increased by another point every seven days until the player reaches to four points earned. Missing one Daily Hustle resets the points earned points back down to one, and players may use Hustle Hangover Cure to avoid the streak resetting.&lt;br /&gt;
&lt;br /&gt;
Hustle Points are the only way to improve Stealth, and improve it to 101%. Hustle Points also allow a player to improve their Defense skill to 103%. Points spent to improve these skills increase higher the current skill that is being improved is.&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
&lt;br /&gt;
===Visit Drug Dealer===&lt;br /&gt;
With ten different drugs available, main source of income for players are drug deals through the process of buying low and selling high. This can be done between districts, the process of which is called microtrading, or between cities via Airport, which is more profitable but is limited by the travel timer. &lt;br /&gt;
&lt;br /&gt;
Prices vary between districts, where each individual drug carries it own +/-% &amp;lt;ref name=&amp;quot;drug1&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/332376#295491&amp;lt;/ref&amp;gt; &amp;lt;ref name=&amp;quot;drug2&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/331203#4333772&amp;lt;/ref&amp;gt;, and between cities. Base prices of the city the player current is in can be seen in the Visit Drug Dealer page if the player has an active Timers Package &amp;lt;ref name=&amp;quot;drug2&amp;quot; /&amp;gt;. Historical prices of all cities can be seen in the Visit Drug Dealer page, and City or/and Drug specific information can be acquired through buying Tips.&lt;br /&gt;
&lt;br /&gt;
===Search for Drug Deals===&lt;br /&gt;
Drugs produced by player-owned Drug Front Properties are found in Search for Drug Deals, allowing players to buy drugs off to resell them at the Visit Drug Dealer page. Prices of drugs found in this page are set by the owners of Drug Front Properties, and it is generally set towards the high end of the highest prices seen for that particular drug in the City.&lt;br /&gt;
&lt;br /&gt;
Players must purchase the maximum amount of units that they can hold when buying drugs from DFPs. No transaction will take place if the player can not afford to do so. The only exception to this is if a player can hold more units than what is available in the DFP, where the player can buy all the remaining inventory without issue.&lt;br /&gt;
&lt;br /&gt;
== Gamble ==&lt;br /&gt;
No subcats. Just add.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Profit_(Tab)&amp;diff=1144</id>
		<title>Profit (Tab)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Profit_(Tab)&amp;diff=1144"/>
				<updated>2022-01-16T21:25:10Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: /* Visit Drug Dealer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Profit=&lt;br /&gt;
WIP, obv.&lt;br /&gt;
==Work==&lt;br /&gt;
===Petty Crime===&lt;br /&gt;
&lt;br /&gt;
Players can attempt a Petty Crime every 3 minutes and 20 seconds,&amp;lt;ref name=&amp;quot;tutorial1&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1026866/tpass/46a8a9063a1352a95a3247a7a9be7bd0&amp;lt;/ref&amp;gt; and it is the easiest way to make money and gain experience in the game. With four Petty Crimes to chose from, each has an increased difficulty and a better payout than the last. Intimidation skill is improved by, and effects the outcome of, all Petty Crime attempts &amp;lt;ref name=&amp;quot;theft&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/948108#15434505&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Petty Proficiency Perk grants a 10% chance to not have the timer triggered when a player attempts a petty crime.&lt;br /&gt;
{{BA}}&lt;br /&gt;
Petty Crimes are not available in tutorial mode, and are replaced with Jobs. Jobs are created by player crews that are actively recruiting, and doing these Jobs alert crews to contact the player. Jobs and tutorial mode can be turned off. '''Doing so is irreversible.''' Players must reach out to crews via mobmail if they turn off Jobs to be recruited into a crew. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 250px;&amp;quot; | Petty Crime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 1150px;&amp;quot; | Information&lt;br /&gt;
|-&lt;br /&gt;
| Snatch A Purse || &lt;br /&gt;
* You will typically gain between $50 and $300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes as soon as you make an account, provided jobs are turned off.&lt;br /&gt;
|-&lt;br /&gt;
| Con A Poor Schlub ||&lt;br /&gt;
* You will typically gain between $150 and $400 for each successful crime.&lt;br /&gt;
* You are able to do these crimes almost as soon as you make an account, provided jobs are turned off.&lt;br /&gt;
|-&lt;br /&gt;
| Extort A Shop Owner || &lt;br /&gt;
* You will typically gain between $300 and $500 for each successful crime.&lt;br /&gt;
* You are able to do these crimes after a few attempts at an easier Petty Crime.&lt;br /&gt;
|-&lt;br /&gt;
| Knock Over A Post Office ||&lt;br /&gt;
* You will typically gain between $300 and $500 for each successful crime.&lt;br /&gt;
* You are able to do these crimes after a few attempts at an easier Petty Crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Felony Crime===&lt;br /&gt;
Players can attempt a Felony Crime every 12 minutes &amp;lt;ref name=&amp;quot;tutorial1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;tutorial2&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1026867/tpass/e3aa4185e5100b74fc30927dab321432&amp;lt;/ref&amp;gt;, and it is an another easy way to make money and gain experience in the game. Fifteen total felony crimes are available in the game, with the first felony crime available to players at 15 units &amp;lt;ref name=&amp;quot;tutorial2&amp;quot; /&amp;gt;, and each additional felonies opening with five unit increments until 60. Similar to [[Profit_(Tab)#Petty Crime | Petty Crimes]], each unlocked crime yields more money and experience than the last. Intimidation skill is improved by, and effects the outcome of, all Felony Crime attempts &amp;lt;ref name=&amp;quot;theft&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Felony Proficiency Perk grants a 10% chance to not have the timer triggered when a player attempts a felony crime.&lt;br /&gt;
{{BA}}&lt;br /&gt;
Felony Crime uses the same timer as the [[Profit_(Tab)#Organized Crime | Organized Crime]]. Players can not be invited to Organized Crimes if their Felony Crime timer is open &amp;lt;ref name=&amp;quot;tutorial2&amp;quot; /&amp;gt;. If a player attempts a Felony Crime after accepting an Organized Crime invitation, the time from the Organized Crime will be added on top of Felony Crime timer. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 250px;&amp;quot; | Felony Crime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 1150px;&amp;quot; | Information&lt;br /&gt;
|-&lt;br /&gt;
| Run A Prostitution Ring || &lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
|-&lt;br /&gt;
| Pick a Hartmann lock || &lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Victor safe || &lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 20.&lt;br /&gt;
|-&lt;br /&gt;
| Rob A Bank || &lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
|-&lt;br /&gt;
| Pick a Deluxe lock || &lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Yale safe || &lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 30.&lt;br /&gt;
|-&lt;br /&gt;
| Do A Truck Heist || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
|-&lt;br /&gt;
| Pick an Independent lock || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a National safe || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 40.&lt;br /&gt;
|-&lt;br /&gt;
| Blackmail the Mayor || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
|-&lt;br /&gt;
| Pick an Everlasting lock || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Schwab safe || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 50.&lt;br /&gt;
|-&lt;br /&gt;
| Kidnap and ransom || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
|-&lt;br /&gt;
| Pick a Zephyr lock || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Morris safe ||&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 60.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Organized Crime===&lt;br /&gt;
Players can attempt Organized Crimes every 7 hours and 40 minutes &amp;lt;ref name=&amp;quot;tutorial2&amp;quot; /&amp;gt;, and it is the most complex crime in the game while giving out the best monetary reward. Four Organized Crimes are available in the game, with the first Organized Crime available to players at the Made Man rank &amp;lt;ref name=&amp;quot;tutorial3&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1026868/tpass/2c042fe44bf52f8ed5878599604cf901&amp;lt;/ref&amp;gt;, and each additional organized crime becoming available with promotions until Consigliere. Similar to both [[Profit_(Tab)#Petty Crime | Petty Crimes]] and [[Profit_(Tab)#Felony Crime | Felony Crimes]], each unlocked crime yields more money and experience than the last. Intimidation skill &amp;lt;ref name=&amp;quot;theft&amp;quot; /&amp;gt; and rank {{maybe}} effects the outcome of all Organized Crime attempts.&lt;br /&gt;
&lt;br /&gt;
Organized Crime attempts require at least two participants and may include up to eight players. Players can only invite those from the masterminds own home city and the residents of the city of which the Organized Crime is being planned at. Payout is divided among all participants according to their rank. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 250px;&amp;quot; | Organized Crime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 1150px;&amp;quot; | Information&lt;br /&gt;
|-&lt;br /&gt;
| Steal From An Art Gallery || &lt;br /&gt;
* You need a minimum of two people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Made Man [[Ranks|rank]].&lt;br /&gt;
* You will earn $132,000 from this crime, split between all participants.&lt;br /&gt;
|-&lt;br /&gt;
| Run A Loansharking Operation ||&lt;br /&gt;
* You need a minimum of three people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Capo [[Ranks|rank]].&lt;br /&gt;
* You will typically earn between $231,000 and $235,000 from this crime, split between all participants.&lt;br /&gt;
|-&lt;br /&gt;
| Torch A Rival's Business || &lt;br /&gt;
* You need a minimum of four people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Boss [[Ranks|rank]].&lt;br /&gt;
* You will typically earn between $350,000 and $355,000 from this crime, split between all participants.&lt;br /&gt;
|-&lt;br /&gt;
| Raid A Trucking Depot ||&lt;br /&gt;
* You need a minimum of five people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at Consigliere [[Ranks|rank]].&lt;br /&gt;
* You will typically earn between $545,000 and $550,000 from this crime, split between all participants.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Train Bodyguards===&lt;br /&gt;
Using [[Profit_(Tab)#Felony Crime | Felony]] timer, players can attempt to train Wack, Defense, Stealth, Info, and Rage stats of Named Bodyguards that are owned by their crew members, to allow them to fight in [[Profit_(Tab)#Durden Raid | Durden Raids]]. Offering a better payout than Felony Crime, and increased in difficulty higher the stat the bodyguard is being trained for, Train Bodyguards do not improve the Intimidation skill of a player. &lt;br /&gt;
&lt;br /&gt;
Success rate of an attempt in training a named bodyguard is dependent on the players skill in that particular stat &amp;lt;ref name=&amp;quot;durdenraid&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/882296#164852949&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Durden Raid===&lt;br /&gt;
A minigame within the game, and with its associated bonuses (King of the Hill) that effect the player stats for the top crew &amp;lt;ref name=&amp;quot;koh&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1735776#295493&amp;lt;/ref&amp;gt;, Durden Raid allows players to battle their Named Bodyguards against Durden bodyguards. &lt;br /&gt;
&lt;br /&gt;
Each player can select only five Named Bodyguards to fight in Durden Raid per day regardless of total Named Bodyguards they have. Each attack pits the Named Bodyguard skills (Wack, Defense, Stealth, and Info) against the selected Durdens, and to complete the raid successfully, all of the Durden skills must be lowered to 0. &lt;br /&gt;
&lt;br /&gt;
Number of Durdens available and their skill points are dependent upon the size of the Crew {{maybe}} and the Raid Difficulty set by the Crew Leader.&lt;br /&gt;
&lt;br /&gt;
===The Daily Hustle===&lt;br /&gt;
Players are assigned between three to five daily tasks randomly everyday &amp;lt;ref name=&amp;quot;hustle1&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1015789#169885561&amp;lt;/ref&amp;gt; &amp;lt;ref name=&amp;quot;hustle2&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1087568#16948705&amp;lt;/ref&amp;gt; to be completed before midnight server time &amp;lt;ref name=&amp;quot;hustle2&amp;quot; /&amp;gt;. Hustle Points collected can be spent on improving player skills &amp;lt;ref name=&amp;quot;hustle1&amp;quot; /&amp;gt;, and are carried over to the new character created, if the players character is killed &amp;lt;ref name=&amp;quot;hustle2&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Players earn one Hustle Point per day, for their first seven day streak, and it is increased by another point every seven days until the player reaches to four points earned. Missing one Daily Hustle resets the points earned points back down to one, and players may use Hustle Hangover Cure to avoid the streak resetting.&lt;br /&gt;
&lt;br /&gt;
Hustle Points are the only way to improve Stealth, and improve it to 101%. Hustle Points also allow a player to improve their Defense skill to 103%. Points spent to improve these skills increase higher the current skill that is being improved is.&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
&lt;br /&gt;
===Visit Drug Dealer===&lt;br /&gt;
With ten different drugs available, main source of income for players are drug deals through the process of buying low and selling high. This can be done between districts, the process of which is called microtrading, or between cities via Airport, which is more profitable but is limited by the travel timer. &lt;br /&gt;
&lt;br /&gt;
Prices vary between districts, where each individual drug carries it own +/-% &amp;lt;ref name=&amp;quot;drug1&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/332376#295491&amp;lt;/ref&amp;gt; &amp;lt;ref name=&amp;quot;drug2&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/331203#4333772&amp;lt;/ref&amp;gt;, and between cities. Base prices of the city the player current is in can be seen in the Visit Drug Dealer page if the player has an active Timers Package &amp;lt;ref name=&amp;quot;drug2&amp;quot; /&amp;gt;. Historical prices of all cities can be seen in the Visit Drug Dealer page, and City or/and Drug specific information can be acquired through buying Tips.&lt;br /&gt;
&lt;br /&gt;
===Search for Drug Deals===&lt;br /&gt;
Drugs found in the Search For [[Drugs]] page are those produced by Drug Front Property owners. This is why the cost of the drugs is high, however if the local dealer is selling for a higher rate than the DFP owner then there is still profit to be made, selling drugs is a good way to gain XP so you should always take the deal if it involves even a small profit.&lt;br /&gt;
&lt;br /&gt;
You must purchase the maximum which you can hold, if you can hold 20 units and the DFP owner is selling 20 units or more, then you can only purchase these drugs if you can afford the 20 units. You may repeat a purchase as often as possible, if the DFP owner is selling 60 units and you can hold 20, then you can buy 20 and sell to the local dealer then return to the DFP owner and buy another 20 units, just be cautious that the local dealers price hasn't changed or you could be stuck with high value drugs to sell.&lt;br /&gt;
&lt;br /&gt;
== Gamble ==&lt;br /&gt;
No subcats. Just add.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Profit_(Tab)&amp;diff=1143</id>
		<title>Profit (Tab)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Profit_(Tab)&amp;diff=1143"/>
				<updated>2022-01-16T21:23:19Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: /* Visit Drug Dealer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Profit=&lt;br /&gt;
WIP, obv.&lt;br /&gt;
==Work==&lt;br /&gt;
===Petty Crime===&lt;br /&gt;
&lt;br /&gt;
Players can attempt a Petty Crime every 3 minutes and 20 seconds,&amp;lt;ref name=&amp;quot;tutorial1&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1026866/tpass/46a8a9063a1352a95a3247a7a9be7bd0&amp;lt;/ref&amp;gt; and it is the easiest way to make money and gain experience in the game. With four Petty Crimes to chose from, each has an increased difficulty and a better payout than the last. Intimidation skill is improved by, and effects the outcome of, all Petty Crime attempts &amp;lt;ref name=&amp;quot;theft&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/948108#15434505&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Petty Proficiency Perk grants a 10% chance to not have the timer triggered when a player attempts a petty crime.&lt;br /&gt;
{{BA}}&lt;br /&gt;
Petty Crimes are not available in tutorial mode, and are replaced with Jobs. Jobs are created by player crews that are actively recruiting, and doing these Jobs alert crews to contact the player. Jobs and tutorial mode can be turned off. '''Doing so is irreversible.''' Players must reach out to crews via mobmail if they turn off Jobs to be recruited into a crew. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 250px;&amp;quot; | Petty Crime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 1150px;&amp;quot; | Information&lt;br /&gt;
|-&lt;br /&gt;
| Snatch A Purse || &lt;br /&gt;
* You will typically gain between $50 and $300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes as soon as you make an account, provided jobs are turned off.&lt;br /&gt;
|-&lt;br /&gt;
| Con A Poor Schlub ||&lt;br /&gt;
* You will typically gain between $150 and $400 for each successful crime.&lt;br /&gt;
* You are able to do these crimes almost as soon as you make an account, provided jobs are turned off.&lt;br /&gt;
|-&lt;br /&gt;
| Extort A Shop Owner || &lt;br /&gt;
* You will typically gain between $300 and $500 for each successful crime.&lt;br /&gt;
* You are able to do these crimes after a few attempts at an easier Petty Crime.&lt;br /&gt;
|-&lt;br /&gt;
| Knock Over A Post Office ||&lt;br /&gt;
* You will typically gain between $300 and $500 for each successful crime.&lt;br /&gt;
* You are able to do these crimes after a few attempts at an easier Petty Crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Felony Crime===&lt;br /&gt;
Players can attempt a Felony Crime every 12 minutes &amp;lt;ref name=&amp;quot;tutorial1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;tutorial2&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1026867/tpass/e3aa4185e5100b74fc30927dab321432&amp;lt;/ref&amp;gt;, and it is an another easy way to make money and gain experience in the game. Fifteen total felony crimes are available in the game, with the first felony crime available to players at 15 units &amp;lt;ref name=&amp;quot;tutorial2&amp;quot; /&amp;gt;, and each additional felonies opening with five unit increments until 60. Similar to [[Profit_(Tab)#Petty Crime | Petty Crimes]], each unlocked crime yields more money and experience than the last. Intimidation skill is improved by, and effects the outcome of, all Felony Crime attempts &amp;lt;ref name=&amp;quot;theft&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Felony Proficiency Perk grants a 10% chance to not have the timer triggered when a player attempts a felony crime.&lt;br /&gt;
{{BA}}&lt;br /&gt;
Felony Crime uses the same timer as the [[Profit_(Tab)#Organized Crime | Organized Crime]]. Players can not be invited to Organized Crimes if their Felony Crime timer is open &amp;lt;ref name=&amp;quot;tutorial2&amp;quot; /&amp;gt;. If a player attempts a Felony Crime after accepting an Organized Crime invitation, the time from the Organized Crime will be added on top of Felony Crime timer. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 250px;&amp;quot; | Felony Crime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 1150px;&amp;quot; | Information&lt;br /&gt;
|-&lt;br /&gt;
| Run A Prostitution Ring || &lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
|-&lt;br /&gt;
| Pick a Hartmann lock || &lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Victor safe || &lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 20.&lt;br /&gt;
|-&lt;br /&gt;
| Rob A Bank || &lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
|-&lt;br /&gt;
| Pick a Deluxe lock || &lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Yale safe || &lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 30.&lt;br /&gt;
|-&lt;br /&gt;
| Do A Truck Heist || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
|-&lt;br /&gt;
| Pick an Independent lock || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a National safe || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 40.&lt;br /&gt;
|-&lt;br /&gt;
| Blackmail the Mayor || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
|-&lt;br /&gt;
| Pick an Everlasting lock || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Schwab safe || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 50.&lt;br /&gt;
|-&lt;br /&gt;
| Kidnap and ransom || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
|-&lt;br /&gt;
| Pick a Zephyr lock || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Morris safe ||&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 60.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Organized Crime===&lt;br /&gt;
Players can attempt Organized Crimes every 7 hours and 40 minutes &amp;lt;ref name=&amp;quot;tutorial2&amp;quot; /&amp;gt;, and it is the most complex crime in the game while giving out the best monetary reward. Four Organized Crimes are available in the game, with the first Organized Crime available to players at the Made Man rank &amp;lt;ref name=&amp;quot;tutorial3&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1026868/tpass/2c042fe44bf52f8ed5878599604cf901&amp;lt;/ref&amp;gt;, and each additional organized crime becoming available with promotions until Consigliere. Similar to both [[Profit_(Tab)#Petty Crime | Petty Crimes]] and [[Profit_(Tab)#Felony Crime | Felony Crimes]], each unlocked crime yields more money and experience than the last. Intimidation skill &amp;lt;ref name=&amp;quot;theft&amp;quot; /&amp;gt; and rank {{maybe}} effects the outcome of all Organized Crime attempts.&lt;br /&gt;
&lt;br /&gt;
Organized Crime attempts require at least two participants and may include up to eight players. Players can only invite those from the masterminds own home city and the residents of the city of which the Organized Crime is being planned at. Payout is divided among all participants according to their rank. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 250px;&amp;quot; | Organized Crime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 1150px;&amp;quot; | Information&lt;br /&gt;
|-&lt;br /&gt;
| Steal From An Art Gallery || &lt;br /&gt;
* You need a minimum of two people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Made Man [[Ranks|rank]].&lt;br /&gt;
* You will earn $132,000 from this crime, split between all participants.&lt;br /&gt;
|-&lt;br /&gt;
| Run A Loansharking Operation ||&lt;br /&gt;
* You need a minimum of three people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Capo [[Ranks|rank]].&lt;br /&gt;
* You will typically earn between $231,000 and $235,000 from this crime, split between all participants.&lt;br /&gt;
|-&lt;br /&gt;
| Torch A Rival's Business || &lt;br /&gt;
* You need a minimum of four people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Boss [[Ranks|rank]].&lt;br /&gt;
* You will typically earn between $350,000 and $355,000 from this crime, split between all participants.&lt;br /&gt;
|-&lt;br /&gt;
| Raid A Trucking Depot ||&lt;br /&gt;
* You need a minimum of five people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at Consigliere [[Ranks|rank]].&lt;br /&gt;
* You will typically earn between $545,000 and $550,000 from this crime, split between all participants.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Train Bodyguards===&lt;br /&gt;
Using [[Profit_(Tab)#Felony Crime | Felony]] timer, players can attempt to train Wack, Defense, Stealth, Info, and Rage stats of Named Bodyguards that are owned by their crew members, to allow them to fight in [[Profit_(Tab)#Durden Raid | Durden Raids]]. Offering a better payout than Felony Crime, and increased in difficulty higher the stat the bodyguard is being trained for, Train Bodyguards do not improve the Intimidation skill of a player. &lt;br /&gt;
&lt;br /&gt;
Success rate of an attempt in training a named bodyguard is dependent on the players skill in that particular stat &amp;lt;ref name=&amp;quot;durdenraid&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/882296#164852949&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Durden Raid===&lt;br /&gt;
A minigame within the game, and with its associated bonuses (King of the Hill) that effect the player stats for the top crew &amp;lt;ref name=&amp;quot;koh&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1735776#295493&amp;lt;/ref&amp;gt;, Durden Raid allows players to battle their Named Bodyguards against Durden bodyguards. &lt;br /&gt;
&lt;br /&gt;
Each player can select only five Named Bodyguards to fight in Durden Raid per day regardless of total Named Bodyguards they have. Each attack pits the Named Bodyguard skills (Wack, Defense, Stealth, and Info) against the selected Durdens, and to complete the raid successfully, all of the Durden skills must be lowered to 0. &lt;br /&gt;
&lt;br /&gt;
Number of Durdens available and their skill points are dependent upon the size of the Crew {{maybe}} and the Raid Difficulty set by the Crew Leader.&lt;br /&gt;
&lt;br /&gt;
===The Daily Hustle===&lt;br /&gt;
Players are assigned between three to five daily tasks randomly everyday &amp;lt;ref name=&amp;quot;hustle1&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1015789#169885561&amp;lt;/ref&amp;gt; &amp;lt;ref name=&amp;quot;hustle2&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1087568#16948705&amp;lt;/ref&amp;gt; to be completed before midnight server time &amp;lt;ref name=&amp;quot;hustle2&amp;quot; /&amp;gt;. Hustle Points collected can be spent on improving player skills &amp;lt;ref name=&amp;quot;hustle1&amp;quot; /&amp;gt;, and are carried over to the new character created, if the players character is killed &amp;lt;ref name=&amp;quot;hustle2&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Players earn one Hustle Point per day, for their first seven day streak, and it is increased by another point every seven days until the player reaches to four points earned. Missing one Daily Hustle resets the points earned points back down to one, and players may use Hustle Hangover Cure to avoid the streak resetting.&lt;br /&gt;
&lt;br /&gt;
Hustle Points are the only way to improve Stealth, and improve it to 101%. Hustle Points also allow a player to improve their Defense skill to 103%. Points spent to improve these skills increase higher the current skill that is being improved is.&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
&lt;br /&gt;
===Visit Drug Dealer===&lt;br /&gt;
With ten different drugs available, main source of income for players are drug deals through the process of buying low and selling high. This can be done between districts, the process of which is called microtrading, or between cities via Airport, which is more profitable but is limited by the travel timer. &lt;br /&gt;
&lt;br /&gt;
Prices vary between districts, where each individual drug carries it own +/-% &amp;lt;ref name=&amp;quot;drug1&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/332376#295491&amp;lt;/ref&amp;gt; &amp;lt;ref name=&amp;quot;drug2&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/331203#4333772&amp;lt;/ref&amp;gt;, and between cities. Base prices of the city the player current is in can be seen in the Visit Drug Dealer page if the player has an active Timers Package &amp;lt;ref name=&amp;quot;drug2&amp;quot; /&amp;gt;. Historical prices of all cities can be seen in the Visit Drug Dealer page, and City / Drug specific information can be acquired through buying Tips.&lt;br /&gt;
&lt;br /&gt;
===Search for Drug Deals===&lt;br /&gt;
Drugs found in the Search For [[Drugs]] page are those produced by Drug Front Property owners. This is why the cost of the drugs is high, however if the local dealer is selling for a higher rate than the DFP owner then there is still profit to be made, selling drugs is a good way to gain XP so you should always take the deal if it involves even a small profit.&lt;br /&gt;
&lt;br /&gt;
You must purchase the maximum which you can hold, if you can hold 20 units and the DFP owner is selling 20 units or more, then you can only purchase these drugs if you can afford the 20 units. You may repeat a purchase as often as possible, if the DFP owner is selling 60 units and you can hold 20, then you can buy 20 and sell to the local dealer then return to the DFP owner and buy another 20 units, just be cautious that the local dealers price hasn't changed or you could be stuck with high value drugs to sell.&lt;br /&gt;
&lt;br /&gt;
== Gamble ==&lt;br /&gt;
No subcats. Just add.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=User:LFP/common.css&amp;diff=1142</id>
		<title>User:LFP/common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=User:LFP/common.css&amp;diff=1142"/>
				<updated>2022-01-15T01:21:05Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=User:LFP/common.css&amp;diff=1141</id>
		<title>User:LFP/common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=User:LFP/common.css&amp;diff=1141"/>
				<updated>2022-01-15T01:20:50Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/** MediaWiki:Gadget-Blackskin.css *******&lt;br /&gt;
 * Original by [[:it:Utente:Kormoran]]&lt;br /&gt;
 * Maintained by [[User:Dispenser]] for [[WP:WikiProject Accessibility]]&lt;br /&gt;
 */&lt;br /&gt;
@media screen {&lt;br /&gt;
/* Selection highlight */&lt;br /&gt;
::-moz-selection { color: #90FF90; background: #008000; }&lt;br /&gt;
::selection      { color: #90FF90; background: #008000; } &lt;br /&gt;
/* Color buttons, drop downs, and input boxes */&lt;br /&gt;
fieldset { &lt;br /&gt;
    border-color: #004000;&lt;br /&gt;
}&lt;br /&gt;
legend {&lt;br /&gt;
    border: 1px solid #004000; /* @theme */&lt;br /&gt;
}&lt;br /&gt;
input[type=&amp;quot;number&amp;quot;],&lt;br /&gt;
input[type=&amp;quot;text&amp;quot;],&lt;br /&gt;
input:not([type]),&lt;br /&gt;
select {&lt;br /&gt;
    background-color: #004000;&lt;br /&gt;
    border-color: #008000;  &lt;br /&gt;
    color: #00dd00;&lt;br /&gt;
}&lt;br /&gt;
button,&lt;br /&gt;
input[type=&amp;quot;button&amp;quot;],&lt;br /&gt;
input[type=&amp;quot;reset&amp;quot;],&lt;br /&gt;
input[type=&amp;quot;submit&amp;quot;] {&lt;br /&gt;
    cursor: pointer;&lt;br /&gt;
}&lt;br /&gt;
/* Color background */ &lt;br /&gt;
body, div#globalWrapper {&lt;br /&gt;
    background-color: #000000;&lt;br /&gt;
    background-image: none /* Monobook background */;&lt;br /&gt;
    color: #00dd00;&lt;br /&gt;
}&lt;br /&gt;
#mw-page-base{&lt;br /&gt;
    background:none /* Vector background */;&lt;br /&gt;
}&lt;br /&gt;
#content, .mw-body {&lt;br /&gt;
    background-color: #000000;&lt;br /&gt;
    color : #00dd00;&lt;br /&gt;
    border-color : #008000;&lt;br /&gt;
}&lt;br /&gt;
.ns-0 #content {&lt;br /&gt;
    background : #000000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Color the links */&lt;br /&gt;
a { color: #7070FF; }&lt;br /&gt;
a:visited { color: #9090D0; }&lt;br /&gt;
a:active, a.new { color: #FF4040; }&lt;br /&gt;
a.interwiki, a.external { color: #5386DB; }&lt;br /&gt;
a.interwiki:visited, a.external:visited { color: #5386DB; }&lt;br /&gt;
a.stub { color: #974253; }&lt;br /&gt;
&lt;br /&gt;
/* De-Color user signature links (black-on-black) */&lt;br /&gt;
a:not([class]) font, a:not([class]) span, a:not([class]) bold {&lt;br /&gt;
    background-color:inherit!important;&lt;br /&gt;
    color:inherit!important;&lt;br /&gt;
}&lt;br /&gt;
/* Color user links */&lt;br /&gt;
/*&lt;br /&gt;
a[title^=&amp;quot;User&amp;quot;], &lt;br /&gt;
a[title^=&amp;quot;Special:Contributions/&amp;quot;] {&lt;br /&gt;
    background-color:#010!important;&lt;br /&gt;
    color: #7070FF!important;&lt;br /&gt;
}/*-*/&lt;br /&gt;
&lt;br /&gt;
.mw-body-content .external {&lt;br /&gt;
    background-image:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAwAAAAMBAMAAACkW0HUAAAAFVBMVEUAAAAAAAAAZv8AZswAL14hZIUwYI+U+klIAAAAAXRSTlMAQObYZgAAADxJREFUCNdjgAMmJSUFIBUmKAiimAKBFLOxkSOIElQRCQRSQo5OakBKJEWZlQEo6CTMAKIEwZSxsTHcJAD6JwXY6XjSLgAAAABJRU5ErkJggg==);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Headings */&lt;br /&gt;
h1, #bodyContent h1,&lt;br /&gt;
h2, #bodyContent h2,&lt;br /&gt;
h3, #bodyContent h3,&lt;br /&gt;
h4, #bodyContent h4,&lt;br /&gt;
h5, #bodyContent h5,&lt;br /&gt;
h6, #bodyContent h6 {&lt;br /&gt;
    color: #00dd00;&lt;br /&gt;
    border-color:#008000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Color Table of Contents */&lt;br /&gt;
#toc, .toc, .mw-warning, .toccolours, body.skin-monobook .toccolours { &lt;br /&gt;
    background-color: #002000; &lt;br /&gt;
    border-color: #008000; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Images */&lt;br /&gt;
.mw-body img {&lt;br /&gt;
    border: 2px solid #008000;&lt;br /&gt;
    background-color: #000000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Fix background of Tex images, which are black on transparent. */&lt;br /&gt;
.mw-body img.mwe-math-fallback-image-inline {&lt;br /&gt;
    background-color: #fff;&lt;br /&gt;
    filter:invert(100%) hue-rotate(180deg);&lt;br /&gt;
    border:none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
hr {&lt;br /&gt;
    color: #004000;&lt;br /&gt;
    background-color: #004000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Color explanations with tool tips */&lt;br /&gt;
abbr, acronym, .explain {&lt;br /&gt;
    border-color: #004000;&lt;br /&gt;
    color: White;&lt;br /&gt;
    background-color: #002000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Color code snippets */&lt;br /&gt;
code { &lt;br /&gt;
    background-color: #00AA00; &lt;br /&gt;
    color: Black; &lt;br /&gt;
    border-color: #00AA00;&lt;br /&gt;
    font-weight:bolder;/*XXX: Increase contrast*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Color code blocks */&lt;br /&gt;
pre, .mw-code {&lt;br /&gt;
    border-style:dashed;&lt;br /&gt;
    border-color:#00AA00;&lt;br /&gt;
    color: White;&lt;br /&gt;
    background-color: #002000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Color highlighted ref [[MediaWiki:Common.css]] */&lt;br /&gt;
body.action-info .mw-body-content :target,&lt;br /&gt;
body.mediawiki .citation:target {&lt;br /&gt;
    background-color: rgba(0, 127, 255, 0.133);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Table background colors */&lt;br /&gt;
table { &lt;br /&gt;
    background-color: #000000!important;&lt;br /&gt;
    color: #00dd00!important;&lt;br /&gt;
}&lt;br /&gt;
table th {&lt;br /&gt;
    background-color: #1D1C1C!important;&lt;br /&gt;
    color: #00dd00!important;&lt;br /&gt;
}&lt;br /&gt;
table td {&lt;br /&gt;
    background-color: #000000!important;&lt;br /&gt;
    color: #00dd00!important; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table tr { &lt;br /&gt;
    background-color: #000000!important;&lt;br /&gt;
    color: #00dd00!important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Tabular tables */&lt;br /&gt;
table.wikitable {&lt;br /&gt;
  border-color: #004000 !important;&lt;br /&gt;
  color: #00dd00!important;&lt;br /&gt;
}&lt;br /&gt;
table.wikitable th, table.wikitable td {&lt;br /&gt;
  border-color: #004000 !important;&lt;br /&gt;
}&lt;br /&gt;
table.wikitable th {&lt;br /&gt;
  background-color: #1D1C1C!important;&lt;br /&gt;
}&lt;br /&gt;
table.wikitable td {&lt;br /&gt;
  background-color: #000000!important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* JQuery sort arrows */&lt;br /&gt;
table.jquery-tablesorter th.headerSort {&lt;br /&gt;
    background-image:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABUAAAAJCAYAAADdA2d2AAAAPUlEQVR4AWMgCtxlkAPiA0CsREgpCQaC4X8gfggymJoG/sc0mHIDMQ2mE6DcpfQNU/rHPsJgBWg6VSBGOQB5WklTTHq/UAAAAABJRU5ErkJggg==);&lt;br /&gt;
}&lt;br /&gt;
table.jquery-tablesorter th.headerSortUp {&lt;br /&gt;
    background-image:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABUAAAAECAYAAABhnXSoAAAAKklEQVR4AWMgCtxlkAPiA0CsREgpCQaC4X8gfggymJoG/kczmHIDSTEYACAWJKqhXDSPAAAAAElFTkSuQmCC);&lt;br /&gt;
}&lt;br /&gt;
table.jquery-tablesorter th.headerSortDown {&lt;br /&gt;
    background-image:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABUAAAAECAYAAABhnXSoAAAALUlEQVR4AWPACe4yyAExCP7Hgh8CsRID6QBhMD4DKTQY00BKDVYA4gNgmggAAHjLJKrpYfWaAAAAAElFTkSuQmCC);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* thumbnails */&lt;br /&gt;
.ns-0 * #content div.thumb {&lt;br /&gt;
    border-color: #000000;&lt;br /&gt;
}&lt;br /&gt;
/* thumbnails */&lt;br /&gt;
div.thumb {&lt;br /&gt;
    margin-bottom: .5em;&lt;br /&gt;
    border-style: solid;&lt;br /&gt;
    border-color: #002000;&lt;br /&gt;
}&lt;br /&gt;
div.thumb div {&lt;br /&gt;
    border-width: 1px;&lt;br /&gt;
    border-style: solid;&lt;br /&gt;
    border-color: #002000;&lt;br /&gt;
    background-color: #004000;&lt;br /&gt;
}&lt;br /&gt;
div.thumb div a img {&lt;br /&gt;
    /* Transparent PNGs assume light color backgrounds :-( */&lt;br /&gt;
    background-color:#103010;&lt;br /&gt;
    /* TODO: Use film grain texture, so lines are more noticeable */&lt;br /&gt;
    border: 1px solid #002000;&lt;br /&gt;
}&lt;br /&gt;
div.thumb div a img:hover {&lt;br /&gt;
    /* Increase brightness on hover */&lt;br /&gt;
    background-color:#EEE;&lt;br /&gt;
}&lt;br /&gt;
div.thumb div div.thumbcaption {&lt;br /&gt;
    border: none;&lt;br /&gt;
    padding: .3em 0 .1em 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* galleries */&lt;br /&gt;
table.gallery {&lt;br /&gt;
    border: 1px solid #002000;&lt;br /&gt;
    background-color: #004000;&lt;br /&gt;
}&lt;br /&gt;
table.gallery td {&lt;br /&gt;
    background-color: #004000;&lt;br /&gt;
    border: solid 2px white;&lt;br /&gt;
}&lt;br /&gt;
li.gallerybox div.thumb, body.mediawiki #content .gallerybox div.thumb {&lt;br /&gt;
    background-color:transparent;&lt;br /&gt;
    border: 1px solid #002000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Color category box */&lt;br /&gt;
.catlinks {&lt;br /&gt;
    border-color:#800080;&lt;br /&gt;
    background-color:#000000;&lt;br /&gt;
    color: #00FFFF;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* #################################&lt;br /&gt;
 *          Interface Pages&lt;br /&gt;
 * #################################&lt;br /&gt;
 */&lt;br /&gt;
.mw-ui-input:focus {&lt;br /&gt;
    border-color: lime;&lt;br /&gt;
    box-shadow: inset 0 0 0 1px lime;&lt;br /&gt;
}&lt;br /&gt;
.postedit, /* untested */&lt;br /&gt;
.mw-notification { /* top right bubble */&lt;br /&gt;
    background-color:#004000;&lt;br /&gt;
    background-color:rgba(0, 64, 0, 0.93);&lt;br /&gt;
    border-color:#008000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*&lt;br /&gt;
** Diff rendering&lt;br /&gt;
*/&lt;br /&gt;
table.diff, td.diff-otitle, td.diff-ntitle {&lt;br /&gt;
    background-color: #000000;&lt;br /&gt;
}&lt;br /&gt;
td.diff-addedline {&lt;br /&gt;
    color: #00a000;&lt;br /&gt;
    background-color: #004000;&lt;br /&gt;
}&lt;br /&gt;
td.diff-deletedline {&lt;br /&gt;
    color: #00a000;&lt;br /&gt;
    background-color: #004000;&lt;br /&gt;
}&lt;br /&gt;
td.diff-context {&lt;br /&gt;
    background-color: #000000;&lt;br /&gt;
    color: #008000;&lt;br /&gt;
}&lt;br /&gt;
.diffchange {&lt;br /&gt;
    color: #00ff00;&lt;br /&gt;
}&lt;br /&gt;
td.diff-deletedline .diffchange {&lt;br /&gt;
    background-color:#403618;&lt;br /&gt;
}&lt;br /&gt;
td.diff-addedline .diffchange {&lt;br /&gt;
    background-color:#273948;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Color the edit interface */&lt;br /&gt;
.wikiEditor-ui {&lt;br /&gt;
    background-color: #002000;&lt;br /&gt;
}&lt;br /&gt;
.wikiEditor-ui-toolbar,&lt;br /&gt;
.wikiEditor-ui-toolbar .sections .section {&lt;br /&gt;
	background-image: none;&lt;br /&gt;
	background-color: inherit;&lt;br /&gt;
}&lt;br /&gt;
.tool-button.tool-active, .tool.tool-active.oo-ui-buttonElement-frameless.oo-ui-iconElement {&lt;br /&gt;
	background-color: inherit;&lt;br /&gt;
}&lt;br /&gt;
.wikiEditor-ui-toolbar .tabs span.tab a.current, .wikiEditor-ui-toolbar .tabs span.tab a.current:visited {&lt;br /&gt;
	color: inherit;&lt;br /&gt;
}&lt;br /&gt;
textarea {&lt;br /&gt;
    background-color: #001000;&lt;br /&gt;
    color: #90FF90;&lt;br /&gt;
}&lt;br /&gt;
.editOptions {&lt;br /&gt;
    background-color: #002000;&lt;br /&gt;
    border-color: #008000;&lt;br /&gt;
    color: #ccc;&lt;br /&gt;
}&lt;br /&gt;
div#editpage-specialchars a {&lt;br /&gt;
    background-color: #000000;&lt;br /&gt;
    border-color: #008000;&lt;br /&gt;
}&lt;br /&gt;
.mw-editform-legacy input#wpSummary {&lt;br /&gt;
  background-color: #000000;&lt;br /&gt;
  color: #90ff90;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Visual Editor */&lt;br /&gt;
.oo-ui-toolbar-bar,&lt;br /&gt;
.oo-ui-popupWidget-popup,&lt;br /&gt;
.oo-ui-popupToolGroup-active.oo-ui-widget-enabled,&lt;br /&gt;
.oo-ui-toolGroup.oo-ui-widget-enabled .oo-ui-tool-link .oo-ui-tool-title,&lt;br /&gt;
.oo-ui-popupToolGroup .oo-ui-toolGroup-tools {&lt;br /&gt;
    background-color:#002000;&lt;br /&gt;
    background-image:none;&lt;br /&gt;
    color:white;&lt;br /&gt;
}&lt;br /&gt;
.oo-ui-iconElement-icon {&lt;br /&gt;
    filter: invert(100%); /* Can't style data URI SVGs */&lt;br /&gt;
}&lt;br /&gt;
.oo-ui-windowManager-modal &amp;gt; .oo-ui-dialog {&lt;br /&gt;
    background-color: rgba(0, 0, 0, 0.5);&lt;br /&gt;
}&lt;br /&gt;
.oo-ui-windowManager-modal &amp;gt; .oo-ui-dialog &amp;gt; .oo-ui-window-frame {&lt;br /&gt;
    background-color:black;&lt;br /&gt;
}&lt;br /&gt;
.oo-ui-textInputWidget input,&lt;br /&gt;
.oo-ui-textInputWidget textarea {&lt;br /&gt;
    background-color: #001000;&lt;br /&gt;
    color: #90FF90;&lt;br /&gt;
}&lt;br /&gt;
.oo-ui-tagItemWidget {&lt;br /&gt;
    background-color: #333;&lt;br /&gt;
    background-image: linear-gradient(to bottom,#222 0,#000 100%);&lt;br /&gt;
    color: #eee;&lt;br /&gt;
}&lt;br /&gt;
.oo-ui-buttonElement-framed &amp;gt; .oo-ui-buttonElement-button {&lt;br /&gt;
    background-color: #111;&lt;br /&gt;
    background-image: linear-gradient(to bottom, #222 0, #000 100%);&lt;br /&gt;
}&lt;br /&gt;
.oo-ui-buttonElement-framed &amp;gt; .oo-ui-buttonElement-button:focus {&lt;br /&gt;
    /*border-color: #ace;*/&lt;br /&gt;
    /*box-shadow: 0 0 2px 2px #ace;*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-buttonElement-framed.oo-ui-flaggedElement-progressive &amp;gt; .oo-ui-buttonElement-button {&lt;br /&gt;
    background-color: #070;&lt;br /&gt;
    background-image: linear-gradient(to bottom, #090 0, #030 100%);&lt;br /&gt;
}&lt;br /&gt;
.oo-ui-buttonElement &amp;gt; .oo-ui-buttonElement-button { &lt;br /&gt;
    color:#ccc;&lt;br /&gt;
}&lt;br /&gt;
.oo-ui-pendingElement-pending {&lt;br /&gt;
    /* http://en.wikipedia.org/w/resources/lib/oojs-ui/themes/apex/images/textures/pending.gif */&lt;br /&gt;
    filter:invert(1);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Color history interface */&lt;br /&gt;
#pagehistory li {&lt;br /&gt;
    border: 1px solid #002000;&lt;br /&gt;
}&lt;br /&gt;
#pagehistory li.selected {&lt;br /&gt;
    background-color: #004000;&lt;br /&gt;
    border: 1px solid #002000;&lt;br /&gt;
}&lt;br /&gt;
span.autocomment { color: #008000; }&lt;br /&gt;
&lt;br /&gt;
/* Special:Search */&lt;br /&gt;
.mw-search-profile-tabs,&lt;br /&gt;
#mw-searchoptions {&lt;br /&gt;
  background-color: #002000;&lt;br /&gt;
    border-color: #008000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Color the file description */&lt;br /&gt;
#filetoc {&lt;br /&gt;
    background-color: #002000;&lt;br /&gt;
    border-color: #008000;&lt;br /&gt;
}&lt;br /&gt;
.filehistory a img, #file img:hover {&lt;br /&gt;
    /* Green checker board */&lt;br /&gt;
    background-image:url(&amp;quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQAQMAAAAlPW0iAAAABlBMVEUAAAAAQABVHvbKAAAAEUlEQVQI12P4z8CAFWEX/Q8Afr8P8erzE9cAAAAASUVORK5CYII=&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* #################################&lt;br /&gt;
 *             Interface&lt;br /&gt;
 * #################################&lt;br /&gt;
 */&lt;br /&gt;
/* Colors the tabs across the top of the page */&lt;br /&gt;
#p-cactions { &lt;br /&gt;
    background-color: #000000;  &lt;br /&gt;
}&lt;br /&gt;
#p-cactions li { &lt;br /&gt;
    background-color: #000000;  &lt;br /&gt;
    border-color: #008000;&lt;br /&gt;
}&lt;br /&gt;
#p-cactions li.selected,&lt;br /&gt;
#p-cactions li.new { &lt;br /&gt;
    background-color: #000000; &lt;br /&gt;
}&lt;br /&gt;
#p-cactions li a { &lt;br /&gt;
    background-color: #000000 !important; &lt;br /&gt;
    color : #7070FF;&lt;br /&gt;
}&lt;br /&gt;
#p-cactions li.selected a {&lt;br /&gt;
    background-color:#000000 !important/*HACK?*/; &lt;br /&gt;
}&lt;br /&gt;
/* Vector Tabs */&lt;br /&gt;
.vector-menu-tabs, .vector-menu-tabs span { /* left and right tab breaks */&lt;br /&gt;
    /* https://en.wikipedia.org/w/skins/Vector/images/tab-break.png */&lt;br /&gt;
    background-image:none;&lt;br /&gt;
}&lt;br /&gt;
.vector-menu-tabs { border-left:1px solid black; }&lt;br /&gt;
.vector-menu-tabs span { border-right:1px solid black; }&lt;br /&gt;
.vector-menu-tabs ul li {&lt;br /&gt;
    /* https://en.wikipedia.org/w/skins/Vector/images/tab-normal-fade.png */&lt;br /&gt;
    background-image: linear-gradient(#000000,#004000);&lt;br /&gt;
    border-bottom:1px solid #008000;&lt;br /&gt;
}&lt;br /&gt;
.vector-menu-tabs li.selected {&lt;br /&gt;
    /* https://en.wikipedia.org/w/skins/Vector/images/tab-current-fade.png */&lt;br /&gt;
    background: #000000;&lt;br /&gt;
    border-bottom-color:transparent;&lt;br /&gt;
}&lt;br /&gt;
.vector-menu-tabs span a {&lt;br /&gt;
    color:#7070FF;&lt;br /&gt;
}&lt;br /&gt;
.vector-menu-tabs li.selected a,&lt;br /&gt;
.vector-menu-tabs li.selected a:visited {&lt;br /&gt;
    color:#00DD00;&lt;br /&gt;
}&lt;br /&gt;
/* Vector watch icon -- XXX contrast issues */&lt;br /&gt;
#ca-watch.icon a {&lt;br /&gt;
    filter:invert(1) hue-rotate(80deg);&lt;br /&gt;
}&lt;br /&gt;
#ca-unwatch.icon a {&lt;br /&gt;
    filter:hue-rotate(280deg);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Vector drop down menus */&lt;br /&gt;
.vector-menu-dropdown h3 span {&lt;br /&gt;
    color:#cccccc;&lt;br /&gt;
}&lt;br /&gt;
.vector-menu ul {&lt;br /&gt;
    background-color: #000000;&lt;br /&gt;
    border-color: #a2a9b1;&lt;br /&gt;
}&lt;br /&gt;
.vector-menu li a {&lt;br /&gt;
    color:#7070FF;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* User links (preferences, contribs) */&lt;br /&gt;
#p-personal ul {&lt;br /&gt;
    color: #FFFF00;&lt;br /&gt;
    background: none;&lt;br /&gt;
}&lt;br /&gt;
#p-personal li a {&lt;br /&gt;
  color: #FFFF00;&lt;br /&gt;
}&lt;br /&gt;
#p-personal li a:hover {&lt;br /&gt;
  color: #FFFF00;&lt;br /&gt;
  background-color: #636300;&lt;br /&gt;
}&lt;br /&gt;
/* Bad specificity in originals */&lt;br /&gt;
#pt-mytalk a.mw-echo-alert,&lt;br /&gt;
#pt-mytalk a.mw-echo-alert:hover {&lt;br /&gt;
    color: #222;&lt;br /&gt;
}&lt;br /&gt;
/* Use vector person icon by your username */&lt;br /&gt;
body.skin-monobook li#pt-userpage { background-image: url(/w/skins/Vector/images/user-icon.png); }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Use black logo */&lt;br /&gt;
#p-logo { &lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
.mw-wiki-logo:not([href=&amp;quot;/wiki/MediaWiki&amp;quot;]):not([href^=&amp;quot;/wiki/Wikidata:&amp;quot;]):not([href^=&amp;quot;/wiki/Wiktionary:&amp;quot;]) {&lt;br /&gt;
    /* [[File:WikiGreen.png]] CC-BY-SA */&lt;br /&gt;
    background-image: url(//upload.wikimedia.org/wikipedia/commons/6/6e/WikiGreen.png);&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Color side portlets */&lt;br /&gt;
.portlet {&lt;br /&gt;
    background: #004000;&lt;br /&gt;
    color: #00dd00;&lt;br /&gt;
}&lt;br /&gt;
.portlet h3,&lt;br /&gt;
div#mw-panel div.portal h3 {&lt;br /&gt;
    color:#00dd00;&lt;br /&gt;
}&lt;br /&gt;
.pBody {&lt;br /&gt;
    background: #000000;&lt;br /&gt;
    color: #00dd00;&lt;br /&gt;
}&lt;br /&gt;
div#mw-panel nav.portal div.vector-menu-content ul li a {&lt;br /&gt;
    color:#7070FF;&lt;br /&gt;
}&lt;br /&gt;
div#mw-panel nav.portal div.vector-menu-content ul li a:visited {&lt;br /&gt;
    color:#9090D0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Color main search box - Monobook */&lt;br /&gt;
input#searchInput { &lt;br /&gt;
    /*border: 1px inset; theme/vector conflict */&lt;br /&gt;
    color: #00dd00; &lt;br /&gt;
    background : #000000; &lt;br /&gt;
}&lt;br /&gt;
input.searchButton { &lt;br /&gt;
    background : #000000; &lt;br /&gt;
    border: 2px solid;&lt;br /&gt;
    border-color: #00FFFF #008080 #008080 #00FFFF;&lt;br /&gt;
    color : #00dd00; &lt;br /&gt;
}&lt;br /&gt;
/* Color main search box - Vector */&lt;br /&gt;
div#simpleSearch,&lt;br /&gt;
div#simpleSearch input {&lt;br /&gt;
    background-color:transparent;&lt;br /&gt;
    background-image:none; /* https://en.wikipedia.org/w/skins/Vector/images/search-fade.png */&lt;br /&gt;
    color: #00dd00;&lt;br /&gt;
}&lt;br /&gt;
div#simpleSearch #searchInput::placeholder {&lt;br /&gt;
    color:#008800;&lt;br /&gt;
}&lt;br /&gt;
/* Search results suggestion box */&lt;br /&gt;
.suggestions-results,&lt;br /&gt;
.suggestions-special {&lt;br /&gt;
    background-color: #000000;&lt;br /&gt;
    border: solid 1px #00dd00;                            &lt;br /&gt;
}&lt;br /&gt;
.suggestions-special .special-label {&lt;br /&gt;
 	color:#008800;   &lt;br /&gt;
}&lt;br /&gt;
.suggestions-result,&lt;br /&gt;
.suggestions-special .special-query {&lt;br /&gt;
    color:#00dd00;   &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Color footer */&lt;br /&gt;
#footer {&lt;br /&gt;
    background-color: Black;&lt;br /&gt;
    color: #00dd00;&lt;br /&gt;
    border-color: #FFFF00;&lt;br /&gt;
    padding-bottom: 1.2em;&lt;br /&gt;
}&lt;br /&gt;
#footer ul li {/* Vector */&lt;br /&gt;
    color:inherit;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/************************&lt;br /&gt;
 *  COLOR IN TEMPLATES  *&lt;br /&gt;
 ************************/&lt;br /&gt;
.infobox {&lt;br /&gt;
    background: #002000;&lt;br /&gt;
    color:#00DD00;&lt;br /&gt;
    border-color:#00FFFF;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Template:Documentation */&lt;br /&gt;
.mw-parser-output div.documentation,&lt;br /&gt;
.mw-parser-output div.documentation-metadata {&lt;br /&gt;
    background-color: #001000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* template RFA, AN/I closed */&lt;br /&gt;
div.boilerplate,&lt;br /&gt;
.portal &amp;gt; ul {&lt;br /&gt;
    background-color: #000000!important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* */&lt;br /&gt;
div.mw-warning-with-logexcerpt,&lt;br /&gt;
div.mw-lag-warn-high,&lt;br /&gt;
div.mw-cascadeprotectedwarning,&lt;br /&gt;
#mw-protect-cascadeon {&lt;br /&gt;
    background-color: #700;&lt;br /&gt;
    color:#fff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-trackedTemplate {&lt;br /&gt;
    background: #002000 linear-gradient(#333, #000) !important;&lt;br /&gt;
    border-color: #008000!important;&lt;br /&gt;
}&lt;br /&gt;
.quotebox, /* Template:Quote */&lt;br /&gt;
.shortcutbox {&lt;br /&gt;
    background-color: #002000!important;&lt;br /&gt;
    border-color: #008000!important;&lt;br /&gt;
}&lt;br /&gt;
body.mediawiki .navbox, &lt;br /&gt;
body.mediawiki .navbox-subgroup {&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
/* Template:Tmbox */&lt;br /&gt;
table.tmbox {&lt;br /&gt;
    border: 1px solid #c0c090!important;    /* Default &amp;quot;notice&amp;quot; gray-brown */&lt;br /&gt;
}&lt;br /&gt;
table.tmbox, table.tmbox th, table.tmbox td {&lt;br /&gt;
    background: #430!important;&lt;br /&gt;
}&lt;br /&gt;
/* Template:Key press */&lt;br /&gt;
kbd.keyboard-key {&lt;br /&gt;
    background: #44372c!important;/* XXX override template gradients */&lt;br /&gt;
    border-color: #65594d #110e0D #110e0d #65594d!important;&lt;br /&gt;
    color: #ffffff!important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* */&lt;br /&gt;
table.wikitable td.table-yes {&lt;br /&gt;
    background-color: #008000!important;&lt;br /&gt;
}&lt;br /&gt;
table.wikitable td.table-maybe {&lt;br /&gt;
    background-color: #6c7203!important;&lt;br /&gt;
}&lt;br /&gt;
table.wikitable td.table-no {&lt;br /&gt;
    background-color: #ad5053!important;&lt;br /&gt;
}&lt;br /&gt;
table.wikitable td.table-partial {&lt;br /&gt;
    background-color: #7e6b45!important;&lt;br /&gt;
}&lt;br /&gt;
table.wikitable td.table-na, td.table-unknown {&lt;br /&gt;
    background-color: #6d6d6d!important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/************************&lt;br /&gt;
 *     WIKI-SPECIFIC    *&lt;br /&gt;
 ************************/&lt;br /&gt;
/* History on Commons */&lt;br /&gt;
#histlegend { background-color:inherit!important; }&lt;br /&gt;
/* De-color [[mw:CentralNotice]] */&lt;br /&gt;
#centralNotice, #cnotice-main { background-color:#000!important; color:inherit!important; }&lt;br /&gt;
/* de's Flaggedrev */&lt;br /&gt;
.flaggedrevs-color-1 {&lt;br /&gt;
    background-color: #102;&lt;br /&gt;
}&lt;br /&gt;
/* enwiki Monobook.css */&lt;br /&gt;
body.skin-monobook #content,&lt;br /&gt;
body.skin-monobook #p-cactions li a:hover,&lt;br /&gt;
body.skin-monobook #p-cactions li.selected a,&lt;br /&gt;
body.skin-monobook #content div.thumb {          /* &amp;quot;Margin&amp;quot; for thumbs, padding for galleries */&lt;br /&gt;
	background-color: #000700;   /* Light blue */&lt;br /&gt;
}&lt;br /&gt;
body.skin-monobook #p-cactions li a {&lt;br /&gt;
	background-color: #000700;   /* Light blue-gray inactive tabs */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.skin-monobook.ns-0 #content,&lt;br /&gt;
body.skin-monobook.ns-0 #p-cactions li a:hover, &lt;br /&gt;
body.skin-monobook.ns-0 #p-cactions li.selected a, &lt;br /&gt;
body.skin-monobook.ns-0 #content div.thumb {&lt;br /&gt;
	background-color: #000000;     /* Set back for articles */&lt;br /&gt;
}&lt;br /&gt;
body.skin-monobook.ns-0 #p-cactions li a {&lt;br /&gt;
	background-color: #101010;   /* Light gray inactive tabs in articles */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/************************&lt;br /&gt;
 *        GADGETS       *&lt;br /&gt;
 ************************/&lt;br /&gt;
&lt;br /&gt;
/* [[WP:Navigation popups]] */&lt;br /&gt;
.navpopup {&lt;br /&gt;
    background:#000;&lt;br /&gt;
    border-color:inherit;&lt;br /&gt;
    color:#0d0;&lt;br /&gt;
    box-shadow: 0 3px 8px rgba( 50,255,50,0.35 );&lt;br /&gt;
}&lt;br /&gt;
.popup_mainlink a {&lt;br /&gt;
     color:#0d0;   &lt;br /&gt;
}&lt;br /&gt;
.popup_menu,&lt;br /&gt;
.popup_drop:hover .popup_menu,&lt;br /&gt;
.popup_drop .popup_menu:hover {&lt;br /&gt;
    background-color:#000;&lt;br /&gt;
}&lt;br /&gt;
.popup_menu a:hover {&lt;br /&gt;
    background-color: #447;&lt;br /&gt;
    color: #ccf;&lt;br /&gt;
}&lt;br /&gt;
del.popupDiff {&lt;br /&gt;
    background-color:#273948;&lt;br /&gt;
}&lt;br /&gt;
ins.popupDiff {&lt;br /&gt;
    background-color:#403618;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* [[mw:Reference Tooltips]] */&lt;br /&gt;
.referencetooltip li {&lt;br /&gt;
   /*border-color: #008000;*/&lt;br /&gt;
   background-color:#001000;&lt;br /&gt;
   /*box-shadow: 2px 4px 2px rgba(0,224,0,0.3); /* tint #00F000 */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* [[mw:HoverCards]] */&lt;br /&gt;
.mwe-popups {&lt;br /&gt;
    background-color: #000;&lt;br /&gt;
    box-shadow: /* tint #00F000 */&lt;br /&gt;
        0 30px 90px -20px rgba(0,224,0,0.3),&lt;br /&gt;
        0px 0px 1px rgba(0,224,0,0.5);&lt;br /&gt;
}&lt;br /&gt;
/* callout arrow */&lt;br /&gt;
.mwe-popups.mwe-popups-image-tri:after,&lt;br /&gt;
.mwe-popups.mwe-popups-no-image-tri:after,&lt;br /&gt;
.mwe-popups.mwe-popups-image-tri.flipped_x:after,&lt;br /&gt;
.mwe-popups.mwe-popups-no-image-tri.flipped_x:after { &lt;br /&gt;
    border-bottom-color:#000;&lt;br /&gt;
}&lt;br /&gt;
.mwe-popups.flipped_y:after,&lt;br /&gt;
.mwe-popups.flipped_x_y:after {&lt;br /&gt;
    border-top-color:#000;&lt;br /&gt;
}&lt;br /&gt;
/* callout arrow shadow */&lt;br /&gt;
.mwe-popups.mwe-popups-image-tri:before,&lt;br /&gt;
.mwe-popups.mwe-popups-no-image-tri:before,&lt;br /&gt;
.mwe-popups.mwe-popups-image-tri.flipped_x:before,&lt;br /&gt;
.mwe-popups.mwe-popups-no-image-tri.flipped_x:before {&lt;br /&gt;
    border-bottom-color:#004000;&lt;br /&gt;
}&lt;br /&gt;
.mwe-popups.flipped_y:before,&lt;br /&gt;
.mwe-popups.flipped_x_y:before {&lt;br /&gt;
    border-top-color:#004000;&lt;br /&gt;
}&lt;br /&gt;
.mwe-popups .mwe-popups-container,&lt;br /&gt;
.mwe-popups .mwe-popups-extract {&lt;br /&gt;
    color:#0d0;&lt;br /&gt;
}&lt;br /&gt;
.mwe-popups .mwe-popups-extract[dir='ltr']:after {&lt;br /&gt;
    background-image: linear-gradient(to right,rgba(0,0,0,0),#000 50%);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* [[WP:WikEd]] */&lt;br /&gt;
.wikEdDiffFragment,&lt;br /&gt;
.wikEdPreviewArticle,&lt;br /&gt;
.wikEdDiffNoChange,&lt;br /&gt;
.wikEdConsoleWrapper {&lt;br /&gt;
    background-color:inherit;&lt;br /&gt;
}&lt;br /&gt;
.wikEdButtonsPreview,&lt;br /&gt;
.wikEdButtonBarGrip,&lt;br /&gt;
.wikEdButtonBarButtonsWrapperVisible,&lt;br /&gt;
.wikEdButtonBarButtonsWrapperHidden {&lt;br /&gt;
    background-color:#666;&lt;br /&gt;
}&lt;br /&gt;
img.wikEdButton {&lt;br /&gt;
    background-color:#999;&lt;br /&gt;
}&lt;br /&gt;
iframe.wikEdFrame {&lt;br /&gt;
    background-color: white;&lt;br /&gt;
    color: black;&lt;br /&gt;
    filter: invert(1) hue-rotate(180deg);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* [[mw:Echo]] */&lt;br /&gt;
.mw-echo-ui-notificationItemWidget-content-message-header,&lt;br /&gt;
.mw-echo-ui-notificationItemWidget-unread,&lt;br /&gt;
.mw-echo-ui-notificationItemWidget-unread:hover,&lt;br /&gt;
.mw-echo-ui-notificationItemWidget,&lt;br /&gt;
.mw-echo-ui-notificationItemWidget:hover,&lt;br /&gt;
.mw-echo-ui-crossWikiNotificationItemWidget-group,&lt;br /&gt;
.mw-echo-ui-bundleNotificationItemWidget-group {&lt;br /&gt;
    color:#0d0;&lt;br /&gt;
    background-color:#010;&lt;br /&gt;
}&lt;br /&gt;
#pt-notifications-alert .mw-echo-notifications-badge:before {&lt;br /&gt;
    filter:invert(1);&lt;br /&gt;
}&lt;br /&gt;
#pt-notifications-notice .mw-echo-notifications-badge:before {&lt;br /&gt;
    filter:invert(1);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* [[mw:MediaViewer]] */&lt;br /&gt;
.mw-mmv-post-image {&lt;br /&gt;
    background-color: navy;&lt;br /&gt;
    color: yellow;&lt;br /&gt;
}&lt;br /&gt;
.mw-mmv-image-metadata {&lt;br /&gt;
    background-color: #003;&lt;br /&gt;
}&lt;br /&gt;
.mw-mmv-image-links li, .mw-mmv-credit {&lt;br /&gt;
    color: lime;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* [[mw:Cite]] */&lt;br /&gt;
ol.references li:target, sup.reference:target {&lt;br /&gt;
    background-color: #033;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* [[mw:User:Remember the dot/Syntax highlighter]] */&lt;br /&gt;
#wpTextbox0 {&lt;br /&gt;
  filter:saturate(8) invert(1) hue-rotate(180deg);&lt;br /&gt;
}&lt;br /&gt;
#wpTextbox0+#wpTextbox1 {&lt;br /&gt;
  filter:invert(1);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Wikidata / [[mw:Wikibase]] */&lt;br /&gt;
.wikibase-statementgrouplistview .wikibase-statementlistview {&lt;br /&gt;
    background-color:#000000;   &lt;br /&gt;
}&lt;br /&gt;
.wikibase-statementgroupview .wikibase-statementgroupview-property {&lt;br /&gt;
    background-color:#002000;&lt;br /&gt;
}&lt;br /&gt;
.wikibase-statementlistview &amp;gt; .wikibase-toolbar-wrapper {&lt;br /&gt;
    background-color: #004000;&lt;br /&gt;
}&lt;br /&gt;
.wikibase-statementgrouplistview .wikibase-statementgroupview-property.wb-edit, .wikibase-statementgroupview-property.wb-edit + .wikibase-statementlistview &amp;gt; .wikibase-toolbar-wrapper {&lt;br /&gt;
    background-color: #008000;&lt;br /&gt;
}&lt;br /&gt;
.wikibase-referenceview {&lt;br /&gt;
 	background-color:darkgreen;   &lt;br /&gt;
}&lt;br /&gt;
.wikibase-referenceview .wikibase-referenceview-heading {&lt;br /&gt;
    background-color:darkgreen;&lt;br /&gt;
}&lt;br /&gt;
/* Wikidata site language */&lt;br /&gt;
.wikibase-sitelinkgroupview .wikibase-sitelinkgroupview-heading-container {&lt;br /&gt;
    background-color:#008000;&lt;br /&gt;
}&lt;br /&gt;
.wikibase-sitelinklistview .wikibase-sitelinkview .wikibase-sitelinkview-siteid-container {&lt;br /&gt;
    background-color:#008000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Decolor pblock log */&lt;br /&gt;
.mw-contributions-blocked-notice-partial .mw-warning-with-logexcerpt {&lt;br /&gt;
	border-color : #008000!important;&lt;br /&gt;
	background-color: #000000!important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* End @media screen */&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=User:LFP/common.css&amp;diff=1140</id>
		<title>User:LFP/common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=User:LFP/common.css&amp;diff=1140"/>
				<updated>2022-01-15T01:19:46Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;@media screen and (min-width: 768px) {&lt;br /&gt;
	.banner-container, .header, .page-header-bar, .overlay-header, .content, .overlay-content, .content-unstyled, .pre-content, .post-content, #mw-content-text &amp;gt; form, #mw-mf-page-center .pointer-overlay {&lt;br /&gt;
		width: 100%;&lt;br /&gt;
		max-width: 90%;&lt;br /&gt;
	}&lt;br /&gt;
	.page-heading {&lt;br /&gt;
		width: calc(100% - 330px);&lt;br /&gt;
	}&lt;br /&gt;
	.thumbimage {&lt;br /&gt;
		border-top-right-radius: 20px !important;&lt;br /&gt;
		border-bottom-right-radius: 0px !important;&lt;br /&gt;
		border-top-left-radius: 20px !important;&lt;br /&gt;
		border-bottom-left-radius: 0px !important;&lt;br /&gt;
		box-shadow: none !important;&lt;br /&gt;
	}&lt;br /&gt;
	.overlay .header-container.header-chrome {&lt;br /&gt;
		top: 0 !important;&lt;br /&gt;
		z-index: 2;&lt;br /&gt;
		border: 0;&lt;br /&gt;
		padding: 0 !important;&lt;br /&gt;
		margin: 0 !important;&lt;br /&gt;
		left: 0;&lt;br /&gt;
		width: 100% !important;&lt;br /&gt;
		right: inherit;&lt;br /&gt;
		border-radius: 0px !important;&lt;br /&gt;
	}&lt;br /&gt;
	.header-container.header-chrome:hover {&lt;br /&gt;
		width: 340px !important;&lt;br /&gt;
		margin: 15px !important;&lt;br /&gt;
		border-top-left-radius: 20px !important;&lt;br /&gt;
		border-top-right-radius: 20px !important;&lt;br /&gt;
		border-bottom-right-radius: 20px !important;&lt;br /&gt;
		border-bottom-left-radius: 20px !important;&lt;br /&gt;
		padding-top: 5px !important;&lt;br /&gt;
		padding-bottom: 5px !important;&lt;br /&gt;
	}&lt;br /&gt;
	.header-chrome:hover .branding-box img {&lt;br /&gt;
		width: 116px !important;&lt;br /&gt;
		opacity: 1 !important;&lt;br /&gt;
	}&lt;br /&gt;
	.overlay.search-overlay .overlay-content {&lt;br /&gt;
		max-width: 90%;&lt;br /&gt;
	}&lt;br /&gt;
	.overlay .header-container.header-chrome:hover {&lt;br /&gt;
		width: 100% !important;&lt;br /&gt;
		margin: 0px !important;&lt;br /&gt;
		border-top-left-radius: 0px !important;&lt;br /&gt;
		border-top-right-radius: 0px !important;&lt;br /&gt;
		border-bottom-right-radius: 0px !important;&lt;br /&gt;
		border-bottom-left-radius: 0px !important;&lt;br /&gt;
		padding-top: 0px !important;&lt;br /&gt;
		padding-bottom: 0px !important;&lt;br /&gt;
	}&lt;br /&gt;
	.header-container.header-chrome {&lt;br /&gt;
		background: var(--menu-background);&lt;br /&gt;
		/*&lt;br /&gt;
		-webkit-backdrop-filter: blur(20px);&lt;br /&gt;
		backdrop-filter: blur(20px);&lt;br /&gt;
		*/&lt;br /&gt;
		position: fixed !important;&lt;br /&gt;
		top: 0 !important;&lt;br /&gt;
		z-index: 2;&lt;br /&gt;
		padding-top: 5px;&lt;br /&gt;
		width: 340px;&lt;br /&gt;
		padding-bottom: 5px;&lt;br /&gt;
		margin: 15px;&lt;br /&gt;
		border: 0;&lt;br /&gt;
		border-radius: 20px;&lt;br /&gt;
		right: 0;&lt;br /&gt;
		box-shadow: 3px 3px 6px rgba(0,0,0,0.20) !important;&lt;br /&gt;
	}&lt;br /&gt;
	.header-chrome.overlay-header-container + .overlay-content {&lt;br /&gt;
		padding-top: 0;&lt;br /&gt;
		margin-top: 3.375em !important;&lt;br /&gt;
	}&lt;br /&gt;
	.thumbimage {&lt;br /&gt;
		border-top-right-radius: 20px;&lt;br /&gt;
		border-top-left-radius: 20px;&lt;br /&gt;
	}&lt;br /&gt;
	.thumb {&lt;br /&gt;
		box-shadow: 3px 3px 6px rgba(0,0,0,0.2);&lt;br /&gt;
		border-radius: 20px;&lt;br /&gt;
	}&lt;br /&gt;
	.content figcaption, .content .thumbcaption {&lt;br /&gt;
		padding-left: 15px !important;&lt;br /&gt;
		padding-right: 15px !important;&lt;br /&gt;
		padding-bottom: 15px !important;&lt;br /&gt;
		box-sizing: border-box;&lt;br /&gt;
		padding-top: 10px !important;&lt;br /&gt;
		color: var(--caption);&lt;br /&gt;
	}&lt;br /&gt;
	.page-actions-menu__list-item &amp;gt; a {&lt;br /&gt;
		font-weight: 400;&lt;br /&gt;
		font-family: -apple-system, BlinkMacSystemFont, &amp;quot;SF Pro Text&amp;quot;,&amp;quot;Helvetica Neue&amp;quot;,sans-serif;&lt;br /&gt;
		color: var(--grey-text-color);&lt;br /&gt;
	}&lt;br /&gt;
	#main-menu-input:checked .mw-body {&lt;br /&gt;
		transform: translate(-300px, 0) !important;&lt;br /&gt;
		transition: transform 250ms ease-in-out;&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	.toggle-list__checkbox .mw-body {&lt;br /&gt;
		transform: translate(-300px, 0) !important;&lt;br /&gt;
		transition: transform 250ms ease-in-out;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
@media screen and (min-width: 1025px) {&lt;br /&gt;
	.pre-content h1 {&lt;br /&gt;
		font-family: -apple-system, BlinkMacSystemFont, &amp;quot;SF Pro Text&amp;quot;,&amp;quot;Helvetica Neue&amp;quot;,sans-serif;&lt;br /&gt;
		font-weight: 900;&lt;br /&gt;
		font-size: 3em;&lt;br /&gt;
		color: var(--text-color);&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
.header .search-box {&lt;br /&gt;
	display: none;&lt;br /&gt;
}&lt;br /&gt;
#mw-mf-page-left ul.hlist li a {&lt;br /&gt;
	color: var(--link-color);&lt;br /&gt;
}&lt;br /&gt;
.overlay-header-container, .overlay-footer-container {&lt;br /&gt;
	background: var(--translucent-background);&lt;br /&gt;
}&lt;br /&gt;
.content table.infobox {&lt;br /&gt;
	background-color: #fff;&lt;br /&gt;
	border: none;&lt;br /&gt;
}&lt;br /&gt;
#mw-mf-page-left {&lt;br /&gt;
	right: 0;&lt;br /&gt;
	top: 0;&lt;br /&gt;
	left: inherit;&lt;br /&gt;
	background: var(--translucent-background);&lt;br /&gt;
	-webkit-transform: translate(100%,0);&lt;br /&gt;
	-moz-transform: translate(100%,0);&lt;br /&gt;
	-ms-transform: translate(100%,0);&lt;br /&gt;
	transform: translate(100%,0);&lt;br /&gt;
}&lt;br /&gt;
#main-menu-input:checked ~ .main-menu-mask {&lt;br /&gt;
	opacity: 1;&lt;br /&gt;
}&lt;br /&gt;
.mw-searchresults-has-iw .iw-resultset {&lt;br /&gt;
	background: var(--infobox-background);&lt;br /&gt;
}&lt;br /&gt;
#main-menu-input:checked ~ body {&lt;br /&gt;
	overflow: hidden !important;&lt;br /&gt;
}&lt;br /&gt;
.main-menu-mask {&lt;br /&gt;
	background: rgba(0,0,0,0.2);&lt;br /&gt;
	-webkit-backdrop-filter: blur(10px);&lt;br /&gt;
	backdrop-filter: blur(10px);&lt;br /&gt;
}&lt;br /&gt;
/* Dark Mode */&lt;br /&gt;
html, body, #content, .mw-body, #mw-mf-page-center {&lt;br /&gt;
	background: var(--body-background);&lt;br /&gt;
	color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
.toggle-list__list {&lt;br /&gt;
	background: var(--translucent-background);&lt;br /&gt;
	-webkit-backdrop-filter: blur(20px);&lt;br /&gt;
	backdrop-filter: blur(20px);&lt;br /&gt;
}&lt;br /&gt;
.toggle-list-item:hover {&lt;br /&gt;
	background: var(--body-background);&lt;br /&gt;
}&lt;br /&gt;
.toggle-list-item__label {&lt;br /&gt;
	color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
#mw-usercssyoucanpreview {&lt;br /&gt;
	background: #fff;&lt;br /&gt;
}&lt;br /&gt;
.mw-highlight {&lt;br /&gt;
	background: var(--translucent-background);&lt;br /&gt;
	border-radius: 20px;&lt;br /&gt;
	border: 0;&lt;br /&gt;
}&lt;br /&gt;
.wikitable, table {&lt;br /&gt;
	color: #000;&lt;br /&gt;
	background: #fff;&lt;br /&gt;
}&lt;br /&gt;
.page-summary h2, .page-summary h3, .overlay.search-overlay li.page-summary .wikidata-description {&lt;br /&gt;
	color: var(--text-color);&lt;br /&gt;
	&lt;br /&gt;
}&lt;br /&gt;
.unicode, .haudio {&lt;br /&gt;
	filter: var(--filter);&lt;br /&gt;
}&lt;br /&gt;
.branding-box img {&lt;br /&gt;
	filter: var(--filter);&lt;br /&gt;
}&lt;br /&gt;
.header .branding-box {&lt;br /&gt;
	width: 0px;&lt;br /&gt;
	transition: 100ms ease-in-out;&lt;br /&gt;
}&lt;br /&gt;
.header .branding-box h1 img, .header .branding-box a img {&lt;br /&gt;
	transition: 250ms ease-in-out;&lt;br /&gt;
}&lt;br /&gt;
.mw-ui-icon-element, .mw-ui-icon-before:before {&lt;br /&gt;
	filter: var(--filter);&lt;br /&gt;
}&lt;br /&gt;
.client-js .toc {&lt;br /&gt;
	background-color: var(--body-background);&lt;br /&gt;
	border-radius: 20px;&lt;br /&gt;
}&lt;br /&gt;
#pt-notifications-alert .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read, #pt-notifications-notice .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read {&lt;br /&gt;
	opacity: 1;&lt;br /&gt;
	filter: var(--filter);&lt;br /&gt;
}&lt;br /&gt;
.minerva__tab-container .minerva__tab:visited, .minerva__tab-container .minerva__tab:hover, .minerva__tab-container .minerva__tab:active, .minerva__tab-container .minerva__tab.new, .minerva__tab-container .minerva__tab.new:visited, .minerva__tab-container .minerva__tab.new:active, .minerva__tab-container .minerva__tab.new:hover {&lt;br /&gt;
	color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
#mw-mf-page-left ul li a {&lt;br /&gt;
	color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
.content figure .thumbinner, .content .thumb .thumbinner {&lt;br /&gt;
	border-radius: 20px;&lt;br /&gt;
	border: none;&lt;br /&gt;
	background: var(--infobox-background);&lt;br /&gt;
	box-shadow: 3px 3px 6px rgba(0,0,0,0.2);&lt;br /&gt;
	&lt;br /&gt;
}&lt;br /&gt;
.overlay {&lt;br /&gt;
	background: var(--translucent-background);&lt;br /&gt;
	-webkit-backdrop-filter: blur(20px);&lt;br /&gt;
	backdrop-filter: blur(20px);&lt;br /&gt;
	&lt;br /&gt;
}&lt;br /&gt;
.hatnote {&lt;br /&gt;
	background: var(--translucent-background);&lt;br /&gt;
	color: var(--caption);&lt;br /&gt;
	border-radius: 10px;&lt;br /&gt;
}&lt;br /&gt;
a {&lt;br /&gt;
	color: var(--link-color);&lt;br /&gt;
	&lt;br /&gt;
}&lt;br /&gt;
a:visited {&lt;br /&gt;
	color: var(--visited-link-color);&lt;br /&gt;
	&lt;br /&gt;
}&lt;br /&gt;
.infobox a, .wikitable a, table a {&lt;br /&gt;
	color: #3366cc;&lt;br /&gt;
	&lt;br /&gt;
}&lt;br /&gt;
.infobox a:visited, .wikitable a:visited, table a:visited {&lt;br /&gt;
	color: #6b4ba1;&lt;br /&gt;
}&lt;br /&gt;
.infobox img {&lt;br /&gt;
	border-top-right-radius: 0 !important;&lt;br /&gt;
	border-top-left-radius: 0 !important;&lt;br /&gt;
	border-bottom-left-radius: 0 !important;&lt;br /&gt;
	border-bottom-right-radius: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
.infobox .thumb {&lt;br /&gt;
	border-top-right-radius: 0 !important;&lt;br /&gt;
	border-top-left-radius: 0 !important;&lt;br /&gt;
	border-bottom-left-radius: 0 !important;&lt;br /&gt;
	border-bottom-right-radius: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
.infobox .thumbimage {&lt;br /&gt;
	border-top-right-radius: 0 !important;&lt;br /&gt;
	border-top-left-radius: 0 !important;&lt;br /&gt;
	border-bottom-left-radius: 0 !important;&lt;br /&gt;
	border-bottom-right-radius: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
:root {&lt;br /&gt;
		--translucent-background: rgba(234, 236, 240, 0.8);&lt;br /&gt;
		--infobox-background: rgba(255, 255, 255, 1);&lt;br /&gt;
		--menu-background: rgba(234, 236, 240, 0.96);&lt;br /&gt;
		--hatnote-background: rgba(234, 236, 240, 0.8);&lt;br /&gt;
		--body-background: #ffffff;&lt;br /&gt;
		--text-color: #000000;&lt;br /&gt;
		--link-color: #3366cc;&lt;br /&gt;
		--visited-link-color: #6b4ba1;&lt;br /&gt;
		--filter: none;&lt;br /&gt;
		--caption: #54595d;&lt;br /&gt;
		--image-border: none;&lt;br /&gt;
}&lt;br /&gt;
@media (prefers-color-scheme: dark) {&lt;br /&gt;
	:root {&lt;br /&gt;
		--translucent-background: rgba(75, 75, 75, 0.8);&lt;br /&gt;
		--infobox-background: rgba(75, 75, 75, 0.8);&lt;br /&gt;
		--menu-background: rgba(75, 75, 75, 0.96);&lt;br /&gt;
		--hatnote-background: rgba(75, 75, 75, 0.5);&lt;br /&gt;
		--body-background: #000;&lt;br /&gt;
		--text-color: #fff;&lt;br /&gt;
		--link-color: #9eb6e7;&lt;br /&gt;
		--visited-link-color: #c0b0da;&lt;br /&gt;
		--filter: brightness(0) invert(1);&lt;br /&gt;
		--caption: #fff;&lt;br /&gt;
		--image-border: 2px solid #fff;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Banner */&lt;br /&gt;
#searchInput {&lt;br /&gt;
	border-radius: 10px;&lt;br /&gt;
}&lt;br /&gt;
@media screen and (min-width: 720px) {&lt;br /&gt;
}&lt;br /&gt;
.search-overlay {&lt;br /&gt;
	z-index: 3;&lt;br /&gt;
}&lt;br /&gt;
#mw-mf-page-left ul {&lt;br /&gt;
	padding-bottom: 0px;&lt;br /&gt;
	padding-top: 22px;&lt;br /&gt;
}&lt;br /&gt;
#mw-mf-page-left {&lt;br /&gt;
	z-index: 4;&lt;br /&gt;
}&lt;br /&gt;
#mw-mf-page-left ul li a {&lt;br /&gt;
	color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
#mw-mf-page-left ul li {&lt;br /&gt;
	background: transparent;&lt;br /&gt;
	border: none;&lt;br /&gt;
}&lt;br /&gt;
.overlay.search-overlay.visible {&lt;br /&gt;
	overflow: scroll;&lt;br /&gt;
}&lt;br /&gt;
.overlay.search-overlay .results, .overlay.search-overlay .search-feedback {&lt;br /&gt;
	background: transparent;&lt;br /&gt;
	box-shadow: none;&lt;br /&gt;
}&lt;br /&gt;
.overlay.search-overlay li.page-summary {&lt;br /&gt;
	margin-bottom: 20px;&lt;br /&gt;
margin-top: 10px;&lt;br /&gt;
border: 0;&lt;br /&gt;
box-shadow: 3px 3px 6px rgba(0,0,0,0.20);&lt;br /&gt;
border-radius: 20px;&lt;br /&gt;
}&lt;br /&gt;
.page-list, .topic-title-list, .site-link-list {&lt;br /&gt;
	overflow: visible;&lt;br /&gt;
}&lt;br /&gt;
.list-thumb.list-thumb-y {&lt;br /&gt;
	border-top-left-radius: 20px;&lt;br /&gt;
border-bottom-left-radius: 20px;&lt;br /&gt;
}&lt;br /&gt;
.overlay.search-overlay .search-content {&lt;br /&gt;
	border-bottom: 0;&lt;br /&gt;
}&lt;br /&gt;
.overlay.search-overlay {&lt;br /&gt;
	background: var(--translucent-background);&lt;br /&gt;
	-webkit-backdrop-filter: blur(20px);&lt;br /&gt;
	backdrop-filter: blur(20px);&lt;br /&gt;
}&lt;br /&gt;
.header-container.header-chrome {&lt;br /&gt;
	background: var(--menu-background);&lt;br /&gt;
	position: fixed;&lt;br /&gt;
	top: 0;&lt;br /&gt;
	right: 0;&lt;br /&gt;
	z-index: 2;&lt;br /&gt;
	box-sizing: border-box;&lt;br /&gt;
	border: 0;&lt;br /&gt;
	height: 65px;&lt;br /&gt;
	box-shadow: 3px 3px 6px rgba(0,0,0,0.20) !important;&lt;br /&gt;
	transition: all 250ms ease-in-out;&lt;br /&gt;
}&lt;br /&gt;
/* Targeting Safari for Backdrop Filter and Font size bug*/&lt;br /&gt;
@media not all and (min-resolution:.001dpcm) { &lt;br /&gt;
    @media {&lt;br /&gt;
        .header-container.header-chrome {&lt;br /&gt;
   			background: var(--translucent-background) !important;&lt;br /&gt;
   			-webkit-backdrop-filter: blur(20px);&lt;br /&gt;
   			backdrop-filter: blur(20px);&lt;br /&gt;
  		}&lt;br /&gt;
  		@media screen and (min-width: 768px) {&lt;br /&gt;
  			body, p {&lt;br /&gt;
				font-size: 1.1em !important;&lt;br /&gt;
			}&lt;br /&gt;
			.pre-content h1 {&lt;br /&gt;
				font-size: 3em;&lt;br /&gt;
			}&lt;br /&gt;
  		}&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
@media screen and (max-width: 767px) {&lt;br /&gt;
	#mw-mf-viewport {&lt;br /&gt;
		padding-top: 60px;&lt;br /&gt;
	}&lt;br /&gt;
	.header-container.header-chrome {&lt;br /&gt;
		width: 100%;&lt;br /&gt;
	}&lt;br /&gt;
	.content figcaption, .content .thumbcaption {&lt;br /&gt;
		color: var(--text-color);&lt;br /&gt;
		padding: 15px !important;&lt;br /&gt;
	}&lt;br /&gt;
	.notifications-overlay.navigation-drawer {&lt;br /&gt;
		top: 53px;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
.header-chrome.overlay-header-container + .overlay-content {&lt;br /&gt;
	padding-top: 0;&lt;br /&gt;
	margin-top: 3.375em;&lt;br /&gt;
}&lt;br /&gt;
.overlay-content {&lt;br /&gt;
	z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.page-actions-menu {&lt;br /&gt;
	border-top: 0;&lt;br /&gt;
	border-bottom: 0;&lt;br /&gt;
}&lt;br /&gt;
/* Fonts */&lt;br /&gt;
.pre-content h1 {&lt;br /&gt;
	font-family: -apple-system, BlinkMacSystemFont, &amp;quot;SF Pro Text&amp;quot;,&amp;quot;Helvetica Neue&amp;quot;,sans-serif;&lt;br /&gt;
	font-weight: 900;&lt;br /&gt;
	color: var(--text-color);&lt;br /&gt;
	font-size: 2em;&lt;br /&gt;
}&lt;br /&gt;
@media screen and (min-width: 769px) {&lt;br /&gt;
	.thumbinner img {&lt;br /&gt;
		width: calc(100% + 2px);&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
h2 .mw-headline {&lt;br /&gt;
	font-family: -apple-system, BlinkMacSystemFont, &amp;quot;SF Pro Text&amp;quot;,&amp;quot;Helvetica Neue&amp;quot;,sans-serif;&lt;br /&gt;
	font-weight: 800;&lt;br /&gt;
	font-size: 1.5em;&lt;br /&gt;
	color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
h3 .mw-headline{&lt;br /&gt;
	font-family: -apple-system, BlinkMacSystemFont, &amp;quot;SF Pro Text&amp;quot;,&amp;quot;Helvetica Neue&amp;quot;,sans-serif;&lt;br /&gt;
	font-weight: 600;&lt;br /&gt;
	font-size: 25px;&lt;br /&gt;
	color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
h4 .mw-headline{&lt;br /&gt;
	font-family: -apple-system, BlinkMacSystemFont, &amp;quot;SF Pro Text&amp;quot;,&amp;quot;Helvetica Neue&amp;quot;,sans-serif;&lt;br /&gt;
	font-weight: 500;&lt;br /&gt;
	font-size: 18px;&lt;br /&gt;
	color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
body, p {&lt;br /&gt;
	font-family: -apple-system, BlinkMacSystemFont, &amp;quot;SF Pro Text&amp;quot;,&amp;quot;Helvetica Neue&amp;quot;,sans-serif;&lt;br /&gt;
	font-weight: 300;&lt;br /&gt;
}&lt;br /&gt;
/* Visual Tweaks */&lt;br /&gt;
footer .last-modified-bar, .minerva-footer, footer &amp;gt; .post-content &amp;gt; h2 {&lt;br /&gt;
	border-bottom: none;&lt;br /&gt;
	border-top: none;&lt;br /&gt;
}&lt;br /&gt;
.overlay.media-viewer .cancel {&lt;br /&gt;
	top: 60px;&lt;br /&gt;
}&lt;br /&gt;
.infobox {&lt;br /&gt;
	border-radius: 20px;&lt;br /&gt;
	box-shadow: 3px 3px 12px rgba(0,0,0,0.3);&lt;br /&gt;
}&lt;br /&gt;
table {&lt;br /&gt;
	border-radius: 0px;&lt;br /&gt;
	box-shadow: 3px 3px 12px rgba(0,0,0,0.3);&lt;br /&gt;
}&lt;br /&gt;
input {&lt;br /&gt;
	border-radius: 10px;&lt;br /&gt;
}&lt;br /&gt;
.thumbimage {&lt;br /&gt;
	border-top-right-radius: 20px;&lt;br /&gt;
	border-bottom-right-radius: 0px;&lt;br /&gt;
	border-top-left-radius: 20px;&lt;br /&gt;
	border-bottom-left-radius: 0px;&lt;br /&gt;
	box-shadow: none;&lt;br /&gt;
}&lt;br /&gt;
.header {&lt;br /&gt;
	border-top: none;&lt;br /&gt;
	height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.overlay.search-overlay .header input {&lt;br /&gt;
	border-radius: 10px;&lt;br /&gt;
	border: 0;&lt;br /&gt;
}&lt;br /&gt;
.client-js #searchIcon {&lt;br /&gt;
	display: block;&lt;br /&gt;
}&lt;br /&gt;
#mw-clearyourcache {&lt;br /&gt;
	display: none;&lt;br /&gt;
}&lt;br /&gt;
.skin-minerva-search-trigger {&lt;br /&gt;
	display: none;&lt;br /&gt;
}&lt;br /&gt;
.list-thumb.list-thumb-none {&lt;br /&gt;
	border-top-left-radius: 20px;&lt;br /&gt;
	border-bottom-left-radius: 20px;&lt;br /&gt;
}&lt;br /&gt;
.content table.infobox {&lt;br /&gt;
	background: var(--infobox-background) !important;&lt;br /&gt;
	color: var(--text-color);&lt;br /&gt;
	border-radius: 20px;&lt;br /&gt;
}&lt;br /&gt;
table.infobox {&lt;br /&gt;
	max-width: 350px;&lt;br /&gt;
}&lt;br /&gt;
.content table.infobox a {&lt;br /&gt;
	color: var(--link-color);&lt;br /&gt;
}&lt;br /&gt;
.content table.infobox a:visited {&lt;br /&gt;
	color: var(--visited-link-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
thead {&lt;br /&gt;
	backdrop-filter: blur(20px);&lt;br /&gt;
	-webkit-backdrop-filter: blur(20px);&lt;br /&gt;
	border: 1px solid #54595d;&lt;br /&gt;
	border-color: rgba(84,89,93,0.3);&lt;br /&gt;
}&lt;br /&gt;
thead th {&lt;br /&gt;
	background-color: rgba(234, 236, 240, 0.8) !important;&lt;br /&gt;
}&lt;br /&gt;
.hatnote a, .dablink a, .rellink a {&lt;br /&gt;
	color: var(--link-color);&lt;br /&gt;
}&lt;br /&gt;
/* Editor */&lt;br /&gt;
.oo-ui-toolbar-bar {&lt;br /&gt;
	background-color: var(--translucent-background);&lt;br /&gt;
	-webkit-backdrop-filter: blur(20px);&lt;br /&gt;
	backdrop-filter: blur(20px);&lt;br /&gt;
	color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
.oo-ui-iconElement-icon {&lt;br /&gt;
	filter: var(--filter);&lt;br /&gt;
}&lt;br /&gt;
.oo-ui-popupToolGroup.oo-ui-widget-enabled &amp;gt; .oo-ui-popupToolGroup-handle .oo-ui-iconElement-icon, .oo-ui-popupToolGroup.oo-ui-widget-enabled &amp;gt; .oo-ui-popupToolGroup-handle .oo-ui-indicatorElement-indicator {&lt;br /&gt;
	filter: var(--filter);&lt;br /&gt;
}&lt;br /&gt;
.client-js .mw-edittools-section input[type=&amp;quot;button&amp;quot;] {&lt;br /&gt;
	color: var(--text-color);&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=User:LFP/common.css&amp;diff=1139</id>
		<title>User:LFP/common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=User:LFP/common.css&amp;diff=1139"/>
				<updated>2022-01-15T01:18:49Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=User:LFP/common.css&amp;diff=1138</id>
		<title>User:LFP/common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=User:LFP/common.css&amp;diff=1138"/>
				<updated>2022-01-15T01:17:58Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;mw.loader.load( 'https://en.wikipedia.org/w/index.php?title=User:Volker_E._(WMF)/dark-mode.js&amp;amp;action=raw&amp;amp;ctype=text/javascript' ); // [[User:Volker_E._(WMF)/dark-mode.js]]&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=User:LFP/common.css&amp;diff=1137</id>
		<title>User:LFP/common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=User:LFP/common.css&amp;diff=1137"/>
				<updated>2022-01-15T01:16:53Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;@import &amp;quot;https://en.wikipedia.org/w/index.php?title=MediaWiki:Gadget-dark-mode.css&amp;amp;action=raw&amp;amp;ctype=text/css&amp;quot; screen and (prefers-color-scheme: dark);&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=User:LFP/common.css&amp;diff=1136</id>
		<title>User:LFP/common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=User:LFP/common.css&amp;diff=1136"/>
				<updated>2022-01-15T01:15:29Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: Created page with &amp;quot;@import &amp;quot;https://en.wikipedia.org/w/index.php?title=MediaWiki:Gadget-dark-mode.css&amp;amp;action=raw&amp;amp;ctype=text/css&amp;quot;;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;@import &amp;quot;https://en.wikipedia.org/w/index.php?title=MediaWiki:Gadget-dark-mode.css&amp;amp;action=raw&amp;amp;ctype=text/css&amp;quot;;&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Talk:Main_Page&amp;diff=1135</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Talk:Main_Page&amp;diff=1135"/>
				<updated>2022-01-15T01:11:11Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: /* Format of the Wiki */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Talk:Editing_the_Wiki&amp;diff=1134</id>
		<title>Talk:Editing the Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Talk:Editing_the_Wiki&amp;diff=1134"/>
				<updated>2022-01-15T01:11:04Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: Created page with &amp;quot;==== Format of the Wiki ==== '''(Tab)''' - Documentation of the tabs ingame. &amp;lt;br /&amp;gt; '''(Gameplay)''' - Documentation of the game mechanics not covered / can't be covered in Ta...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Format of the Wiki ====&lt;br /&gt;
'''(Tab)''' - Documentation of the tabs ingame. &amp;lt;br /&amp;gt;&lt;br /&gt;
'''(Gameplay)''' - Documentation of the game mechanics not covered / can't be covered in Tab. &amp;lt;br /&amp;gt;&lt;br /&gt;
'''(Lore)''' - Documentation of the player history of the game.&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Profit_(Tab)&amp;diff=1133</id>
		<title>Profit (Tab)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Profit_(Tab)&amp;diff=1133"/>
				<updated>2022-01-15T01:09:38Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: /* The Daily Hustle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Profit=&lt;br /&gt;
WIP, obv.&lt;br /&gt;
==Work==&lt;br /&gt;
===Petty Crime===&lt;br /&gt;
&lt;br /&gt;
Players can attempt a Petty Crime every 3 minutes and 20 seconds,&amp;lt;ref name=&amp;quot;tutorial1&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1026866/tpass/46a8a9063a1352a95a3247a7a9be7bd0&amp;lt;/ref&amp;gt; and it is the easiest way to make money and gain experience in the game. With four Petty Crimes to chose from, each has an increased difficulty and a better payout than the last. Intimidation skill is improved by, and effects the outcome of, all Petty Crime attempts &amp;lt;ref name=&amp;quot;theft&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/948108#15434505&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Petty Proficiency Perk grants a 10% chance to not have the timer triggered when a player attempts a petty crime.&lt;br /&gt;
{{BA}}&lt;br /&gt;
Petty Crimes are not available in tutorial mode, and are replaced with Jobs. Jobs are created by player crews that are actively recruiting, and doing these Jobs alert crews to contact the player. Jobs and tutorial mode can be turned off. '''Doing so is irreversible.''' Players must reach out to crews via mobmail if they turn off Jobs to be recruited into a crew. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 250px;&amp;quot; | Petty Crime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 1150px;&amp;quot; | Information&lt;br /&gt;
|-&lt;br /&gt;
| Snatch A Purse || &lt;br /&gt;
* You will typically gain between $50 and $300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes as soon as you make an account, provided jobs are turned off.&lt;br /&gt;
|-&lt;br /&gt;
| Con A Poor Schlub ||&lt;br /&gt;
* You will typically gain between $150 and $400 for each successful crime.&lt;br /&gt;
* You are able to do these crimes almost as soon as you make an account, provided jobs are turned off.&lt;br /&gt;
|-&lt;br /&gt;
| Extort A Shop Owner || &lt;br /&gt;
* You will typically gain between $300 and $500 for each successful crime.&lt;br /&gt;
* You are able to do these crimes after a few attempts at an easier Petty Crime.&lt;br /&gt;
|-&lt;br /&gt;
| Knock Over A Post Office ||&lt;br /&gt;
* You will typically gain between $300 and $500 for each successful crime.&lt;br /&gt;
* You are able to do these crimes after a few attempts at an easier Petty Crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Felony Crime===&lt;br /&gt;
Players can attempt a Felony Crime every 12 minutes &amp;lt;ref name=&amp;quot;tutorial1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;tutorial2&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1026867/tpass/e3aa4185e5100b74fc30927dab321432&amp;lt;/ref&amp;gt;, and it is an another easy way to make money and gain experience in the game. Fifteen total felony crimes are available in the game, with the first felony crime available to players at 15 units &amp;lt;ref name=&amp;quot;tutorial2&amp;quot; /&amp;gt;, and each additional felonies opening with five unit increments until 60. Similar to [[Profit_(Tab)#Petty Crime | Petty Crimes]], each unlocked crime yields more money and experience than the last. Intimidation skill is improved by, and effects the outcome of, all Felony Crime attempts &amp;lt;ref name=&amp;quot;theft&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Felony Proficiency Perk grants a 10% chance to not have the timer triggered when a player attempts a felony crime.&lt;br /&gt;
{{BA}}&lt;br /&gt;
Felony Crime uses the same timer as the [[Profit_(Tab)#Organized Crime | Organized Crime]]. Players can not be invited to Organized Crimes if their Felony Crime timer is open &amp;lt;ref name=&amp;quot;tutorial2&amp;quot; /&amp;gt;. If a player attempts a Felony Crime after accepting an Organized Crime invitation, the time from the Organized Crime will be added on top of Felony Crime timer. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 250px;&amp;quot; | Felony Crime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 1150px;&amp;quot; | Information&lt;br /&gt;
|-&lt;br /&gt;
| Run A Prostitution Ring || &lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
|-&lt;br /&gt;
| Pick a Hartmann lock || &lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Victor safe || &lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 20.&lt;br /&gt;
|-&lt;br /&gt;
| Rob A Bank || &lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
|-&lt;br /&gt;
| Pick a Deluxe lock || &lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Yale safe || &lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 30.&lt;br /&gt;
|-&lt;br /&gt;
| Do A Truck Heist || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
|-&lt;br /&gt;
| Pick an Independent lock || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a National safe || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 40.&lt;br /&gt;
|-&lt;br /&gt;
| Blackmail the Mayor || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
|-&lt;br /&gt;
| Pick an Everlasting lock || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Schwab safe || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 50.&lt;br /&gt;
|-&lt;br /&gt;
| Kidnap and ransom || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
|-&lt;br /&gt;
| Pick a Zephyr lock || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Morris safe ||&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 60.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Organized Crime===&lt;br /&gt;
Players can attempt Organized Crimes every 7 hours and 40 minutes &amp;lt;ref name=&amp;quot;tutorial2&amp;quot; /&amp;gt;, and it is the most complex crime in the game while giving out the best monetary reward. Four Organized Crimes are available in the game, with the first Organized Crime available to players at the Made Man rank &amp;lt;ref name=&amp;quot;tutorial3&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1026868/tpass/2c042fe44bf52f8ed5878599604cf901&amp;lt;/ref&amp;gt;, and each additional organized crime becoming available with promotions until Consigliere. Similar to both [[Profit_(Tab)#Petty Crime | Petty Crimes]] and [[Profit_(Tab)#Felony Crime | Felony Crimes]], each unlocked crime yields more money and experience than the last. Intimidation skill &amp;lt;ref name=&amp;quot;theft&amp;quot; /&amp;gt; and rank {{maybe}} effects the outcome of all Organized Crime attempts.&lt;br /&gt;
&lt;br /&gt;
Organized Crime attempts require at least two participants and may include up to eight players. Players can only invite those from the masterminds own home city and the residents of the city of which the Organized Crime is being planned at. Payout is divided among all participants according to their rank. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 250px;&amp;quot; | Organized Crime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 1150px;&amp;quot; | Information&lt;br /&gt;
|-&lt;br /&gt;
| Steal From An Art Gallery || &lt;br /&gt;
* You need a minimum of two people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Made Man [[Ranks|rank]].&lt;br /&gt;
* You will earn $132,000 from this crime, split between all participants.&lt;br /&gt;
|-&lt;br /&gt;
| Run A Loansharking Operation ||&lt;br /&gt;
* You need a minimum of three people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Capo [[Ranks|rank]].&lt;br /&gt;
* You will typically earn between $231,000 and $235,000 from this crime, split between all participants.&lt;br /&gt;
|-&lt;br /&gt;
| Torch A Rival's Business || &lt;br /&gt;
* You need a minimum of four people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Boss [[Ranks|rank]].&lt;br /&gt;
* You will typically earn between $350,000 and $355,000 from this crime, split between all participants.&lt;br /&gt;
|-&lt;br /&gt;
| Raid A Trucking Depot ||&lt;br /&gt;
* You need a minimum of five people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at Consigliere [[Ranks|rank]].&lt;br /&gt;
* You will typically earn between $545,000 and $550,000 from this crime, split between all participants.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Train Bodyguards===&lt;br /&gt;
Using [[Profit_(Tab)#Felony Crime | Felony]] timer, players can attempt to train Wack, Defense, Stealth, Info, and Rage stats of Named Bodyguards that are owned by their crew members, to allow them to fight in [[Profit_(Tab)#Durden Raid | Durden Raids]]. Offering a better payout than Felony Crime, and increased in difficulty higher the stat the bodyguard is being trained for, Train Bodyguards do not improve the Intimidation skill of a player. &lt;br /&gt;
&lt;br /&gt;
Success rate of an attempt in training a named bodyguard is dependent on the players skill in that particular stat &amp;lt;ref name=&amp;quot;durdenraid&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/882296#164852949&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Durden Raid===&lt;br /&gt;
A minigame within the game, and with its associated bonuses (King of the Hill) that effect the player stats for the top crew &amp;lt;ref name=&amp;quot;koh&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1735776#295493&amp;lt;/ref&amp;gt;, Durden Raid allows players to battle their Named Bodyguards against Durden bodyguards. &lt;br /&gt;
&lt;br /&gt;
Each player can select only five Named Bodyguards to fight in Durden Raid per day regardless of total Named Bodyguards they have. Each attack pits the Named Bodyguard skills (Wack, Defense, Stealth, and Info) against the selected Durdens, and to complete the raid successfully, all of the Durden skills must be lowered to 0. &lt;br /&gt;
&lt;br /&gt;
Number of Durdens available and their skill points are dependent upon the size of the Crew {{maybe}} and the Raid Difficulty set by the Crew Leader.&lt;br /&gt;
&lt;br /&gt;
===The Daily Hustle===&lt;br /&gt;
Players are assigned between three to five daily tasks randomly everyday &amp;lt;ref name=&amp;quot;hustle1&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1015789#169885561&amp;lt;/ref&amp;gt; &amp;lt;ref name=&amp;quot;hustle2&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1087568#16948705&amp;lt;/ref&amp;gt; to be completed before midnight server time &amp;lt;ref name=&amp;quot;hustle2&amp;quot; /&amp;gt;. Hustle Points collected can be spent on improving player skills &amp;lt;ref name=&amp;quot;hustle1&amp;quot; /&amp;gt;, and are carried over to the new character created, if the players character is killed &amp;lt;ref name=&amp;quot;hustle2&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Players earn one Hustle Point per day, for their first seven day streak, and it is increased by another point every seven days until the player reaches to four points earned. Missing one Daily Hustle resets the points earned points back down to one, and players may use Hustle Hangover Cure to avoid the streak resetting.&lt;br /&gt;
&lt;br /&gt;
Hustle Points are the only way to improve Stealth, and improve it to 101%. Hustle Points also allow a player to improve their Defense skill to 103%. Points spent to improve these skills increase higher the current skill that is being improved is.&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
&lt;br /&gt;
===Visit Drug Dealer===&lt;br /&gt;
Buying and selling drugs will be one of your main sources of income in Mafia Returns. Through a simple process of buying drugs at low prices and selling them at high prices in various cities, you will be able to make a considerable amount of money. The prices of drugs in each District will change frequently. This makes it possible for you to make a profit without moving city. However, flying around the game to different cities will often yield better results as the variation of price can be much greater. You can do this via the [[Airport]]. You can also pay for drug [[Tips]] by bribing the '''city FBN agent'''.&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name of the Drug&lt;br /&gt;
! LA/LV Low Price&lt;br /&gt;
! LA/LV High Price&lt;br /&gt;
|-&lt;br /&gt;
| Marijuana&lt;br /&gt;
| $5&lt;br /&gt;
| $318&lt;br /&gt;
|-&lt;br /&gt;
| Mushrooms&lt;br /&gt;
| $74&lt;br /&gt;
| $529&lt;br /&gt;
|-&lt;br /&gt;
|Hashish&lt;br /&gt;
|$263&lt;br /&gt;
|$897&lt;br /&gt;
|-&lt;br /&gt;
|Opium&lt;br /&gt;
|$317&lt;br /&gt;
|$882&lt;br /&gt;
|-&lt;br /&gt;
|Amphetamines&lt;br /&gt;
|$510&lt;br /&gt;
|$1059&lt;br /&gt;
|-&lt;br /&gt;
|Grain Alcohol&lt;br /&gt;
|$845&lt;br /&gt;
|$1036&lt;br /&gt;
|-&lt;br /&gt;
|Morphine&lt;br /&gt;
|$887&lt;br /&gt;
|$2247&lt;br /&gt;
|-&lt;br /&gt;
|Barbiturates&lt;br /&gt;
|$2411&lt;br /&gt;
|$6136&lt;br /&gt;
|-&lt;br /&gt;
|Heroin&lt;br /&gt;
|$4510&lt;br /&gt;
|$8880&lt;br /&gt;
|-&lt;br /&gt;
|Cocaine&lt;br /&gt;
|$5147&lt;br /&gt;
|$9578&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name of the Drug&lt;br /&gt;
! CH/DT Low Price&lt;br /&gt;
! CH/DT High Price&lt;br /&gt;
|-&lt;br /&gt;
| Marijuana&lt;br /&gt;
| $4&lt;br /&gt;
| $345&lt;br /&gt;
|-&lt;br /&gt;
| Mushrooms&lt;br /&gt;
| $62&lt;br /&gt;
| $598&lt;br /&gt;
|-&lt;br /&gt;
|Hashish&lt;br /&gt;
|$231&lt;br /&gt;
|$1024&lt;br /&gt;
|-&lt;br /&gt;
|Opium&lt;br /&gt;
|$269&lt;br /&gt;
|$1004&lt;br /&gt;
|-&lt;br /&gt;
|Amphetamines&lt;br /&gt;
|$442&lt;br /&gt;
|$1208&lt;br /&gt;
|-&lt;br /&gt;
|Grain Alcohol&lt;br /&gt;
|$206&lt;br /&gt;
|$1199&lt;br /&gt;
|-&lt;br /&gt;
|Morphine&lt;br /&gt;
|$780&lt;br /&gt;
|$2623&lt;br /&gt;
|-&lt;br /&gt;
|Barbiturates&lt;br /&gt;
|$2019&lt;br /&gt;
|$6913&lt;br /&gt;
|-&lt;br /&gt;
|Heroin&lt;br /&gt;
|$3970&lt;br /&gt;
|$10518&lt;br /&gt;
|-&lt;br /&gt;
|Cocaine&lt;br /&gt;
|$5209&lt;br /&gt;
|$10063&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name of the Drug&lt;br /&gt;
! NY/PH Low Price&lt;br /&gt;
! NY/PH High Price&lt;br /&gt;
|-&lt;br /&gt;
| Marijuana&lt;br /&gt;
| $5&lt;br /&gt;
| $313&lt;br /&gt;
|-&lt;br /&gt;
| Mushrooms&lt;br /&gt;
| $72&lt;br /&gt;
| $528&lt;br /&gt;
|-&lt;br /&gt;
|Hashish&lt;br /&gt;
|$256&lt;br /&gt;
|$895&lt;br /&gt;
|-&lt;br /&gt;
|Opium&lt;br /&gt;
|$308&lt;br /&gt;
|$894&lt;br /&gt;
|-&lt;br /&gt;
|Amphetamines&lt;br /&gt;
|$510&lt;br /&gt;
|$1059&lt;br /&gt;
|-&lt;br /&gt;
|Grain Alcohol&lt;br /&gt;
|$845&lt;br /&gt;
|$1028&lt;br /&gt;
|-&lt;br /&gt;
|Morphine&lt;br /&gt;
|$863&lt;br /&gt;
|$2270&lt;br /&gt;
|-&lt;br /&gt;
|Barbiturates&lt;br /&gt;
|$2378&lt;br /&gt;
|$6107&lt;br /&gt;
|-&lt;br /&gt;
|Heroin&lt;br /&gt;
|$4637&lt;br /&gt;
|$8959&lt;br /&gt;
|-&lt;br /&gt;
|Cocaine&lt;br /&gt;
|$5357&lt;br /&gt;
|$9663&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Please note:''' The two extremes are very rarely reached. It's more common to see Cocaine in the 5k range, and the maximum is in the 9k range. Apply this logic to all of the drug prices mentioned above.&lt;br /&gt;
&lt;br /&gt;
===Search for Drug Deals===&lt;br /&gt;
Drugs found in the Search For [[Drugs]] page are those produced by Drug Front Property owners. This is why the cost of the drugs is high, however if the local dealer is selling for a higher rate than the DFP owner then there is still profit to be made, selling drugs is a good way to gain XP so you should always take the deal if it involves even a small profit.&lt;br /&gt;
&lt;br /&gt;
You must purchase the maximum which you can hold, if you can hold 20 units and the DFP owner is selling 20 units or more, then you can only purchase these drugs if you can afford the 20 units. You may repeat a purchase as often as possible, if the DFP owner is selling 60 units and you can hold 20, then you can buy 20 and sell to the local dealer then return to the DFP owner and buy another 20 units, just be cautious that the local dealers price hasn't changed or you could be stuck with high value drugs to sell.&lt;br /&gt;
&lt;br /&gt;
== Gamble ==&lt;br /&gt;
No subcats. Just add.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Profit_(Tab)&amp;diff=1132</id>
		<title>Profit (Tab)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Profit_(Tab)&amp;diff=1132"/>
				<updated>2022-01-15T01:08:39Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: /* The Daily Hustle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Profit=&lt;br /&gt;
WIP, obv.&lt;br /&gt;
==Work==&lt;br /&gt;
===Petty Crime===&lt;br /&gt;
&lt;br /&gt;
Players can attempt a Petty Crime every 3 minutes and 20 seconds,&amp;lt;ref name=&amp;quot;tutorial1&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1026866/tpass/46a8a9063a1352a95a3247a7a9be7bd0&amp;lt;/ref&amp;gt; and it is the easiest way to make money and gain experience in the game. With four Petty Crimes to chose from, each has an increased difficulty and a better payout than the last. Intimidation skill is improved by, and effects the outcome of, all Petty Crime attempts &amp;lt;ref name=&amp;quot;theft&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/948108#15434505&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Petty Proficiency Perk grants a 10% chance to not have the timer triggered when a player attempts a petty crime.&lt;br /&gt;
{{BA}}&lt;br /&gt;
Petty Crimes are not available in tutorial mode, and are replaced with Jobs. Jobs are created by player crews that are actively recruiting, and doing these Jobs alert crews to contact the player. Jobs and tutorial mode can be turned off. '''Doing so is irreversible.''' Players must reach out to crews via mobmail if they turn off Jobs to be recruited into a crew. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 250px;&amp;quot; | Petty Crime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 1150px;&amp;quot; | Information&lt;br /&gt;
|-&lt;br /&gt;
| Snatch A Purse || &lt;br /&gt;
* You will typically gain between $50 and $300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes as soon as you make an account, provided jobs are turned off.&lt;br /&gt;
|-&lt;br /&gt;
| Con A Poor Schlub ||&lt;br /&gt;
* You will typically gain between $150 and $400 for each successful crime.&lt;br /&gt;
* You are able to do these crimes almost as soon as you make an account, provided jobs are turned off.&lt;br /&gt;
|-&lt;br /&gt;
| Extort A Shop Owner || &lt;br /&gt;
* You will typically gain between $300 and $500 for each successful crime.&lt;br /&gt;
* You are able to do these crimes after a few attempts at an easier Petty Crime.&lt;br /&gt;
|-&lt;br /&gt;
| Knock Over A Post Office ||&lt;br /&gt;
* You will typically gain between $300 and $500 for each successful crime.&lt;br /&gt;
* You are able to do these crimes after a few attempts at an easier Petty Crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Felony Crime===&lt;br /&gt;
Players can attempt a Felony Crime every 12 minutes &amp;lt;ref name=&amp;quot;tutorial1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;tutorial2&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1026867/tpass/e3aa4185e5100b74fc30927dab321432&amp;lt;/ref&amp;gt;, and it is an another easy way to make money and gain experience in the game. Fifteen total felony crimes are available in the game, with the first felony crime available to players at 15 units &amp;lt;ref name=&amp;quot;tutorial2&amp;quot; /&amp;gt;, and each additional felonies opening with five unit increments until 60. Similar to [[Profit_(Tab)#Petty Crime | Petty Crimes]], each unlocked crime yields more money and experience than the last. Intimidation skill is improved by, and effects the outcome of, all Felony Crime attempts &amp;lt;ref name=&amp;quot;theft&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Felony Proficiency Perk grants a 10% chance to not have the timer triggered when a player attempts a felony crime.&lt;br /&gt;
{{BA}}&lt;br /&gt;
Felony Crime uses the same timer as the [[Profit_(Tab)#Organized Crime | Organized Crime]]. Players can not be invited to Organized Crimes if their Felony Crime timer is open &amp;lt;ref name=&amp;quot;tutorial2&amp;quot; /&amp;gt;. If a player attempts a Felony Crime after accepting an Organized Crime invitation, the time from the Organized Crime will be added on top of Felony Crime timer. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 250px;&amp;quot; | Felony Crime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 1150px;&amp;quot; | Information&lt;br /&gt;
|-&lt;br /&gt;
| Run A Prostitution Ring || &lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
|-&lt;br /&gt;
| Pick a Hartmann lock || &lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Victor safe || &lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 20.&lt;br /&gt;
|-&lt;br /&gt;
| Rob A Bank || &lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
|-&lt;br /&gt;
| Pick a Deluxe lock || &lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Yale safe || &lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 30.&lt;br /&gt;
|-&lt;br /&gt;
| Do A Truck Heist || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
|-&lt;br /&gt;
| Pick an Independent lock || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a National safe || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 40.&lt;br /&gt;
|-&lt;br /&gt;
| Blackmail the Mayor || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
|-&lt;br /&gt;
| Pick an Everlasting lock || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Schwab safe || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 50.&lt;br /&gt;
|-&lt;br /&gt;
| Kidnap and ransom || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
|-&lt;br /&gt;
| Pick a Zephyr lock || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Morris safe ||&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 60.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Organized Crime===&lt;br /&gt;
Players can attempt Organized Crimes every 7 hours and 40 minutes &amp;lt;ref name=&amp;quot;tutorial2&amp;quot; /&amp;gt;, and it is the most complex crime in the game while giving out the best monetary reward. Four Organized Crimes are available in the game, with the first Organized Crime available to players at the Made Man rank &amp;lt;ref name=&amp;quot;tutorial3&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1026868/tpass/2c042fe44bf52f8ed5878599604cf901&amp;lt;/ref&amp;gt;, and each additional organized crime becoming available with promotions until Consigliere. Similar to both [[Profit_(Tab)#Petty Crime | Petty Crimes]] and [[Profit_(Tab)#Felony Crime | Felony Crimes]], each unlocked crime yields more money and experience than the last. Intimidation skill &amp;lt;ref name=&amp;quot;theft&amp;quot; /&amp;gt; and rank {{maybe}} effects the outcome of all Organized Crime attempts.&lt;br /&gt;
&lt;br /&gt;
Organized Crime attempts require at least two participants and may include up to eight players. Players can only invite those from the masterminds own home city and the residents of the city of which the Organized Crime is being planned at. Payout is divided among all participants according to their rank. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 250px;&amp;quot; | Organized Crime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 1150px;&amp;quot; | Information&lt;br /&gt;
|-&lt;br /&gt;
| Steal From An Art Gallery || &lt;br /&gt;
* You need a minimum of two people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Made Man [[Ranks|rank]].&lt;br /&gt;
* You will earn $132,000 from this crime, split between all participants.&lt;br /&gt;
|-&lt;br /&gt;
| Run A Loansharking Operation ||&lt;br /&gt;
* You need a minimum of three people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Capo [[Ranks|rank]].&lt;br /&gt;
* You will typically earn between $231,000 and $235,000 from this crime, split between all participants.&lt;br /&gt;
|-&lt;br /&gt;
| Torch A Rival's Business || &lt;br /&gt;
* You need a minimum of four people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Boss [[Ranks|rank]].&lt;br /&gt;
* You will typically earn between $350,000 and $355,000 from this crime, split between all participants.&lt;br /&gt;
|-&lt;br /&gt;
| Raid A Trucking Depot ||&lt;br /&gt;
* You need a minimum of five people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at Consigliere [[Ranks|rank]].&lt;br /&gt;
* You will typically earn between $545,000 and $550,000 from this crime, split between all participants.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Train Bodyguards===&lt;br /&gt;
Using [[Profit_(Tab)#Felony Crime | Felony]] timer, players can attempt to train Wack, Defense, Stealth, Info, and Rage stats of Named Bodyguards that are owned by their crew members, to allow them to fight in [[Profit_(Tab)#Durden Raid | Durden Raids]]. Offering a better payout than Felony Crime, and increased in difficulty higher the stat the bodyguard is being trained for, Train Bodyguards do not improve the Intimidation skill of a player. &lt;br /&gt;
&lt;br /&gt;
Success rate of an attempt in training a named bodyguard is dependent on the players skill in that particular stat &amp;lt;ref name=&amp;quot;durdenraid&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/882296#164852949&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Durden Raid===&lt;br /&gt;
A minigame within the game, and with its associated bonuses (King of the Hill) that effect the player stats for the top crew &amp;lt;ref name=&amp;quot;koh&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1735776#295493&amp;lt;/ref&amp;gt;, Durden Raid allows players to battle their Named Bodyguards against Durden bodyguards. &lt;br /&gt;
&lt;br /&gt;
Each player can select only five Named Bodyguards to fight in Durden Raid per day regardless of total Named Bodyguards they have. Each attack pits the Named Bodyguard skills (Wack, Defense, Stealth, and Info) against the selected Durdens, and to complete the raid successfully, all of the Durden skills must be lowered to 0. &lt;br /&gt;
&lt;br /&gt;
Number of Durdens available and their skill points are dependent upon the size of the Crew {{maybe}} and the Raid Difficulty set by the Crew Leader.&lt;br /&gt;
&lt;br /&gt;
===The Daily Hustle===&lt;br /&gt;
Players are assigned between three to five daily tasks randomly everyday &amp;lt;ref name=&amp;quot;hustle1&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1015789#169885561&amp;lt;/ref&amp;gt; &amp;lt;ref name=&amp;quot;hustle2&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1087568#16948705&amp;lt;/ref&amp;gt; to be completed before midnight server time &amp;lt;ref name=&amp;quot;hustle2&amp;quot; /&amp;gt;. Hustle Points collected can be spent on improving player skills &amp;lt;ref name=&amp;quot;hustle1&amp;quot; /&amp;gt;, and are carried over to the new character created, if the players character is killed &amp;lt;ref name=&amp;quot;hustle2&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Players earn one Hustle Point per day, for their first seven day streak, and it is increased by another point every seven days until the player reaches to four points earned. Missing one Daily Hustle resets the points earned points back down to one, and players may use Hustle Hangover Cure to avoid the streak resetting.&lt;br /&gt;
&lt;br /&gt;
Hustle Points are the only way to improve Stealth to 101%. Hustle Points also allow a player to improve their Defense skill to 103%. Points spent to improve these skills increase higher the current player skill is.&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
&lt;br /&gt;
===Visit Drug Dealer===&lt;br /&gt;
Buying and selling drugs will be one of your main sources of income in Mafia Returns. Through a simple process of buying drugs at low prices and selling them at high prices in various cities, you will be able to make a considerable amount of money. The prices of drugs in each District will change frequently. This makes it possible for you to make a profit without moving city. However, flying around the game to different cities will often yield better results as the variation of price can be much greater. You can do this via the [[Airport]]. You can also pay for drug [[Tips]] by bribing the '''city FBN agent'''.&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name of the Drug&lt;br /&gt;
! LA/LV Low Price&lt;br /&gt;
! LA/LV High Price&lt;br /&gt;
|-&lt;br /&gt;
| Marijuana&lt;br /&gt;
| $5&lt;br /&gt;
| $318&lt;br /&gt;
|-&lt;br /&gt;
| Mushrooms&lt;br /&gt;
| $74&lt;br /&gt;
| $529&lt;br /&gt;
|-&lt;br /&gt;
|Hashish&lt;br /&gt;
|$263&lt;br /&gt;
|$897&lt;br /&gt;
|-&lt;br /&gt;
|Opium&lt;br /&gt;
|$317&lt;br /&gt;
|$882&lt;br /&gt;
|-&lt;br /&gt;
|Amphetamines&lt;br /&gt;
|$510&lt;br /&gt;
|$1059&lt;br /&gt;
|-&lt;br /&gt;
|Grain Alcohol&lt;br /&gt;
|$845&lt;br /&gt;
|$1036&lt;br /&gt;
|-&lt;br /&gt;
|Morphine&lt;br /&gt;
|$887&lt;br /&gt;
|$2247&lt;br /&gt;
|-&lt;br /&gt;
|Barbiturates&lt;br /&gt;
|$2411&lt;br /&gt;
|$6136&lt;br /&gt;
|-&lt;br /&gt;
|Heroin&lt;br /&gt;
|$4510&lt;br /&gt;
|$8880&lt;br /&gt;
|-&lt;br /&gt;
|Cocaine&lt;br /&gt;
|$5147&lt;br /&gt;
|$9578&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name of the Drug&lt;br /&gt;
! CH/DT Low Price&lt;br /&gt;
! CH/DT High Price&lt;br /&gt;
|-&lt;br /&gt;
| Marijuana&lt;br /&gt;
| $4&lt;br /&gt;
| $345&lt;br /&gt;
|-&lt;br /&gt;
| Mushrooms&lt;br /&gt;
| $62&lt;br /&gt;
| $598&lt;br /&gt;
|-&lt;br /&gt;
|Hashish&lt;br /&gt;
|$231&lt;br /&gt;
|$1024&lt;br /&gt;
|-&lt;br /&gt;
|Opium&lt;br /&gt;
|$269&lt;br /&gt;
|$1004&lt;br /&gt;
|-&lt;br /&gt;
|Amphetamines&lt;br /&gt;
|$442&lt;br /&gt;
|$1208&lt;br /&gt;
|-&lt;br /&gt;
|Grain Alcohol&lt;br /&gt;
|$206&lt;br /&gt;
|$1199&lt;br /&gt;
|-&lt;br /&gt;
|Morphine&lt;br /&gt;
|$780&lt;br /&gt;
|$2623&lt;br /&gt;
|-&lt;br /&gt;
|Barbiturates&lt;br /&gt;
|$2019&lt;br /&gt;
|$6913&lt;br /&gt;
|-&lt;br /&gt;
|Heroin&lt;br /&gt;
|$3970&lt;br /&gt;
|$10518&lt;br /&gt;
|-&lt;br /&gt;
|Cocaine&lt;br /&gt;
|$5209&lt;br /&gt;
|$10063&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name of the Drug&lt;br /&gt;
! NY/PH Low Price&lt;br /&gt;
! NY/PH High Price&lt;br /&gt;
|-&lt;br /&gt;
| Marijuana&lt;br /&gt;
| $5&lt;br /&gt;
| $313&lt;br /&gt;
|-&lt;br /&gt;
| Mushrooms&lt;br /&gt;
| $72&lt;br /&gt;
| $528&lt;br /&gt;
|-&lt;br /&gt;
|Hashish&lt;br /&gt;
|$256&lt;br /&gt;
|$895&lt;br /&gt;
|-&lt;br /&gt;
|Opium&lt;br /&gt;
|$308&lt;br /&gt;
|$894&lt;br /&gt;
|-&lt;br /&gt;
|Amphetamines&lt;br /&gt;
|$510&lt;br /&gt;
|$1059&lt;br /&gt;
|-&lt;br /&gt;
|Grain Alcohol&lt;br /&gt;
|$845&lt;br /&gt;
|$1028&lt;br /&gt;
|-&lt;br /&gt;
|Morphine&lt;br /&gt;
|$863&lt;br /&gt;
|$2270&lt;br /&gt;
|-&lt;br /&gt;
|Barbiturates&lt;br /&gt;
|$2378&lt;br /&gt;
|$6107&lt;br /&gt;
|-&lt;br /&gt;
|Heroin&lt;br /&gt;
|$4637&lt;br /&gt;
|$8959&lt;br /&gt;
|-&lt;br /&gt;
|Cocaine&lt;br /&gt;
|$5357&lt;br /&gt;
|$9663&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Please note:''' The two extremes are very rarely reached. It's more common to see Cocaine in the 5k range, and the maximum is in the 9k range. Apply this logic to all of the drug prices mentioned above.&lt;br /&gt;
&lt;br /&gt;
===Search for Drug Deals===&lt;br /&gt;
Drugs found in the Search For [[Drugs]] page are those produced by Drug Front Property owners. This is why the cost of the drugs is high, however if the local dealer is selling for a higher rate than the DFP owner then there is still profit to be made, selling drugs is a good way to gain XP so you should always take the deal if it involves even a small profit.&lt;br /&gt;
&lt;br /&gt;
You must purchase the maximum which you can hold, if you can hold 20 units and the DFP owner is selling 20 units or more, then you can only purchase these drugs if you can afford the 20 units. You may repeat a purchase as often as possible, if the DFP owner is selling 60 units and you can hold 20, then you can buy 20 and sell to the local dealer then return to the DFP owner and buy another 20 units, just be cautious that the local dealers price hasn't changed or you could be stuck with high value drugs to sell.&lt;br /&gt;
&lt;br /&gt;
== Gamble ==&lt;br /&gt;
No subcats. Just add.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Profit_(Tab)&amp;diff=1131</id>
		<title>Profit (Tab)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Profit_(Tab)&amp;diff=1131"/>
				<updated>2022-01-13T23:53:44Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: /* Durden Raid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Profit=&lt;br /&gt;
WIP, obv.&lt;br /&gt;
==Work==&lt;br /&gt;
===Petty Crime===&lt;br /&gt;
&lt;br /&gt;
Players can attempt a Petty Crime every 3 minutes and 20 seconds,&amp;lt;ref name=&amp;quot;tutorial1&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1026866/tpass/46a8a9063a1352a95a3247a7a9be7bd0&amp;lt;/ref&amp;gt; and it is the easiest way to make money and gain experience in the game. With four Petty Crimes to chose from, each has an increased difficulty and a better payout than the last. Intimidation skill is improved by, and effects the outcome of, all Petty Crime attempts &amp;lt;ref name=&amp;quot;theft&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/948108#15434505&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Petty Proficiency Perk grants a 10% chance to not have the timer triggered when a player attempts a petty crime.&lt;br /&gt;
{{BA}}&lt;br /&gt;
Petty Crimes are not available in tutorial mode, and are replaced with Jobs. Jobs are created by player crews that are actively recruiting, and doing these Jobs alert crews to contact the player. Jobs and tutorial mode can be turned off. '''Doing so is irreversible.''' Players must reach out to crews via mobmail if they turn off Jobs to be recruited into a crew. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 250px;&amp;quot; | Petty Crime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 1150px;&amp;quot; | Information&lt;br /&gt;
|-&lt;br /&gt;
| Snatch A Purse || &lt;br /&gt;
* You will typically gain between $50 and $300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes as soon as you make an account, provided jobs are turned off.&lt;br /&gt;
|-&lt;br /&gt;
| Con A Poor Schlub ||&lt;br /&gt;
* You will typically gain between $150 and $400 for each successful crime.&lt;br /&gt;
* You are able to do these crimes almost as soon as you make an account, provided jobs are turned off.&lt;br /&gt;
|-&lt;br /&gt;
| Extort A Shop Owner || &lt;br /&gt;
* You will typically gain between $300 and $500 for each successful crime.&lt;br /&gt;
* You are able to do these crimes after a few attempts at an easier Petty Crime.&lt;br /&gt;
|-&lt;br /&gt;
| Knock Over A Post Office ||&lt;br /&gt;
* You will typically gain between $300 and $500 for each successful crime.&lt;br /&gt;
* You are able to do these crimes after a few attempts at an easier Petty Crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Felony Crime===&lt;br /&gt;
Players can attempt a Felony Crime every 12 minutes &amp;lt;ref name=&amp;quot;tutorial1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;tutorial2&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1026867/tpass/e3aa4185e5100b74fc30927dab321432&amp;lt;/ref&amp;gt;, and it is an another easy way to make money and gain experience in the game. Fifteen total felony crimes are available in the game, with the first felony crime available to players at 15 units &amp;lt;ref name=&amp;quot;tutorial2&amp;quot; /&amp;gt;, and each additional felonies opening with five unit increments until 60. Similar to [[Profit_(Tab)#Petty Crime | Petty Crimes]], each unlocked crime yields more money and experience than the last. Intimidation skill is improved by, and effects the outcome of, all Felony Crime attempts &amp;lt;ref name=&amp;quot;theft&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Felony Proficiency Perk grants a 10% chance to not have the timer triggered when a player attempts a felony crime.&lt;br /&gt;
{{BA}}&lt;br /&gt;
Felony Crime uses the same timer as the [[Profit_(Tab)#Organized Crime | Organized Crime]]. Players can not be invited to Organized Crimes if their Felony Crime timer is open &amp;lt;ref name=&amp;quot;tutorial2&amp;quot; /&amp;gt;. If a player attempts a Felony Crime after accepting an Organized Crime invitation, the time from the Organized Crime will be added on top of Felony Crime timer. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 250px;&amp;quot; | Felony Crime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 1150px;&amp;quot; | Information&lt;br /&gt;
|-&lt;br /&gt;
| Run A Prostitution Ring || &lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
|-&lt;br /&gt;
| Pick a Hartmann lock || &lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Victor safe || &lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 20.&lt;br /&gt;
|-&lt;br /&gt;
| Rob A Bank || &lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
|-&lt;br /&gt;
| Pick a Deluxe lock || &lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Yale safe || &lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 30.&lt;br /&gt;
|-&lt;br /&gt;
| Do A Truck Heist || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
|-&lt;br /&gt;
| Pick an Independent lock || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a National safe || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 40.&lt;br /&gt;
|-&lt;br /&gt;
| Blackmail the Mayor || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
|-&lt;br /&gt;
| Pick an Everlasting lock || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Schwab safe || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 50.&lt;br /&gt;
|-&lt;br /&gt;
| Kidnap and ransom || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
|-&lt;br /&gt;
| Pick a Zephyr lock || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Morris safe ||&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 60.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Organized Crime===&lt;br /&gt;
Players can attempt Organized Crimes every 7 hours and 40 minutes &amp;lt;ref name=&amp;quot;tutorial2&amp;quot; /&amp;gt;, and it is the most complex crime in the game while giving out the best monetary reward. Four Organized Crimes are available in the game, with the first Organized Crime available to players at the Made Man rank &amp;lt;ref name=&amp;quot;tutorial3&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1026868/tpass/2c042fe44bf52f8ed5878599604cf901&amp;lt;/ref&amp;gt;, and each additional organized crime becoming available with promotions until Consigliere. Similar to both [[Profit_(Tab)#Petty Crime | Petty Crimes]] and [[Profit_(Tab)#Felony Crime | Felony Crimes]], each unlocked crime yields more money and experience than the last. Intimidation skill &amp;lt;ref name=&amp;quot;theft&amp;quot; /&amp;gt; and rank {{maybe}} effects the outcome of all Organized Crime attempts.&lt;br /&gt;
&lt;br /&gt;
Organized Crime attempts require at least two participants and may include up to eight players. Players can only invite those from the masterminds own home city and the residents of the city of which the Organized Crime is being planned at. Payout is divided among all participants according to their rank. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 250px;&amp;quot; | Organized Crime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 1150px;&amp;quot; | Information&lt;br /&gt;
|-&lt;br /&gt;
| Steal From An Art Gallery || &lt;br /&gt;
* You need a minimum of two people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Made Man [[Ranks|rank]].&lt;br /&gt;
* You will earn $132,000 from this crime, split between all participants.&lt;br /&gt;
|-&lt;br /&gt;
| Run A Loansharking Operation ||&lt;br /&gt;
* You need a minimum of three people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Capo [[Ranks|rank]].&lt;br /&gt;
* You will typically earn between $231,000 and $235,000 from this crime, split between all participants.&lt;br /&gt;
|-&lt;br /&gt;
| Torch A Rival's Business || &lt;br /&gt;
* You need a minimum of four people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Boss [[Ranks|rank]].&lt;br /&gt;
* You will typically earn between $350,000 and $355,000 from this crime, split between all participants.&lt;br /&gt;
|-&lt;br /&gt;
| Raid A Trucking Depot ||&lt;br /&gt;
* You need a minimum of five people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at Consigliere [[Ranks|rank]].&lt;br /&gt;
* You will typically earn between $545,000 and $550,000 from this crime, split between all participants.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Train Bodyguards===&lt;br /&gt;
Using [[Profit_(Tab)#Felony Crime | Felony]] timer, players can attempt to train Wack, Defense, Stealth, Info, and Rage stats of Named Bodyguards that are owned by their crew members, to allow them to fight in [[Profit_(Tab)#Durden Raid | Durden Raids]]. Offering a better payout than Felony Crime, and increased in difficulty higher the stat the bodyguard is being trained for, Train Bodyguards do not improve the Intimidation skill of a player. &lt;br /&gt;
&lt;br /&gt;
Success rate of an attempt in training a named bodyguard is dependent on the players skill in that particular stat &amp;lt;ref name=&amp;quot;durdenraid&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/882296#164852949&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Durden Raid===&lt;br /&gt;
A minigame within the game, and with its associated bonuses (King of the Hill) that effect the player stats for the top crew &amp;lt;ref name=&amp;quot;koh&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1735776#295493&amp;lt;/ref&amp;gt;, Durden Raid allows players to battle their Named Bodyguards against Durden bodyguards. &lt;br /&gt;
&lt;br /&gt;
Each player can select only five Named Bodyguards to fight in Durden Raid per day regardless of total Named Bodyguards they have. Each attack pits the Named Bodyguard skills (Wack, Defense, Stealth, and Info) against the selected Durdens, and to complete the raid successfully, all of the Durden skills must be lowered to 0. &lt;br /&gt;
&lt;br /&gt;
Number of Durdens available and their skill points are dependent upon the size of the Crew {{maybe}} and the Raid Difficulty set by the Crew Leader.&lt;br /&gt;
&lt;br /&gt;
===The Daily Hustle===&lt;br /&gt;
add&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
&lt;br /&gt;
===Visit Drug Dealer===&lt;br /&gt;
Buying and selling drugs will be one of your main sources of income in Mafia Returns. Through a simple process of buying drugs at low prices and selling them at high prices in various cities, you will be able to make a considerable amount of money. The prices of drugs in each District will change frequently. This makes it possible for you to make a profit without moving city. However, flying around the game to different cities will often yield better results as the variation of price can be much greater. You can do this via the [[Airport]]. You can also pay for drug [[Tips]] by bribing the '''city FBN agent'''.&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name of the Drug&lt;br /&gt;
! LA/LV Low Price&lt;br /&gt;
! LA/LV High Price&lt;br /&gt;
|-&lt;br /&gt;
| Marijuana&lt;br /&gt;
| $5&lt;br /&gt;
| $318&lt;br /&gt;
|-&lt;br /&gt;
| Mushrooms&lt;br /&gt;
| $74&lt;br /&gt;
| $529&lt;br /&gt;
|-&lt;br /&gt;
|Hashish&lt;br /&gt;
|$263&lt;br /&gt;
|$897&lt;br /&gt;
|-&lt;br /&gt;
|Opium&lt;br /&gt;
|$317&lt;br /&gt;
|$882&lt;br /&gt;
|-&lt;br /&gt;
|Amphetamines&lt;br /&gt;
|$510&lt;br /&gt;
|$1059&lt;br /&gt;
|-&lt;br /&gt;
|Grain Alcohol&lt;br /&gt;
|$845&lt;br /&gt;
|$1036&lt;br /&gt;
|-&lt;br /&gt;
|Morphine&lt;br /&gt;
|$887&lt;br /&gt;
|$2247&lt;br /&gt;
|-&lt;br /&gt;
|Barbiturates&lt;br /&gt;
|$2411&lt;br /&gt;
|$6136&lt;br /&gt;
|-&lt;br /&gt;
|Heroin&lt;br /&gt;
|$4510&lt;br /&gt;
|$8880&lt;br /&gt;
|-&lt;br /&gt;
|Cocaine&lt;br /&gt;
|$5147&lt;br /&gt;
|$9578&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name of the Drug&lt;br /&gt;
! CH/DT Low Price&lt;br /&gt;
! CH/DT High Price&lt;br /&gt;
|-&lt;br /&gt;
| Marijuana&lt;br /&gt;
| $4&lt;br /&gt;
| $345&lt;br /&gt;
|-&lt;br /&gt;
| Mushrooms&lt;br /&gt;
| $62&lt;br /&gt;
| $598&lt;br /&gt;
|-&lt;br /&gt;
|Hashish&lt;br /&gt;
|$231&lt;br /&gt;
|$1024&lt;br /&gt;
|-&lt;br /&gt;
|Opium&lt;br /&gt;
|$269&lt;br /&gt;
|$1004&lt;br /&gt;
|-&lt;br /&gt;
|Amphetamines&lt;br /&gt;
|$442&lt;br /&gt;
|$1208&lt;br /&gt;
|-&lt;br /&gt;
|Grain Alcohol&lt;br /&gt;
|$206&lt;br /&gt;
|$1199&lt;br /&gt;
|-&lt;br /&gt;
|Morphine&lt;br /&gt;
|$780&lt;br /&gt;
|$2623&lt;br /&gt;
|-&lt;br /&gt;
|Barbiturates&lt;br /&gt;
|$2019&lt;br /&gt;
|$6913&lt;br /&gt;
|-&lt;br /&gt;
|Heroin&lt;br /&gt;
|$3970&lt;br /&gt;
|$10518&lt;br /&gt;
|-&lt;br /&gt;
|Cocaine&lt;br /&gt;
|$5209&lt;br /&gt;
|$10063&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name of the Drug&lt;br /&gt;
! NY/PH Low Price&lt;br /&gt;
! NY/PH High Price&lt;br /&gt;
|-&lt;br /&gt;
| Marijuana&lt;br /&gt;
| $5&lt;br /&gt;
| $313&lt;br /&gt;
|-&lt;br /&gt;
| Mushrooms&lt;br /&gt;
| $72&lt;br /&gt;
| $528&lt;br /&gt;
|-&lt;br /&gt;
|Hashish&lt;br /&gt;
|$256&lt;br /&gt;
|$895&lt;br /&gt;
|-&lt;br /&gt;
|Opium&lt;br /&gt;
|$308&lt;br /&gt;
|$894&lt;br /&gt;
|-&lt;br /&gt;
|Amphetamines&lt;br /&gt;
|$510&lt;br /&gt;
|$1059&lt;br /&gt;
|-&lt;br /&gt;
|Grain Alcohol&lt;br /&gt;
|$845&lt;br /&gt;
|$1028&lt;br /&gt;
|-&lt;br /&gt;
|Morphine&lt;br /&gt;
|$863&lt;br /&gt;
|$2270&lt;br /&gt;
|-&lt;br /&gt;
|Barbiturates&lt;br /&gt;
|$2378&lt;br /&gt;
|$6107&lt;br /&gt;
|-&lt;br /&gt;
|Heroin&lt;br /&gt;
|$4637&lt;br /&gt;
|$8959&lt;br /&gt;
|-&lt;br /&gt;
|Cocaine&lt;br /&gt;
|$5357&lt;br /&gt;
|$9663&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Please note:''' The two extremes are very rarely reached. It's more common to see Cocaine in the 5k range, and the maximum is in the 9k range. Apply this logic to all of the drug prices mentioned above.&lt;br /&gt;
&lt;br /&gt;
===Search for Drug Deals===&lt;br /&gt;
Drugs found in the Search For [[Drugs]] page are those produced by Drug Front Property owners. This is why the cost of the drugs is high, however if the local dealer is selling for a higher rate than the DFP owner then there is still profit to be made, selling drugs is a good way to gain XP so you should always take the deal if it involves even a small profit.&lt;br /&gt;
&lt;br /&gt;
You must purchase the maximum which you can hold, if you can hold 20 units and the DFP owner is selling 20 units or more, then you can only purchase these drugs if you can afford the 20 units. You may repeat a purchase as often as possible, if the DFP owner is selling 60 units and you can hold 20, then you can buy 20 and sell to the local dealer then return to the DFP owner and buy another 20 units, just be cautious that the local dealers price hasn't changed or you could be stuck with high value drugs to sell.&lt;br /&gt;
&lt;br /&gt;
== Gamble ==&lt;br /&gt;
No subcats. Just add.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Profit_(Tab)&amp;diff=1130</id>
		<title>Profit (Tab)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Profit_(Tab)&amp;diff=1130"/>
				<updated>2022-01-13T23:53:37Z</updated>
		
		<summary type="html">&lt;p&gt;LFP: /* Durden Raid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Profit=&lt;br /&gt;
WIP, obv.&lt;br /&gt;
==Work==&lt;br /&gt;
===Petty Crime===&lt;br /&gt;
&lt;br /&gt;
Players can attempt a Petty Crime every 3 minutes and 20 seconds,&amp;lt;ref name=&amp;quot;tutorial1&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1026866/tpass/46a8a9063a1352a95a3247a7a9be7bd0&amp;lt;/ref&amp;gt; and it is the easiest way to make money and gain experience in the game. With four Petty Crimes to chose from, each has an increased difficulty and a better payout than the last. Intimidation skill is improved by, and effects the outcome of, all Petty Crime attempts &amp;lt;ref name=&amp;quot;theft&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/948108#15434505&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Petty Proficiency Perk grants a 10% chance to not have the timer triggered when a player attempts a petty crime.&lt;br /&gt;
{{BA}}&lt;br /&gt;
Petty Crimes are not available in tutorial mode, and are replaced with Jobs. Jobs are created by player crews that are actively recruiting, and doing these Jobs alert crews to contact the player. Jobs and tutorial mode can be turned off. '''Doing so is irreversible.''' Players must reach out to crews via mobmail if they turn off Jobs to be recruited into a crew. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 250px;&amp;quot; | Petty Crime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 1150px;&amp;quot; | Information&lt;br /&gt;
|-&lt;br /&gt;
| Snatch A Purse || &lt;br /&gt;
* You will typically gain between $50 and $300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes as soon as you make an account, provided jobs are turned off.&lt;br /&gt;
|-&lt;br /&gt;
| Con A Poor Schlub ||&lt;br /&gt;
* You will typically gain between $150 and $400 for each successful crime.&lt;br /&gt;
* You are able to do these crimes almost as soon as you make an account, provided jobs are turned off.&lt;br /&gt;
|-&lt;br /&gt;
| Extort A Shop Owner || &lt;br /&gt;
* You will typically gain between $300 and $500 for each successful crime.&lt;br /&gt;
* You are able to do these crimes after a few attempts at an easier Petty Crime.&lt;br /&gt;
|-&lt;br /&gt;
| Knock Over A Post Office ||&lt;br /&gt;
* You will typically gain between $300 and $500 for each successful crime.&lt;br /&gt;
* You are able to do these crimes after a few attempts at an easier Petty Crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Felony Crime===&lt;br /&gt;
Players can attempt a Felony Crime every 12 minutes &amp;lt;ref name=&amp;quot;tutorial1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;tutorial2&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1026867/tpass/e3aa4185e5100b74fc30927dab321432&amp;lt;/ref&amp;gt;, and it is an another easy way to make money and gain experience in the game. Fifteen total felony crimes are available in the game, with the first felony crime available to players at 15 units &amp;lt;ref name=&amp;quot;tutorial2&amp;quot; /&amp;gt;, and each additional felonies opening with five unit increments until 60. Similar to [[Profit_(Tab)#Petty Crime | Petty Crimes]], each unlocked crime yields more money and experience than the last. Intimidation skill is improved by, and effects the outcome of, all Felony Crime attempts &amp;lt;ref name=&amp;quot;theft&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Felony Proficiency Perk grants a 10% chance to not have the timer triggered when a player attempts a felony crime.&lt;br /&gt;
{{BA}}&lt;br /&gt;
Felony Crime uses the same timer as the [[Profit_(Tab)#Organized Crime | Organized Crime]]. Players can not be invited to Organized Crimes if their Felony Crime timer is open &amp;lt;ref name=&amp;quot;tutorial2&amp;quot; /&amp;gt;. If a player attempts a Felony Crime after accepting an Organized Crime invitation, the time from the Organized Crime will be added on top of Felony Crime timer. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 250px;&amp;quot; | Felony Crime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 1150px;&amp;quot; | Information&lt;br /&gt;
|-&lt;br /&gt;
| Run A Prostitution Ring || &lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
|-&lt;br /&gt;
| Pick a Hartmann lock || &lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Victor safe || &lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 20.&lt;br /&gt;
|-&lt;br /&gt;
| Rob A Bank || &lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
|-&lt;br /&gt;
| Pick a Deluxe lock || &lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Yale safe || &lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 30.&lt;br /&gt;
|-&lt;br /&gt;
| Do A Truck Heist || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
|-&lt;br /&gt;
| Pick an Independent lock || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a National safe || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 40.&lt;br /&gt;
|-&lt;br /&gt;
| Blackmail the Mayor || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
|-&lt;br /&gt;
| Pick an Everlasting lock || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Schwab safe || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 50.&lt;br /&gt;
|-&lt;br /&gt;
| Kidnap and ransom || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
|-&lt;br /&gt;
| Pick a Zephyr lock || &lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
|-&lt;br /&gt;
| Crack a Morris safe ||&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 60.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Organized Crime===&lt;br /&gt;
Players can attempt Organized Crimes every 7 hours and 40 minutes &amp;lt;ref name=&amp;quot;tutorial2&amp;quot; /&amp;gt;, and it is the most complex crime in the game while giving out the best monetary reward. Four Organized Crimes are available in the game, with the first Organized Crime available to players at the Made Man rank &amp;lt;ref name=&amp;quot;tutorial3&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1026868/tpass/2c042fe44bf52f8ed5878599604cf901&amp;lt;/ref&amp;gt;, and each additional organized crime becoming available with promotions until Consigliere. Similar to both [[Profit_(Tab)#Petty Crime | Petty Crimes]] and [[Profit_(Tab)#Felony Crime | Felony Crimes]], each unlocked crime yields more money and experience than the last. Intimidation skill &amp;lt;ref name=&amp;quot;theft&amp;quot; /&amp;gt; and rank {{maybe}} effects the outcome of all Organized Crime attempts.&lt;br /&gt;
&lt;br /&gt;
Organized Crime attempts require at least two participants and may include up to eight players. Players can only invite those from the masterminds own home city and the residents of the city of which the Organized Crime is being planned at. Payout is divided among all participants according to their rank. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 250px;&amp;quot; | Organized Crime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 1150px;&amp;quot; | Information&lt;br /&gt;
|-&lt;br /&gt;
| Steal From An Art Gallery || &lt;br /&gt;
* You need a minimum of two people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Made Man [[Ranks|rank]].&lt;br /&gt;
* You will earn $132,000 from this crime, split between all participants.&lt;br /&gt;
|-&lt;br /&gt;
| Run A Loansharking Operation ||&lt;br /&gt;
* You need a minimum of three people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Capo [[Ranks|rank]].&lt;br /&gt;
* You will typically earn between $231,000 and $235,000 from this crime, split between all participants.&lt;br /&gt;
|-&lt;br /&gt;
| Torch A Rival's Business || &lt;br /&gt;
* You need a minimum of four people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Boss [[Ranks|rank]].&lt;br /&gt;
* You will typically earn between $350,000 and $355,000 from this crime, split between all participants.&lt;br /&gt;
|-&lt;br /&gt;
| Raid A Trucking Depot ||&lt;br /&gt;
* You need a minimum of five people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at Consigliere [[Ranks|rank]].&lt;br /&gt;
* You will typically earn between $545,000 and $550,000 from this crime, split between all participants.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Train Bodyguards===&lt;br /&gt;
Using [[Profit_(Tab)#Felony Crime | Felony]] timer, players can attempt to train Wack, Defense, Stealth, Info, and Rage stats of Named Bodyguards that are owned by their crew members, to allow them to fight in [[Profit_(Tab)#Durden Raid | Durden Raids]]. Offering a better payout than Felony Crime, and increased in difficulty higher the stat the bodyguard is being trained for, Train Bodyguards do not improve the Intimidation skill of a player. &lt;br /&gt;
&lt;br /&gt;
Success rate of an attempt in training a named bodyguard is dependent on the players skill in that particular stat &amp;lt;ref name=&amp;quot;durdenraid&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/882296#164852949&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Durden Raid===&lt;br /&gt;
A minigame within the game, and with its associated bonuses (King of the Hill) that effect the player stats for the top crew &amp;lt;ref name=&amp;quot;koh&amp;quot;&amp;gt;https://mafiareturns.com/comm/thread/1735776#295493&amp;lt;/ref&amp;gt;, Durden Raid allows players to battle their Named Bodyguards against Durden bodyguards. &lt;br /&gt;
&lt;br /&gt;
Each player can select only five Named Bodyguards to fight in Durden Raid per day regardless of total Named Bodyguards they have. Each attack pits the Named Bodyguard skills (Wack, Defense, Stealth, and Info) against the selected Durdens, and to complete the raid successfully, all of the Durden skills must be lowered to 0. &lt;br /&gt;
&lt;br /&gt;
Number of Durdens available and their skill points are dependent upon the size of the Crew{{maybe}} and the Raid Difficulty set by the Crew Leader.&lt;br /&gt;
&lt;br /&gt;
===The Daily Hustle===&lt;br /&gt;
add&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
&lt;br /&gt;
===Visit Drug Dealer===&lt;br /&gt;
Buying and selling drugs will be one of your main sources of income in Mafia Returns. Through a simple process of buying drugs at low prices and selling them at high prices in various cities, you will be able to make a considerable amount of money. The prices of drugs in each District will change frequently. This makes it possible for you to make a profit without moving city. However, flying around the game to different cities will often yield better results as the variation of price can be much greater. You can do this via the [[Airport]]. You can also pay for drug [[Tips]] by bribing the '''city FBN agent'''.&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name of the Drug&lt;br /&gt;
! LA/LV Low Price&lt;br /&gt;
! LA/LV High Price&lt;br /&gt;
|-&lt;br /&gt;
| Marijuana&lt;br /&gt;
| $5&lt;br /&gt;
| $318&lt;br /&gt;
|-&lt;br /&gt;
| Mushrooms&lt;br /&gt;
| $74&lt;br /&gt;
| $529&lt;br /&gt;
|-&lt;br /&gt;
|Hashish&lt;br /&gt;
|$263&lt;br /&gt;
|$897&lt;br /&gt;
|-&lt;br /&gt;
|Opium&lt;br /&gt;
|$317&lt;br /&gt;
|$882&lt;br /&gt;
|-&lt;br /&gt;
|Amphetamines&lt;br /&gt;
|$510&lt;br /&gt;
|$1059&lt;br /&gt;
|-&lt;br /&gt;
|Grain Alcohol&lt;br /&gt;
|$845&lt;br /&gt;
|$1036&lt;br /&gt;
|-&lt;br /&gt;
|Morphine&lt;br /&gt;
|$887&lt;br /&gt;
|$2247&lt;br /&gt;
|-&lt;br /&gt;
|Barbiturates&lt;br /&gt;
|$2411&lt;br /&gt;
|$6136&lt;br /&gt;
|-&lt;br /&gt;
|Heroin&lt;br /&gt;
|$4510&lt;br /&gt;
|$8880&lt;br /&gt;
|-&lt;br /&gt;
|Cocaine&lt;br /&gt;
|$5147&lt;br /&gt;
|$9578&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name of the Drug&lt;br /&gt;
! CH/DT Low Price&lt;br /&gt;
! CH/DT High Price&lt;br /&gt;
|-&lt;br /&gt;
| Marijuana&lt;br /&gt;
| $4&lt;br /&gt;
| $345&lt;br /&gt;
|-&lt;br /&gt;
| Mushrooms&lt;br /&gt;
| $62&lt;br /&gt;
| $598&lt;br /&gt;
|-&lt;br /&gt;
|Hashish&lt;br /&gt;
|$231&lt;br /&gt;
|$1024&lt;br /&gt;
|-&lt;br /&gt;
|Opium&lt;br /&gt;
|$269&lt;br /&gt;
|$1004&lt;br /&gt;
|-&lt;br /&gt;
|Amphetamines&lt;br /&gt;
|$442&lt;br /&gt;
|$1208&lt;br /&gt;
|-&lt;br /&gt;
|Grain Alcohol&lt;br /&gt;
|$206&lt;br /&gt;
|$1199&lt;br /&gt;
|-&lt;br /&gt;
|Morphine&lt;br /&gt;
|$780&lt;br /&gt;
|$2623&lt;br /&gt;
|-&lt;br /&gt;
|Barbiturates&lt;br /&gt;
|$2019&lt;br /&gt;
|$6913&lt;br /&gt;
|-&lt;br /&gt;
|Heroin&lt;br /&gt;
|$3970&lt;br /&gt;
|$10518&lt;br /&gt;
|-&lt;br /&gt;
|Cocaine&lt;br /&gt;
|$5209&lt;br /&gt;
|$10063&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name of the Drug&lt;br /&gt;
! NY/PH Low Price&lt;br /&gt;
! NY/PH High Price&lt;br /&gt;
|-&lt;br /&gt;
| Marijuana&lt;br /&gt;
| $5&lt;br /&gt;
| $313&lt;br /&gt;
|-&lt;br /&gt;
| Mushrooms&lt;br /&gt;
| $72&lt;br /&gt;
| $528&lt;br /&gt;
|-&lt;br /&gt;
|Hashish&lt;br /&gt;
|$256&lt;br /&gt;
|$895&lt;br /&gt;
|-&lt;br /&gt;
|Opium&lt;br /&gt;
|$308&lt;br /&gt;
|$894&lt;br /&gt;
|-&lt;br /&gt;
|Amphetamines&lt;br /&gt;
|$510&lt;br /&gt;
|$1059&lt;br /&gt;
|-&lt;br /&gt;
|Grain Alcohol&lt;br /&gt;
|$845&lt;br /&gt;
|$1028&lt;br /&gt;
|-&lt;br /&gt;
|Morphine&lt;br /&gt;
|$863&lt;br /&gt;
|$2270&lt;br /&gt;
|-&lt;br /&gt;
|Barbiturates&lt;br /&gt;
|$2378&lt;br /&gt;
|$6107&lt;br /&gt;
|-&lt;br /&gt;
|Heroin&lt;br /&gt;
|$4637&lt;br /&gt;
|$8959&lt;br /&gt;
|-&lt;br /&gt;
|Cocaine&lt;br /&gt;
|$5357&lt;br /&gt;
|$9663&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Please note:''' The two extremes are very rarely reached. It's more common to see Cocaine in the 5k range, and the maximum is in the 9k range. Apply this logic to all of the drug prices mentioned above.&lt;br /&gt;
&lt;br /&gt;
===Search for Drug Deals===&lt;br /&gt;
Drugs found in the Search For [[Drugs]] page are those produced by Drug Front Property owners. This is why the cost of the drugs is high, however if the local dealer is selling for a higher rate than the DFP owner then there is still profit to be made, selling drugs is a good way to gain XP so you should always take the deal if it involves even a small profit.&lt;br /&gt;
&lt;br /&gt;
You must purchase the maximum which you can hold, if you can hold 20 units and the DFP owner is selling 20 units or more, then you can only purchase these drugs if you can afford the 20 units. You may repeat a purchase as often as possible, if the DFP owner is selling 60 units and you can hold 20, then you can buy 20 and sell to the local dealer then return to the DFP owner and buy another 20 units, just be cautious that the local dealers price hasn't changed or you could be stuck with high value drugs to sell.&lt;br /&gt;
&lt;br /&gt;
== Gamble ==&lt;br /&gt;
No subcats. Just add.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>LFP</name></author>	</entry>

	</feed>