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Petty Crime

Players can attempt a Petty Crime every 3 minutes and 20 seconds,[1] and it is the easiest way to make money and gain experience in the game. With four Petty Crimes to chose from, each has an increased difficulty and a better payout than the last. Intimidation skill is improved by, and effects the outcome of, all Petty Crime attempts [2].

Petty Proficiency Perk grants a 10% chance to not have the timer triggered when a player attempts a petty crime.

BE AWARE!

Petty Crimes are not available in tutorial mode, and are replaced with Jobs. Jobs are created by player crews that are actively recruiting, and doing these Jobs alert crews to contact the player. Jobs and tutorial mode can be turned off. Doing so is irreversible. Players must reach out to crews via mobmail if they turn off Jobs to be recruited into a crew.

Petty Crime Information
Snatch A Purse
  • You will typically gain between $50 and $300 for each successful crime.
  • You are able to do these crimes as soon as you make an account, provided jobs are turned off.
Con A Poor Schlub
  • You will typically gain between $150 and $400 for each successful crime.
  • You are able to do these crimes almost as soon as you make an account, provided jobs are turned off.
Extort A Shop Owner
  • You will typically gain between $300 and $500 for each successful crime.
  • You are able to do these crimes after a few attempts at an easier Petty Crime.
Knock Over A Post Office
  • You will typically gain between $300 and $500 for each successful crime.
  • You are able to do these crimes after a few attempts at an easier Petty Crime.

Felony Crime

Players can attempt a Felony Crime every 12 minutes [1][3], and it is an another easy way to make money and gain experience in the game. Fifteen total felony crimes are available in the game, with the first felony crime available to players at 15 units [3], and each additional felonies opening with five unit increments until 60. Similar to Petty Crimes, each unlocked crime yields more money and experience than the last. Intimidation skill is improved by, and effects the outcome of, all Felony Crime attempts [2].

Felony Proficiency Perk grants a 10% chance to not have the timer triggered when a player attempts a felony crime.

BE AWARE!

Felony Crime uses the same timer as the Organized Crime. Players can not be invited to Organized Crimes if their Felony Crime timer is open [3]. If a player attempts a Felony Crime after accepting an Organized Crime invitation, the time from the Organized Crime will be added on top of Felony Crime timer.

Felony Crime Information
Run A Prostitution Ring
  • You will typically gain between $200 and $450 for each successful crime.
  • You are able to do these crimes when you reach Level 15.
Pick a Hartmann lock
  • You will typically gain between $200 and $450 for each successful crime.
  • You are able to do these crimes when you reach Level 15.
Crack a Victor safe
  • You will typically gain between $200 and $450 for each successful crime.
  • You are able to do these crimes when you reach Level 20.
Rob A Bank
  • You will typically gain between $500 and $800 for each successful crime.
  • You are able to do these crimes when you reach Level 25.
Pick a Deluxe lock
  • You will typically gain between $500 and $800 for each successful crime.
  • You are able to do these crimes when you reach Level 25.
Crack a Yale safe
  • You will typically gain between $500 and $800 for each successful crime.
  • You are able to do these crimes when you reach Level 30.
Do A Truck Heist
  • You will typically gain between $800 and $1300 for each successful crime.
  • You are able to do these crimes when you reach Level 35.
Pick an Independent lock
  • You will typically gain between $800 and $1300 for each successful crime.
  • You are able to do these crimes when you reach Level 35.
Crack a National safe
  • You will typically gain between $800 and $1300 for each successful crime.
  • You are able to do these crimes when you reach Level 40.
Blackmail the Mayor
  • You will typically gain between $800 and $1300 for each successful crime.
  • You are able to do these crimes when you reach Level 45.
Pick an Everlasting lock
  • You will typically gain between $800 and $1300 for each successful crime.
  • You are able to do these crimes when you reach Level 45.
Crack a Schwab safe
  • You will typically gain between $800 and $1300 for each successful crime.
  • You are able to do these crimes when you reach Level 50.
Kidnap and ransom
  • You will typically gain between $800 and $1300 for each successful crime.
  • You are able to do these crimes when you reach Level 55.
Pick a Zephyr lock
  • You will typically gain between $800 and $1300 for each successful crime.
  • You are able to do these crimes when you reach Level 55.
Crack a Morris safe
  • You will typically gain between $800 and $1300 for each successful crime.
  • You are able to do these crimes when you reach Level 60.

Organized Crime

Players can attempt Organized Crimes every 7 hours and 40 minutes [3], and it is the most complex crime in the game while giving out the best monetary reward. Four Organized Crimes are available in the game, with the first Organized Crime available to players at the Made Man rank [4], and each additional organized crime becoming available with promotions until Consigliere. Similar to both Petty Crimes and Felony Crimes, each unlocked crime yields more money and experience than the last. Intimidation skill [2] and rank [maybe?] effects the outcome of all Organized Crime attempts.

Organized Crime attempts require at least two participants and may include up to eight players. Players can only invite those from the masterminds own home city and the residents of the city of which the Organized Crime is being planned at. Payout is divided among all participants according to their rank.

Organized Crime Information
Steal From An Art Gallery
  • You need a minimum of two people, including yourself, to attempt this crime.
  • This crime is unlocked at the Made Man rank.
  • You will earn $132,000 from this crime, split between all participants.
Run A Loansharking Operation
  • You need a minimum of three people, including yourself, to attempt this crime.
  • This crime is unlocked at the Capo rank.
  • You will typically earn between $231,000 and $235,000 from this crime, split between all participants.
Torch A Rival's Business
  • You need a minimum of four people, including yourself, to attempt this crime.
  • This crime is unlocked at the Boss rank.
  • You will typically earn between $350,000 and $355,000 from this crime, split between all participants.
Raid A Trucking Depot
  • You need a minimum of five people, including yourself, to attempt this crime.
  • This crime is unlocked at Consigliere rank.
  • You will typically earn between $545,000 and $550,000 from this crime, split between all participants.

Train Bodyguards

Using Felony timer, players can attempt to train Wack, Defense, Stealth, Info, and Rage stats of Named Bodyguards that are owned by their crew members, to allow them to fight in Durden Raids. Offering a better payout than Felony Crime, and increased in difficulty higher the stat the bodyguard is being trained for, Train Bodyguards do not improve the Intimidation skill of a player.

Success rate of an attempt in training a named bodyguard is dependent on the players skill in that particular stat [5].

Durden Raid

A minigame within the game, and with its associated bonuses (King of the Hill) that effect the player stats for the top crew [6], Durden Raid allows players to battle their Named Bodyguards against Durden bodyguards.

Each player can select only five Named Bodyguards to fight in Durden Raid per day regardless of total Named Bodyguards they have. Each attack pits the Named Bodyguard skills (Wack, Defense, Stealth, and Info) against the selected Durdens, and to complete the raid successfully, all of the Durden skills must be lowered to 0.

Number of Durdens available and their skill points are dependent upon the size of the Crew [maybe?] and the Raid Difficulty set by the Crew Leader.

The Daily Hustle

Players are assigned between three to five daily tasks randomly everyday [7] [8] to be completed before midnight server time [8]. Hustle Points collected can be spent on improving player skills [7], and are carried over to the new character created, if the players character is killed [8].

Players earn one Hustle Point per day, for their first seven day streak, and it is increased by another point every seven days until the player reaches to four points earned. Missing one Daily Hustle resets the points earned points back down to one, and players may use Hustle Hangover Cure to avoid the streak resetting.

Hustle Points are the only way to improve Stealth, and improve it to 101%. Hustle Points also allow a player to improve their Defense skill to 103%. Points spent to improve these skills increase higher the current skill that is being improved is.

Drugs

Visit Drug Dealer

With ten different drugs available, main source of income for players are drug deals through the process of buying low and selling high. This can be done between districts, the process of which is called microtrading, or between cities via Airport, which is more profitable but is limited by the travel timer.

Prices vary between districts, where each individual drug carries it own +/-% [9] [10], and between cities. Base prices of the city the player current is in can be seen in the Visit Drug Dealer page if the player has an active Timers Package [10]. Historical prices of all cities can be seen in the Visit Drug Dealer page, and City or/and Drug specific information can be acquired through buying Tips.

Search for Drug Deals

Drugs produced by player-owned Drug Front Properties are found in Search for Drug Deals, allowing players to buy drugs off to resell them at the Visit Drug Dealer page. Prices of drugs found in this page are set by the owners of Drug Front Properties, and it is generally set towards the high end of the highest prices seen for that particular drug in that City.

Players must purchase the maximum amount of units that they can hold when buying drugs from DFPs. No transaction will take place if the player can not afford to do so. The only exception to this is if a player can hold more units than what is available in the DFP where they can buy all the remaining inventory without issue.

Gamble

No subcats. Just add.

References

  1. 1.0 1.1 https://mafiareturns.com/comm/thread/1026866/tpass/46a8a9063a1352a95a3247a7a9be7bd0
  2. 2.0 2.1 2.2 https://mafiareturns.com/comm/thread/948108#15434505
  3. 3.0 3.1 3.2 3.3 https://mafiareturns.com/comm/thread/1026867/tpass/e3aa4185e5100b74fc30927dab321432
  4. https://mafiareturns.com/comm/thread/1026868/tpass/2c042fe44bf52f8ed5878599604cf901
  5. https://mafiareturns.com/comm/thread/882296#164852949
  6. https://mafiareturns.com/comm/thread/1735776#295493
  7. 7.0 7.1 https://mafiareturns.com/comm/thread/1015789#169885561
  8. 8.0 8.1 8.2 https://mafiareturns.com/comm/thread/1087568#16948705
  9. https://mafiareturns.com/comm/thread/332376#295491
  10. 10.0 10.1 https://mafiareturns.com/comm/thread/331203#4333772