Difference between revisions of "Actions (Tab)"

(Attack)
(WACK!)
 
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Players can attempt to kill other players, Non Player Characters (Durdens), Made Inactives (MIA), and Required Inactives (RIA) in this page. Rules regarding shooting other players are player made and enforced, and all new players are strongly advised to seek guidance of their crew leadership before using their gun to attempt a wack.  
 
Players can attempt to kill other players, Non Player Characters (Durdens), Made Inactives (MIA), and Required Inactives (RIA) in this page. Rules regarding shooting other players are player made and enforced, and all new players are strongly advised to seek guidance of their crew leadership before using their gun to attempt a wack.  
  
Players may attempt to wack three ranks above or below their current rank unless they received Authorization (Request Auth) from their crew leadership.
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Players can attempt to wack three ranks above or below their current rank unless they received Authorization (Request Auth) from their crew leadership.
  
The attempt pits the attackers Wack Skill against the targets Defense Skill and Bodyguards. There are three possible outcomes.
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The attempt pits the attackers Wack Skill against the targets Defense Skill and Bodyguards. There are three possible outcomes; (a) Success, (b) Failure, (c) Wackback. All wack attempts have a small chance of wackback, where a player can lose their gun, be jailed, or get killed.
* "Success!" (Kill)
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* "Falure!" (Miss)
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* "Wackback!" (Miss + Bad Consequences)
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** Gun Loss
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** Jail Time
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** Death
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All wack attempts have a small chance of wackback.
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===Your Pro Time===
 
===Your Pro Time===
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Shooting Rogue/ttes {{maybe}} do not void the players pro timer.
 
Shooting Rogue/ttes {{maybe}} do not void the players pro timer.
  
=='''What timer does attacking a HQ affect and for how long?'''==
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===BG WACK!===
When you attempt to attack a HQ you will use up your wack [[Timer_Package#Timers_Package|timer]]. This will prevent you from using any actions linked to that timer for 30 minutes!
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Players can attempt to kill or injure Bodyguards of other players and Non Player Characters (Durdens), both dead and alive, either to lower the defense stat of their target or to increase their own wack stat. Similar to wacking players, rules regarding shooting bodyguards are player made and enforced, and all new players are advised to seek guidance from their crew leadership.
 
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===Dueling===
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The issuer picks between the following options:
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1) Let a coin flip decide. (It randomly picks who gets the first shot)
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2) I want to shoot first.
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3) Let them shoot first.
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4) We both shoot at the same time.
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You do not need open [[Spend_Credits#Timers_Package|timers]] to issue or an accept a duel. After the duel is over, your previous timers are restored.
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You must be in the same city and have a gun to issue a challenge.
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Once the duel is issued, all stats are recorded. It uses these stats, so anything you do after that point will not change the math. Buying 89013 bodyguards mid duel will not do anything. Having people shoot your opponents bodyguards mid duel will not do anything.
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Since you are facing each other in the middle of the street, both knowing what is going to happen - there is no city bonuses or fort bonuses.
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With the 4 different starting styles, 1 person will always die. If you choose to shoot at the same time, there is a chance that both of you are successful, and you will both die.
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The challenge invitation will last 5 minutes, then time out. If it is not accepted in 5 minutes it will be automatically deleted. You do not need to respond to the invitation. When you accept the invitation, the duel will start within the next minute, shooting back and forth at ten second intervals until someone is dead.
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In the event that both people have a 1% or less chance of hitting the other, that 1% will slowly increase on a per round basis to avoid excessive yawns.
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If you wackback while dueling, it will just show as a fail with no other consequences.
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====First Duel in MR History====
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The first duel in MR history was between ClownShoes (better known as Goodfellas) and Tricky_Dick. The shot was decided by coin toss, Tricky_Dick won the toss and ClownShoes fell, forever being remembered for his bravery in being the first person in MR history to accept a duel invitation.
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Latest revision as of 10:15, 18 January 2022

Actions

WIP, obv.

Attack

WACK!

Players can attempt to kill other players, Non Player Characters (Durdens), Made Inactives (MIA), and Required Inactives (RIA) in this page. Rules regarding shooting other players are player made and enforced, and all new players are strongly advised to seek guidance of their crew leadership before using their gun to attempt a wack.

Players can attempt to wack three ranks above or below their current rank unless they received Authorization (Request Auth) from their crew leadership.

The attempt pits the attackers Wack Skill against the targets Defense Skill and Bodyguards. There are three possible outcomes; (a) Success, (b) Failure, (c) Wackback. All wack attempts have a small chance of wackback, where a player can lose their gun, be jailed, or get killed.

Your Pro Time

Players are unable to be shot at when under Protection or Protected, also called Pro-ed. Time left under protection can be checked in this page.

BE AWARE!
Pro Time will be voided if a player; (a) attempts to wack another player, NPC, MIA or RIA, (b) shoots at Bodyguards, or (c) attacks a HQ Fort via Stick of Dynamite.

Shooting Rogue/ttes [maybe?] do not void the players pro timer.

BG WACK!

Players can attempt to kill or injure Bodyguards of other players and Non Player Characters (Durdens), both dead and alive, either to lower the defense stat of their target or to increase their own wack stat. Similar to wacking players, rules regarding shooting bodyguards are player made and enforced, and all new players are advised to seek guidance from their crew leadership.