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		<id>https://wiki.mafiareturns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Warrior</id>
		<title>Mafia Returns Wiki - User contributions [en]</title>
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		<updated>2026-09-21T15:39:16Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Search_for_Drug_Deals&amp;diff=689</id>
		<title>Search for Drug Deals</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Search_for_Drug_Deals&amp;diff=689"/>
				<updated>2014-06-08T23:24:49Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Drugs found in the Search For Drugs page are those produced by Drug Front Property owners. This is why the cost of the drugs is high, however if the local dealer is selling for a higher rate than the DFP owner then there is still profit to be made, selling drugs is a good way to gain XP so you should always take the deal if it involves even a small profit.&lt;br /&gt;
&lt;br /&gt;
You must purchase the maximum which you can hold, if you can hold 20 units and the DFP owner is selling 20 units or more, then you can only purchase these drugs if you can afford the 20 units. You may repeat a purchase as often as possible, if the DFP owner is selling 60 units and you can hold 20, then you can buy 20 and sell to the local dealer then return to the DFP owner and buy another 20 units, just be cautious that the local dealers price hasn't changed or you could be stuck with high value drugs to sell.&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Search_for_Drug_Deals&amp;diff=688</id>
		<title>Search for Drug Deals</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Search_for_Drug_Deals&amp;diff=688"/>
				<updated>2014-06-08T23:22:18Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Drug deals are a good way to make money. It will take effort on your behalf to find the right city to sell the drugs for profit but once found. You can make a good amount of money.&lt;br /&gt;
&lt;br /&gt;
Drugs found in the Search For Drugs page are those produced by Drug Front Property owners. This is why the cost of the drugs is high, however if the local dealer is selling for a higher rate than the DFP owner then there is still profit to be made, selling drugs is a good way to gain XP so you should always take the deal if it involves even a small profit.&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Lottery&amp;diff=687</id>
		<title>Lottery</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Lottery&amp;diff=687"/>
				<updated>2014-06-08T23:20:14Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are two different Lottery games to enter. A Cash lottery and a Credit lottery, each lottery has a weekly drawing at 00.00 on Thursday evening/Friday morning.&lt;br /&gt;
&lt;br /&gt;
The cash Lottery is a weekly drawing of $1 tickets. When players purchase tickets in bulk, the house collects a 10% fee and adds the remaining to the &amp;quot;pot&amp;quot; to be won. There is only 1 winner of the pot.&lt;br /&gt;
&lt;br /&gt;
The Credit Lottery is a weekly drawing of 0.10 credit tickets. When players purchase tickets in bulk, the house collects a 10% fee and adds the remaining to the &amp;quot;pot&amp;quot; to be won. There is only 1 winner of the pot.&lt;br /&gt;
&lt;br /&gt;
Each week, the two (1 cash, 1 credit) winning tickets are randomly selected with even odds of selection for each ticket.&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Casino&amp;diff=686</id>
		<title>Casino</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Casino&amp;diff=686"/>
				<updated>2014-06-08T23:13:39Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: /* Casino Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
Casinos are possibly one of the quickest ways to make and lose money on Mafiareturns. They are owned by the players and as such it is their money you win. The banks vault is limited to what ever the owner puts in and takes out, So when it runs dry the casino is closed until the vault is refilled. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game's first ever Casino was owned by CharlieCroker, former Godfather of Los Angeles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Casino Games'''===&lt;br /&gt;
&lt;br /&gt;
The Casinos have four tables available, these are Roulette, Blackjack, Slots and Craps.&lt;br /&gt;
&lt;br /&gt;
==== '''Blackjack''' ====&lt;br /&gt;
&lt;br /&gt;
The Blackjack table follows the Vegas Strip rules. It uses four decks and the dealer will stand on Seventeen or higher. The aim is to beat the dealer without going over Twenty one. Scoring higher than the dealer with 21 or less will payout at odds of 2:1 unless you draw Blackjack which is a card with a value of Ten (10, Jack, Queen or King) along with an Ace you will be paid out at odds of 3:2. This game is based mainly on luck but does require some skill of judgement.&lt;br /&gt;
&lt;br /&gt;
You can bet a minimum of $2,000 and a Maximum of $500,000.&lt;br /&gt;
&lt;br /&gt;
==== '''Slots''' ====&lt;br /&gt;
&lt;br /&gt;
The aim of Slots is to match the symbols that are randomly rolled by the game. The payout odds are displayed on the same page as the one you choose your stake on. This game takes no skill but has high payouts if you hit the right symbols.&lt;br /&gt;
&lt;br /&gt;
You can bet a minimum of $10,000 and a Maximum of $500,000.&lt;br /&gt;
&lt;br /&gt;
==== '''Roulette''' ====&lt;br /&gt;
&lt;br /&gt;
The Roulette table follows the American roulette rules. Unlike the European version it has double zero as well as single zero. On this table you can only place a single chip each spin. There are alot of variations of bet that can be placed on the roulette table which carry different payout odds: [http://rouletteonlineleague.com/img/table1.png Found here]. You can bet a minimum of $2,500 and a Maximum of $500,000.&lt;br /&gt;
&lt;br /&gt;
==== '''Craps''' ====&lt;br /&gt;
&lt;br /&gt;
The Craps table follows the Las Vegas Craps rules. You roll two dice and bet on the outcome, either Pass or Do Not Pass. You can bet a minimum of $20,000 and a Maximum of $500,000.&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Drugs&amp;diff=685</id>
		<title>Drugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Drugs&amp;diff=685"/>
				<updated>2014-06-08T23:07:40Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: /* Search for Drug Deals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
Buying and selling drugs will be one of your main sources of income in Mafia Returns. Through a simple process of buying drugs at low prices and selling them at high prices in various cities, you will be able to make a considerable amount of money. The prices of drugs in each District will change frequently. This makes it possible for you to make a profit without moving city. However, flying around the game to different cities will often yield better results as the variation of price can be much greater. You can do this via the [[Airport]]. You can also pay for drug [[Tips]] by bribing the '''city FBN agent'''.&lt;br /&gt;
&lt;br /&gt;
==Drug Prices: Low and High==&lt;br /&gt;
When buying and selling drugs, you can use the prices below to gain an understanding of what is low, what is high, and how much profit you will be able to make. Each city has a different average:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name of the Drug&lt;br /&gt;
! LA/LV Low Price&lt;br /&gt;
! LA/LV High Price&lt;br /&gt;
|-&lt;br /&gt;
| Marijuana&lt;br /&gt;
| $5&lt;br /&gt;
| $318&lt;br /&gt;
|-&lt;br /&gt;
| Mushrooms&lt;br /&gt;
| $74&lt;br /&gt;
| $529&lt;br /&gt;
|-&lt;br /&gt;
|Hashish&lt;br /&gt;
|$263&lt;br /&gt;
|$897&lt;br /&gt;
|-&lt;br /&gt;
|Opium&lt;br /&gt;
|$317&lt;br /&gt;
|$882&lt;br /&gt;
|-&lt;br /&gt;
|Amphetamines&lt;br /&gt;
|$510&lt;br /&gt;
|$1059&lt;br /&gt;
|-&lt;br /&gt;
|Grain Alcohol&lt;br /&gt;
|$845&lt;br /&gt;
|$1036&lt;br /&gt;
|-&lt;br /&gt;
|Morphine&lt;br /&gt;
|$887&lt;br /&gt;
|$2247&lt;br /&gt;
|-&lt;br /&gt;
|Barbiturates&lt;br /&gt;
|$2411&lt;br /&gt;
|$6136&lt;br /&gt;
|-&lt;br /&gt;
|Heroin&lt;br /&gt;
|$4510&lt;br /&gt;
|$8880&lt;br /&gt;
|-&lt;br /&gt;
|Cocaine&lt;br /&gt;
|$5147&lt;br /&gt;
|$9578&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name of the Drug&lt;br /&gt;
! CH/DT Low Price&lt;br /&gt;
! CH/DT High Price&lt;br /&gt;
|-&lt;br /&gt;
| Marijuana&lt;br /&gt;
| $4&lt;br /&gt;
| $345&lt;br /&gt;
|-&lt;br /&gt;
| Mushrooms&lt;br /&gt;
| $62&lt;br /&gt;
| $598&lt;br /&gt;
|-&lt;br /&gt;
|Hashish&lt;br /&gt;
|$231&lt;br /&gt;
|$1024&lt;br /&gt;
|-&lt;br /&gt;
|Opium&lt;br /&gt;
|$269&lt;br /&gt;
|$1004&lt;br /&gt;
|-&lt;br /&gt;
|Amphetamines&lt;br /&gt;
|$442&lt;br /&gt;
|$1208&lt;br /&gt;
|-&lt;br /&gt;
|Grain Alcohol&lt;br /&gt;
|$206&lt;br /&gt;
|$1199&lt;br /&gt;
|-&lt;br /&gt;
|Morphine&lt;br /&gt;
|$780&lt;br /&gt;
|$2623&lt;br /&gt;
|-&lt;br /&gt;
|Barbiturates&lt;br /&gt;
|$2019&lt;br /&gt;
|$6913&lt;br /&gt;
|-&lt;br /&gt;
|Heroin&lt;br /&gt;
|$3970&lt;br /&gt;
|$10518&lt;br /&gt;
|-&lt;br /&gt;
|Cocaine&lt;br /&gt;
|$5209&lt;br /&gt;
|$10063&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name of the Drug&lt;br /&gt;
! NY/PH Low Price&lt;br /&gt;
! NY/PH High Price&lt;br /&gt;
|-&lt;br /&gt;
| Marijuana&lt;br /&gt;
| $5&lt;br /&gt;
| $313&lt;br /&gt;
|-&lt;br /&gt;
| Mushrooms&lt;br /&gt;
| $72&lt;br /&gt;
| $528&lt;br /&gt;
|-&lt;br /&gt;
|Hashish&lt;br /&gt;
|$256&lt;br /&gt;
|$895&lt;br /&gt;
|-&lt;br /&gt;
|Opium&lt;br /&gt;
|$308&lt;br /&gt;
|$894&lt;br /&gt;
|-&lt;br /&gt;
|Amphetamines&lt;br /&gt;
|$510&lt;br /&gt;
|$1059&lt;br /&gt;
|-&lt;br /&gt;
|Grain Alcohol&lt;br /&gt;
|$845&lt;br /&gt;
|$1028&lt;br /&gt;
|-&lt;br /&gt;
|Morphine&lt;br /&gt;
|$863&lt;br /&gt;
|$2270&lt;br /&gt;
|-&lt;br /&gt;
|Barbiturates&lt;br /&gt;
|$2378&lt;br /&gt;
|$6107&lt;br /&gt;
|-&lt;br /&gt;
|Heroin&lt;br /&gt;
|$4637&lt;br /&gt;
|$8959&lt;br /&gt;
|-&lt;br /&gt;
|Cocaine&lt;br /&gt;
|$5357&lt;br /&gt;
|$9663&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Please note:''' The two extremes are very rarely reached. It's more common to see Cocaine in the 5k range, and the maximum is in the 9k range. Apply this logic to all of the drug prices mentioned above.&lt;br /&gt;
&lt;br /&gt;
==Tipping for Drug Prices==&lt;br /&gt;
* If you want to know what drug is selling high, what drug is selling low, and where you can find them, you have the option of tipping the '''FBN Agent'''.&lt;br /&gt;
* To tip the FBN Agent, go to '''News&amp;amp;Info -&amp;gt; Tips''' and select '''FBN Agent X'''. (X stands for the name of the agent) &lt;br /&gt;
* The name of the FBN Agent, X, varies from city to city. Each city keeps count of how much you have tipped that city's agent.&lt;br /&gt;
* The amount of money that you will be charged for a tip increases as the number of drug units you can hold also increases. The tip will look     something like this:&lt;br /&gt;
&lt;br /&gt;
Rumor has it that Detroit is paying top dollar for Barbiturates at this moment.&lt;br /&gt;
Or you may want to consider picking up some Heroin in Chicago.&lt;br /&gt;
I'm not sure how long these prices will last though.&lt;br /&gt;
You slide him an envelope containing $19,000.&lt;br /&gt;
&lt;br /&gt;
* This tipping tool might not always give you what you're specifically looking for, but it's useful 90% of the time.&lt;br /&gt;
* If you purchase the '''Timers Package''', then you will be able to specifically request what drug you want to know about, and which city you want to know about. With the timers package, you can always see the tip for your current city, e.g. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rumor has it that Georgie Mitchell has set Coke at $6,462, Heroin at $7,632 and Barbs at $3,234 for Philadelphia but your local dealers may charge you more or less. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
This means that the current city price is set at those figures and you can travel district to district looking to sell higher and buy lower for each drug type.&lt;br /&gt;
&lt;br /&gt;
==Search for Drug Deals==&lt;br /&gt;
* Some users hold '''Drug Front Properties''' (DFPs), which gives them a specific number of drugs each day. These drugs are usually sold at one of the higher price tiers. '''Example:''' Cocaine	$9,100	60 units &lt;br /&gt;
* As you can imagine, selling them will not bring you as much profit as selling drugs that you purchase from a lesser price. But by purchasing 60 units of drugs at $9, 100 each and selling them at...$9, 400 (for example), you can still make a reasonable profit.&lt;br /&gt;
* As most people cannot hold 60 units at once, they prefer to buy and sell quickly in small portions.&lt;br /&gt;
* In order to buy from a DFP, you must be able to afford the maximum amount of drugs you can hold, if you can hold 20 units then you must purchase 20 units (or less if there are less than 20 units for sale).&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Drugs&amp;diff=684</id>
		<title>Drugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Drugs&amp;diff=684"/>
				<updated>2014-06-08T23:05:50Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: /* Tipping for Drug Prices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
Buying and selling drugs will be one of your main sources of income in Mafia Returns. Through a simple process of buying drugs at low prices and selling them at high prices in various cities, you will be able to make a considerable amount of money. The prices of drugs in each District will change frequently. This makes it possible for you to make a profit without moving city. However, flying around the game to different cities will often yield better results as the variation of price can be much greater. You can do this via the [[Airport]]. You can also pay for drug [[Tips]] by bribing the '''city FBN agent'''.&lt;br /&gt;
&lt;br /&gt;
==Drug Prices: Low and High==&lt;br /&gt;
When buying and selling drugs, you can use the prices below to gain an understanding of what is low, what is high, and how much profit you will be able to make. Each city has a different average:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name of the Drug&lt;br /&gt;
! LA/LV Low Price&lt;br /&gt;
! LA/LV High Price&lt;br /&gt;
|-&lt;br /&gt;
| Marijuana&lt;br /&gt;
| $5&lt;br /&gt;
| $318&lt;br /&gt;
|-&lt;br /&gt;
| Mushrooms&lt;br /&gt;
| $74&lt;br /&gt;
| $529&lt;br /&gt;
|-&lt;br /&gt;
|Hashish&lt;br /&gt;
|$263&lt;br /&gt;
|$897&lt;br /&gt;
|-&lt;br /&gt;
|Opium&lt;br /&gt;
|$317&lt;br /&gt;
|$882&lt;br /&gt;
|-&lt;br /&gt;
|Amphetamines&lt;br /&gt;
|$510&lt;br /&gt;
|$1059&lt;br /&gt;
|-&lt;br /&gt;
|Grain Alcohol&lt;br /&gt;
|$845&lt;br /&gt;
|$1036&lt;br /&gt;
|-&lt;br /&gt;
|Morphine&lt;br /&gt;
|$887&lt;br /&gt;
|$2247&lt;br /&gt;
|-&lt;br /&gt;
|Barbiturates&lt;br /&gt;
|$2411&lt;br /&gt;
|$6136&lt;br /&gt;
|-&lt;br /&gt;
|Heroin&lt;br /&gt;
|$4510&lt;br /&gt;
|$8880&lt;br /&gt;
|-&lt;br /&gt;
|Cocaine&lt;br /&gt;
|$5147&lt;br /&gt;
|$9578&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name of the Drug&lt;br /&gt;
! CH/DT Low Price&lt;br /&gt;
! CH/DT High Price&lt;br /&gt;
|-&lt;br /&gt;
| Marijuana&lt;br /&gt;
| $4&lt;br /&gt;
| $345&lt;br /&gt;
|-&lt;br /&gt;
| Mushrooms&lt;br /&gt;
| $62&lt;br /&gt;
| $598&lt;br /&gt;
|-&lt;br /&gt;
|Hashish&lt;br /&gt;
|$231&lt;br /&gt;
|$1024&lt;br /&gt;
|-&lt;br /&gt;
|Opium&lt;br /&gt;
|$269&lt;br /&gt;
|$1004&lt;br /&gt;
|-&lt;br /&gt;
|Amphetamines&lt;br /&gt;
|$442&lt;br /&gt;
|$1208&lt;br /&gt;
|-&lt;br /&gt;
|Grain Alcohol&lt;br /&gt;
|$206&lt;br /&gt;
|$1199&lt;br /&gt;
|-&lt;br /&gt;
|Morphine&lt;br /&gt;
|$780&lt;br /&gt;
|$2623&lt;br /&gt;
|-&lt;br /&gt;
|Barbiturates&lt;br /&gt;
|$2019&lt;br /&gt;
|$6913&lt;br /&gt;
|-&lt;br /&gt;
|Heroin&lt;br /&gt;
|$3970&lt;br /&gt;
|$10518&lt;br /&gt;
|-&lt;br /&gt;
|Cocaine&lt;br /&gt;
|$5209&lt;br /&gt;
|$10063&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name of the Drug&lt;br /&gt;
! NY/PH Low Price&lt;br /&gt;
! NY/PH High Price&lt;br /&gt;
|-&lt;br /&gt;
| Marijuana&lt;br /&gt;
| $5&lt;br /&gt;
| $313&lt;br /&gt;
|-&lt;br /&gt;
| Mushrooms&lt;br /&gt;
| $72&lt;br /&gt;
| $528&lt;br /&gt;
|-&lt;br /&gt;
|Hashish&lt;br /&gt;
|$256&lt;br /&gt;
|$895&lt;br /&gt;
|-&lt;br /&gt;
|Opium&lt;br /&gt;
|$308&lt;br /&gt;
|$894&lt;br /&gt;
|-&lt;br /&gt;
|Amphetamines&lt;br /&gt;
|$510&lt;br /&gt;
|$1059&lt;br /&gt;
|-&lt;br /&gt;
|Grain Alcohol&lt;br /&gt;
|$845&lt;br /&gt;
|$1028&lt;br /&gt;
|-&lt;br /&gt;
|Morphine&lt;br /&gt;
|$863&lt;br /&gt;
|$2270&lt;br /&gt;
|-&lt;br /&gt;
|Barbiturates&lt;br /&gt;
|$2378&lt;br /&gt;
|$6107&lt;br /&gt;
|-&lt;br /&gt;
|Heroin&lt;br /&gt;
|$4637&lt;br /&gt;
|$8959&lt;br /&gt;
|-&lt;br /&gt;
|Cocaine&lt;br /&gt;
|$5357&lt;br /&gt;
|$9663&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Please note:''' The two extremes are very rarely reached. It's more common to see Cocaine in the 5k range, and the maximum is in the 9k range. Apply this logic to all of the drug prices mentioned above.&lt;br /&gt;
&lt;br /&gt;
==Tipping for Drug Prices==&lt;br /&gt;
* If you want to know what drug is selling high, what drug is selling low, and where you can find them, you have the option of tipping the '''FBN Agent'''.&lt;br /&gt;
* To tip the FBN Agent, go to '''News&amp;amp;Info -&amp;gt; Tips''' and select '''FBN Agent X'''. (X stands for the name of the agent) &lt;br /&gt;
* The name of the FBN Agent, X, varies from city to city. Each city keeps count of how much you have tipped that city's agent.&lt;br /&gt;
* The amount of money that you will be charged for a tip increases as the number of drug units you can hold also increases. The tip will look     something like this:&lt;br /&gt;
&lt;br /&gt;
Rumor has it that Detroit is paying top dollar for Barbiturates at this moment.&lt;br /&gt;
Or you may want to consider picking up some Heroin in Chicago.&lt;br /&gt;
I'm not sure how long these prices will last though.&lt;br /&gt;
You slide him an envelope containing $19,000.&lt;br /&gt;
&lt;br /&gt;
* This tipping tool might not always give you what you're specifically looking for, but it's useful 90% of the time.&lt;br /&gt;
* If you purchase the '''Timers Package''', then you will be able to specifically request what drug you want to know about, and which city you want to know about. With the timers package, you can always see the tip for your current city, e.g. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rumor has it that Georgie Mitchell has set Coke at $6,462, Heroin at $7,632 and Barbs at $3,234 for Philadelphia but your local dealers may charge you more or less. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
This means that the current city price is set at those figures and you can travel district to district looking to sell higher and buy lower for each drug type.&lt;br /&gt;
&lt;br /&gt;
==Search for Drug Deals==&lt;br /&gt;
* Some users hold '''Drug Front Properties''' (DFPs), which gives them a specific number of drugs each day. These drugs are usually sold at one of the higher price tiers. '''Example:''' Cocaine	$9,100	60 units &lt;br /&gt;
* As you can imagine, selling them will not bring you as much profit as selling drugs that you purchase from a lesser price. But by purchasing 60 units of drugs at $9, 100 each and selling them at...$9, 400 (for example), you can still make a reasonable profit.&lt;br /&gt;
* As most people cannot hold 60 units at once, they prefer to buy and sell quickly in small portions.&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Drugs&amp;diff=683</id>
		<title>Drugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Drugs&amp;diff=683"/>
				<updated>2014-06-08T23:02:38Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: /* Drug Prices: Low and High */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
Buying and selling drugs will be one of your main sources of income in Mafia Returns. Through a simple process of buying drugs at low prices and selling them at high prices in various cities, you will be able to make a considerable amount of money. The prices of drugs in each District will change frequently. This makes it possible for you to make a profit without moving city. However, flying around the game to different cities will often yield better results as the variation of price can be much greater. You can do this via the [[Airport]]. You can also pay for drug [[Tips]] by bribing the '''city FBN agent'''.&lt;br /&gt;
&lt;br /&gt;
==Drug Prices: Low and High==&lt;br /&gt;
When buying and selling drugs, you can use the prices below to gain an understanding of what is low, what is high, and how much profit you will be able to make. Each city has a different average:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name of the Drug&lt;br /&gt;
! LA/LV Low Price&lt;br /&gt;
! LA/LV High Price&lt;br /&gt;
|-&lt;br /&gt;
| Marijuana&lt;br /&gt;
| $5&lt;br /&gt;
| $318&lt;br /&gt;
|-&lt;br /&gt;
| Mushrooms&lt;br /&gt;
| $74&lt;br /&gt;
| $529&lt;br /&gt;
|-&lt;br /&gt;
|Hashish&lt;br /&gt;
|$263&lt;br /&gt;
|$897&lt;br /&gt;
|-&lt;br /&gt;
|Opium&lt;br /&gt;
|$317&lt;br /&gt;
|$882&lt;br /&gt;
|-&lt;br /&gt;
|Amphetamines&lt;br /&gt;
|$510&lt;br /&gt;
|$1059&lt;br /&gt;
|-&lt;br /&gt;
|Grain Alcohol&lt;br /&gt;
|$845&lt;br /&gt;
|$1036&lt;br /&gt;
|-&lt;br /&gt;
|Morphine&lt;br /&gt;
|$887&lt;br /&gt;
|$2247&lt;br /&gt;
|-&lt;br /&gt;
|Barbiturates&lt;br /&gt;
|$2411&lt;br /&gt;
|$6136&lt;br /&gt;
|-&lt;br /&gt;
|Heroin&lt;br /&gt;
|$4510&lt;br /&gt;
|$8880&lt;br /&gt;
|-&lt;br /&gt;
|Cocaine&lt;br /&gt;
|$5147&lt;br /&gt;
|$9578&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name of the Drug&lt;br /&gt;
! CH/DT Low Price&lt;br /&gt;
! CH/DT High Price&lt;br /&gt;
|-&lt;br /&gt;
| Marijuana&lt;br /&gt;
| $4&lt;br /&gt;
| $345&lt;br /&gt;
|-&lt;br /&gt;
| Mushrooms&lt;br /&gt;
| $62&lt;br /&gt;
| $598&lt;br /&gt;
|-&lt;br /&gt;
|Hashish&lt;br /&gt;
|$231&lt;br /&gt;
|$1024&lt;br /&gt;
|-&lt;br /&gt;
|Opium&lt;br /&gt;
|$269&lt;br /&gt;
|$1004&lt;br /&gt;
|-&lt;br /&gt;
|Amphetamines&lt;br /&gt;
|$442&lt;br /&gt;
|$1208&lt;br /&gt;
|-&lt;br /&gt;
|Grain Alcohol&lt;br /&gt;
|$206&lt;br /&gt;
|$1199&lt;br /&gt;
|-&lt;br /&gt;
|Morphine&lt;br /&gt;
|$780&lt;br /&gt;
|$2623&lt;br /&gt;
|-&lt;br /&gt;
|Barbiturates&lt;br /&gt;
|$2019&lt;br /&gt;
|$6913&lt;br /&gt;
|-&lt;br /&gt;
|Heroin&lt;br /&gt;
|$3970&lt;br /&gt;
|$10518&lt;br /&gt;
|-&lt;br /&gt;
|Cocaine&lt;br /&gt;
|$5209&lt;br /&gt;
|$10063&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name of the Drug&lt;br /&gt;
! NY/PH Low Price&lt;br /&gt;
! NY/PH High Price&lt;br /&gt;
|-&lt;br /&gt;
| Marijuana&lt;br /&gt;
| $5&lt;br /&gt;
| $313&lt;br /&gt;
|-&lt;br /&gt;
| Mushrooms&lt;br /&gt;
| $72&lt;br /&gt;
| $528&lt;br /&gt;
|-&lt;br /&gt;
|Hashish&lt;br /&gt;
|$256&lt;br /&gt;
|$895&lt;br /&gt;
|-&lt;br /&gt;
|Opium&lt;br /&gt;
|$308&lt;br /&gt;
|$894&lt;br /&gt;
|-&lt;br /&gt;
|Amphetamines&lt;br /&gt;
|$510&lt;br /&gt;
|$1059&lt;br /&gt;
|-&lt;br /&gt;
|Grain Alcohol&lt;br /&gt;
|$845&lt;br /&gt;
|$1028&lt;br /&gt;
|-&lt;br /&gt;
|Morphine&lt;br /&gt;
|$863&lt;br /&gt;
|$2270&lt;br /&gt;
|-&lt;br /&gt;
|Barbiturates&lt;br /&gt;
|$2378&lt;br /&gt;
|$6107&lt;br /&gt;
|-&lt;br /&gt;
|Heroin&lt;br /&gt;
|$4637&lt;br /&gt;
|$8959&lt;br /&gt;
|-&lt;br /&gt;
|Cocaine&lt;br /&gt;
|$5357&lt;br /&gt;
|$9663&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Please note:''' The two extremes are very rarely reached. It's more common to see Cocaine in the 5k range, and the maximum is in the 9k range. Apply this logic to all of the drug prices mentioned above.&lt;br /&gt;
&lt;br /&gt;
==Tipping for Drug Prices==&lt;br /&gt;
* If you want to know what drug is selling high, what drug is selling low, and where you can find them, you have the option of tipping the '''FBN Agent'''.&lt;br /&gt;
* To tip the FBN Agent, go to '''News&amp;amp;Info -&amp;gt; Tips''' and select '''FBN Agent X'''. (X stands for the name of the agent) &lt;br /&gt;
* The name of the FBN Agent, X, varies from city to city. Each city keeps count of how much you have tipped that city's agent.&lt;br /&gt;
* The amount of money that you will be charged for a tip increases as the number of drug units you can hold also increases. The tip will look     something like this:&lt;br /&gt;
&lt;br /&gt;
Rumor has it that Detroit is paying top dollar for Barbiturates at this moment.&lt;br /&gt;
Or you may want to consider picking up some Heroin in Chicago.&lt;br /&gt;
I'm not sure how long these prices will last though.&lt;br /&gt;
You slide him an envelope containing $19,000.&lt;br /&gt;
&lt;br /&gt;
* This tipping tool might not always give you what you're specifically looking for, but it's useful 90% of the time.&lt;br /&gt;
* If you purchase the '''Timers Package''', then you will be able to specifically request what drug you want to know about, and which city you want to know about.&lt;br /&gt;
&lt;br /&gt;
==Search for Drug Deals==&lt;br /&gt;
* Some users hold '''Drug Front Properties''' (DFPs), which gives them a specific number of drugs each day. These drugs are usually sold at one of the higher price tiers. '''Example:''' Cocaine	$9,100	60 units &lt;br /&gt;
* As you can imagine, selling them will not bring you as much profit as selling drugs that you purchase from a lesser price. But by purchasing 60 units of drugs at $9, 100 each and selling them at...$9, 400 (for example), you can still make a reasonable profit.&lt;br /&gt;
* As most people cannot hold 60 units at once, they prefer to buy and sell quickly in small portions.&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Drugs&amp;diff=682</id>
		<title>Drugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Drugs&amp;diff=682"/>
				<updated>2014-06-08T22:49:14Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: /* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
Buying and selling drugs will be one of your main sources of income in Mafia Returns. Through a simple process of buying drugs at low prices and selling them at high prices in various cities, you will be able to make a considerable amount of money. The prices of drugs in each District will change frequently. This makes it possible for you to make a profit without moving city. However, flying around the game to different cities will often yield better results as the variation of price can be much greater. You can do this via the [[Airport]]. You can also pay for drug [[Tips]] by bribing the '''city FBN agent'''.&lt;br /&gt;
&lt;br /&gt;
==Drug Prices: Low and High==&lt;br /&gt;
When buying and selling drugs, you can use the prices below to gain an understanding of what is low, what is high, and how much profit you will be able to make:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name of the Drug&lt;br /&gt;
! Low Price&lt;br /&gt;
! High Price&lt;br /&gt;
|-&lt;br /&gt;
| Marijuana&lt;br /&gt;
| $1&lt;br /&gt;
| $291&lt;br /&gt;
|-&lt;br /&gt;
| Mushrooms&lt;br /&gt;
| $70&lt;br /&gt;
| $320&lt;br /&gt;
|-&lt;br /&gt;
|Hashish&lt;br /&gt;
|$252&lt;br /&gt;
|$925&lt;br /&gt;
|-&lt;br /&gt;
|Opium&lt;br /&gt;
|$316&lt;br /&gt;
|$898&lt;br /&gt;
|-&lt;br /&gt;
|Amphetamines&lt;br /&gt;
|$450&lt;br /&gt;
|$1120&lt;br /&gt;
|-&lt;br /&gt;
|Grain Alcohol&lt;br /&gt;
|$225&lt;br /&gt;
|$1100&lt;br /&gt;
|-&lt;br /&gt;
|Morphine&lt;br /&gt;
|$873&lt;br /&gt;
|$2524&lt;br /&gt;
|-&lt;br /&gt;
|Barbiturates&lt;br /&gt;
|$2260&lt;br /&gt;
|$6753&lt;br /&gt;
|-&lt;br /&gt;
|Heroin&lt;br /&gt;
|$4285&lt;br /&gt;
|$9930&lt;br /&gt;
|-&lt;br /&gt;
|Cocaine&lt;br /&gt;
|$4695&lt;br /&gt;
|$11230&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Please note:''' The two extremes are very rarely reached. It's more common to see Cocaine in the 5k range, and the maximum is in the 9k range. Apply this logic to all of the drug prices mentioned above.&lt;br /&gt;
&lt;br /&gt;
==Tipping for Drug Prices==&lt;br /&gt;
* If you want to know what drug is selling high, what drug is selling low, and where you can find them, you have the option of tipping the '''FBN Agent'''.&lt;br /&gt;
* To tip the FBN Agent, go to '''News&amp;amp;Info -&amp;gt; Tips''' and select '''FBN Agent X'''. (X stands for the name of the agent) &lt;br /&gt;
* The name of the FBN Agent, X, varies from city to city. Each city keeps count of how much you have tipped that city's agent.&lt;br /&gt;
* The amount of money that you will be charged for a tip increases as the number of drug units you can hold also increases. The tip will look     something like this:&lt;br /&gt;
&lt;br /&gt;
Rumor has it that Detroit is paying top dollar for Barbiturates at this moment.&lt;br /&gt;
Or you may want to consider picking up some Heroin in Chicago.&lt;br /&gt;
I'm not sure how long these prices will last though.&lt;br /&gt;
You slide him an envelope containing $19,000.&lt;br /&gt;
&lt;br /&gt;
* This tipping tool might not always give you what you're specifically looking for, but it's useful 90% of the time.&lt;br /&gt;
* If you purchase the '''Timers Package''', then you will be able to specifically request what drug you want to know about, and which city you want to know about.&lt;br /&gt;
&lt;br /&gt;
==Search for Drug Deals==&lt;br /&gt;
* Some users hold '''Drug Front Properties''' (DFPs), which gives them a specific number of drugs each day. These drugs are usually sold at one of the higher price tiers. '''Example:''' Cocaine	$9,100	60 units &lt;br /&gt;
* As you can imagine, selling them will not bring you as much profit as selling drugs that you purchase from a lesser price. But by purchasing 60 units of drugs at $9, 100 each and selling them at...$9, 400 (for example), you can still make a reasonable profit.&lt;br /&gt;
* As most people cannot hold 60 units at once, they prefer to buy and sell quickly in small portions.&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Organized_Crimes&amp;diff=681</id>
		<title>Organized Crimes</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Organized_Crimes&amp;diff=681"/>
				<updated>2014-06-08T22:47:01Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: /* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
Organized crimes involve several people and can be started by a player once every 7 hours and 40 minutes, although a player may accept limitless invites to Organized Crimes started by other players. If you want to be involved in another users Organized Crime (OC) you must keep your [[Felony_Crime|Felony]] timer 'open', which means allowing your [[Felony_Crime|Felony]] timer to count all the way down to zero, and not committing another [[Felony_Crime|Felony]] until you have received the invite, once invited you may complete a felony crime however if the organized crime is successful your felony timer have 18 minutes added to it on top of however long was left on the timer previously. If however the crimes fails, the timer will reset to 12 minutes. Using the [[Crew_Chat|Crew Chat]] to advertise that you have an OC ready to run is a good way of getting other people to be available for your crime.&lt;br /&gt;
&lt;br /&gt;
Invitations to Organized Crimes can only be sent to certain characters. The mastermind of an OC can invite any fellow crew member from their own family or anyone from their home city. The mastermind can also invite any character whose home city is the same as the city in which the OC is being run. For example, a player running an OC in Chicago could only invite characters from his own city or whose home city is Chicago.&lt;br /&gt;
&lt;br /&gt;
==Crime Types==&lt;br /&gt;
&lt;br /&gt;
===Steal From An Art Gallery===&lt;br /&gt;
* You need a minimum of two people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Made Man rank.&lt;br /&gt;
* You will earn $132,000 from this crime, split between all participants.&lt;br /&gt;
&lt;br /&gt;
===Run A Loansharking Operation===&lt;br /&gt;
* You need a minimum of three people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Capo rank.&lt;br /&gt;
* You will typically earn between $231,000 and $235,000 from this crime, split between all participants.&lt;br /&gt;
&lt;br /&gt;
===Torch A Rival's Business===&lt;br /&gt;
* You need a minimum of four people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Boss rank.&lt;br /&gt;
* You will typically earn between $350,000 and $355,000 from this crime, split between all participants.&lt;br /&gt;
&lt;br /&gt;
===Raid A Trucking Depot===&lt;br /&gt;
* You need a minimum of five people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at Consigliere rank.&lt;br /&gt;
* You will typically earn between $545,000 and $550,000 from this crime, split between all participants.&lt;br /&gt;
&lt;br /&gt;
==Picking Your Participants==&lt;br /&gt;
Picking who to invite to your crime will depend on a few factors:&lt;br /&gt;
&lt;br /&gt;
* What kind of payout you want;&lt;br /&gt;
* What odds of success you want;&lt;br /&gt;
* What OC you want to committ;&lt;br /&gt;
* Your home city;&lt;br /&gt;
* Their home city.&lt;br /&gt;
&lt;br /&gt;
The lower the rank of the participants, the lower their share, and the higher your share. For example, to get the best payout from your OC, you could invite Thug's, with most of the overall money then going to you. However, this will give you very poor odds of success. For the best odds of success, you will want to pick the highest ranked people available. Also, as detailed above, each crime requires a different number of people, which could also factor in to who you pick to be involved. While in your home city, you may only invite people also from your home city. While in another city, you may only invite people from your home city, and the city that you are committing the crime in.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Petty_Crime|Petty Crimes]]&lt;br /&gt;
* [[Felony_Crime|Felony Crimes]]&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Organized_Crimes&amp;diff=680</id>
		<title>Organized Crimes</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Organized_Crimes&amp;diff=680"/>
				<updated>2014-06-08T22:44:26Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: /* Steal From An Art Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
Organized crimes involve several people and can be started by a player once every 7 hours and 40 minutes, although a player may accept limitless invites to Organized Crimes started by other players. If you want to be involved in another users Organized Crime (OC) you must keep your [[Felony_Crime|Felony]] timer 'open', which means allowing your [[Felony_Crime|Felony]] timer to count all the way down to zero, and not committing another [[Felony_Crime|Felony]] until you have received the invite, once invited you may complete a felony crime however if the organized crime is successful your felony timer have 18 minutes added to it on top of however long was left on the timer previously. If however the crimes fails, the timer will reset to 12 minutes. Using the [[Crew_Chat|Crew Chat]] to advertise that you have an OC ready to run is a good way of getting other people to be available for your crime.&lt;br /&gt;
&lt;br /&gt;
Invitations to Organized Crimes can only be sent to certain characters. The mastermind of an OC can invite any fellow crew member from their own family. The mastermind can also invite any character whose home city is the same as the city in which the OC is being run. For example, a player running an OC in Chicago could only invite characters from his own family or whose home city is Chicago.&lt;br /&gt;
&lt;br /&gt;
==Crime Types==&lt;br /&gt;
&lt;br /&gt;
===Steal From An Art Gallery===&lt;br /&gt;
* You need a minimum of two people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Made Man rank.&lt;br /&gt;
* You will earn $132,000 from this crime, split between all participants.&lt;br /&gt;
&lt;br /&gt;
===Run A Loansharking Operation===&lt;br /&gt;
* You need a minimum of three people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Capo rank.&lt;br /&gt;
* You will typically earn between $231,000 and $235,000 from this crime, split between all participants.&lt;br /&gt;
&lt;br /&gt;
===Torch A Rival's Business===&lt;br /&gt;
* You need a minimum of four people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Boss rank.&lt;br /&gt;
* You will typically earn between $350,000 and $355,000 from this crime, split between all participants.&lt;br /&gt;
&lt;br /&gt;
===Raid A Trucking Depot===&lt;br /&gt;
* You need a minimum of five people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at Consigliere rank.&lt;br /&gt;
* You will typically earn between $545,000 and $550,000 from this crime, split between all participants.&lt;br /&gt;
&lt;br /&gt;
==Picking Your Participants==&lt;br /&gt;
Picking who to invite to your crime will depend on a few factors:&lt;br /&gt;
&lt;br /&gt;
* What kind of payout you want;&lt;br /&gt;
* What odds of success you want;&lt;br /&gt;
* What OC you want to committ;&lt;br /&gt;
* Your home city;&lt;br /&gt;
* Their home city.&lt;br /&gt;
&lt;br /&gt;
The lower the rank of the participants, the lower their share, and the higher your share. For example, to get the best payout from your OC, you could invite Thug's, with most of the overall money then going to you. However, this will give you very poor odds of success. For the best odds of success, you will want to pick the highest ranked people available. Also, as detailed above, each crime requires a different number of people, which could also factor in to who you pick to be involved. While in your home city, you may only invite people also from your home city. While in another city, you may only invite people from your home city, and the city that you are committing the crime in.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Petty_Crime|Petty Crimes]]&lt;br /&gt;
* [[Felony_Crime|Felony Crimes]]&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Organized_Crimes&amp;diff=679</id>
		<title>Organized Crimes</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Organized_Crimes&amp;diff=679"/>
				<updated>2014-06-08T22:43:13Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: /* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
Organized crimes involve several people and can be started by a player once every 7 hours and 40 minutes, although a player may accept limitless invites to Organized Crimes started by other players. If you want to be involved in another users Organized Crime (OC) you must keep your [[Felony_Crime|Felony]] timer 'open', which means allowing your [[Felony_Crime|Felony]] timer to count all the way down to zero, and not committing another [[Felony_Crime|Felony]] until you have received the invite, once invited you may complete a felony crime however if the organized crime is successful your felony timer have 18 minutes added to it on top of however long was left on the timer previously. If however the crimes fails, the timer will reset to 12 minutes. Using the [[Crew_Chat|Crew Chat]] to advertise that you have an OC ready to run is a good way of getting other people to be available for your crime.&lt;br /&gt;
&lt;br /&gt;
Invitations to Organized Crimes can only be sent to certain characters. The mastermind of an OC can invite any fellow crew member from their own family. The mastermind can also invite any character whose home city is the same as the city in which the OC is being run. For example, a player running an OC in Chicago could only invite characters from his own family or whose home city is Chicago.&lt;br /&gt;
&lt;br /&gt;
==Crime Types==&lt;br /&gt;
&lt;br /&gt;
===Steal From An Art Gallery===&lt;br /&gt;
* You need a minimum of two people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Made Man rank.&lt;br /&gt;
* You will typically earn between $132,000 and $140,000 from this crime, split between all participants.&lt;br /&gt;
&lt;br /&gt;
===Run A Loansharking Operation===&lt;br /&gt;
* You need a minimum of three people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Capo rank.&lt;br /&gt;
* You will typically earn between $231,000 and $235,000 from this crime, split between all participants.&lt;br /&gt;
&lt;br /&gt;
===Torch A Rival's Business===&lt;br /&gt;
* You need a minimum of four people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at the Boss rank.&lt;br /&gt;
* You will typically earn between $350,000 and $355,000 from this crime, split between all participants.&lt;br /&gt;
&lt;br /&gt;
===Raid A Trucking Depot===&lt;br /&gt;
* You need a minimum of five people, including yourself, to attempt this crime.&lt;br /&gt;
* This crime is unlocked at Consigliere rank.&lt;br /&gt;
* You will typically earn between $545,000 and $550,000 from this crime, split between all participants.&lt;br /&gt;
&lt;br /&gt;
==Picking Your Participants==&lt;br /&gt;
Picking who to invite to your crime will depend on a few factors:&lt;br /&gt;
&lt;br /&gt;
* What kind of payout you want;&lt;br /&gt;
* What odds of success you want;&lt;br /&gt;
* What OC you want to committ;&lt;br /&gt;
* Your home city;&lt;br /&gt;
* Their home city.&lt;br /&gt;
&lt;br /&gt;
The lower the rank of the participants, the lower their share, and the higher your share. For example, to get the best payout from your OC, you could invite Thug's, with most of the overall money then going to you. However, this will give you very poor odds of success. For the best odds of success, you will want to pick the highest ranked people available. Also, as detailed above, each crime requires a different number of people, which could also factor in to who you pick to be involved. While in your home city, you may only invite people also from your home city. While in another city, you may only invite people from your home city, and the city that you are committing the crime in.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Petty_Crime|Petty Crimes]]&lt;br /&gt;
* [[Felony_Crime|Felony Crimes]]&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=678</id>
		<title>Felony Crime</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=678"/>
				<updated>2014-06-08T22:37:02Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: /* Kidnap and ransom. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
A Felony Crime can be attempted every 12 minutes. This is another easy way to earn money and experience. These crimes are available based on character level, rather than rank. The first crime becomes available when you gain your 15th unit, with further crimes becoming available each five levels thereafter until 60. Like [[Petty_Crime|Petty Crimes]], each unlocked crime earns you more money and experience than the last. After you attempt a Felony Crimes, a timer will start counting down from 12 minutes in the game. If you click on the Felony Crimes action before this time is up, it does '''not''' affect anything and will '''not''' reset the timer back to 12 minutes.&lt;br /&gt;
&lt;br /&gt;
You cannot be invited to participate in [[Organized Crimes]] while your Felony timer is active. Also, if you accept an [[Organized Crimes]] invitation and then commit a felony, the time remaining will be added to your timer upon successful completion of the [[Organized Crimes]].&lt;br /&gt;
&lt;br /&gt;
You can purchase the [[Felony Proficiency Perk]] to gain a 10% chance that your Felony timer will not be used when you commit a Felony. This is a 30 day subscription to the perk at the cost of 1 credit and can be renewed like other perks.&lt;br /&gt;
&lt;br /&gt;
==Crime Types==&lt;br /&gt;
&lt;br /&gt;
====Run A Prostitution Ring====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
====Pick a Hartmann lock====&lt;br /&gt;
&lt;br /&gt;
There is more to this than clicking a button. You must find the correct part of the lock to pick, you will see the pin move in the lock the closer you get to the right spot. Once you find the correct spot the pin will turn all the way to unlock, be careful though, if you try too hard you will break the pin.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Victor safe====&lt;br /&gt;
&lt;br /&gt;
Like lock picking, there is more to safe cracking than simply clicking a button. You will find 3 numbers to match before you can crack the safe, the far left dial will move first and you must click the top centre of the safe picture to stop the dial, you must stop it as close to the top as possible. Repeat this for the middle and far right before attempting to unlock the safe. If you make a mistake when you stop the dial, you can choose to reset the safe to start again rather than fail.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 20.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Rob A Bank====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
&lt;br /&gt;
====Pick a Deluxe lock====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Yale safe====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 30.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Do A Truck Heist====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
&lt;br /&gt;
====Pick an Independent lock====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
&lt;br /&gt;
====Crack a National safe====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 40.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Blackmail the Mayor====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
&lt;br /&gt;
====Pick an Everlasting lock====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Schwab safe====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 50.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Kidnap and ransom====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
&lt;br /&gt;
====Pick a Zephyr lock====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Morris safe====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 60.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Petty_Crime|Petty Crimes]]&lt;br /&gt;
* [[Organized_Crimes|Organized Crimes]]&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=677</id>
		<title>Felony Crime</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=677"/>
				<updated>2014-06-08T22:36:49Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: /* Crack a Morris safe. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
A Felony Crime can be attempted every 12 minutes. This is another easy way to earn money and experience. These crimes are available based on character level, rather than rank. The first crime becomes available when you gain your 15th unit, with further crimes becoming available each five levels thereafter until 60. Like [[Petty_Crime|Petty Crimes]], each unlocked crime earns you more money and experience than the last. After you attempt a Felony Crimes, a timer will start counting down from 12 minutes in the game. If you click on the Felony Crimes action before this time is up, it does '''not''' affect anything and will '''not''' reset the timer back to 12 minutes.&lt;br /&gt;
&lt;br /&gt;
You cannot be invited to participate in [[Organized Crimes]] while your Felony timer is active. Also, if you accept an [[Organized Crimes]] invitation and then commit a felony, the time remaining will be added to your timer upon successful completion of the [[Organized Crimes]].&lt;br /&gt;
&lt;br /&gt;
You can purchase the [[Felony Proficiency Perk]] to gain a 10% chance that your Felony timer will not be used when you commit a Felony. This is a 30 day subscription to the perk at the cost of 1 credit and can be renewed like other perks.&lt;br /&gt;
&lt;br /&gt;
==Crime Types==&lt;br /&gt;
&lt;br /&gt;
====Run A Prostitution Ring====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
====Pick a Hartmann lock====&lt;br /&gt;
&lt;br /&gt;
There is more to this than clicking a button. You must find the correct part of the lock to pick, you will see the pin move in the lock the closer you get to the right spot. Once you find the correct spot the pin will turn all the way to unlock, be careful though, if you try too hard you will break the pin.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Victor safe====&lt;br /&gt;
&lt;br /&gt;
Like lock picking, there is more to safe cracking than simply clicking a button. You will find 3 numbers to match before you can crack the safe, the far left dial will move first and you must click the top centre of the safe picture to stop the dial, you must stop it as close to the top as possible. Repeat this for the middle and far right before attempting to unlock the safe. If you make a mistake when you stop the dial, you can choose to reset the safe to start again rather than fail.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 20.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Rob A Bank====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
&lt;br /&gt;
====Pick a Deluxe lock====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Yale safe====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 30.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Do A Truck Heist====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
&lt;br /&gt;
====Pick an Independent lock====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
&lt;br /&gt;
====Crack a National safe====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 40.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Blackmail the Mayor====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
&lt;br /&gt;
====Pick an Everlasting lock====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Schwab safe====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 50.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Kidnap and ransom.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
&lt;br /&gt;
====Pick a Zephyr lock====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Morris safe====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 60.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Petty_Crime|Petty Crimes]]&lt;br /&gt;
* [[Organized_Crimes|Organized Crimes]]&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=676</id>
		<title>Felony Crime</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=676"/>
				<updated>2014-06-08T22:36:40Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: /* Pick a Zephyr lock. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
A Felony Crime can be attempted every 12 minutes. This is another easy way to earn money and experience. These crimes are available based on character level, rather than rank. The first crime becomes available when you gain your 15th unit, with further crimes becoming available each five levels thereafter until 60. Like [[Petty_Crime|Petty Crimes]], each unlocked crime earns you more money and experience than the last. After you attempt a Felony Crimes, a timer will start counting down from 12 minutes in the game. If you click on the Felony Crimes action before this time is up, it does '''not''' affect anything and will '''not''' reset the timer back to 12 minutes.&lt;br /&gt;
&lt;br /&gt;
You cannot be invited to participate in [[Organized Crimes]] while your Felony timer is active. Also, if you accept an [[Organized Crimes]] invitation and then commit a felony, the time remaining will be added to your timer upon successful completion of the [[Organized Crimes]].&lt;br /&gt;
&lt;br /&gt;
You can purchase the [[Felony Proficiency Perk]] to gain a 10% chance that your Felony timer will not be used when you commit a Felony. This is a 30 day subscription to the perk at the cost of 1 credit and can be renewed like other perks.&lt;br /&gt;
&lt;br /&gt;
==Crime Types==&lt;br /&gt;
&lt;br /&gt;
====Run A Prostitution Ring====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
====Pick a Hartmann lock====&lt;br /&gt;
&lt;br /&gt;
There is more to this than clicking a button. You must find the correct part of the lock to pick, you will see the pin move in the lock the closer you get to the right spot. Once you find the correct spot the pin will turn all the way to unlock, be careful though, if you try too hard you will break the pin.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Victor safe====&lt;br /&gt;
&lt;br /&gt;
Like lock picking, there is more to safe cracking than simply clicking a button. You will find 3 numbers to match before you can crack the safe, the far left dial will move first and you must click the top centre of the safe picture to stop the dial, you must stop it as close to the top as possible. Repeat this for the middle and far right before attempting to unlock the safe. If you make a mistake when you stop the dial, you can choose to reset the safe to start again rather than fail.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 20.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Rob A Bank====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
&lt;br /&gt;
====Pick a Deluxe lock====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Yale safe====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 30.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Do A Truck Heist====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
&lt;br /&gt;
====Pick an Independent lock====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
&lt;br /&gt;
====Crack a National safe====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 40.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Blackmail the Mayor====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
&lt;br /&gt;
====Pick an Everlasting lock====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Schwab safe====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 50.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Kidnap and ransom.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
&lt;br /&gt;
====Pick a Zephyr lock====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Morris safe.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 60.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Petty_Crime|Petty Crimes]]&lt;br /&gt;
* [[Organized_Crimes|Organized Crimes]]&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=675</id>
		<title>Felony Crime</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=675"/>
				<updated>2014-06-08T22:36:31Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: /* Crack a Schwab safe. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
A Felony Crime can be attempted every 12 minutes. This is another easy way to earn money and experience. These crimes are available based on character level, rather than rank. The first crime becomes available when you gain your 15th unit, with further crimes becoming available each five levels thereafter until 60. Like [[Petty_Crime|Petty Crimes]], each unlocked crime earns you more money and experience than the last. After you attempt a Felony Crimes, a timer will start counting down from 12 minutes in the game. If you click on the Felony Crimes action before this time is up, it does '''not''' affect anything and will '''not''' reset the timer back to 12 minutes.&lt;br /&gt;
&lt;br /&gt;
You cannot be invited to participate in [[Organized Crimes]] while your Felony timer is active. Also, if you accept an [[Organized Crimes]] invitation and then commit a felony, the time remaining will be added to your timer upon successful completion of the [[Organized Crimes]].&lt;br /&gt;
&lt;br /&gt;
You can purchase the [[Felony Proficiency Perk]] to gain a 10% chance that your Felony timer will not be used when you commit a Felony. This is a 30 day subscription to the perk at the cost of 1 credit and can be renewed like other perks.&lt;br /&gt;
&lt;br /&gt;
==Crime Types==&lt;br /&gt;
&lt;br /&gt;
====Run A Prostitution Ring====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
====Pick a Hartmann lock====&lt;br /&gt;
&lt;br /&gt;
There is more to this than clicking a button. You must find the correct part of the lock to pick, you will see the pin move in the lock the closer you get to the right spot. Once you find the correct spot the pin will turn all the way to unlock, be careful though, if you try too hard you will break the pin.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Victor safe====&lt;br /&gt;
&lt;br /&gt;
Like lock picking, there is more to safe cracking than simply clicking a button. You will find 3 numbers to match before you can crack the safe, the far left dial will move first and you must click the top centre of the safe picture to stop the dial, you must stop it as close to the top as possible. Repeat this for the middle and far right before attempting to unlock the safe. If you make a mistake when you stop the dial, you can choose to reset the safe to start again rather than fail.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 20.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Rob A Bank====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
&lt;br /&gt;
====Pick a Deluxe lock====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Yale safe====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 30.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Do A Truck Heist====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
&lt;br /&gt;
====Pick an Independent lock====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
&lt;br /&gt;
====Crack a National safe====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 40.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Blackmail the Mayor====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
&lt;br /&gt;
====Pick an Everlasting lock====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Schwab safe====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 50.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Kidnap and ransom.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
&lt;br /&gt;
====Pick a Zephyr lock.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
&lt;br /&gt;
====Crack a Morris safe.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 60.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Petty_Crime|Petty Crimes]]&lt;br /&gt;
* [[Organized_Crimes|Organized Crimes]]&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=674</id>
		<title>Felony Crime</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=674"/>
				<updated>2014-06-08T22:36:23Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: /* Blackmail the Mayor. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
A Felony Crime can be attempted every 12 minutes. This is another easy way to earn money and experience. These crimes are available based on character level, rather than rank. The first crime becomes available when you gain your 15th unit, with further crimes becoming available each five levels thereafter until 60. Like [[Petty_Crime|Petty Crimes]], each unlocked crime earns you more money and experience than the last. After you attempt a Felony Crimes, a timer will start counting down from 12 minutes in the game. If you click on the Felony Crimes action before this time is up, it does '''not''' affect anything and will '''not''' reset the timer back to 12 minutes.&lt;br /&gt;
&lt;br /&gt;
You cannot be invited to participate in [[Organized Crimes]] while your Felony timer is active. Also, if you accept an [[Organized Crimes]] invitation and then commit a felony, the time remaining will be added to your timer upon successful completion of the [[Organized Crimes]].&lt;br /&gt;
&lt;br /&gt;
You can purchase the [[Felony Proficiency Perk]] to gain a 10% chance that your Felony timer will not be used when you commit a Felony. This is a 30 day subscription to the perk at the cost of 1 credit and can be renewed like other perks.&lt;br /&gt;
&lt;br /&gt;
==Crime Types==&lt;br /&gt;
&lt;br /&gt;
====Run A Prostitution Ring====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
====Pick a Hartmann lock====&lt;br /&gt;
&lt;br /&gt;
There is more to this than clicking a button. You must find the correct part of the lock to pick, you will see the pin move in the lock the closer you get to the right spot. Once you find the correct spot the pin will turn all the way to unlock, be careful though, if you try too hard you will break the pin.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Victor safe====&lt;br /&gt;
&lt;br /&gt;
Like lock picking, there is more to safe cracking than simply clicking a button. You will find 3 numbers to match before you can crack the safe, the far left dial will move first and you must click the top centre of the safe picture to stop the dial, you must stop it as close to the top as possible. Repeat this for the middle and far right before attempting to unlock the safe. If you make a mistake when you stop the dial, you can choose to reset the safe to start again rather than fail.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 20.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Rob A Bank====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
&lt;br /&gt;
====Pick a Deluxe lock====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Yale safe====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 30.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Do A Truck Heist====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
&lt;br /&gt;
====Pick an Independent lock====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
&lt;br /&gt;
====Crack a National safe====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 40.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Blackmail the Mayor====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
&lt;br /&gt;
====Pick an Everlasting lock====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Schwab safe.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 50.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
&lt;br /&gt;
====Kidnap and ransom.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
&lt;br /&gt;
====Pick a Zephyr lock.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
&lt;br /&gt;
====Crack a Morris safe.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 60.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Petty_Crime|Petty Crimes]]&lt;br /&gt;
* [[Organized_Crimes|Organized Crimes]]&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=673</id>
		<title>Felony Crime</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=673"/>
				<updated>2014-06-08T22:36:13Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: /* Pick an Everlasting lock. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
A Felony Crime can be attempted every 12 minutes. This is another easy way to earn money and experience. These crimes are available based on character level, rather than rank. The first crime becomes available when you gain your 15th unit, with further crimes becoming available each five levels thereafter until 60. Like [[Petty_Crime|Petty Crimes]], each unlocked crime earns you more money and experience than the last. After you attempt a Felony Crimes, a timer will start counting down from 12 minutes in the game. If you click on the Felony Crimes action before this time is up, it does '''not''' affect anything and will '''not''' reset the timer back to 12 minutes.&lt;br /&gt;
&lt;br /&gt;
You cannot be invited to participate in [[Organized Crimes]] while your Felony timer is active. Also, if you accept an [[Organized Crimes]] invitation and then commit a felony, the time remaining will be added to your timer upon successful completion of the [[Organized Crimes]].&lt;br /&gt;
&lt;br /&gt;
You can purchase the [[Felony Proficiency Perk]] to gain a 10% chance that your Felony timer will not be used when you commit a Felony. This is a 30 day subscription to the perk at the cost of 1 credit and can be renewed like other perks.&lt;br /&gt;
&lt;br /&gt;
==Crime Types==&lt;br /&gt;
&lt;br /&gt;
====Run A Prostitution Ring====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
====Pick a Hartmann lock====&lt;br /&gt;
&lt;br /&gt;
There is more to this than clicking a button. You must find the correct part of the lock to pick, you will see the pin move in the lock the closer you get to the right spot. Once you find the correct spot the pin will turn all the way to unlock, be careful though, if you try too hard you will break the pin.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Victor safe====&lt;br /&gt;
&lt;br /&gt;
Like lock picking, there is more to safe cracking than simply clicking a button. You will find 3 numbers to match before you can crack the safe, the far left dial will move first and you must click the top centre of the safe picture to stop the dial, you must stop it as close to the top as possible. Repeat this for the middle and far right before attempting to unlock the safe. If you make a mistake when you stop the dial, you can choose to reset the safe to start again rather than fail.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 20.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Rob A Bank====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
&lt;br /&gt;
====Pick a Deluxe lock====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Yale safe====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 30.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Do A Truck Heist====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
&lt;br /&gt;
====Pick an Independent lock====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
&lt;br /&gt;
====Crack a National safe====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 40.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Blackmail the Mayor.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
&lt;br /&gt;
====Pick an Everlasting lock====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Schwab safe.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 50.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
&lt;br /&gt;
====Kidnap and ransom.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
&lt;br /&gt;
====Pick a Zephyr lock.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
&lt;br /&gt;
====Crack a Morris safe.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 60.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Petty_Crime|Petty Crimes]]&lt;br /&gt;
* [[Organized_Crimes|Organized Crimes]]&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=672</id>
		<title>Felony Crime</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=672"/>
				<updated>2014-06-08T22:36:01Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: /* Crack a National safe. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
A Felony Crime can be attempted every 12 minutes. This is another easy way to earn money and experience. These crimes are available based on character level, rather than rank. The first crime becomes available when you gain your 15th unit, with further crimes becoming available each five levels thereafter until 60. Like [[Petty_Crime|Petty Crimes]], each unlocked crime earns you more money and experience than the last. After you attempt a Felony Crimes, a timer will start counting down from 12 minutes in the game. If you click on the Felony Crimes action before this time is up, it does '''not''' affect anything and will '''not''' reset the timer back to 12 minutes.&lt;br /&gt;
&lt;br /&gt;
You cannot be invited to participate in [[Organized Crimes]] while your Felony timer is active. Also, if you accept an [[Organized Crimes]] invitation and then commit a felony, the time remaining will be added to your timer upon successful completion of the [[Organized Crimes]].&lt;br /&gt;
&lt;br /&gt;
You can purchase the [[Felony Proficiency Perk]] to gain a 10% chance that your Felony timer will not be used when you commit a Felony. This is a 30 day subscription to the perk at the cost of 1 credit and can be renewed like other perks.&lt;br /&gt;
&lt;br /&gt;
==Crime Types==&lt;br /&gt;
&lt;br /&gt;
====Run A Prostitution Ring====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
====Pick a Hartmann lock====&lt;br /&gt;
&lt;br /&gt;
There is more to this than clicking a button. You must find the correct part of the lock to pick, you will see the pin move in the lock the closer you get to the right spot. Once you find the correct spot the pin will turn all the way to unlock, be careful though, if you try too hard you will break the pin.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Victor safe====&lt;br /&gt;
&lt;br /&gt;
Like lock picking, there is more to safe cracking than simply clicking a button. You will find 3 numbers to match before you can crack the safe, the far left dial will move first and you must click the top centre of the safe picture to stop the dial, you must stop it as close to the top as possible. Repeat this for the middle and far right before attempting to unlock the safe. If you make a mistake when you stop the dial, you can choose to reset the safe to start again rather than fail.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 20.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Rob A Bank====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
&lt;br /&gt;
====Pick a Deluxe lock====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Yale safe====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 30.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Do A Truck Heist====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
&lt;br /&gt;
====Pick an Independent lock====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
&lt;br /&gt;
====Crack a National safe====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 40.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Blackmail the Mayor.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
&lt;br /&gt;
====Pick an Everlasting lock.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
 &lt;br /&gt;
====Crack a Schwab safe.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 50.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
&lt;br /&gt;
====Kidnap and ransom.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
&lt;br /&gt;
====Pick a Zephyr lock.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
&lt;br /&gt;
====Crack a Morris safe.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 60.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Petty_Crime|Petty Crimes]]&lt;br /&gt;
* [[Organized_Crimes|Organized Crimes]]&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=671</id>
		<title>Felony Crime</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=671"/>
				<updated>2014-06-08T22:35:51Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: /* Crack a Yale safe. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
A Felony Crime can be attempted every 12 minutes. This is another easy way to earn money and experience. These crimes are available based on character level, rather than rank. The first crime becomes available when you gain your 15th unit, with further crimes becoming available each five levels thereafter until 60. Like [[Petty_Crime|Petty Crimes]], each unlocked crime earns you more money and experience than the last. After you attempt a Felony Crimes, a timer will start counting down from 12 minutes in the game. If you click on the Felony Crimes action before this time is up, it does '''not''' affect anything and will '''not''' reset the timer back to 12 minutes.&lt;br /&gt;
&lt;br /&gt;
You cannot be invited to participate in [[Organized Crimes]] while your Felony timer is active. Also, if you accept an [[Organized Crimes]] invitation and then commit a felony, the time remaining will be added to your timer upon successful completion of the [[Organized Crimes]].&lt;br /&gt;
&lt;br /&gt;
You can purchase the [[Felony Proficiency Perk]] to gain a 10% chance that your Felony timer will not be used when you commit a Felony. This is a 30 day subscription to the perk at the cost of 1 credit and can be renewed like other perks.&lt;br /&gt;
&lt;br /&gt;
==Crime Types==&lt;br /&gt;
&lt;br /&gt;
====Run A Prostitution Ring====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
====Pick a Hartmann lock====&lt;br /&gt;
&lt;br /&gt;
There is more to this than clicking a button. You must find the correct part of the lock to pick, you will see the pin move in the lock the closer you get to the right spot. Once you find the correct spot the pin will turn all the way to unlock, be careful though, if you try too hard you will break the pin.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Victor safe====&lt;br /&gt;
&lt;br /&gt;
Like lock picking, there is more to safe cracking than simply clicking a button. You will find 3 numbers to match before you can crack the safe, the far left dial will move first and you must click the top centre of the safe picture to stop the dial, you must stop it as close to the top as possible. Repeat this for the middle and far right before attempting to unlock the safe. If you make a mistake when you stop the dial, you can choose to reset the safe to start again rather than fail.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 20.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Rob A Bank====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
&lt;br /&gt;
====Pick a Deluxe lock====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Yale safe====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 30.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Do A Truck Heist====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
&lt;br /&gt;
====Pick an Independent lock====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
&lt;br /&gt;
====Crack a National safe.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 40.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
&lt;br /&gt;
====Blackmail the Mayor.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
&lt;br /&gt;
====Pick an Everlasting lock.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
 &lt;br /&gt;
====Crack a Schwab safe.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 50.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
&lt;br /&gt;
====Kidnap and ransom.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
&lt;br /&gt;
====Pick a Zephyr lock.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
&lt;br /&gt;
====Crack a Morris safe.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 60.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Petty_Crime|Petty Crimes]]&lt;br /&gt;
* [[Organized_Crimes|Organized Crimes]]&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=670</id>
		<title>Felony Crime</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=670"/>
				<updated>2014-06-08T22:35:44Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: /* Pick a Deluxe lock. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
A Felony Crime can be attempted every 12 minutes. This is another easy way to earn money and experience. These crimes are available based on character level, rather than rank. The first crime becomes available when you gain your 15th unit, with further crimes becoming available each five levels thereafter until 60. Like [[Petty_Crime|Petty Crimes]], each unlocked crime earns you more money and experience than the last. After you attempt a Felony Crimes, a timer will start counting down from 12 minutes in the game. If you click on the Felony Crimes action before this time is up, it does '''not''' affect anything and will '''not''' reset the timer back to 12 minutes.&lt;br /&gt;
&lt;br /&gt;
You cannot be invited to participate in [[Organized Crimes]] while your Felony timer is active. Also, if you accept an [[Organized Crimes]] invitation and then commit a felony, the time remaining will be added to your timer upon successful completion of the [[Organized Crimes]].&lt;br /&gt;
&lt;br /&gt;
You can purchase the [[Felony Proficiency Perk]] to gain a 10% chance that your Felony timer will not be used when you commit a Felony. This is a 30 day subscription to the perk at the cost of 1 credit and can be renewed like other perks.&lt;br /&gt;
&lt;br /&gt;
==Crime Types==&lt;br /&gt;
&lt;br /&gt;
====Run A Prostitution Ring====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
====Pick a Hartmann lock====&lt;br /&gt;
&lt;br /&gt;
There is more to this than clicking a button. You must find the correct part of the lock to pick, you will see the pin move in the lock the closer you get to the right spot. Once you find the correct spot the pin will turn all the way to unlock, be careful though, if you try too hard you will break the pin.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Victor safe====&lt;br /&gt;
&lt;br /&gt;
Like lock picking, there is more to safe cracking than simply clicking a button. You will find 3 numbers to match before you can crack the safe, the far left dial will move first and you must click the top centre of the safe picture to stop the dial, you must stop it as close to the top as possible. Repeat this for the middle and far right before attempting to unlock the safe. If you make a mistake when you stop the dial, you can choose to reset the safe to start again rather than fail.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 20.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Rob A Bank====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
&lt;br /&gt;
====Pick a Deluxe lock====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Yale safe.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 30.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Do A Truck Heist====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
&lt;br /&gt;
====Pick an Independent lock====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
&lt;br /&gt;
====Crack a National safe.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 40.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
&lt;br /&gt;
====Blackmail the Mayor.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
&lt;br /&gt;
====Pick an Everlasting lock.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
 &lt;br /&gt;
====Crack a Schwab safe.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 50.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
&lt;br /&gt;
====Kidnap and ransom.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
&lt;br /&gt;
====Pick a Zephyr lock.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
&lt;br /&gt;
====Crack a Morris safe.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 60.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Petty_Crime|Petty Crimes]]&lt;br /&gt;
* [[Organized_Crimes|Organized Crimes]]&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=669</id>
		<title>Felony Crime</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=669"/>
				<updated>2014-06-08T22:35:33Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: /* Crack a Victor safe. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
A Felony Crime can be attempted every 12 minutes. This is another easy way to earn money and experience. These crimes are available based on character level, rather than rank. The first crime becomes available when you gain your 15th unit, with further crimes becoming available each five levels thereafter until 60. Like [[Petty_Crime|Petty Crimes]], each unlocked crime earns you more money and experience than the last. After you attempt a Felony Crimes, a timer will start counting down from 12 minutes in the game. If you click on the Felony Crimes action before this time is up, it does '''not''' affect anything and will '''not''' reset the timer back to 12 minutes.&lt;br /&gt;
&lt;br /&gt;
You cannot be invited to participate in [[Organized Crimes]] while your Felony timer is active. Also, if you accept an [[Organized Crimes]] invitation and then commit a felony, the time remaining will be added to your timer upon successful completion of the [[Organized Crimes]].&lt;br /&gt;
&lt;br /&gt;
You can purchase the [[Felony Proficiency Perk]] to gain a 10% chance that your Felony timer will not be used when you commit a Felony. This is a 30 day subscription to the perk at the cost of 1 credit and can be renewed like other perks.&lt;br /&gt;
&lt;br /&gt;
==Crime Types==&lt;br /&gt;
&lt;br /&gt;
====Run A Prostitution Ring====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
====Pick a Hartmann lock====&lt;br /&gt;
&lt;br /&gt;
There is more to this than clicking a button. You must find the correct part of the lock to pick, you will see the pin move in the lock the closer you get to the right spot. Once you find the correct spot the pin will turn all the way to unlock, be careful though, if you try too hard you will break the pin.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Victor safe====&lt;br /&gt;
&lt;br /&gt;
Like lock picking, there is more to safe cracking than simply clicking a button. You will find 3 numbers to match before you can crack the safe, the far left dial will move first and you must click the top centre of the safe picture to stop the dial, you must stop it as close to the top as possible. Repeat this for the middle and far right before attempting to unlock the safe. If you make a mistake when you stop the dial, you can choose to reset the safe to start again rather than fail.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 20.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Rob A Bank====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
&lt;br /&gt;
====Pick a Deluxe lock.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Yale safe.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 30.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Do A Truck Heist====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
&lt;br /&gt;
====Pick an Independent lock====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
&lt;br /&gt;
====Crack a National safe.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 40.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
&lt;br /&gt;
====Blackmail the Mayor.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
&lt;br /&gt;
====Pick an Everlasting lock.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
 &lt;br /&gt;
====Crack a Schwab safe.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 50.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
&lt;br /&gt;
====Kidnap and ransom.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
&lt;br /&gt;
====Pick a Zephyr lock.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
&lt;br /&gt;
====Crack a Morris safe.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 60.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Petty_Crime|Petty Crimes]]&lt;br /&gt;
* [[Organized_Crimes|Organized Crimes]]&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=668</id>
		<title>Felony Crime</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=668"/>
				<updated>2014-06-08T22:35:21Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: /* Pick a Hartmann lock. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
A Felony Crime can be attempted every 12 minutes. This is another easy way to earn money and experience. These crimes are available based on character level, rather than rank. The first crime becomes available when you gain your 15th unit, with further crimes becoming available each five levels thereafter until 60. Like [[Petty_Crime|Petty Crimes]], each unlocked crime earns you more money and experience than the last. After you attempt a Felony Crimes, a timer will start counting down from 12 minutes in the game. If you click on the Felony Crimes action before this time is up, it does '''not''' affect anything and will '''not''' reset the timer back to 12 minutes.&lt;br /&gt;
&lt;br /&gt;
You cannot be invited to participate in [[Organized Crimes]] while your Felony timer is active. Also, if you accept an [[Organized Crimes]] invitation and then commit a felony, the time remaining will be added to your timer upon successful completion of the [[Organized Crimes]].&lt;br /&gt;
&lt;br /&gt;
You can purchase the [[Felony Proficiency Perk]] to gain a 10% chance that your Felony timer will not be used when you commit a Felony. This is a 30 day subscription to the perk at the cost of 1 credit and can be renewed like other perks.&lt;br /&gt;
&lt;br /&gt;
==Crime Types==&lt;br /&gt;
&lt;br /&gt;
====Run A Prostitution Ring====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
====Pick a Hartmann lock====&lt;br /&gt;
&lt;br /&gt;
There is more to this than clicking a button. You must find the correct part of the lock to pick, you will see the pin move in the lock the closer you get to the right spot. Once you find the correct spot the pin will turn all the way to unlock, be careful though, if you try too hard you will break the pin.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Victor safe.====&lt;br /&gt;
&lt;br /&gt;
Like lock picking, there is more to safe cracking than simply clicking a button. You will find 3 numbers to match before you can crack the safe, the far left dial will move first and you must click the top centre of the safe picture to stop the dial, you must stop it as close to the top as possible. Repeat this for the middle and far right before attempting to unlock the safe. If you make a mistake when you stop the dial, you can choose to reset the safe to start again rather than fail.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 20.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Rob A Bank====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
&lt;br /&gt;
====Pick a Deluxe lock.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Yale safe.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 30.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Do A Truck Heist====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
&lt;br /&gt;
====Pick an Independent lock====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
&lt;br /&gt;
====Crack a National safe.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 40.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
&lt;br /&gt;
====Blackmail the Mayor.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
&lt;br /&gt;
====Pick an Everlasting lock.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
 &lt;br /&gt;
====Crack a Schwab safe.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 50.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
&lt;br /&gt;
====Kidnap and ransom.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
&lt;br /&gt;
====Pick a Zephyr lock.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
&lt;br /&gt;
====Crack a Morris safe.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 60.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Petty_Crime|Petty Crimes]]&lt;br /&gt;
* [[Organized_Crimes|Organized Crimes]]&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=667</id>
		<title>Felony Crime</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=667"/>
				<updated>2014-06-08T22:34:41Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: /* Do A Truck Heist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
A Felony Crime can be attempted every 12 minutes. This is another easy way to earn money and experience. These crimes are available based on character level, rather than rank. The first crime becomes available when you gain your 15th unit, with further crimes becoming available each five levels thereafter until 60. Like [[Petty_Crime|Petty Crimes]], each unlocked crime earns you more money and experience than the last. After you attempt a Felony Crimes, a timer will start counting down from 12 minutes in the game. If you click on the Felony Crimes action before this time is up, it does '''not''' affect anything and will '''not''' reset the timer back to 12 minutes.&lt;br /&gt;
&lt;br /&gt;
You cannot be invited to participate in [[Organized Crimes]] while your Felony timer is active. Also, if you accept an [[Organized Crimes]] invitation and then commit a felony, the time remaining will be added to your timer upon successful completion of the [[Organized Crimes]].&lt;br /&gt;
&lt;br /&gt;
You can purchase the [[Felony Proficiency Perk]] to gain a 10% chance that your Felony timer will not be used when you commit a Felony. This is a 30 day subscription to the perk at the cost of 1 credit and can be renewed like other perks.&lt;br /&gt;
&lt;br /&gt;
==Crime Types==&lt;br /&gt;
&lt;br /&gt;
====Run A Prostitution Ring====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
====Pick a Hartmann lock.====&lt;br /&gt;
&lt;br /&gt;
There is more to this than clicking a button. You must find the correct part of the lock to pick, you will see the pin move in the lock the closer you get to the right spot. Once you find the correct spot the pin will turn all the way to unlock, be careful though, if you try too hard you will break the pin.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Victor safe.====&lt;br /&gt;
&lt;br /&gt;
Like lock picking, there is more to safe cracking than simply clicking a button. You will find 3 numbers to match before you can crack the safe, the far left dial will move first and you must click the top centre of the safe picture to stop the dial, you must stop it as close to the top as possible. Repeat this for the middle and far right before attempting to unlock the safe. If you make a mistake when you stop the dial, you can choose to reset the safe to start again rather than fail.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 20.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Rob A Bank====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
&lt;br /&gt;
====Pick a Deluxe lock.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Yale safe.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 30.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Do A Truck Heist====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
&lt;br /&gt;
====Pick an Independent lock====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
&lt;br /&gt;
====Crack a National safe.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 40.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
&lt;br /&gt;
====Blackmail the Mayor.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
&lt;br /&gt;
====Pick an Everlasting lock.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 45.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
 &lt;br /&gt;
====Crack a Schwab safe.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 50.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
&lt;br /&gt;
====Kidnap and ransom.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
&lt;br /&gt;
====Pick a Zephyr lock.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 55.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements. &lt;br /&gt;
&lt;br /&gt;
====Crack a Morris safe.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 60.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Petty_Crime|Petty Crimes]]&lt;br /&gt;
* [[Organized_Crimes|Organized Crimes]]&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=666</id>
		<title>Felony Crime</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=666"/>
				<updated>2014-06-08T22:29:56Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: /* Do A Truck Heist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
A Felony Crime can be attempted every 12 minutes. This is another easy way to earn money and experience. These crimes are available based on character level, rather than rank. The first crime becomes available when you gain your 15th unit, with further crimes becoming available each five levels thereafter until 60. Like [[Petty_Crime|Petty Crimes]], each unlocked crime earns you more money and experience than the last. After you attempt a Felony Crimes, a timer will start counting down from 12 minutes in the game. If you click on the Felony Crimes action before this time is up, it does '''not''' affect anything and will '''not''' reset the timer back to 12 minutes.&lt;br /&gt;
&lt;br /&gt;
You cannot be invited to participate in [[Organized Crimes]] while your Felony timer is active. Also, if you accept an [[Organized Crimes]] invitation and then commit a felony, the time remaining will be added to your timer upon successful completion of the [[Organized Crimes]].&lt;br /&gt;
&lt;br /&gt;
You can purchase the [[Felony Proficiency Perk]] to gain a 10% chance that your Felony timer will not be used when you commit a Felony. This is a 30 day subscription to the perk at the cost of 1 credit and can be renewed like other perks.&lt;br /&gt;
&lt;br /&gt;
==Crime Types==&lt;br /&gt;
&lt;br /&gt;
====Run A Prostitution Ring====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
====Pick a Hartmann lock.====&lt;br /&gt;
&lt;br /&gt;
There is more to this than clicking a button. You must find the correct part of the lock to pick, you will see the pin move in the lock the closer you get to the right spot. Once you find the correct spot the pin will turn all the way to unlock, be careful though, if you try too hard you will break the pin.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Victor safe.====&lt;br /&gt;
&lt;br /&gt;
Like lock picking, there is more to safe cracking than simply clicking a button. You will find 3 numbers to match before you can crack the safe, the far left dial will move first and you must click the top centre of the safe picture to stop the dial, you must stop it as close to the top as possible. Repeat this for the middle and far right before attempting to unlock the safe. If you make a mistake when you stop the dial, you can choose to reset the safe to start again rather than fail.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 20.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Rob A Bank====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
&lt;br /&gt;
====Pick a Deluxe lock.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Yale safe.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 30.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Do A Truck Heist====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 35.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Petty_Crime|Petty Crimes]]&lt;br /&gt;
* [[Organized_Crimes|Organized Crimes]]&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=665</id>
		<title>Felony Crime</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=665"/>
				<updated>2014-06-08T22:29:07Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: /* Pick a Deluxe lock. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
A Felony Crime can be attempted every 12 minutes. This is another easy way to earn money and experience. These crimes are available based on character level, rather than rank. The first crime becomes available when you gain your 15th unit, with further crimes becoming available each five levels thereafter until 60. Like [[Petty_Crime|Petty Crimes]], each unlocked crime earns you more money and experience than the last. After you attempt a Felony Crimes, a timer will start counting down from 12 minutes in the game. If you click on the Felony Crimes action before this time is up, it does '''not''' affect anything and will '''not''' reset the timer back to 12 minutes.&lt;br /&gt;
&lt;br /&gt;
You cannot be invited to participate in [[Organized Crimes]] while your Felony timer is active. Also, if you accept an [[Organized Crimes]] invitation and then commit a felony, the time remaining will be added to your timer upon successful completion of the [[Organized Crimes]].&lt;br /&gt;
&lt;br /&gt;
You can purchase the [[Felony Proficiency Perk]] to gain a 10% chance that your Felony timer will not be used when you commit a Felony. This is a 30 day subscription to the perk at the cost of 1 credit and can be renewed like other perks.&lt;br /&gt;
&lt;br /&gt;
==Crime Types==&lt;br /&gt;
&lt;br /&gt;
====Run A Prostitution Ring====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
====Pick a Hartmann lock.====&lt;br /&gt;
&lt;br /&gt;
There is more to this than clicking a button. You must find the correct part of the lock to pick, you will see the pin move in the lock the closer you get to the right spot. Once you find the correct spot the pin will turn all the way to unlock, be careful though, if you try too hard you will break the pin.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Victor safe.====&lt;br /&gt;
&lt;br /&gt;
Like lock picking, there is more to safe cracking than simply clicking a button. You will find 3 numbers to match before you can crack the safe, the far left dial will move first and you must click the top centre of the safe picture to stop the dial, you must stop it as close to the top as possible. Repeat this for the middle and far right before attempting to unlock the safe. If you make a mistake when you stop the dial, you can choose to reset the safe to start again rather than fail.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 20.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Rob A Bank====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
&lt;br /&gt;
====Pick a Deluxe lock.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Yale safe.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 30.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Do A Truck Heist====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you rank to Boss.&lt;br /&gt;
* This is the last Felony Crime you unlock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Petty_Crime|Petty Crimes]]&lt;br /&gt;
* [[Organized_Crimes|Organized Crimes]]&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=664</id>
		<title>Felony Crime</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=664"/>
				<updated>2014-06-08T22:27:30Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: /* Crack a Victor safe. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
A Felony Crime can be attempted every 12 minutes. This is another easy way to earn money and experience. These crimes are available based on character level, rather than rank. The first crime becomes available when you gain your 15th unit, with further crimes becoming available each five levels thereafter until 60. Like [[Petty_Crime|Petty Crimes]], each unlocked crime earns you more money and experience than the last. After you attempt a Felony Crimes, a timer will start counting down from 12 minutes in the game. If you click on the Felony Crimes action before this time is up, it does '''not''' affect anything and will '''not''' reset the timer back to 12 minutes.&lt;br /&gt;
&lt;br /&gt;
You cannot be invited to participate in [[Organized Crimes]] while your Felony timer is active. Also, if you accept an [[Organized Crimes]] invitation and then commit a felony, the time remaining will be added to your timer upon successful completion of the [[Organized Crimes]].&lt;br /&gt;
&lt;br /&gt;
You can purchase the [[Felony Proficiency Perk]] to gain a 10% chance that your Felony timer will not be used when you commit a Felony. This is a 30 day subscription to the perk at the cost of 1 credit and can be renewed like other perks.&lt;br /&gt;
&lt;br /&gt;
==Crime Types==&lt;br /&gt;
&lt;br /&gt;
====Run A Prostitution Ring====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
====Pick a Hartmann lock.====&lt;br /&gt;
&lt;br /&gt;
There is more to this than clicking a button. You must find the correct part of the lock to pick, you will see the pin move in the lock the closer you get to the right spot. Once you find the correct spot the pin will turn all the way to unlock, be careful though, if you try too hard you will break the pin.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Victor safe.====&lt;br /&gt;
&lt;br /&gt;
Like lock picking, there is more to safe cracking than simply clicking a button. You will find 3 numbers to match before you can crack the safe, the far left dial will move first and you must click the top centre of the safe picture to stop the dial, you must stop it as close to the top as possible. Repeat this for the middle and far right before attempting to unlock the safe. If you make a mistake when you stop the dial, you can choose to reset the safe to start again rather than fail.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 20.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Rob A Bank====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
&lt;br /&gt;
====Pick a Deluxe lock.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Do A Truck Heist====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you rank to Boss.&lt;br /&gt;
* This is the last Felony Crime you unlock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Petty_Crime|Petty Crimes]]&lt;br /&gt;
* [[Organized_Crimes|Organized Crimes]]&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=663</id>
		<title>Felony Crime</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=663"/>
				<updated>2014-06-08T22:26:09Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: /* Pick a Deluxe lock. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
A Felony Crime can be attempted every 12 minutes. This is another easy way to earn money and experience. These crimes are available based on character level, rather than rank. The first crime becomes available when you gain your 15th unit, with further crimes becoming available each five levels thereafter until 60. Like [[Petty_Crime|Petty Crimes]], each unlocked crime earns you more money and experience than the last. After you attempt a Felony Crimes, a timer will start counting down from 12 minutes in the game. If you click on the Felony Crimes action before this time is up, it does '''not''' affect anything and will '''not''' reset the timer back to 12 minutes.&lt;br /&gt;
&lt;br /&gt;
You cannot be invited to participate in [[Organized Crimes]] while your Felony timer is active. Also, if you accept an [[Organized Crimes]] invitation and then commit a felony, the time remaining will be added to your timer upon successful completion of the [[Organized Crimes]].&lt;br /&gt;
&lt;br /&gt;
You can purchase the [[Felony Proficiency Perk]] to gain a 10% chance that your Felony timer will not be used when you commit a Felony. This is a 30 day subscription to the perk at the cost of 1 credit and can be renewed like other perks.&lt;br /&gt;
&lt;br /&gt;
==Crime Types==&lt;br /&gt;
&lt;br /&gt;
====Run A Prostitution Ring====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
====Pick a Hartmann lock.====&lt;br /&gt;
&lt;br /&gt;
There is more to this than clicking a button. You must find the correct part of the lock to pick, you will see the pin move in the lock the closer you get to the right spot. Once you find the correct spot the pin will turn all the way to unlock, be careful though, if you try too hard you will break the pin.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Victor safe.====&lt;br /&gt;
&lt;br /&gt;
Like lock picking, there is more to safe cracking than simply clicking a button. You will find 3 numbers to match before you can crack the safe, the far left dial will move first and you must click the top centre of the safe picture to stop the dial, you must stop it as close to the top as possible. Repeat this for the middle and far right before attempting to unlock the safe.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 20.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Rob A Bank====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
&lt;br /&gt;
====Pick a Deluxe lock.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Do A Truck Heist====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you rank to Boss.&lt;br /&gt;
* This is the last Felony Crime you unlock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Petty_Crime|Petty Crimes]]&lt;br /&gt;
* [[Organized_Crimes|Organized Crimes]]&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=662</id>
		<title>Felony Crime</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=662"/>
				<updated>2014-06-08T22:25:09Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: /* Rob A Bank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
A Felony Crime can be attempted every 12 minutes. This is another easy way to earn money and experience. These crimes are available based on character level, rather than rank. The first crime becomes available when you gain your 15th unit, with further crimes becoming available each five levels thereafter until 60. Like [[Petty_Crime|Petty Crimes]], each unlocked crime earns you more money and experience than the last. After you attempt a Felony Crimes, a timer will start counting down from 12 minutes in the game. If you click on the Felony Crimes action before this time is up, it does '''not''' affect anything and will '''not''' reset the timer back to 12 minutes.&lt;br /&gt;
&lt;br /&gt;
You cannot be invited to participate in [[Organized Crimes]] while your Felony timer is active. Also, if you accept an [[Organized Crimes]] invitation and then commit a felony, the time remaining will be added to your timer upon successful completion of the [[Organized Crimes]].&lt;br /&gt;
&lt;br /&gt;
You can purchase the [[Felony Proficiency Perk]] to gain a 10% chance that your Felony timer will not be used when you commit a Felony. This is a 30 day subscription to the perk at the cost of 1 credit and can be renewed like other perks.&lt;br /&gt;
&lt;br /&gt;
==Crime Types==&lt;br /&gt;
&lt;br /&gt;
====Run A Prostitution Ring====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
====Pick a Hartmann lock.====&lt;br /&gt;
&lt;br /&gt;
There is more to this than clicking a button. You must find the correct part of the lock to pick, you will see the pin move in the lock the closer you get to the right spot. Once you find the correct spot the pin will turn all the way to unlock, be careful though, if you try too hard you will break the pin.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Victor safe.====&lt;br /&gt;
&lt;br /&gt;
Like lock picking, there is more to safe cracking than simply clicking a button. You will find 3 numbers to match before you can crack the safe, the far left dial will move first and you must click the top centre of the safe picture to stop the dial, you must stop it as close to the top as possible. Repeat this for the middle and far right before attempting to unlock the safe.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 20.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Rob A Bank====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
&lt;br /&gt;
====Pick a Deluxe lock.====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
&lt;br /&gt;
====Do A Truck Heist====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you rank to Boss.&lt;br /&gt;
* This is the last Felony Crime you unlock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Petty_Crime|Petty Crimes]]&lt;br /&gt;
* [[Organized_Crimes|Organized Crimes]]&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=661</id>
		<title>Felony Crime</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=661"/>
				<updated>2014-06-08T22:24:14Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: /* Rob A Bank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
A Felony Crime can be attempted every 12 minutes. This is another easy way to earn money and experience. These crimes are available based on character level, rather than rank. The first crime becomes available when you gain your 15th unit, with further crimes becoming available each five levels thereafter until 60. Like [[Petty_Crime|Petty Crimes]], each unlocked crime earns you more money and experience than the last. After you attempt a Felony Crimes, a timer will start counting down from 12 minutes in the game. If you click on the Felony Crimes action before this time is up, it does '''not''' affect anything and will '''not''' reset the timer back to 12 minutes.&lt;br /&gt;
&lt;br /&gt;
You cannot be invited to participate in [[Organized Crimes]] while your Felony timer is active. Also, if you accept an [[Organized Crimes]] invitation and then commit a felony, the time remaining will be added to your timer upon successful completion of the [[Organized Crimes]].&lt;br /&gt;
&lt;br /&gt;
You can purchase the [[Felony Proficiency Perk]] to gain a 10% chance that your Felony timer will not be used when you commit a Felony. This is a 30 day subscription to the perk at the cost of 1 credit and can be renewed like other perks.&lt;br /&gt;
&lt;br /&gt;
==Crime Types==&lt;br /&gt;
&lt;br /&gt;
====Run A Prostitution Ring====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
====Pick a Hartmann lock.====&lt;br /&gt;
&lt;br /&gt;
There is more to this than clicking a button. You must find the correct part of the lock to pick, you will see the pin move in the lock the closer you get to the right spot. Once you find the correct spot the pin will turn all the way to unlock, be careful though, if you try too hard you will break the pin.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Victor safe.====&lt;br /&gt;
&lt;br /&gt;
Like lock picking, there is more to safe cracking than simply clicking a button. You will find 3 numbers to match before you can crack the safe, the far left dial will move first and you must click the top centre of the safe picture to stop the dial, you must stop it as close to the top as possible. Repeat this for the middle and far right before attempting to unlock the safe.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 20.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Rob A Bank====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 25.&lt;br /&gt;
&lt;br /&gt;
====Do A Truck Heist====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you rank to Boss.&lt;br /&gt;
* This is the last Felony Crime you unlock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Petty_Crime|Petty Crimes]]&lt;br /&gt;
* [[Organized_Crimes|Organized Crimes]]&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=660</id>
		<title>Felony Crime</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=660"/>
				<updated>2014-06-08T22:22:20Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: /* Pick a Hartmann lock. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
A Felony Crime can be attempted every 12 minutes. This is another easy way to earn money and experience. These crimes are available based on character level, rather than rank. The first crime becomes available when you gain your 15th unit, with further crimes becoming available each five levels thereafter until 60. Like [[Petty_Crime|Petty Crimes]], each unlocked crime earns you more money and experience than the last. After you attempt a Felony Crimes, a timer will start counting down from 12 minutes in the game. If you click on the Felony Crimes action before this time is up, it does '''not''' affect anything and will '''not''' reset the timer back to 12 minutes.&lt;br /&gt;
&lt;br /&gt;
You cannot be invited to participate in [[Organized Crimes]] while your Felony timer is active. Also, if you accept an [[Organized Crimes]] invitation and then commit a felony, the time remaining will be added to your timer upon successful completion of the [[Organized Crimes]].&lt;br /&gt;
&lt;br /&gt;
You can purchase the [[Felony Proficiency Perk]] to gain a 10% chance that your Felony timer will not be used when you commit a Felony. This is a 30 day subscription to the perk at the cost of 1 credit and can be renewed like other perks.&lt;br /&gt;
&lt;br /&gt;
==Crime Types==&lt;br /&gt;
&lt;br /&gt;
====Run A Prostitution Ring====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
====Pick a Hartmann lock.====&lt;br /&gt;
&lt;br /&gt;
There is more to this than clicking a button. You must find the correct part of the lock to pick, you will see the pin move in the lock the closer you get to the right spot. Once you find the correct spot the pin will turn all the way to unlock, be careful though, if you try too hard you will break the pin.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Crack a Victor safe.====&lt;br /&gt;
&lt;br /&gt;
Like lock picking, there is more to safe cracking than simply clicking a button. You will find 3 numbers to match before you can crack the safe, the far left dial will move first and you must click the top centre of the safe picture to stop the dial, you must stop it as close to the top as possible. Repeat this for the middle and far right before attempting to unlock the safe.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 20.&lt;br /&gt;
&lt;br /&gt;
The more times you complete this, the better your skill becomes and you can eventually try to force the lock to prevent you having to do any of the hard work, however this means it wont count towards your achievements.&lt;br /&gt;
&lt;br /&gt;
====Rob A Bank====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you rank to Made Man.&lt;br /&gt;
&lt;br /&gt;
====Do A Truck Heist====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you rank to Boss.&lt;br /&gt;
* This is the last Felony Crime you unlock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Petty_Crime|Petty Crimes]]&lt;br /&gt;
* [[Organized_Crimes|Organized Crimes]]&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=659</id>
		<title>Felony Crime</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=659"/>
				<updated>2014-06-08T22:17:18Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: /* Run A Prostitution Ring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
A Felony Crime can be attempted every 12 minutes. This is another easy way to earn money and experience. These crimes are available based on character level, rather than rank. The first crime becomes available when you gain your 15th unit, with further crimes becoming available each five levels thereafter until 60. Like [[Petty_Crime|Petty Crimes]], each unlocked crime earns you more money and experience than the last. After you attempt a Felony Crimes, a timer will start counting down from 12 minutes in the game. If you click on the Felony Crimes action before this time is up, it does '''not''' affect anything and will '''not''' reset the timer back to 12 minutes.&lt;br /&gt;
&lt;br /&gt;
You cannot be invited to participate in [[Organized Crimes]] while your Felony timer is active. Also, if you accept an [[Organized Crimes]] invitation and then commit a felony, the time remaining will be added to your timer upon successful completion of the [[Organized Crimes]].&lt;br /&gt;
&lt;br /&gt;
You can purchase the [[Felony Proficiency Perk]] to gain a 10% chance that your Felony timer will not be used when you commit a Felony. This is a 30 day subscription to the perk at the cost of 1 credit and can be renewed like other perks.&lt;br /&gt;
&lt;br /&gt;
==Crime Types==&lt;br /&gt;
&lt;br /&gt;
====Run A Prostitution Ring====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
====Pick a Hartmann lock.====&lt;br /&gt;
&lt;br /&gt;
There is more to this than clicking a button. You must find the correct part of the lock to pick, you will see the pin move in the lock the closer you get to the right spot. Once you find the correct spot the pin will turn all the way to unlock, be careful though, if you try too hard you will break the pin.&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
====Rob A Bank====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you rank to Made Man.&lt;br /&gt;
&lt;br /&gt;
====Do A Truck Heist====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you rank to Boss.&lt;br /&gt;
* This is the last Felony Crime you unlock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Petty_Crime|Petty Crimes]]&lt;br /&gt;
* [[Organized_Crimes|Organized Crimes]]&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=658</id>
		<title>Felony Crime</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=658"/>
				<updated>2014-06-08T22:09:23Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: /* Run A Prostitution Ring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
A Felony Crime can be attempted every 12 minutes. This is another easy way to earn money and experience. These crimes are available based on character level, rather than rank. The first crime becomes available when you gain your 15th unit, with further crimes becoming available each five levels thereafter until 60. Like [[Petty_Crime|Petty Crimes]], each unlocked crime earns you more money and experience than the last. After you attempt a Felony Crimes, a timer will start counting down from 12 minutes in the game. If you click on the Felony Crimes action before this time is up, it does '''not''' affect anything and will '''not''' reset the timer back to 12 minutes.&lt;br /&gt;
&lt;br /&gt;
You cannot be invited to participate in [[Organized Crimes]] while your Felony timer is active. Also, if you accept an [[Organized Crimes]] invitation and then commit a felony, the time remaining will be added to your timer upon successful completion of the [[Organized Crimes]].&lt;br /&gt;
&lt;br /&gt;
You can purchase the [[Felony Proficiency Perk]] to gain a 10% chance that your Felony timer will not be used when you commit a Felony. This is a 30 day subscription to the perk at the cost of 1 credit and can be renewed like other perks.&lt;br /&gt;
&lt;br /&gt;
==Crime Types==&lt;br /&gt;
&lt;br /&gt;
====Run A Prostitution Ring====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you reach Level 15.&lt;br /&gt;
&lt;br /&gt;
====Rob A Bank====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you rank to Made Man.&lt;br /&gt;
&lt;br /&gt;
====Do A Truck Heist====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you rank to Boss.&lt;br /&gt;
* This is the last Felony Crime you unlock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Petty_Crime|Petty Crimes]]&lt;br /&gt;
* [[Organized_Crimes|Organized Crimes]]&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=657</id>
		<title>Felony Crime</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Felony_Crime&amp;diff=657"/>
				<updated>2014-06-08T22:08:52Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: /* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
A Felony Crime can be attempted every 12 minutes. This is another easy way to earn money and experience. These crimes are available based on character level, rather than rank. The first crime becomes available when you gain your 15th unit, with further crimes becoming available each five levels thereafter until 60. Like [[Petty_Crime|Petty Crimes]], each unlocked crime earns you more money and experience than the last. After you attempt a Felony Crimes, a timer will start counting down from 12 minutes in the game. If you click on the Felony Crimes action before this time is up, it does '''not''' affect anything and will '''not''' reset the timer back to 12 minutes.&lt;br /&gt;
&lt;br /&gt;
You cannot be invited to participate in [[Organized Crimes]] while your Felony timer is active. Also, if you accept an [[Organized Crimes]] invitation and then commit a felony, the time remaining will be added to your timer upon successful completion of the [[Organized Crimes]].&lt;br /&gt;
&lt;br /&gt;
You can purchase the [[Felony Proficiency Perk]] to gain a 10% chance that your Felony timer will not be used when you commit a Felony. This is a 30 day subscription to the perk at the cost of 1 credit and can be renewed like other perks.&lt;br /&gt;
&lt;br /&gt;
==Crime Types==&lt;br /&gt;
&lt;br /&gt;
====Run A Prostitution Ring====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $200 and $450 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you rank to Earner.&lt;br /&gt;
&lt;br /&gt;
====Rob A Bank====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $500 and $800 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you rank to Made Man.&lt;br /&gt;
&lt;br /&gt;
====Do A Truck Heist====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $800 and $1300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes when you rank to Boss.&lt;br /&gt;
* This is the last Felony Crime you unlock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Petty_Crime|Petty Crimes]]&lt;br /&gt;
* [[Organized_Crimes|Organized Crimes]]&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Petty_Crime&amp;diff=656</id>
		<title>Petty Crime</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Petty_Crime&amp;diff=656"/>
				<updated>2014-06-08T22:05:24Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: /* Extort A Shop Owner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Basic Information== &lt;br /&gt;
&lt;br /&gt;
A Petty Crime can be attempted every 3 minutes and 20 seconds. It is the easiest way to make money and gain experience in MafiaReturns.&lt;br /&gt;
There are four Petty Crimes in total, each one being harder to complete, and having a bigger payout than the last. After you attempt a Petty Crime, a timer will start counting down from 3 minutes 20 seconds in the game. If you click on the Petty Crime action before this time is up, it does '''not''' affect anything and will '''not''' reset the timer back to 3 minutes 20 seconds.&lt;br /&gt;
&lt;br /&gt;
You can purchase the Petty Proficiency Perk to gain a 10% chance that your Petty timer will not be used when you commit a Petty. This is a 30 day subscription for the cost of one credit and can be renewed.&lt;br /&gt;
&lt;br /&gt;
The only time that Petty crimes are not available to you, is when you first start your life of crime. You will begin with Jobs available instead, these are jobs created by the crews that are currently available to join, do these jobs to make yourself known and only once you join a crew or gain an understanding of the work, should you then move forward onto Petty Crimes. (Jobs can be easily turned off when on the select petty page, but once turned off you cannot turn it back on)&lt;br /&gt;
&lt;br /&gt;
==Crime Types==&lt;br /&gt;
&lt;br /&gt;
====Snatch A Purse====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $50 and $300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes as soon as you make an account, provided jobs are turned off.&lt;br /&gt;
&lt;br /&gt;
====Con A Poor Schlub====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $150 and $400 for each successful crime.&lt;br /&gt;
* You are able to do these crimes almost as soon as you make an account, provided jobs are turned off.&lt;br /&gt;
&lt;br /&gt;
====Extort A Shop Owner====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $300 and $500 for each successful crime.&lt;br /&gt;
* You are able to do these crimes after a few attempts at an easier Petty Crime.&lt;br /&gt;
&lt;br /&gt;
====Knock Over A Post Office====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $400 and $1050 for each successful crime.&lt;br /&gt;
* You are able to do these crimes after another few attempts at the easier Petty Crimes.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Felony_Crime|Felony Crimes]]&lt;br /&gt;
* [[Organized_Crimes|Organized Crimes]]&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Petty_Crime&amp;diff=655</id>
		<title>Petty Crime</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Petty_Crime&amp;diff=655"/>
				<updated>2014-06-08T22:05:06Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: /* Con A Poor Schlub */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Basic Information== &lt;br /&gt;
&lt;br /&gt;
A Petty Crime can be attempted every 3 minutes and 20 seconds. It is the easiest way to make money and gain experience in MafiaReturns.&lt;br /&gt;
There are four Petty Crimes in total, each one being harder to complete, and having a bigger payout than the last. After you attempt a Petty Crime, a timer will start counting down from 3 minutes 20 seconds in the game. If you click on the Petty Crime action before this time is up, it does '''not''' affect anything and will '''not''' reset the timer back to 3 minutes 20 seconds.&lt;br /&gt;
&lt;br /&gt;
You can purchase the Petty Proficiency Perk to gain a 10% chance that your Petty timer will not be used when you commit a Petty. This is a 30 day subscription for the cost of one credit and can be renewed.&lt;br /&gt;
&lt;br /&gt;
The only time that Petty crimes are not available to you, is when you first start your life of crime. You will begin with Jobs available instead, these are jobs created by the crews that are currently available to join, do these jobs to make yourself known and only once you join a crew or gain an understanding of the work, should you then move forward onto Petty Crimes. (Jobs can be easily turned off when on the select petty page, but once turned off you cannot turn it back on)&lt;br /&gt;
&lt;br /&gt;
==Crime Types==&lt;br /&gt;
&lt;br /&gt;
====Snatch A Purse====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $50 and $300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes as soon as you make an account, provided jobs are turned off.&lt;br /&gt;
&lt;br /&gt;
====Con A Poor Schlub====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $150 and $400 for each successful crime.&lt;br /&gt;
* You are able to do these crimes almost as soon as you make an account, provided jobs are turned off.&lt;br /&gt;
&lt;br /&gt;
====Extort A Shop Owner====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $300 and $400 for each successful crime.&lt;br /&gt;
* You are able to do these crimes after a few attempts at an easier Petty Crime.&lt;br /&gt;
&lt;br /&gt;
====Knock Over A Post Office====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $400 and $1050 for each successful crime.&lt;br /&gt;
* You are able to do these crimes after another few attempts at the easier Petty Crimes.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Felony_Crime|Felony Crimes]]&lt;br /&gt;
* [[Organized_Crimes|Organized Crimes]]&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Petty_Crime&amp;diff=654</id>
		<title>Petty Crime</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Petty_Crime&amp;diff=654"/>
				<updated>2014-06-08T22:04:58Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: /* Snatch A Purse */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Basic Information== &lt;br /&gt;
&lt;br /&gt;
A Petty Crime can be attempted every 3 minutes and 20 seconds. It is the easiest way to make money and gain experience in MafiaReturns.&lt;br /&gt;
There are four Petty Crimes in total, each one being harder to complete, and having a bigger payout than the last. After you attempt a Petty Crime, a timer will start counting down from 3 minutes 20 seconds in the game. If you click on the Petty Crime action before this time is up, it does '''not''' affect anything and will '''not''' reset the timer back to 3 minutes 20 seconds.&lt;br /&gt;
&lt;br /&gt;
You can purchase the Petty Proficiency Perk to gain a 10% chance that your Petty timer will not be used when you commit a Petty. This is a 30 day subscription for the cost of one credit and can be renewed.&lt;br /&gt;
&lt;br /&gt;
The only time that Petty crimes are not available to you, is when you first start your life of crime. You will begin with Jobs available instead, these are jobs created by the crews that are currently available to join, do these jobs to make yourself known and only once you join a crew or gain an understanding of the work, should you then move forward onto Petty Crimes. (Jobs can be easily turned off when on the select petty page, but once turned off you cannot turn it back on)&lt;br /&gt;
&lt;br /&gt;
==Crime Types==&lt;br /&gt;
&lt;br /&gt;
====Snatch A Purse====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $50 and $300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes as soon as you make an account, provided jobs are turned off.&lt;br /&gt;
&lt;br /&gt;
====Con A Poor Schlub====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $150 and $300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes almost as soon as you make an account, provided jobs are turned off.&lt;br /&gt;
&lt;br /&gt;
====Extort A Shop Owner====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $300 and $400 for each successful crime.&lt;br /&gt;
* You are able to do these crimes after a few attempts at an easier Petty Crime.&lt;br /&gt;
&lt;br /&gt;
====Knock Over A Post Office====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $400 and $1050 for each successful crime.&lt;br /&gt;
* You are able to do these crimes after another few attempts at the easier Petty Crimes.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Felony_Crime|Felony Crimes]]&lt;br /&gt;
* [[Organized_Crimes|Organized Crimes]]&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Petty_Crime&amp;diff=653</id>
		<title>Petty Crime</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Petty_Crime&amp;diff=653"/>
				<updated>2014-06-08T22:01:31Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: /* Con A Poor Schlub */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Basic Information== &lt;br /&gt;
&lt;br /&gt;
A Petty Crime can be attempted every 3 minutes and 20 seconds. It is the easiest way to make money and gain experience in MafiaReturns.&lt;br /&gt;
There are four Petty Crimes in total, each one being harder to complete, and having a bigger payout than the last. After you attempt a Petty Crime, a timer will start counting down from 3 minutes 20 seconds in the game. If you click on the Petty Crime action before this time is up, it does '''not''' affect anything and will '''not''' reset the timer back to 3 minutes 20 seconds.&lt;br /&gt;
&lt;br /&gt;
You can purchase the Petty Proficiency Perk to gain a 10% chance that your Petty timer will not be used when you commit a Petty. This is a 30 day subscription for the cost of one credit and can be renewed.&lt;br /&gt;
&lt;br /&gt;
The only time that Petty crimes are not available to you, is when you first start your life of crime. You will begin with Jobs available instead, these are jobs created by the crews that are currently available to join, do these jobs to make yourself known and only once you join a crew or gain an understanding of the work, should you then move forward onto Petty Crimes. (Jobs can be easily turned off when on the select petty page, but once turned off you cannot turn it back on)&lt;br /&gt;
&lt;br /&gt;
==Crime Types==&lt;br /&gt;
&lt;br /&gt;
====Snatch A Purse====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $50 and $150 for each successful crime.&lt;br /&gt;
* You are able to do these crimes as soon as you make an account, provided jobs are turned off.&lt;br /&gt;
&lt;br /&gt;
====Con A Poor Schlub====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $150 and $300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes almost as soon as you make an account, provided jobs are turned off.&lt;br /&gt;
&lt;br /&gt;
====Extort A Shop Owner====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $300 and $400 for each successful crime.&lt;br /&gt;
* You are able to do these crimes after a few attempts at an easier Petty Crime.&lt;br /&gt;
&lt;br /&gt;
====Knock Over A Post Office====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $400 and $1050 for each successful crime.&lt;br /&gt;
* You are able to do these crimes after another few attempts at the easier Petty Crimes.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Felony_Crime|Felony Crimes]]&lt;br /&gt;
* [[Organized_Crimes|Organized Crimes]]&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Petty_Crime&amp;diff=652</id>
		<title>Petty Crime</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Petty_Crime&amp;diff=652"/>
				<updated>2014-06-08T22:01:02Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: /* Snatch A Purse */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Basic Information== &lt;br /&gt;
&lt;br /&gt;
A Petty Crime can be attempted every 3 minutes and 20 seconds. It is the easiest way to make money and gain experience in MafiaReturns.&lt;br /&gt;
There are four Petty Crimes in total, each one being harder to complete, and having a bigger payout than the last. After you attempt a Petty Crime, a timer will start counting down from 3 minutes 20 seconds in the game. If you click on the Petty Crime action before this time is up, it does '''not''' affect anything and will '''not''' reset the timer back to 3 minutes 20 seconds.&lt;br /&gt;
&lt;br /&gt;
You can purchase the Petty Proficiency Perk to gain a 10% chance that your Petty timer will not be used when you commit a Petty. This is a 30 day subscription for the cost of one credit and can be renewed.&lt;br /&gt;
&lt;br /&gt;
The only time that Petty crimes are not available to you, is when you first start your life of crime. You will begin with Jobs available instead, these are jobs created by the crews that are currently available to join, do these jobs to make yourself known and only once you join a crew or gain an understanding of the work, should you then move forward onto Petty Crimes. (Jobs can be easily turned off when on the select petty page, but once turned off you cannot turn it back on)&lt;br /&gt;
&lt;br /&gt;
==Crime Types==&lt;br /&gt;
&lt;br /&gt;
====Snatch A Purse====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $50 and $150 for each successful crime.&lt;br /&gt;
* You are able to do these crimes as soon as you make an account, provided jobs are turned off.&lt;br /&gt;
&lt;br /&gt;
====Con A Poor Schlub====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $150 and $300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes almost as soon as you make an account.&lt;br /&gt;
&lt;br /&gt;
====Extort A Shop Owner====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $300 and $400 for each successful crime.&lt;br /&gt;
* You are able to do these crimes after a few attempts at an easier Petty Crime.&lt;br /&gt;
&lt;br /&gt;
====Knock Over A Post Office====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $400 and $1050 for each successful crime.&lt;br /&gt;
* You are able to do these crimes after another few attempts at the easier Petty Crimes.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Felony_Crime|Felony Crimes]]&lt;br /&gt;
* [[Organized_Crimes|Organized Crimes]]&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=Petty_Crime&amp;diff=651</id>
		<title>Petty Crime</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=Petty_Crime&amp;diff=651"/>
				<updated>2014-06-08T21:59:17Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: /* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Basic Information== &lt;br /&gt;
&lt;br /&gt;
A Petty Crime can be attempted every 3 minutes and 20 seconds. It is the easiest way to make money and gain experience in MafiaReturns.&lt;br /&gt;
There are four Petty Crimes in total, each one being harder to complete, and having a bigger payout than the last. After you attempt a Petty Crime, a timer will start counting down from 3 minutes 20 seconds in the game. If you click on the Petty Crime action before this time is up, it does '''not''' affect anything and will '''not''' reset the timer back to 3 minutes 20 seconds.&lt;br /&gt;
&lt;br /&gt;
You can purchase the Petty Proficiency Perk to gain a 10% chance that your Petty timer will not be used when you commit a Petty. This is a 30 day subscription for the cost of one credit and can be renewed.&lt;br /&gt;
&lt;br /&gt;
The only time that Petty crimes are not available to you, is when you first start your life of crime. You will begin with Jobs available instead, these are jobs created by the crews that are currently available to join, do these jobs to make yourself known and only once you join a crew or gain an understanding of the work, should you then move forward onto Petty Crimes. (Jobs can be easily turned off when on the select petty page, but once turned off you cannot turn it back on)&lt;br /&gt;
&lt;br /&gt;
==Crime Types==&lt;br /&gt;
&lt;br /&gt;
====Snatch A Purse====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $50 and $150 for each successful crime.&lt;br /&gt;
* You are able to do these crimes as soon as you make an account.&lt;br /&gt;
&lt;br /&gt;
====Con A Poor Schlub====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $150 and $300 for each successful crime.&lt;br /&gt;
* You are able to do these crimes almost as soon as you make an account.&lt;br /&gt;
&lt;br /&gt;
====Extort A Shop Owner====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $300 and $400 for each successful crime.&lt;br /&gt;
* You are able to do these crimes after a few attempts at an easier Petty Crime.&lt;br /&gt;
&lt;br /&gt;
====Knock Over A Post Office====&lt;br /&gt;
&lt;br /&gt;
* You will typically gain between $400 and $1050 for each successful crime.&lt;br /&gt;
* You are able to do these crimes after another few attempts at the easier Petty Crimes.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Felony_Crime|Felony Crimes]]&lt;br /&gt;
* [[Organized_Crimes|Organized Crimes]]&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=BG_Management&amp;diff=650</id>
		<title>BG Management</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=BG_Management&amp;diff=650"/>
				<updated>2014-06-04T21:50:41Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: /* Cost Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
In [[Mafiareturns]], Bodyguards provide a means to increase your defence against incoming attacks. You can buy and manage bodyguards by accessing '''Manage -&amp;gt; BG Management'''. Once you buy bodyguards, you can train them to provide better protection. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How Do They Work==&lt;br /&gt;
* A new bodyguard(BG) comes with a maximum of 10 skill.&lt;br /&gt;
* Bodyguards can be trained to a maximum of 100 skill&lt;br /&gt;
* Training adds an additional 10 to it's maximum skill.&lt;br /&gt;
* A bodyguard can be trained once every 24 hours.&lt;br /&gt;
* Bodyguards lose a health point everyday, until such time as they reach 2hp.&lt;br /&gt;
* You can restore the health point of a bodyguard to its maximum by using Upkeep. * The cost of Upkeep is $6,000 per health point to be recovered.&lt;br /&gt;
* Once upkeep is used, you must wait 5 days before you can upkeep that BG again.&lt;br /&gt;
* On occasion, when using upkeep your BG can be renamed to display loyalty to you, regardless of the Training level, this will give the BG a health rate of 130HP.&lt;br /&gt;
* Effectiveness of your bodyguards is displayed at the bottom of the BG management page as BG Equivalent.&lt;br /&gt;
* The BG Equivalent is calculated as the sum of the skills of all your bodyguards.&lt;br /&gt;
:1 bg at 10 skill = .10 of a full 100 hp bg&lt;br /&gt;
:10 bgs at 10 skill = 1 full 100 hp bgs&lt;br /&gt;
:10 bgs at 30 skill = 3 full 100 hp bgs&lt;br /&gt;
:20 bgs at 50 skill = 10 full 100 hp bgs&lt;br /&gt;
:20 bgs at 100 skill = 20 full 100 hp bgs and so on.&lt;br /&gt;
* Higher the BG Equivalent, the stronger the defence.&lt;br /&gt;
* The more bodyguards you own, the more your flights will cost as you need to transport your entourage with you wherever you go.&lt;br /&gt;
* The bodyguards can be shot at. The shooter will either miss, wound, or kill your bodyguard.&lt;br /&gt;
* Only someone of Earner rank or above can target an alive users bodyguard, unless otherwise given Auth by their leader whilst below this rank.&lt;br /&gt;
* There is a limit in number of bodyguards one can own. This number is not publicly known. It is adjusted depending on the game averages.&lt;br /&gt;
&lt;br /&gt;
==Cost Table==&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;big&amp;gt;Below is an example of the Bodyguard costs. Each additional bodyguard costs an additinal $1,250 to purchase and per train.&amp;lt;/big&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! BG Number!! Hire Cost !! Per Train Cost !! Full Cost&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| #1 || $50,000 || $50,000 || $500,000&lt;br /&gt;
|-&lt;br /&gt;
| #2 || $51,250 || $51,250 || $512,500&lt;br /&gt;
|-&lt;br /&gt;
| #3 || $52,500 || $52,500 || $525,000&lt;br /&gt;
|-&lt;br /&gt;
| #4 || $53,750 || $53,750 || $537,500&lt;br /&gt;
|-&lt;br /&gt;
| #5 || $55,000 || $55,000 || $550,000&lt;br /&gt;
|-&lt;br /&gt;
| #6 || $56,250 || $56,250 || $562,500&lt;br /&gt;
|-&lt;br /&gt;
| #7 || $57,500 || $57,500 || $575,000&lt;br /&gt;
|-&lt;br /&gt;
| #8 || $58,750 || $58,750 || $587,500&lt;br /&gt;
|-&lt;br /&gt;
| #9 || $60,000 || $60,000 || $600,000&lt;br /&gt;
|-&lt;br /&gt;
| #10 || $61,250 || $61,250 || $612,500&lt;br /&gt;
|-&lt;br /&gt;
| #11 || $62,500 || $62,500 || $625,000&lt;br /&gt;
|-&lt;br /&gt;
| #12 || $63,750 || $63,750 || $637,500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Protection Levels==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Protection Level !! Number of Bodyguards&lt;br /&gt;
|-&lt;br /&gt;
| Not Protected || 0&lt;br /&gt;
|-&lt;br /&gt;
| Slightly Protected || 1-10&lt;br /&gt;
|-&lt;br /&gt;
| Protected || 11-25&lt;br /&gt;
|-&lt;br /&gt;
| Well Protected || 26-50&lt;br /&gt;
|-&lt;br /&gt;
| Very Well Protected || 51-75&lt;br /&gt;
|-&lt;br /&gt;
| Extremely Well Protected || 76-100&lt;br /&gt;
|-&lt;br /&gt;
| Obscenely Well Protected || 101-135&lt;br /&gt;
|-&lt;br /&gt;
| Insanely Well Protected || 136+&lt;br /&gt;
|}&lt;br /&gt;
==Degradation Levels==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Current Skill Level !! Degradation rate&lt;br /&gt;
|-&lt;br /&gt;
| 100 to 2 || 1 skill every 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| 1 || No degradation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [http://mafiareturns.com/manage/bgmanagement.php BG Management ]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://mafiareturns.com/comm/thread/337194 Soon : BG Price Change]&lt;br /&gt;
* [http://mafiareturns.com/comm/thread/337173 BG Degredation Rates]&lt;br /&gt;
* [http://mafiareturns.com/comm/thread/326760 BG Wack Adjustment ]&lt;br /&gt;
* [http://mafiareturns.com/comm/thread/316844 New Bodyguards Info]&lt;br /&gt;
* [http://mafiareturns.com/comm/thread/279223 BG Cap adjusted]&lt;br /&gt;
* [http://mafiareturns.com/comm/thread/316964 BG Degredation Rates - Outdated]&lt;br /&gt;
* [http://mafiareturns.com/help/tutorial.php Game Tutorial]&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

	<entry>
		<id>https://wiki.mafiareturns.com/index.php?title=BG_Management&amp;diff=649</id>
		<title>BG Management</title>
		<link rel="alternate" type="text/html" href="https://wiki.mafiareturns.com/index.php?title=BG_Management&amp;diff=649"/>
				<updated>2014-06-04T21:31:41Z</updated>
		
		<summary type="html">&lt;p&gt;Warrior: /* How Do They Work */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
In [[Mafiareturns]], Bodyguards provide a means to increase your defence against incoming attacks. You can buy and manage bodyguards by accessing '''Manage -&amp;gt; BG Management'''. Once you buy bodyguards, you can train them to provide better protection. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How Do They Work==&lt;br /&gt;
* A new bodyguard(BG) comes with a maximum of 10 skill.&lt;br /&gt;
* Bodyguards can be trained to a maximum of 100 skill&lt;br /&gt;
* Training adds an additional 10 to it's maximum skill.&lt;br /&gt;
* A bodyguard can be trained once every 24 hours.&lt;br /&gt;
* Bodyguards lose a health point everyday, until such time as they reach 2hp.&lt;br /&gt;
* You can restore the health point of a bodyguard to its maximum by using Upkeep. * The cost of Upkeep is $6,000 per health point to be recovered.&lt;br /&gt;
* Once upkeep is used, you must wait 5 days before you can upkeep that BG again.&lt;br /&gt;
* On occasion, when using upkeep your BG can be renamed to display loyalty to you, regardless of the Training level, this will give the BG a health rate of 130HP.&lt;br /&gt;
* Effectiveness of your bodyguards is displayed at the bottom of the BG management page as BG Equivalent.&lt;br /&gt;
* The BG Equivalent is calculated as the sum of the skills of all your bodyguards.&lt;br /&gt;
:1 bg at 10 skill = .10 of a full 100 hp bg&lt;br /&gt;
:10 bgs at 10 skill = 1 full 100 hp bgs&lt;br /&gt;
:10 bgs at 30 skill = 3 full 100 hp bgs&lt;br /&gt;
:20 bgs at 50 skill = 10 full 100 hp bgs&lt;br /&gt;
:20 bgs at 100 skill = 20 full 100 hp bgs and so on.&lt;br /&gt;
* Higher the BG Equivalent, the stronger the defence.&lt;br /&gt;
* The more bodyguards you own, the more your flights will cost as you need to transport your entourage with you wherever you go.&lt;br /&gt;
* The bodyguards can be shot at. The shooter will either miss, wound, or kill your bodyguard.&lt;br /&gt;
* Only someone of Earner rank or above can target an alive users bodyguard, unless otherwise given Auth by their leader whilst below this rank.&lt;br /&gt;
* There is a limit in number of bodyguards one can own. This number is not publicly known. It is adjusted depending on the game averages.&lt;br /&gt;
&lt;br /&gt;
==Cost Table==&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;big&amp;gt;The table is out of date and no longer correct.&amp;lt;/big&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Purchase Cost !! Training Cost (Per training)&lt;br /&gt;
|-&lt;br /&gt;
| [[Civilians]] || Cannot buy || Cannot train&lt;br /&gt;
|-&lt;br /&gt;
| [[Petty Thief]] || Cannot buy || Cannot train&lt;br /&gt;
|-&lt;br /&gt;
| [[Thug]] || $150,000 || $150,000 an additional 10 max health.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gangster]] || $192,500 || $192,500 an additional 10 max health.&lt;br /&gt;
|-&lt;br /&gt;
| [[Goomba]] || $235,000 || $235,000 an additional 10 max health.&lt;br /&gt;
|-&lt;br /&gt;
| [[Earner]] || $277,500 || $277,500 an additional 10 max health.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wise Guy]] || $320,000 || $320,000 an additional 10 max health.&lt;br /&gt;
|-&lt;br /&gt;
| [[Made Man]] || $362,500 || $362,500 an additional 10 max health.&lt;br /&gt;
|-&lt;br /&gt;
| [[Capo]] || $405,000 || $405,000 an additional 10 max health.&lt;br /&gt;
|-&lt;br /&gt;
| [[Boss]] || $447,500 || $447,500 an additional 10 max health.&lt;br /&gt;
|-&lt;br /&gt;
| [[Consigliere]] || $490,000 || $490,000 an additional 10 max health.&lt;br /&gt;
|-&lt;br /&gt;
| [[Don]] || $532,500 || $532,500 an additional 10 max health.&lt;br /&gt;
|-&lt;br /&gt;
| [[Godfather]] || $575,000 || $575,000 an additional 10 max health.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Protection Levels==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Protection Level !! Number of Bodyguards&lt;br /&gt;
|-&lt;br /&gt;
| Not Protected || 0&lt;br /&gt;
|-&lt;br /&gt;
| Slightly Protected || 1-10&lt;br /&gt;
|-&lt;br /&gt;
| Protected || 11-25&lt;br /&gt;
|-&lt;br /&gt;
| Well Protected || 26-50&lt;br /&gt;
|-&lt;br /&gt;
| Very Well Protected || 51-75&lt;br /&gt;
|-&lt;br /&gt;
| Extremely Well Protected || 76-100&lt;br /&gt;
|-&lt;br /&gt;
| Obscenely Well Protected || 101-135&lt;br /&gt;
|-&lt;br /&gt;
| Insanely Well Protected || 136+&lt;br /&gt;
|}&lt;br /&gt;
==Degradation Levels==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Current Skill Level !! Degradation rate&lt;br /&gt;
|-&lt;br /&gt;
| 100 to 2 || 1 skill every 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| 1 || No degradation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [http://mafiareturns.com/manage/bgmanagement.php BG Management ]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://mafiareturns.com/comm/thread/337194 Soon : BG Price Change]&lt;br /&gt;
* [http://mafiareturns.com/comm/thread/337173 BG Degredation Rates]&lt;br /&gt;
* [http://mafiareturns.com/comm/thread/326760 BG Wack Adjustment ]&lt;br /&gt;
* [http://mafiareturns.com/comm/thread/316844 New Bodyguards Info]&lt;br /&gt;
* [http://mafiareturns.com/comm/thread/279223 BG Cap adjusted]&lt;br /&gt;
* [http://mafiareturns.com/comm/thread/316964 BG Degredation Rates - Outdated]&lt;br /&gt;
* [http://mafiareturns.com/help/tutorial.php Game Tutorial]&lt;/div&gt;</summary>
		<author><name>Warrior</name></author>	</entry>

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