Difference between revisions of "Profit (Tab)"
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Players earn one Hustle Point per day, for their first seven day streak, and it is increased by another point every seven days until the player reaches to four points earned. Missing one Daily Hustle resets the points earned points back down to one, and players may use Hustle Hangover Cure to avoid the streak resetting. | Players earn one Hustle Point per day, for their first seven day streak, and it is increased by another point every seven days until the player reaches to four points earned. Missing one Daily Hustle resets the points earned points back down to one, and players may use Hustle Hangover Cure to avoid the streak resetting. | ||
− | Hustle Points are the only way to improve Stealth to 101%. Hustle Points also allow a player to improve their Defense skill to 103%. Points spent to improve these skills increase higher the current | + | Hustle Points are the only way to improve Stealth, and improve it to 101%. Hustle Points also allow a player to improve their Defense skill to 103%. Points spent to improve these skills increase higher the current skill that is being improved is. |
==Drugs== | ==Drugs== |
Revision as of 01:09, 15 January 2022
Contents
Profit
WIP, obv.
Work
Petty Crime
Players can attempt a Petty Crime every 3 minutes and 20 seconds,[1] and it is the easiest way to make money and gain experience in the game. With four Petty Crimes to chose from, each has an increased difficulty and a better payout than the last. Intimidation skill is improved by, and effects the outcome of, all Petty Crime attempts [2].
Petty Proficiency Perk grants a 10% chance to not have the timer triggered when a player attempts a petty crime.
BE AWARE! |
Petty Crimes are not available in tutorial mode, and are replaced with Jobs. Jobs are created by player crews that are actively recruiting, and doing these Jobs alert crews to contact the player. Jobs and tutorial mode can be turned off. Doing so is irreversible. Players must reach out to crews via mobmail if they turn off Jobs to be recruited into a crew.
Petty Crime | Information |
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Snatch A Purse |
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Con A Poor Schlub |
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Extort A Shop Owner |
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Knock Over A Post Office |
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Felony Crime
Players can attempt a Felony Crime every 12 minutes [1][3], and it is an another easy way to make money and gain experience in the game. Fifteen total felony crimes are available in the game, with the first felony crime available to players at 15 units [3], and each additional felonies opening with five unit increments until 60. Similar to Petty Crimes, each unlocked crime yields more money and experience than the last. Intimidation skill is improved by, and effects the outcome of, all Felony Crime attempts [2].
Felony Proficiency Perk grants a 10% chance to not have the timer triggered when a player attempts a felony crime.
BE AWARE! |
Felony Crime uses the same timer as the Organized Crime. Players can not be invited to Organized Crimes if their Felony Crime timer is open [3]. If a player attempts a Felony Crime after accepting an Organized Crime invitation, the time from the Organized Crime will be added on top of Felony Crime timer.
Felony Crime | Information |
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Run A Prostitution Ring |
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Pick a Hartmann lock |
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Crack a Victor safe |
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Rob A Bank |
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Pick a Deluxe lock |
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Crack a Yale safe |
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Do A Truck Heist |
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Pick an Independent lock |
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Crack a National safe |
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Blackmail the Mayor |
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Pick an Everlasting lock |
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Crack a Schwab safe |
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Kidnap and ransom |
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Pick a Zephyr lock |
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Crack a Morris safe |
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Organized Crime
Players can attempt Organized Crimes every 7 hours and 40 minutes [3], and it is the most complex crime in the game while giving out the best monetary reward. Four Organized Crimes are available in the game, with the first Organized Crime available to players at the Made Man rank [4], and each additional organized crime becoming available with promotions until Consigliere. Similar to both Petty Crimes and Felony Crimes, each unlocked crime yields more money and experience than the last. Intimidation skill [2] and rank [maybe?] effects the outcome of all Organized Crime attempts.
Organized Crime attempts require at least two participants and may include up to eight players. Players can only invite those from the masterminds own home city and the residents of the city of which the Organized Crime is being planned at. Payout is divided among all participants according to their rank.
Organized Crime | Information |
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Steal From An Art Gallery |
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Run A Loansharking Operation |
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Torch A Rival's Business |
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Raid A Trucking Depot |
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Train Bodyguards
Using Felony timer, players can attempt to train Wack, Defense, Stealth, Info, and Rage stats of Named Bodyguards that are owned by their crew members, to allow them to fight in Durden Raids. Offering a better payout than Felony Crime, and increased in difficulty higher the stat the bodyguard is being trained for, Train Bodyguards do not improve the Intimidation skill of a player.
Success rate of an attempt in training a named bodyguard is dependent on the players skill in that particular stat [5].
Durden Raid
A minigame within the game, and with its associated bonuses (King of the Hill) that effect the player stats for the top crew [6], Durden Raid allows players to battle their Named Bodyguards against Durden bodyguards.
Each player can select only five Named Bodyguards to fight in Durden Raid per day regardless of total Named Bodyguards they have. Each attack pits the Named Bodyguard skills (Wack, Defense, Stealth, and Info) against the selected Durdens, and to complete the raid successfully, all of the Durden skills must be lowered to 0.
Number of Durdens available and their skill points are dependent upon the size of the Crew [maybe?] and the Raid Difficulty set by the Crew Leader.
The Daily Hustle
Players are assigned between three to five daily tasks randomly everyday [7] [8] to be completed before midnight server time [8]. Hustle Points collected can be spent on improving player skills [7], and are carried over to the new character created, if the players character is killed [8].
Players earn one Hustle Point per day, for their first seven day streak, and it is increased by another point every seven days until the player reaches to four points earned. Missing one Daily Hustle resets the points earned points back down to one, and players may use Hustle Hangover Cure to avoid the streak resetting.
Hustle Points are the only way to improve Stealth, and improve it to 101%. Hustle Points also allow a player to improve their Defense skill to 103%. Points spent to improve these skills increase higher the current skill that is being improved is.
Drugs
Visit Drug Dealer
Buying and selling drugs will be one of your main sources of income in Mafia Returns. Through a simple process of buying drugs at low prices and selling them at high prices in various cities, you will be able to make a considerable amount of money. The prices of drugs in each District will change frequently. This makes it possible for you to make a profit without moving city. However, flying around the game to different cities will often yield better results as the variation of price can be much greater. You can do this via the Airport. You can also pay for drug Tips by bribing the city FBN agent.
Name of the Drug | LA/LV Low Price | LA/LV High Price |
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Marijuana | $5 | $318 |
Mushrooms | $74 | $529 |
Hashish | $263 | $897 |
Opium | $317 | $882 |
Amphetamines | $510 | $1059 |
Grain Alcohol | $845 | $1036 |
Morphine | $887 | $2247 |
Barbiturates | $2411 | $6136 |
Heroin | $4510 | $8880 |
Cocaine | $5147 | $9578 |
Name of the Drug | CH/DT Low Price | CH/DT High Price |
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Marijuana | $4 | $345 |
Mushrooms | $62 | $598 |
Hashish | $231 | $1024 |
Opium | $269 | $1004 |
Amphetamines | $442 | $1208 |
Grain Alcohol | $206 | $1199 |
Morphine | $780 | $2623 |
Barbiturates | $2019 | $6913 |
Heroin | $3970 | $10518 |
Cocaine | $5209 | $10063 |
Name of the Drug | NY/PH Low Price | NY/PH High Price |
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Marijuana | $5 | $313 |
Mushrooms | $72 | $528 |
Hashish | $256 | $895 |
Opium | $308 | $894 |
Amphetamines | $510 | $1059 |
Grain Alcohol | $845 | $1028 |
Morphine | $863 | $2270 |
Barbiturates | $2378 | $6107 |
Heroin | $4637 | $8959 |
Cocaine | $5357 | $9663 |
Please note: The two extremes are very rarely reached. It's more common to see Cocaine in the 5k range, and the maximum is in the 9k range. Apply this logic to all of the drug prices mentioned above.
Search for Drug Deals
Drugs found in the Search For Drugs page are those produced by Drug Front Property owners. This is why the cost of the drugs is high, however if the local dealer is selling for a higher rate than the DFP owner then there is still profit to be made, selling drugs is a good way to gain XP so you should always take the deal if it involves even a small profit.
You must purchase the maximum which you can hold, if you can hold 20 units and the DFP owner is selling 20 units or more, then you can only purchase these drugs if you can afford the 20 units. You may repeat a purchase as often as possible, if the DFP owner is selling 60 units and you can hold 20, then you can buy 20 and sell to the local dealer then return to the DFP owner and buy another 20 units, just be cautious that the local dealers price hasn't changed or you could be stuck with high value drugs to sell.
Gamble
No subcats. Just add.
References
- ↑ 1.0 1.1 https://mafiareturns.com/comm/thread/1026866/tpass/46a8a9063a1352a95a3247a7a9be7bd0
- ↑ 2.0 2.1 2.2 https://mafiareturns.com/comm/thread/948108#15434505
- ↑ 3.0 3.1 3.2 3.3 https://mafiareturns.com/comm/thread/1026867/tpass/e3aa4185e5100b74fc30927dab321432
- ↑ https://mafiareturns.com/comm/thread/1026868/tpass/2c042fe44bf52f8ed5878599604cf901
- ↑ https://mafiareturns.com/comm/thread/882296#164852949
- ↑ https://mafiareturns.com/comm/thread/1735776#295493
- ↑ 7.0 7.1 https://mafiareturns.com/comm/thread/1015789#169885561
- ↑ 8.0 8.1 8.2 https://mafiareturns.com/comm/thread/1087568#16948705